Well I wouldn't say the game is 'man hating', but there is definately a progressive political lens, compared to the first game. It's made with a conciousness of those particular ideologies. I wouldn't say it's quite star wars hatred of classical thinking level, but there are anti-traditionalist, pro-progress, anti-religious, anti-commerce, anti-colonial, anti-caste themes, drips of intersectionality - the tribalism is through a species metaphor, and doesn't exist at the racial level, the impact of bio sex on behaviour is minimised (which it always is to some degree in some fantasy, but moreso in poe2 and dragon age, than forgotten realms or conan). I got a hint of a transgender type of subplot with one of the companions as well, and some environmentalism too.
Xoti is a bit of an exception, because she's warm. I think she might be the only warm or vulnerable female NPC I encountered in the game. For whatever reason though, she's very flirty but I was never able to produce a full romantic relationship with her. Might be a bug, IDK, or perhaps you need 5 reputation or something or maybe that's how they intended it. But warm and or vulnerable is a big no no in feminist inspired writing, so it's not _entirely_ progressive.
I am not sure what the source of these is - the creative team, the backer process, the gaming media and the modern establishment, or some combination but it exists. Some people will like that, others will not. For me, I am just not sure it's a direction that is conscious of it's broader audience.
I think it's still a great game, and because of the focus on choice, the player doesn't need to align with these ways of thinking. So apart from some awkward flirting, or some preachy dialogue, you don't _have_ to take that route. I don't know that this was anything conscious however.
TBH, it's hard to write moral tales for the modern audience. You have this increasing political divide, with the new right, new centrists and then progressives, and they have completely different ideas what makes a moral right. How do you write to that?
But I think this is an element that gives some players pause. It's not however the biggest criticism I could level at the game (which would be the ending, that lacks any features of a normal story - character faces challenge, character grows, character overcomes challenge - here the character feels more like a witness than a participant in the main story arc - in the side stories, not so much, there you participant fully, and grow, and so do the NPCs and the world). It's a story based game, and there is some good writing, but the main arc feels more like a setup for a future game, than a story unto itself.