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drael6464

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About drael6464

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    (2) Evoker
  1. This is my build and it doesn’t feel “nerfed”. The setup was very powerful before and now it’s just powerful. I’m ok with that. Well, there you go then.
  2. If you take the spell orientated subclass of cipher, you don't really need that time spell. You just grab one of those vampyr staves for back up domination, and dominate, charm, stun and blind your enemies. It's fairly effective. There's very little that is immune, so 99 percent of the time, that's an effective character. And you want it pure class to get as many focus points as you can starting combat, more cypher talents and a decent selection of spells. The higher level spells however have so much higher costs, they are sort of pointless. But a multi-class spell oriented cypher just doesn't
  3. Yeah, I agree with this. Maybe not as passionately as you, but I feel they could have focused more on just the most OP combinations and increased the power of the least, rather than taking a nerfhammer to everything in sight. In the first game class choice did feel bland. It felt like, until you got higher level, like it didn't matter what you chose. I still think that there will be useful class combinations here, but it does feel a bit like they might have trimmed too much. Multi-cleave definately had to go, and some of the reproc items (and maybe some paladin stuff), but they really did
  4. Interesting character changes. These seem primarily concerned with OP class powers, in particular multi-class combinations. My issues - preist still underpowered. Cipher still underpowered at low levels. Battlecasters/weapon summoners still don't work properly (needs an AI condition - at beginning of every battle, to cast summons) - summoning is too slow, even with the talent, and why did you nerf preists spiritual weapon? The issue here with weapon summoners and battle casters isn't power, it's that you can't use them without micromanaging them, and by the time you use even one buff
  5. Ah, so that's the appearance, ship upgrades, crew mates and such that's due soon. And then story next month. Well that's not long to wait for cool things. Appearance mods should be cool. Portrait selection was a little limited (great art, but hard to squeeze a less typical character concept into)
  6. So is this first DLC meant to be out soon, or am I going senile?
  7. Probably so, but the weapon aspect kind of ruins the flavour anyway. With a mindstalker, you can fall back on the illusion spells when your points run out, which helps minimise melee/range attacks. However I wonder is their a way you can build a cypher, so that their starting points are so high that you very rarely have to attack? I might see if I can do this. Perhaps with the right stats, subclass and talents you can get that starting figure high enough. The maximum starting focus you can get at lvl 20 is 75. Using an empower point gets you to 190. I tested a pure beguiler
  8. Probably so, but the weapon aspect kind of ruins the flavour anyway. With a mindstalker, you can fall back on the illusion spells when your points run out, which helps minimise melee/range attacks. However I wonder is their a way you can build a cypher, so that their starting points are so high that you very rarely have to attack? I might see if I can do this. Perhaps with the right stats, subclass and talents you can get that starting figure high enough.
  9. Great. So it is impossible to know what someone means when using that word without asking for definitions first. Nah, if the word is used in a gaming or MMO context, this is always the meaning *Edit, Ignore the names, I snipped to far and can't figure out how to delete and repost lol. I played one MMO, back before everquest came out. I got sucked in, ended up putting in silly hours to outlevel a higher level player who was pvping me, watched people get married, then decided "okay, maybe this isn't for me", and never touched one again.
  10. Yeah. This is where they could have had a small dungeon with the sort of technical detail about how the wheel was made, what existed before it etc.
  11. That mindstalker build works pretty well. With the right talents you only need to recharge in combat, not attack first. It's weak at low level, but mid-higher level all those mind effecting abilities are kind of great. You just stun, fear and dominate everyone, and it changes the balance. Unless they are immune, then you have to fall back on rogue tactics. There's quite few tricks for providing backstab condition too, from the rogue, and also bombs. There's a few items that add to it nicely too (there's a helmet with fear). It's not exactly what I wanted, but it's not far off. I had t
  12. Yeah I'd prefer to explore the world more, rather than rush to the end. These types of games are way better if you take the time to soak them in.
  13. Oh. She didn't show up for me, because I'd already exiled her. I got the pirates. If you didn't kill her, she still has all the huana, her guards across the city, and her watershapers, so it'd be hard to buy that she was powerless.
  14. That's what the wiki says. That's also what ingame persons say about the Queen vs the trading companies. How does the queen end up a figurehead then?
  15. That would work. Get those flanked, distracted etc effects maximised - and get a few illusion spells to boot. That's a good one. I'm liking that
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