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  1. I have most of TNG and DS9 memorized. Psych too. Too bad stuff that I want to learn doesn't stick.
    3 points
  2. [CLASS BUILD] UPDATED - The Bleeding Arcanist 2.0 Subclass: Blood Mage UPDATE: Following my initial post I did another solo playthrough, 100% completionist this time and improved on a couple of things I wanted to share. Sorry for double-posting, I couldn’t edit my original post… Added A LOT more details about no-rest bonii, more specific ability/spell picks and Megaboss strategies. Sorry for the wall of text! Hope this is interesting or useful to anyone considering a pure class Bloodmage solo playthrough. I very much recommend it with this build or any build. The Concept: Sturdy, impossible to interrupt, versatile, no rest solo Blood Mage who can win 100% of fights in the game with the most explosive and rewarding barrage of high level spells (thanks to Rekvu’s fractured casque + Vaporous Wizardry Grimoire), but can also enter easy & cheesy god mode for Mega Bosses and such (through his Blood Mage abilities + Wall of Draining + potion of final stand etc). He also has tons of skills & utility so it doesn’t feel like a very restrictive power-build, and scales really nicely throughout the game. Works with latest updates and DLCs as of v5.0.00040. I recommend the Full Community Patch and the No Forced Rests mod (otherwise just metagame around them, it’s fully viable but just a bit annoying). POTD Solo: Yes, very much. Two playthroughs completed with a lot of flex/forgiveness on how you want to play (upscaled: untested but definitely fine with an optimized spell list & strategy at all times – less experimentation possible). Companion: Nope -----WHY PLAY THIS BUILD------ For lots of veterans this will likely be a no-brainer and sorry if I sound like Captain Obvious, but I wanted to post this build as I haven’t seen this one consolidated anywhere, and I’m having so much fun with it. Really brings back the feeling of power and adaptability that a solo Sorcerer could give in BG2, or solo Mage in Arcanum for example. It also plays a bit differently than your typical SC Wizard in POE 2 because you have a lot more spells to cast, don’t rely on Nina’s Teachings and you don’t take the Empower abilities… which is liberating. You can really approach each battle differently while keeping a nice feeling of power and very high defenses (until a random enemy transforms you into a piglet out of RNG luck). SC Blood Mage = maximum class power/ability levels, no empower, blood sacrifice hurts, bloodied enemies are a pain, but if you work around those issues you have virtually unlimited spells which is really strong. Then you need to mitigate the tradeoffs: Go for lowish Might = you will hurt yourself a bit less with Blood Sacrifice, without much impact to your damage output + you can spend the points on more relevant attributes. On the other hand, pumping CON a bit brings some nice sturdiness/peace of mind to this build, which also bolsters experimentation (you're not a glass cannon, just a cannon). Rekvu + Vaporous = 50% more spells, no interrupt, turning most fights into a total spellfest! Very little opposition can still stand after some crazy self-buffing, several Chill Fogs to blind & group everybody, Combusting Wounds, then 3x Wilting Winds (of Abi Dalzim or whomever) + 2x Meteor Shower – mix as required. Your Vaporous Grimoire comes with the answer to the Injury issue: chain-cast necrotic lance outside of combat on your toon (spell comes with the book) and you will inflict the Acute Rash which has very little impact on your combat readiness (you can use Voidward to mitigate, but it is not required). Cherry on the cake, you can exploit the different buffs available to a no-rest run for your full benefit, and end up with insane stats and permabuffs (more than making up for the Acute Rash minor injury). If any other injury comes up: pop a luminous adra potion/bath, chain-cast necrotic lance, done. More details on no-rest bonii later on. Finally when you need even more firepower, you can still rely on high-level, matured cheese strategies: wall of draining, potion of final stand, Brilliant proc from shroud of phantasm, blight proc from belt of magran’s chosen, True Lover’s Kiss from Lover’s Embrace… and other shenanigans. Immortality and chain-casting Missile Salvo until the end of times. -----STATS------ Race: Human (maximize accuracy and damage output when it really matters / when you have to cheese) Background: The White That Wends – Explorer (great mix of important stat boosts) FINAL STATS WITH ALL PERMABUFFS AND NO-REST BUFFS AS OF 5.0 (without combat buffs): MIG 13 (7 Base + 1 Human + 2 Berath + 1 Gift from Machine + 2 Alchemic Brawn) CON 22 (13 Base + 2 Berath + 2 Alchemic Brawn + 2 Konstanten Boon + 3 Girlde Eoten CON) DEX 20 (13 Base + 2 Berath + 2 Alchemic Guile + 2 Firethrower Gloves + 1 Boots of Stone) PER 28 (18 Base + 1 White that Wends + 2 Berath + 1 Konstanten Boon + 1 Effigy: Sagani + 2 Alchemic Guile + 1 Savage Cunning + 1 Cauldron Brew + 1 Kuaru’s Prize) INT 25 (17 Base + 2 Berath + 1 Konstanten Boon + 2 Alchemic Wits + 2 Charm of Bones + 1 Kuaru’s Prize) RES 19 (7 Base + 1 Human + 2 Berath + 2 Alchemic Wits + 2 Nature’s Resolve + 2 Rikuhu’s Blessing + 2 Eviee Pet + 1 Boots of Stone) ADDITIONAL PERMABUFFS: Adratic Glow All Trainings Dawnstar Blessing Hylea’s Bounty (best food for this build) Luminous Adra Potion Nature’s Resolve (Accuracy) Savage Cunning (Survival) Galawain’s Gift x3 (Acc. against beasts) BERATH BLESSINGS: I like everything that reduces Port Maje tedium and provides long term power (Infamous Captain etc). I am not ashamed of investing all 105 points. BUT none is required to win with this build. SKILLS: If you exploit the no-rest bonuses to their fullness you will have free extra points everywhere, plus the free Berath ones if you enabled them. It will be BOTH a spellfest and a skillfest! I typically spread around a bit for skill checks, with a focus on Mechanics, Athletics, Diplomacy, History is the highest at 20 (giftbearer cloth) and Survival. Mix of story stuff and power play. -----PASSIVE ABILITIES BY PL------ 1 None 2 Weapon & Shield 3 Bear’sFortitude, Bull’s Will 4 Scion of Flame, Secrets of Rime 5 Farcasting, Rapid Casting, Uncanny Luck, Tough 6 Improved Critical 7 None 8 None 9 Prestige -----SPELLS BY PL (TO COMPLEMENT VAPOROUS GRIMOIRE)------ 1 Chill Fog, Eldricht Aim 2 Combusting Wounds, Infuse With Vital Essence, Arcane Veil 3 Displaced Image, Deleterious Alacrity 4 Wall of Flame, Iron Skin 5 Torrent of Flame, Safeguard 6 Precisely Piercing Burst, Arcane Reflection, Freezing Pillar 7 Killing Bolt 8 Wall of Many Colors 9 Missile Salvo -----GEAR------ Griffin’s Blade + Lethandria’s devotion: my go-to set for versatility + power + survivability, but Magran’s Favor and Sun & Moon are of course really good (only for specific keywords/situations though). Lethandria’s Devotion is much better than any other offhand item. Griffin has really a lot to bring to the build. Also keep close the Lover’s Embrace dagger to cut some cheese... Rekvu’s Fractured Casque: crucial with Vaporous! Grimoire of Vaporous Wizardy: crucial, +50% spells per encounter! Keep Illuminating Discoveries, Iron Clasped, and Nina’s Teachings grimoires close. Especially Illuminating Discoveries for Brilliant Departure (few other grimoires have this spell too). Miscreant’s Leather: great action speed which drives DPS and perfect style with Rekvu’s casque. Contributes to making you eventually invulnerable to Reflex attacks (even your own). The Giftbearer Cloth: perfect (caution: buggy can make items/weapons in 4th slot disappear) Firethrower’s Gloves: perfect Necklace of Charm of Bones: perfect Kuaru’s prize: perfect Ring of Minor Protection: great to elevate defenses (increasing returns) Boots of Stone Belt of Eoten CON or any belt with +CON and other bonii Eviee Pet is nice as base, swap as needed Potions: Major Healing, Final Stand, Ascension, Perfect Aim, Deftness… Always keep somewhere Sandals of Waterlily, Burglar’s Gloves, Ajamuut Cloak + Lover’s Embrace + Rakhan Field Boots especially f you run out of ideas in a ****ty fight… Just keep the uniques to have options, especially if you haven’t played PotD a lot. If you come across items with immunities/resistance, hold on to them. -----GENERAL STRATEGIES------ Early on: any combo of buffing with whatever is available and then chillfog + combusting wounds and then later adding wall of flames and concussive missiles will win the day 90% of times. Add new spells as they come, especially freezing pillar. Don’t be afraid to get in close quarters, you can buff defenses severely and you’re not a glass canon (but don’t get overconfident). Remember that you can regenerate spells with moderation. Combusting Wounds is a force multiplier with anything that has multiple projectiles or hits over time. And of course, always hug a wall to limit engagement! Always walk close to the wall, and favor doorways as well as narrow corridors to engage/break stealth. Later on: Just go ballistic with higher end, hard hitting spells after you’ve done a full or near full cycle of buffing depending on the fight. There is so much you can do and so many ways to win with the tools at your disposal. If you’re hitting a wall (so to speak) then use the Wall (of Draining) strategy. Find enemies you can drain (low-ish Will), buff like crazy, drink a potion of Final Stand (+ other potions) and use your WoD to become invulnerable. Works a bit too well, but can be sometimes tricky against high level casters with access to Arcane Dampener with high accuracy and especially Arcane Cleanse. Disable them first if you can. Remember that chillfog is a cheap -15 accuracy when it lands (so +15 all defenses). Anyway the build and its gear provide really good defenses so there is room for human error, bear in mind that the weaker point is fortitude. Fully buffed you get something like 195 DEF, 162 FORT, 250 REF (!!!) and 215 WILL. Not impenetrable by highest level foes, but pretty good. A nice by-product is that you can drop any reflex targeting spell on your face without any worry that it will hit you. So go bathe yourself in your own meteors. -----MEGABOSS STRATEGIES------ Dorudugan: Sorry for the purists of Megaboss engagement but I just True Lover Kissed him, lured him to the North, then used Brilliant Departure, retreated to the South, and went on to have a few beers while he slowly met Rymrgand’s inevitability. Came back 3h later, saw the dawnfall of the hellfire colossus and upgraded my shield with his stone. It’s cheesy and lazy, but so is the boss in my opinion. Belranga: I did a full WoD buffing-to-oblivion cycle, wearing the sandals of water lilly, then I killed so many spiders that Belranga was at like 350 accuracy and came in close quarters. Then I tried to use the Cloak of Death spell and I was so happy to use it to full effect for the first time! Combined with Combusting Wounds, it really did a number on the Empress while I was just keeping my WoD up and occasionally throwing some spells around. Needless to say, WoD extends the duration of the Cloak, which makes it the cheapest, most effective PL9 spell against high accuracy melee attackers. Hit, Disappear, Suffer, Hit, Disappear, Suffer…. Hauani O Whe: First I True Lover Kissed it and retreated to the south with Brilliant Departure, because its initial form has too high defenses, too much accuracy and the solvent ability for my usual strategies to work. When I came up some time later, it had nicely split into the two lesser forms, much more manageable with conventional means. I engaged them in a typical WoD + Full Buffing + Final Stand cycle, and once I was really unkillable I eradicated one of the blobs with the following sequence: Combusting Wounds + 2x Meteor Shower + Wait until they split + Gaze of the Adragan + 2x Freezing Pillar + maybe a finisher fireball. In one sequence I destroyed all the splits of the first blob to naught. Then I just repeated with the other blob. Done without stress or intricate Interrupt tactics (save the one Adragan spell cast). Auranic: Yikes. I know she’s supposed to be the easiest Megaboss but this fight is the one that made me reload a few times before I got it right. Here is my final strategy: First, I used Rakhan Field Boots in stealth to… True Lover Kiss her. Then, I went out of her sight to buff and withstand the assault of her bodyguard + sigils (without attacking them) until she opened up the cleansing sigil (keeping my health up). At this point I destroyed it in one go with combusting wounds + 2x missile salvo (works from a very long distance). Then I retreated to the entrance with the 2 goons in tail, and proceeded to use them to power up my WoD + Buff + Final Stand cycle. Once I got like 600sec of buffs, I killed the bodyguards and destroyed the 2 remaining sigils south of Auranic (remaining out of her range). Then I gulped a potion of invisibility and went to the northeastern most corner by the sigil (out of range for Auranic). I destroyed this sigil and the other, keeping out of her range. Then I gulped another invisibility potion and retreated to the entrance. Auranic was about half health by then, enjoying the Kiss and unable to do anything to me. I went on to have a beer and waited until her death shield animation triggered, then I came up to trigger her death. Done. -----THE END------ Of course let me know if you have any question or feedback! This is all probably old news to a lot of readers. I’m just a very casual POTD solo practicioner of PoE 1 and 2, other people on this forum are a lot more cunning and knowledgeable. Still this toon did 100% of the game without any issue at all and playing really well/fun, so I hope you can get a similar experience. And congratulations if you read this far.
    2 points
  3. Right on, burnt to a crisp on the outside and bloody rare on the inside. Can't get any better than that. Plus, to get even more blasphemous... you do have the basis for nice gravy in that frying pan. Yep.
    2 points
  4. This may be blasphemous, but I kinda prefer frying pan steak to grilled steak.
    2 points
  5. the wacky aspect o' this is not trump's efforts to influence an election official, but the predictable inability o' most trumpers to see anything wrong 'bout the audio. HA! Good Fun!
    2 points
  6. Maybe this new 'study' will help people get over their fears
    2 points
  7. Not only have I not watched Game of Thrones, I have no plans to do so.
    2 points
  8. dont sell yourself short, this is good stuff here. i think "casual potd solo practioner" is a bit of an oxymoron
    2 points
  9. While in the pond depths when you dig up a sunken bone it starts to glitch and you can’t pick it up.
    1 point
  10. You can think about the possibility to add the split screen from the same console or pc to play the adventures of the Grounded. I think it would be an interesting feature to add and not just the possibility to play online with our friends. What do you think about this idea? Greetings.
    1 point
  11. Since the Grounded twitter page recently presented a question about who the "next new neighbor" should be, I think now would be a good time to suggest a fifth playable character. Perhaps a customizable character? The customization categories could be split into Gender, Head, Hair, Clothes, and Voice. Gender: Lets the player choose between a boy or girl. Determines which animations and body/clothing/armor models to use for the player character. Head: Could contain either sliders for specific face parts or preset face shapes. Perhaps both? Hair: Contains a selection of basic hairstyles. Five options per gender would be a good starting amount. Clothes: Contains clothing subcategories for Body, Legs, and Feet. Five options per subcategory would be a good starting amount. Voice: Contains voicetypes for the player character to use when grunting, commenting on things, etc. Could have four voicetypes, two masculine voices and two feminine voices. Perhaps have a pitch slider for more customization? Color: Every category (except voice) and subcategory could have a selection of colors for further customization. This could be either a selection of predefined colors or a color wheel. Perhaps both? Saved Teens: If the player has made a custom teen, they can choose to save it for later use when starting a new game or when respawning. Gender Filter: Every category could have a checkbox to show/hide feminine/masculine options. Future Expansions: As the game is worked on, the options available for custom teens could be increased via either content updates or DLC.
    1 point
  12. I've just a released a small mod that replaces recycled icons in Deadfire with unused icons from Pillars of Eternity. Screenshots of all new icons are available on the Nexus mod page. Hope you enjoy it!
    1 point
  13. I've been playing for a couple weeks now. Absolutely love the game, but definitely have some suggestions: -You get hungry/thirsty (but ESPECIALLY) thirsty way too quickly. Our game was also very glitchy and dew NEVER appeared on grass, so it was very annoying and unpleasant until we crafted dew collectors. - Ability to craft backpacks/more inventory space - A directional compass at the top of the screen or something. Really just any way to mark "North" without having to open the map constantly - Clovers are the absolute worst. There's no logical reason why we should get so stuck when trying to run through groups of clovers. They should easily be able to spread and let us run through them. -In my opinion, nighttime lasts a ridiculously long time, and days are too short. I know you have clocks in game, but us there any way to speed up the clock slightly more at night? Or trim the darkness in evening/morning? - The bugs are cool, so hear me out. Some way to train certain bugs. Make it difficult to be able to do if you want! But imagine the possibilities if we could utilize ants to go collect resources for our base - Mounts. Again, make it as difficult as you think it should be, but nothing would be cooler than being able to strap a saddle onto a ladybug, or eventually bees, and being able to get around the map faster/fight bugs easier. I think this would be especially helpful as you start adding bigger and more difficult predators to game. -more gardens. Just like we can plant mushrooms, it would be helpful to be able to plant other items such as grass, weeds. Flowers, thistle, maybe other food sources - Why can't we make stuffed spiders? As far as I can see, thats not an in-game option yet, but should be. Along with ladybugs. -more glider options. Maybe you're already working on this, but some flying squirrel looking wings or parachutes would be cool. Maybe even a jetpack or something. I think those are my main suggestions right now. Overall, though, I really love this game. And I am looking forward to getting some flying bugs in the game!!
    1 point
  14. I don't know if quoting out of thread will give a notification, so just to make sure: @Bartimaeus Just noticed I haven't really replied to your mention of Lindsay Ellis yet. I haven't seen her work on GoT yet, but I enjoyed her take on other things (I watched her videos on Transformers, for instance), and Axiom's End is on my list of to-read books, but that list is just as long as the list of films and shows I need to watch, so who knows when I'll get to that.
    1 point
  15. 1 hour ago, Melusina said: I personally dislike high difficulties, but people think they are fun. Difficulty isn't fun. Depends on how fair the difficulty is, imo. A game can be difficult and still fair (Dark Souls, etc) or it can be difficult and just frustrating (usually high difficulty in any RTS game, which usually just means the ai will cheat more). /Edit: This forums quote functions are just such a god damn pain in the arse. This is a good example of difficulty that is unfair and unfun.
    1 point
  16. I personally dislike high difficulties, but people think they are fun. Difficulty isn't fun.
    1 point
  17. Rump steak last night with potatoes and a blue cheese sauce, it was delicious I have worked out the best way to cook a thick steak if you dont have a grill because I always prefer grilling and barbequing meat over a fire but we only allowed gas cookers in the flats I stay in You seal the steak on the outside in a hot frying pan and then cook the meat in an oven at about 180 Celsius for 20 minutes. It works well and cooks the steak consistently without burning it than can occur in a frying pan
    1 point
  18. Most spells which are ranged and targeted (meaning you have to pick an enemy and not the ground) work with penetrating shots afaik. Missiles, Mind Blades and so on. I don't have a comprehensive list so some might not - but if it's ranged and targeted there's a high chance that at least the initial impact will benefit. It's most interesting for multiprojectile/multihit/jumping spells.
    1 point
  19. I gave it a try after reading your post. It has its good and bad sides, and while overall a nice game I wouldn't compare it to Pillars - in terms of design, not quality. It's a dungeon crawler, not much of a RPG. It's been hours since I tried to care about the plot because the devs couldn't afford voicing almost anything, so I skip through dialogue. It seems proofreading was another thing that had to be cut, because the language errors are too many. Speaking of dialogue and errors, when I was still paying attention to it, the characters sometimes talked a little too much like the animated stat sheets they are. The combat discussions weren't entirely immersive. Also, if a game has one elf, that elf apparently has to be a hippie. The art is good and I feel a lot of love and thought went into the combat system, so those can be reasons to play. But for story - there might be a good story in there, but it's not well delivered.
    1 point
  20. Gorthfuscious !!!! Im shocked and if I wasnt so loquacious I would be stunned into silence by what you saying Most civilized countries have passed laws where its mandatory for citizens to have watched GoT and Im sure the strict forum rules on this forum are the same as most fantasy forums where all moderators must have watched GoT? I really like you and I dont want you to get into trouble....at least you have started watching the series Gromnir can confirm this but from a legal perspective that can be used as mitigating evidence when you end up in court...either way let me know if you need me as character witness or something similar?
    1 point
  21. I bought some cranberry lime mixer and sone vodka in the hopes of taking advantage of my wife with some ****tails tonight. It worked out somewhat, but she does seem to be somewhat immune to vodka. You see, she spent a year dancing in Japan in her 20's, and now she has move onto something called Shochu: Anyways, I am drunk, and she is fine.
    1 point
  22. If anyone is interested in the process I'm using, it's pretty largly based on Phenomenum's photoshop guide, but using a combination of Photopea and PaintNet (only really using this for the ink filter) instead of photoshop. The workflow is a little more fiddly than I'd like, as it requires: removing the background using the site linked in the guide, then doing the Exposure and Photo Filter steps in Photopea, exported it without the paper texture, applying an ink filter in PaintNet (which annoyingly puts a black background), then taking it back to Photopea for final edits & clean up and placing it onto the paper texture.
    1 point
  23. Note to self: Don't go to a theater with majestic. Probably like most people, I only remember the catch phrases/memes, because they're short and have placed emphasis. Or the only reason I might remember names is because someone is always shouting them in the movies. Sarah! Where is Sarah? I have to see Sarah Connor! Sarah! John! Where is John? John! Call John.
    1 point
  24. Ah, fun, remembering dialogue. There was a time, many years back, where I could quote the entire original Star Wars trilogy, scene by scene. Today I need to see the movies to quote along to prod my memory a bit, but remembering things generally still works very well. Former colleague of mine watched Star Trek: The Undiscoverd Country during his lunch break at work, at he end of the film he removed his headphones from the laptop, and I heard Spock say "Go to hell", so anyway, I look at him and go: "Second star to the right, straight on 'til morning." Kirk quoting Peter Pan there, and all that. Heh. People sometimes get annoyed when I do that. Managed to make someone leave the cinema once by talking over the first Lord of the Rings movie. In my defense, it was a triple feature for the Return of te King premiere, so come on. Plenty of time to see that film before that. Also plenty of free seats, could have gone someplace else he could (see that's me trying to justify being obnoxious in the theatre).
    1 point
  25. I'm sort of that way myself, but only if it was a really amazing movie, or more typical in my case, game. I still haven't replayed Witcher 3 because I've got it almost all memorized. Then again, if you were to ask me to say, take out the trash I'll forget it 15 seconds after you said it. Drinking some hot chocolate. With Cointreau. It. Is. AMAZING!!!
    1 point
  26. I did a thing! It's funny because it's Waukeen's Promenade combined with Queen's Berth. Oh, also, it does things. Check the mod page description, and then you can check in-game what each merchant sells, or check here. I added the file if you don't want to register at Nexus. I am open for suggestions as to things merchants should or shouldn't sell. Here's how it looks right now. Hunter (reagents) Osa (food ingredients, alcohol) Rebero (gems, jewelry, wardstones) Cobbler (various shady stuff, unguents and potions) Wanika (scrolls and tools) Waukeen's Berth.rar
    1 point
  27. ICYMI, I released a mod that ports a few items from Pillars of Eternity to Deadfire—with no overlap with @MaxQuest's Spoils of Caed Nua. Here's a link to the Nexus mod page. Enjoy!
    1 point
  28. I agree that being able to craft a compass would be great. Also, managing thirst is slightly annoying. It's not terrible, but could be tweaked just a bit. Same for the day/night cycle. It's not bad, but it could be tweaked just a bit - make days a little longer and night a little shorter. (just a bit) Oh, one more thing... I've seen people complain about moving through clover.... it is a bug? Because honestly I haven't had any similar issues like that.
    1 point
  29. SpaceX’s Starship SN9 Successfully Completes Tests to Prepare for Launch.
    1 point
  30. He neither said it was easy nor were his instructions snarky. The only snarky thing in this thread is your reply. It's understandable that one can become frustrated - but don't take it out on Elric who's always been a very helpful member of this forum. The only thing that didn't make sense was this: I mean he's not going to get resurrected so usually it's enough to kill him once...
    1 point
  31. ICYMI, I released a mod that turns unique per-rest bonuses into permanent ones so you don't have to be locked into a no-rest run to collect them. Here's the link to the Nexus mod page. Enjoy!
    1 point
  32. After playing Grounded for 15+ hours, I have compiled a list of bugs/feedback/suggestions. Bugs Game breaking bug that happens in multiplayer. When multiplayers (not host) joins a game, sometimes they will be in an almost spectator mode where you can fly around the map and you lose your inventory when you relog. Player positions in multiplayer lag/glitch out. Oftentimes we will see each other running in place or not be able to see each other for several minutes until the issue resolves itself. Aphids get stuck on grass. This occurs when you either cut the grass or kill the aphid with a bow. The aphid will just be stuck in the air after killed or after the grass is cut. Lady bug health reset. When fighting ladybugs it seems that the disengage time is too low or simply a glitch. But their health will often reset, especially when fighting from afar with a bow. Lady bug stun lock. When fighting up close with a ladybug, there is a glitch where sometimes the ladybug will charge and stun you before you have time to recover from the previous charge stun. Feedback/Suggestions Running through clovers. Clovers are small yet come in dense groups. I feel that it is quite difficult to maneuver through patches of clovers to the point of extreme annoyance. I understand why grass is a hard object (since they are basically trees), but clovers feel thin and light enough to where the player should be able to push through them. This would make travel in watery areas significantly easier and much less of a hassle. Equipping items should move them out of your inventory. When using armor it is extremely annoying to have 1/4 of your inventory simply be armor that is also in an armor slot. With inventory extremely limited, armor and equippables should not take up valuable inventory space since there is a designated place for them to be located in your inventory. This also makes since logistically since they are no longer in your backpack but instead worn on the character's body. "W" key having different functions in inventory versus chests. The "W" key when in your inventory functions as a "more actions" button, but when looking in chests it functions as "take all." When switching between the two, a muscle memory forms where I associated "W" with more actions but then I'm in a chest and I accidentally take all of items, which is very annoying. I will continuously update this list as I continue to play, but I also want to say that I have absolutely loved this game. It's so unique and creative, and I cannot wait for future updates. As I knew going into it, this game is in early access, so the content is on the shorter side, but realistically for an early access game, there is a lot. I also have some cool ideas for future items, but I will post them in a separate post as I want this one to focus on the game as it is now. Please feel free to comment/contact me with any questions/thoughts on my feedback. I also will try and remember to take screenshots of the bugs that I can and see if I can add them to this post. Thanks, Dumbplum
    1 point
  33. I think all of your suggestions here are really good. I imagine that they will eventually either release a 5th (non-customizable) character or enable some customization features like you described. The reality is that there is a LOT of programming work involved just to implement the ideas you suggested. So it may come, but may take a while to get there.
    1 point
  34. We use lures to attract bugs and lure them to our location. Why not make something similar but does the opposite. There should be a item we can craft to keep bugs away from a certain area and for a certain amount of distance. Bugs are spawning just about everywhere now. Areas like where the mysterious machine is located isn't safe anymore. I have came across orb weavers and a wolf spider the past few days lol. I was helping my friend who just started playing Grounded today with quests and we already ran into orb weavers, wolf spider and soldier ants. And didn't have any of the right equipment to fight them with cause he had just started. I think there should be an item we can craft to keep bugs away in areas we will be in for awhile.
    1 point
  35. Hi! I think it would be really super useful to be able to move furniture (chests, baskets, lights...) around instead of recycling and rebuilding. Maybe it would need an extra help by another player to move heavy things like beds, water tanks... and it should drain stamina. I had an issue when I had put chests too close to a grass wall: when I tried to upgrade this wall to a stem wall (recycle grass wall and build stem wall actually), the new wall could not be built because of the chest being in the way. I had to transfer all the stuff from the chest and recycle it to build the wall. And who doesn't like moving things around from time to time?
    1 point
  36. I’ve always had an odd affinity towards bugs and when I heard about grounded I was super excited! It has turned out to be the perfect survival game for me! I have a couple suggestions (mostly about new bugs to add) that I feel would greatly improve the game. The first suggestion is the ability to tame bugs, and I’m sure I’m not the only one who’s suggested this so I won’t go into detail. Now on to the bugs 1. Millipede the addition of large millipedes would be really cool. They could drop chitin which could be used to craft incredibly strong armor. However, since their exoskeleton is so strong damage can only be dealt to them using a tier 2 hammer. This would make them much more difficult to kill but it would be worth it to craft such great armor. It would also be a cool feature if they rolled up into a ball when they got low and began to receive less damage per hit 2. Dragonflies/dragonfly larva Dragonflies would be awesome to ride around the map if taming was added, but I still feel like they could have a cool use outside of that. When you kill a dragonfly you could use it’s wings to craft a wing suit (and yes I am aware there are already gliders) but the wing suit would allow you to travel much faster through the air and would also add a little bit of armor. Dragonfly larvae (which are deadly underwater predators) would also be nice for continuity sakes and maybe their proboscis could be used to make a blow dart gun or something. 3. Snails Now the possibility of snails has already been hinted at as I have found snail shells in the map. I don’t really know what the use of them would be but their such a common garden bug I feel like they would be a cool addition. Maybe their slime and shells would be useful in construction or something. I hope you got to read my suggestions. I’m very happy with this game and I know it’s only going to get better. Can’t wait to see where it goes in the future!
    1 point
  37. Made myself a peppermint patty. It's soooo good.
    1 point
  38. Probably why it sold so good and had good marks.
    1 point
  39. Doesn't explain why Deadfire sold bad. First one sold ok and it was a blast on Kickstarter. So were other games like Original Sin, Shadowrun and Wasteland series and others. Maybe there were external reasons not about the game itself? Did the first one delivered what was promised? Did Avellone leaving Obsidian and informing about how they treat employees played a part? Did the "inapropriate" joke removal from first game rubbed fans the wrong way?
    1 point
  40. My keep even has a *chapel* I could send her straight to if she wanted. I was really hoping that would be an option!
    1 point
  41. Well the most annoying thing is that you (the player) have a stronghold / keep, instead of sending her out on the road after giving her a pat on her shoulder. Why not (if you are playing as a good character) allow her to stay there? Instead you send out the girl with no experience fighting or anything to go out and survive in the wild on her own. Considering how dangerous this world is, it feels like a evil choice.
    1 point
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