Hi,
I wanted to start a topic about something that we haven't done so often here : trying to make class Tiers. The reasons why it wasn't made so often IMHO are because :
- The game is fairly balanced. As you'll see below, I don't believe that there is actually a bad class as a whole,
- Do we want to consider cheese ? What means a Tier if one can break the game ?
- Multiclass and Singleclass need separate ranking (but that's what I did)
Therefore, before starting a review, I wanted to state the assumptions I made :
First, a Tier means "how easy it is to include a given class in a proper party build, how easy it is to find a role for it". A high tier is fairly easy to include, a low tier would require specific care, maybe even a niche build to include without feeling gimped. As you will see, there is a grand total of 3 Single Classes that I really find gimped in basically all case, or at least not robust enough compared to respective multiclasses.
I'm obviously excluding mods.
I'm excluding cheese builds.
I'm excluding solo (a whole different game).
I'm not discussing in detail multiclass options. There are some combinations that doesn't work (especially with subclasses) but I'm considering each class separately for MC.
So here we go. The result is objectively quite subective, but I think the topic is interesting enough to make a try. For each class, I'm listing its main selling points, and I'm adding sometimes a short synthesis, especially for lower tiers.
Multi Class ranking :
Great+ :
Chanter :
- 2 passive Chants are super good support
- Chanter's summons are the strongest (ancient weapons especially)
- Can do the above almost passively, so you have to do whatever you want and/or wears the heaviest armor
Great :
Druid :
- Best healers
- very serious DoT, raw damages helping circumvent PEN issue from casters
- some very good CC
- Decent Summons
Cipher :
- Charm effects
- Decent secondary healer at the cost of 1 ability point
- Disintigrate is sick
- Ancestors Memory is top tier party support even if you don't cheese
- Weapon bonus damages and PEN
Rogue :
- Around +100% weapon damages and a raw DoT. Everything else is icing
Paladin :
- So tanky
- LoH is arguably the best single target heal
- Instant rez
- Auras are about half as good as Chanter's double chants, which is already very good
Monk :
- So many passive buffs for both caster and martial multiclasses. Probably overall the best "other class support" multiclass
- Summons on top of this, which use renewable ressources
Solid :
These ones worth including, but I feel that they are less good at filling a specific role as the one above.
Fighter :
- "Free and instant" +3 engagement slots
- Easiest access to Accuracy self buff (though non stacking), sometimes quite important for caster MC
- Basically invincible with Unbending active A living crowd control. Does not do much more apart poking reasonably hard. (Oh, and Tactician belongs to the upper tier).
Wizard :
- Many self buffs, especially defensive. Wiz is a martial tank
- Decent Crowd Control, debuff damages and summons Wiz in this Tier is probably the weirdest choice in this list. The thing is, I'm often struggling to give MC wizard a proper focus. You need to have a proper plan for them (like tanking, spamming Minoletta burst, etc) or you'll end up casting only a couple self buff and underpenetratind with your AoE spells. Wiz can be God tier with Wall of Draining abuse though and in general, Wizards will rock with the proper combo.
Priest :
- Heal, rez and party buff. Even their summon is a healer.
- Various other spells that do various other useful things. Priests are a bit unfocused, and get some mehish spells at low levels. I often find they lack a bit of punch (as Multiclass of course).
Note that Priest is also technically the most abusable class through BDD and SoT.
Solid minus :
Same as above, but struggle a bit at being better than other combinations.
Barbarian :
- Some tanking, but not on par with Pal, Wiz and Fighter
- Frenzy lines, especially Spirit Tornado, is arguably the most cost effective effect of the game (only contest is SC barbarian Tier 9 shouts)
- Blood thirst is combo material. Barbarian suffers from mehish active abilities, the downgrade of Carnage from PoE1 (which was the pillar of the class design) and bonuses on kills that aren't that reliable. That being said the class offers decent self buffs, mobility and passive.
Ranger :
- Pet is basically a passive summon, that you can stack with other summons. And summons are good.
- Plenty of stackable accuracy
- Oh boy, I love Tranquilizing Shot, most reliable buff remover. Pet is hard to handle. Ghostheart could be considered as Solid tier instead of Solid- for this sole reason. Rangers are a bit unfocused, require a ton of ability points, and their main selling point (stackable accuracy) does not work very well with multi target classes (that's why Seer is arguably their best MC caster option).
Single Classes ranking :
Consider that the SC are evaluate with MC option in mind. A SC can be good on its own, but if the corresponding MC is better, I will rank it low.
Great :
Wiz :
- Oh boy, those Tier 8 - 9 are good. Especially Meteor shower and Salvo.
- +2-3 PL is good for casters
Priest :
- Symbols are crazy spells. Spark the soul too. SC Priest is therefore a top tier nuker.
- +2-3 PL is good for casters
Monk :
- Whisper of the Wind and Resonant Touch really kick ass
- Inner Death can one-shot
- Scaling fists and still plenty of Monk goodies
Solid :
Druid :
- Great Maelstorm, the reason to pick SC druid
- Finally, a rez ability. Rest of Tier 8 is a bit meh compared to Wiz/Priests
- +2-3 PL is good for casters
Cipher :
- Shared Nightmare
- Time parasite basically allows you to do more
- +2-3 PL is good for casters
Barbarian :
- Shout Tier 9 upgrades are god Tier and cost nothing to cast. SC barbarian is a nuker. A couple of other goodies (Heart of Fury with dual mortars...), but this one is the gamechanging one IMHO.
Good only if you know what you're doing :
Paladin :
- Need to build your Pal and your party around Divine Retribution. But then, become an infinite ressource class.
Rogue :
- Need to build around Gambit and/or Vanishing god mode.
Subpar :
Ranger : Whirling Strike OR Twin Shot need to be build around. There is a couple of cool stuff, but I honnestly see nothing really gamechanging with SC Ranger (which does not mean it is not viable, just that MC are basically better, Scout or Seer being the obvious options).
Fighter :
- Sundering Blow is great for what it does (enable party to harm that boss).
- Clear Out upgrades are nice, but that's about it.
Chanter :
- +2-3 PL only benefits invocation.
- Eld Nary upgrades is awesome, but in my experience has a tendancy to bounce back quite often.
- that 4th weapon is neat.
It's not that SC Chanter is bad, it is just that MC chanter offers about 75% of what SC does, plus the full benefits of another class. SC Chanter is mostly there because MC Chanter is arguably the best Multiclass option.