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Showing content with the highest reputation on 02/14/21 in all areas
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Being escapist from everything, taking a step away from the RPG slice of things to swim around the ocean in Subnautica. I seem to have slid into that batch of survival / build games of late...4 points
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Spent the day reading and playing Crusader Kings 3. I made blackened catfish and butter beans for dinner.4 points
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[CLASS BUILD] The Soul Sniper - Mindstalker - Solo PotD Full Playthrough with Megabosses Class: Assassin/Cipher (no subclass) Concept: Ranged glass cannon (ab)using stealth mechanics and highly synergistic skills, weapons and items to deliver high burst damage and DoT while staying in the safety of the shadows. Game Version: Works with latest updates and DLCs as of v5.0.00040. I recommend the Full Community Patch and the No Forced Rests mod (otherwise just metagame around them, it’s fully viable but just a bit annoying). POTD Solo: Yes. Base Game, All DLCs, All 4 Megabosses completed. Some strategies below. Companion: Nope (really meant to play solo by definition) Important Opening Notes: 1) This build originated from playing Kaylon’s excellent Glimmer Man Tactician/Assassin build. I reused a lot of his findings here, and other thoughts from Boeroer, Thelee and others. 2) This build will NOT work with Berath’s Challenge. 3) I would not recommend this build for a first playthrough in the Deadfire. It relies upon a niche type of gameplay that you will most enjoy if you are a returning player with some understanding of the combat mechanics of Deadfire. 4) This is a long post… bear with me, I hope it will be worth the read! -----INTRO------ The idea of this build came to life while trying out Kaylon’s Glimmer Man build. I was really interested in a solo PotD capable ranged Assassin and Kaylon’s build was extremely appealing. As I played it up to lvl 20, I got really impressed by its potential and it turned out to be a lot more versatile than I thought. I also realized a few things along the way: - Brilliant Tactician was very nice but maybe not that crucial, even for a full playthrough. - Some of the drawbacks of Tactician were not optimal (lower PEN and ACC mostly) - There were lots of synergistic Fighter skills, but some not as much (e.g. the +ACC bonus of Stances doesn't stack with Arquebus modal, Constant Recovery doesn’t do much for this build). - Most importantly, this weapon user, high damage build could really benefit from having all 4 mythical adra stones, but Hauani o Whe can’t be reliably dealt with as Kaylon pointed out. I decided to try something different, and the Mindstalker made sense because of class synergies (Biting Whip, Hammering Thoughts and Disintegration cost 3 skill points and are on their own very incremental/transformational to the Assassin), plus you can easily take Hauani (Disintegration + Marux Amanth), and it has a nice thematic fit. From there, I decided upon vanilla Cipher because of the lack of drawbacks and because it brought the best Whip ability for weapon damage. It’s probably debatable, but since you mostly attack with Rogue skills, you don’t consistently generate focus so you have a permanent 20% DMG increase and a 20% Raw Lash on top. Nice. From then, the big questions was: can you complete the game, the Megabosses and the DLCs solo on PotD with a resource-intensive toon that mostly doesn’t have resource regeneration? The answer is yes. From the heights of Vilario’s Rest down to the rectum of Wael’s Titan body, this toon performed far above my expectations. As I’ll explain in a bit, it is one of the most synergistic build I’ve played, in the sense that every skill point invested or item equipped brings something specific to the build. Nothing is wasted, even if certain skills aren’t used that often. The build can basically trivialize 95% of the game including Megabosses. It slows down a little bit in the last 5% which are the DLC fights where the game suddenly puts you in a small enclosed space with lots of respawning enemies and no way to reset the fight. Even then, you just have to slightly adapt your build and you basically turn on God Mode again. The key then is to keep your Guile for stealth and to have high Arcana to nuke everybody with AoE Scrolls (which will benefit from your bonii of attacking from stealth). I’ll detail everything below after a quick rundown of the skills and items specs. -----SPECS------ Race: Wood Elf (optimal, doesn’t matter too much) Background: The White that Wends – Hunter (doesn’t matter much) FINAL STATS WITH ALL PERMABUFFS AND NO-REST BUFFS AS OF 5.0 (without combat buffs): MIG 25 (18 Base +2 Berath +1 Gift from Machine +2 Alchemic Brawn +2 Hot Razor Skewers) CON 9 (3 Base +2 Berath +2 Alchemic Brawn +2 Konstanten Boon) DEX 22 (15 Base +1 Elf +2 Berath +2 Alchemic Guile +2 Amira’s Blessing(?? To be investigated, apparently it has to do with the Neketaka burning house event. Never got the bonus before although getting the event 100% of time. This time I didn’t pursue the arsonists…) PER 29 (18 Base +1 Elf +1 White that Wends +2 Berath +1 Konstanten Boon +1 Effigy: Sagani +2 Alchemic Guile +1 Savage Cunning +1 Cauldron Brew +1 Ajamuut) INT 25 (18 Base +2 Berath +1 Konstanten Boon +2 Alchemic Wits +2 Charm of Bones) RES 11 (3 Base +2 Berath +2 Alchemic Wits +2 Nature’s Resolve +2 Rikuhu’s Blessing) ADDITIONAL PERMABUFFS: Food: Hot Razor Skewers Adratic Glow All Trainings Dawnstar Blessing Luminous Adra Potion Nature’s Resolve (Accuracy) Savage Cunning (Survival) Galawain’s Gift x3 (Acc. against beasts) BERATH BLESSINGS: I am not ashamed of investing all 105 points. BUT none is required to win with this build. SKILLS: I like to roll Diplomacy, Survival, Athletics, and Mechanics (and a bit of Stealth of course) over the course of the game as they enable important stat checks early on. After level 20 and once I’m in the thick of the DLC’s, a stronger focus on Arcana is very helpful and mandatory for the biggest cheesy fights. ----- ABILITIES ------ ASSASSIN Core to the build: Crippling Strike, Fast Runner, Arms Bearer, Smoke Veil, Blinding Strike, Dirty Fighting, Two Handed, Debilitating (or Arterial) Strike, Gouging Strike, Finishing Blow, Deep Pockets, Withering Strike, Devastating Blow, Tough, Uncanny Luck, Deep Wounds, Toxic Strike, Improved Critical, Deathblows. CIPHER Core to the build: Whisper of Treason (just to make Krovix of the Deep your pet), Biting Whip, Hammering Thought, Disintegration. Situational Skills: Borrowed Instinct, Empty Soul (both for Hauani), Farcasting, Rapid Casting (for end-game, Arcana heavy build). Caution: NEVER Take Echoing Horror, it will make you come out of Stealth/Invisibility! A Couple of Notes: -You don’t need the Shadowing Beyond tree. Smoke Veil and the occasional Potion of Invisibility or Scroll of Withdraw are all you need in stealth. For extra mobility, you can consider the Bounding Boots with Boeroer’s tricks. Not required at all, but fun if you’re really into Arterial Strike. I prefer Debilitating Strike because I have already a lot in the DoT department, and because it enables Deathblows which can synergize with Thunderous Report. -Backstab doesn’t fit the playtstyle of this build and is in my experience buggy with Arquebus. -I really don’t spread much into the Cipher’s skill tree, but what I take is incredibly helpful, and then it allows me to invest heavily in the Assassin skill-intensive tree. This is synergy! -----GEAR------ Weapon Set 1: Dragon’s Dowry, Mythic, Volatile Runelock, Serpent’s Rage. Weapon Set 2: The Red Hand, Mythic, Double Tap, Unburdened Soul (trust me on the long run Unburdened Soul is the better choice. See notes below). Weapon Set 3: Main Hand Fire in the Hole, Mythic, Chain Shot and Off-Hand Kitchen Stove, Mythic, Thunderous Report, Everything and Anything. Also keep handy: Marux Amanth. And True Lover’s Kiss if you want. Acina’s Tricorn Charm of Bones Devil of Caroc: whatever enchantments. With permabuffs, it gives us 12 Guile/Encounter. Ajamuut’s Stalking Cloak: amazing! Killer’s Gloves (keep Burglar’s Gloves and Firethrower’s gloves handy) Ring of Focused Flames (synergizes with Dragon’s Dowry and Thunderous Report) Ring of the Marksman (keep Kuaru’s prize handy) Slippers of the Assassin (free stealth once per encounter when you kill your first enemy: this item is amazing!) Sash of Judgment Harley Dog (keep Eviee handy) Potions and Scrolls: Invisibility, Withdraw, high level elemental and physical damage scrolls, anything that can also paralyze/ petrify. A couple of notes: -On the Red Hand, I initially went with Guilty Conscience. Even if it fits the idea of the build, +40% damage taken still sucks. The Red Hand doesn’t need the extra-extra 20% DMG to be awesome. Also, Guilty Conscience will make the (very) optional fight in SSS where you are turned into an Ironclad impossible to win. -Double Tap and especially Thunderous Report are some of the most powerful, transformational weapon effects in the game. Worthy Sacrifice also, but just for one fight. -Overall, just keep unique stuff you come across to have options, especially if you haven’t played PotD a lot. If you come across items with immunities/resistance, hold on to them. You will have more than enough money anyway. -----GENERAL STRATEGIES------ Our Defense is dismal, and we will take a lot of damage because of our passives. Our only option is to stay hidden in the shadows, and to strike hard. Luckily we have a pretty serious and flexible offensive potential: long range single target, short range AoE, both able to apply Burst or DoT, plus afflictions that enable more damage. Lots of combos in perspective. Our ACC will routinely reach 200+ and our PEN is always above 20. So you will always crit and so you will always overpenetrate etc. Thunderous Report is usually critting at 182 ACC with 33 PEN and 400+ DMG. The arquebuses can reach higher ACC and PEN of 36 and hit for 200-300 DMG a shot – and then you can add the DoT! All in all, this build always has the PEN mechanic working in his favor, and will crit 99% of enemies 99% of the time. BURST DAMAGE: -Debilitating Strike: Cheap, big damage, enables Deathblows. Nice opener for Burst DMG. -Devastating Blow: Very strong finisher on enemies with lots of health and closer to the end. Thunderous Report: Outstanding damage in a BIG AoE cone. -Any combination of those will obliterate most enemies. With Dragon Dowry, you can routinely do about 600 DMG on a single target with Debilitating + Devastating in a double tap. -Debilitating Strike with Fire in the Hole immediately followed by Thunderous Report from Stealth is ridiculously strong and will result in potentially 3,000+ total AoE damage depending on the size of the crowd, in less than 5sec of combat. -The Red Hand’s Double Tap will instakill all vessels… except Dorudugan, Concelhaut, the Fampyr’s in Splintered Reef, maybe a few others. But the other Ancient Fampyrs in their cave, the Ancient Liche Battlemage, the Ancient Deathguards, the Steel Ironclads, the Engwithan Titans… all instakillable. -Pierce Immunes are never a problem between double tap for vessels and the lashes/additional effects, especially if using Dragon Dowry. -Do not use Dragon Dowry on Fire immunes. All its attacks are keyworded as Fire which is on the other hand great with Ring of Focused Flames. (Also works with Thunderous Report). OVER TIME DAMAGE: -Gouging Strike: will prolong combat and work until the enemy is no more. Amazing. -Toxic Strike: will increase in potency over time, scaling to incredible damage. -Disintegration: one of the strongest single target damage spell in the game. You can apply all 3 DoTs above to the same target. It works very well at absolutely obliterating enemies that thought they could out-heal your offense, and can speed up boss fights. We are concentrating in this build some of the stronger DoTs in the game. Sure you could also have Arterial Strike, and team up with your Priest, Paladin and Ranger buddies for a crazy DoT-fest. But you have all you need there already to make any enemy a dead man standing. -Deep Wounds: always on, and pretty cool! -----MEGABOSS/HARD FIGHTS STRATEGIES------ You may argue that I use very cheap tactics against those magnificent beings. But if I can’t even abuse Gouging Strike with an Assassin, then who can? Dorudugan: Equip upright captain belt, shoot Doru in the face with Gouging Strike, Stealth and retreat to the exact South East corner of the map (right in the corner). Come back an hour later, it’s cooked. Belranga: Shoot her in the face with Gouging strike, Stealth and retreat at the beginning of the map. Once she’s done, proceed to finish the remaining spiders with Thunderous Report on the biggest cluster and stealth+snipe on the stragglers. Hauani O Whe: Shoot it in the “face?” with Gouging Strike, then retreat to the south of the beach and chill. Once it’s at Near Death, take a +ACC potion/scroll, gulp a potion of invisibility, fire Borrowed Instinct on Hauani. Restealth and use your additional +ACC to land Disintegration (Empower ok but not necessary). Restealth, walk to Hauani and make sure it’s not moving and it’s under the effect of Disintegration. Yank it with Marux Amanth for a nice instakill. Auranic: It’s actually pretty easy even with this build: you need potions of invisibility, the Eviee pet, one Empower point, and do NOT damage Auranic from the beginning. Keep her for last. First, go kill the bodyguard that can charge/stun. Stealth and Thunderous Report + maybe a normal followup attack will do. This will trigger your invisibility from the boots. Go slightly south while switching to the Red Hand. Fire on the Sigil that opened (obelisk of terror) and the remaining bodyguard both with Gouging Strike. Yes, even if obelisks are pierce DMG immune they will take the hit, triggering lashes and additional effects. Drink a potion of invisibility and retreat to the entrance to chill a bit. Now you will repeat this strategy to apply Gouging Strike to all the remaining obelisks but never attack Auranic. It’s actually really easy, walk up, Auranic opens an obelisk, shoot, stealth, run away. Use potions of invisibility and replenish 6 points of Guile out of your 12 Max when needed. Once all obelisks have the Gouging Strike, wait at the entrance for their destruction. Because Auranic is still relaxed, she won’t open the obelisks unless provoked. Once they’re gone, shoot Auranic in the face with Gouging Strike from Dragon’s Dowry and retreat to the entrance. Wait until she’s done. Of note, you can use the same strategy without using the Empower points and the True Lover’s Kiss, but it’s probably very tedious. SSS Hard Arena Fights /BoW Bridge Ablaze/FS Oratory and Oracle: Those fights might seem impossible at first but respec to max Arcana and load up with the strongest AoE scrolls with potions of invisibility and use your Guile to stay invisible or Gouging Strike key opponents. The fights will become a cakewalk. As an Assassin, you retain your bonii from striking from stealth when you use scrolls which leads to devastating AoE strikes. -----THE END------ Happy to read your thoughts and potential for improvement. Retrospectively, I may have underutilized the Cipher half of this toon, but at the same time this version is very effective!3 points
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Washington DC, where one rat tribe tries to convince everyone the other rat tribe is a rat tribe. They are both right. Just because one is worse doesn't make the other good. And which one IS worse is a fluid situation. Right now it's the red rats. Later it will be the blue. In the past they have rotated. F--k all of them. There are naught but villains here.3 points
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I always preferred reading about games, than watching videos about games, sooo websites going bat****crazy about whatever politics really was big letdown for me You know, I still rather read review from you guys here on OBS board, than to go watch something3 points
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Anyone made any tests about what are breaking point for which active and passive skill. For example how much survival is needed to succeed in survival all checks or how many mechanics is overkill for most of locks(that one door in forgotten sunctum is exception)?2 points
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Honestly I'd love to see all party members be horny bisexuals but all of them are completely uninterested in the player.2 points
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Theoretically yes. But I guess you won't do it once you see Blood Thirst + Firebrand in action. Didn't play the "support cleric" variant so I can't say for sure. But sound solid. Only important things for good support is to have high INT and DEX and to pick Inspiring Radiance and use Devotions for the Faithful a lot. Also: use prayers! Schemer's Needler can be played like a Priest/Rogue multiclass. I think it could be good for your party since you wanted a rogue originally. It has solid single target weapon damage but at the same time is as good as priest as any other priest. As all Priests it starts a bit squishy. But rogues are squishy as well - so no big deal.2 points
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Yeah, it is overworked and I think its been used multiple times on ST.2 points
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I'm really tired of the concept, and every sci-fi series under the sun has its own version...2 points
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I think many of us care about game reviews, but loathe on misusing politics in these reviews. Some of us, gamers, prefer video reviews, but I got to say, as non native English speaker, I prefer English text over English sound, because I don't hear much - on youtube I need subtitles.2 points
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I can't believe they didn't add some Ennio Morricone to that2 points
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Hope you enjoy it - what did you think of the first episode? Literally all three things you just listed are improved on in S, IMO. Yeah, it's going to be, uh, interesting to try to watch SuperS. I can only really start passing judgement once I've actually started watching it, though. Kind of preparing to be traumatized at this point, really.2 points
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We drink alkaline water for the most part in our house. Expensive bit seems to help with digestion and our constant exersizing. Today I slept in for the first time.in ages, then went and did a trail run with a group. It was still very socially distanced, but it was the first real social event I have had in awhile. Then we hit the farmer's market and got some goodies. We started drinking and watching Chef on Netflix, so we walked down for some korean bbq from a local food truck and had a beer at a local brewery. Things are starting to open up a bit now that we crested our most recent wave. It was a good day.2 points
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Holy smokes... Barbarian/Skald with the combination of Blood Thirst & Her Revenge is fun. Once you kill you'll get a phrase and Her Revenge only costs 2. And it has 0.5 sec casting time only but the recovery becomes 0 because of Blood Thirst. Feels like playing angry Palpatine...2 points
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I didn’t want to put too much content in the original post, but here is some additional roleplay fluff for the aficionados, and I know there are a few lurking around. Heard at the Wild Mare during Happy Hour: Adaryc: So Edér, as much as I love to see your scrawny face I’m surprised to meet you without your beloved Watcher! Edér: Nice to see you too buddy. Well, the Watcher and I are still sailing together these days, but in the field he prefers to go solo. Can’t say I blame him, I don’t move as fast as I used to. He won’t say it to my face, but he’s faster and safer on his own right now. Adaryc: So it is true what they say, about his new found “abilities”? Edér: Pal, you don’t know the half of it… The other day, we were aboard the Defiant on our way to Dunnage, clear skies and all that crap. Next thing we know, we are being chased by a Crookspur ship, with a captain probably too stupid to understand what our flag means… so everybody scrambles to get the royal bronzers out when the Watcher tell us to stand down. He tells the crew “I’ve made some upgrades to my new toys and I want to try them out”. Then he grabs a big holster made from Mohora leather and gets some weapons out. I see an anti-materiel, incendiary long-range arquebus, a double-barreled arquebus that reeks of necromancy, a goddamn grenade launcher and then… a shotgun that looks like a blunderbuss had a baby with a flamethrower. At this point, I’m having a real bad feeling about this whole thing but the slavers are already upon us. They board, the Watcher starts shooting and then believe me friend, it was Evon Dewr all over again… As I saw the Crookspur guys explode one after the other, I came to realize that 1) Never underestimate the amount of blood and other fluids contained in a human body) and 2) never get on the wrong side of the Watcher. Because if he’s after you, he will not only find you and shoot you in the face… he will snipe your very soul into oblivion. That’s why we call him the Soul Sniper, the Shadow of Gorecci Street, the Bane of Megabosses. Adaryc: I see… so when you say “other fluids”… Edér: Yep, that too. Let’s just say that I was grateful to not be on deck cleaning duty on that particular day aboard the Defiant. Pallegina: Yikes! Per complanca boys, let us change the topic of this riveting conversation.2 points
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I think you're regarding BG1 with a fair bit of the rose tinted there. You tend to forget all the the times you got wiped by kobolds in the Nashkel mines with their ludicrous crit dealing bows shooting your mages and thiefs or when you stumbled into an Ogre who gibbed everyone in 3 rounds just outside Candlekeep because it's been 23 years and you know what is coming. Or that literally every in game problem could be solved by, well, summoning allies, then summoning more allies and summoning more again. Kingmaker is a game where you absolutely should ignore any hard encounter and come back to it later. Unfortunately modern gaming has conditioned people to believe that that is bad design and you should be able to win everything first attempt and do everything in any order. That is of course why we have level scaling, it's also why you have games like Oblivion where you not only can win with a lvl 2 character but it's actively easier to do so with one. Give me unforgiving pull yourself up by your bootstraps you pathetic loser and git gud old school any day instead of the gaming equivalent of mummy delivering me chicken tendies and telling me how special I am for beating a daedric lord who's been level scaled down to gobbo class.2 points
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I'd love to log into a Teams meeting while sitting in a Captains chair on the Enterprise bridge set. It'd be epic.2 points
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Hi dgray62, thanks for your interest! Indeed at Vilario's Rest and throughout Port Maje you get a lot of flavor from this build and playstyle already. The alpha strike/ burst part is quite front-loaded (hello Gorecci Street folks). I have considered Ascendant as a strong candidate for the Cipher half but as I briefly mentioned in the build, you mostly use rogue alpha strikes from stealth which don't (consistently) generate focus. So in my experience you're better off with the vanilla Cipher, also as your alpha strikes benefit from your full 20% DMG + 20% Raw Lash right away. That being said I think Ascendant is a fully viable way to play this little dude. As I said my build did his job admirably in carrying me until the end but there may be a lot more interesting synergies with the core Cipher class(es) that I haven't much touched. To this toon the Cipher half was: Biting Whip, Hammering Thoughts and Disintegrate as a means to nuke Hauani before it splits and others. Oh and WoT for the occasional enemy with an Intellect affliction weakness. That's it. But I reckon it can be a lot more! Especially because some of the late DLC fights force you to be more of a would-be caster.1 point
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Not So Clever Hound, I tried this and found it very fun, even at level one at Vilario's Rest. I had a question about your choice of no subclass cipher. I was wondering if it might make more sense to take the ascendant subclass instead. The reason I ask is you do so much damage with your alpha strike that you pretty much max out your focus right at the start. With a no subclass cipher, this turns off your soul whip, requiring you immediately use cipher powers to get back your +20% weapon damage (+30% with biting whip). This seems like a problem since you are not investing in too many powers with this build. With Ascendant, you'd start out with slightly lower bonus (+10/20%), but you'd ascend right away, so giving you an extra +20%. You'd never have to worry about the lash turning off, and with your toon's high INT you'd stay ascended for a long time. I was just wondering if you considered this. I usually prefer Ascendant so as to not have to worry about the last turning off.1 point
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Good. Almost finished with R, unless something else drops I probably will binge Sailor Moon S because it looks like I'm going to be locked down until the artic blast is over with.1 point
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Don't know whom that is, but it got a burst of laughter from me, . @majestic Each season has had two intros, so I took a guess and opened up the last episode of S and what do you know, it has your intro. So even the first episode of S has the second intro for you? Whoever put these Italian DVDs together seem to have know what they were doing more than everyone else in every other region, . Also, for kicks, I tested the first and last episode of SuperS - there are two different intros there too, although they're very similar (only a few scenes were changed, similar to S's first and second intros). Yep, I'm always in favor of going with the outcome actually setup by previous events rather than simply "SURPRISE, literally nothing that previously happened had any effect on the outcome and instead we're going with something totally out of left field!". Really, if you're going to do something out of left field, it should be the result of a more unpredictable/lesser known character(s) doing something that changes the situation radically, and not the main characters whose personality and intentions are already known and set (and the main characters should, of course, still react in ways that make sense!). also wth @ the manga thing lol, that sounds so dumb (although admittedly I'm sure there are details to be had...)1 point
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This looks like a lot of fun, Not So Clever Hound. Thanks for sharing this build.1 point
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You can kill Serafen and loot the Hand Mortar if you enabled the solo option. Fire in the Hole: nope as @Not So Clever Houndalready said (with solo option enabled I mean). Edit: dang, missed Waski's post which already explained. Oh well...1 point
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Ok, btw the other mortar is easy to get with solo challange (you can hire all companions, they will stay on ship where you can kill them for loot)1 point
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Look at you guys complaining about Kingmaker's Kingdom building minigame even though it went through several patches and now actually works. Back when I played we had to hike up a mountain backwards every time we wanted to go to school. No, actually, it was so broken you constantly had to edit the save game to fix the variable states for upgrades and promotions to work properly (and even then most of the craftsmen didn't show up for me). And it made the secret ending unavailable, what with that curse research counter not doing what it should (for me, my game was a mess of bugs). Tides of Numenera just had a handful of encounters, and almost all of them were optional. They realized that PS:T's combat elements hurt the game, but created weird interactive novel with stats and a whole caracter system that felt wasted by not doing any encounters, and said encounters were often cumbersome and slow. Not to mention buggy. Oh, and it was unecessarily verbose and overwritten. Still liked it better than Pillars of Eternity: The Quest for Balance. As for gameplay of the IE games, my experience was slightly different, but at that point I had some years of playing AD&D games under my belt. Having the manual for the game was nice because I finally got to read how all the stats are calculated and all, but I figured out how to, uhm, approach stats and magic in AD&D from games like Eye of the Beholder by careful observation and experimentation (it's not like I understood a lick of what was on the screen in Eye of the Beholder, I was nine or ten at the time). And boy was I happy that my characters ate without me having to click on food in Baldur's Gate. Worst mechanic ever, or maybe tied with money taking up inventory space or having weight. Or both.1 point
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Oh, I never invested in high con. A lot of quickloads. Luckily at the time, I had far higher tolerance for loading screens. And I didn't understand systems, which meant it was just "hardcore". I think in Pathfinder its all about inventory screen for me. Force me to look for a specific potion or scroll in my inventory and I ALT-F4 out.1 point
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...no... Now i have to add a ranged hellwalker/skald (or bleakwalker/skald) to my to do list... i just arrived at neketaka with my bleakwalker/shifter! Rhaaaaaaaaa !1 point
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Love the ideas. Specifically the frogs can imagine chilling on a lilly pad and then a frog jumping on and sending you flying. Id love to see a tiered/layered armour system with some of the heavier armour sets like the ant/ladybug/acorn/koi being the over armour to the clover/grub/spider under amours like the Fallout 4 armour system. I'd like to see more tech involved with the weapons too considering all the science labs and robots around. Maybe a chainsaw or the chance to modify weapons to add fire, cryo or shock damage to your weapons/arrows. Another thing which I think would enhance the combat is the bugs having specific strengths and weaknesses against different damage types. For example bugs with hard shells being immune to arrows but vulnerable to smash damage, spiders losing legs when attacked with chopping weapons.1 point
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I've enjoyed playing a Forbidden Fist monk/Ascendant cipher multiclass. Like you, I enjoy playing melee/caster hybrids, and there's great synergy between these subclasses since with forbidden fist you get a really powerful attack (which enfeebles, one of only a few abilities that can impose this powerful debuff) that you can use again and again, and which lowers fortitude (along with the monk's stunning surge), making it easier to land Disintegration, one of the best offensive cipher powers. Forbidden Fists need high resolve, and fortunately as a cipher you can boost that stat. Soulblade is fun, but I prefer Ascendant, because you can easily ascend after landing one or two forbidden fists; once you're ascended, you can buff up and then jump back into the fray with an additional 20% damage boost so long as you're ascended. I like never having the soul whip bonus turn off; if gives you one less thing to have to keep track of. Generally, I mainly take defensive cipher powers like psychovampiric shield and borrowed instinct; the only offensive ones I take are Mind Blades (which is great against mobs) and Disintegration, for tougher foes once you've debuffed their fortitude and resolve. There's good reactivity for ciphers in the game generally, which makes them a bit more fun to play.1 point
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This is a great discovery, Boeroer. Thanks for sharing it. I was thinking of trying a Ranger/Chanter MC (stalker/bellower or stalker/skald, maybe?), and mainly going melee, but it might be great to empower Old El Nary and then switch to Blightheart as Jayd recommends, and then jump back into the fray with one's phrase limit maxed out again.1 point
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Finished Pathfinder Kingmaker for real this time, got the super secret true ending. As I said, in my eyes, this is the sequel we were promised for the IE games. Had this been done with the artstyle of Pillars of Eternity and more voice overs I would have said it even exceeded the old games.1 point
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If you like Steel Garrote/Bloodmage to begin with might I interest you into an Offensive Parry build with the weapon Whispers of the Endless Paths? You can cast spells with this while retaliating in melee with the weapon. Those Offensive Parries don't use any action time and happen passively. They will also drain health from the enemies who miss you in melee because Offensive Parries will daze the ones you hit and thus your Steel Garrote passive will get unlocked without you having to do anything. So while you are parrying (and dealing a bit melee dmg and draining health) you are free to cast your spells. You will need high deflection for this (the higher the better) which is achievable with items, wizard buffs and paladin passives. High deflection also prevents getting interrupted by most weapon attacks which is a good thing if you want to cast while engaged in melee. You can also use Rekvu's Fractured Casque though to be immune to interrupts. Just down yourself with a spell like Necrotic Lance out of combat to gain a rel. harmless injury. Items you want are all those which give you bonus RES and deflection. Especially armor like Nomad's Brigandine or Gipon Prudensco or Casita Samelia's Legacy are great. I recommend Nomad's Brigandine because it also has an enchantment that turns all Disengagement attacks against you into misses --> always triggering Offensive Parry. Besides that look for Bracers and Cloak of Greater Deflection (see special merchant you can get in Port Maje with Berath Blessing points). For me it was great fun, this combo of "hitting stuff and healing while casting stuff at the same time". Unbroken/Bloodmage with focus on terrify-effects (Ryngrim's stuff for example) is also fun: engage lots of enemies with Defender Stance, cast Ryngrim's Visage and deliver deadly Disengagement Attacks to those who leave your engagement zone. Boots of Speed help to follow and re-engage and get Disengagement attacks again.1 point
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The fun and longevity in this game is constantly starting over to try new builds - at least for me I have almost 1000 hours and have only rolled credits once. Would encourage you to embrace that if you can. If this is to be your only playthrough, I would focus pretty singlemindedly on what you find most satisfying to play (combat and roleplay) and make the rest fit into place. This isn't the type of game where your class choice is going to be so weak as to lock you out of content if you're using all the tools the game gives you. So if finishing the content is your concern (as opposed to being the strongest character possible) I wouldn't worry about it. I believe that Wizards have more reactivity than Ciphers, especially because of the Forgotten Sanctum DLC, but I've never played a Cipher myself. I've never bothered doing a megaboss myself just because I kinda loathe that kind of encounter design (radically different parameters to normal encounters) but if you're using a party I'm sure you will be able to figure out strategies for them. It's more about executing specific strategies than having characters "strong" enough to beat them toe to toe. With party options, you will be able to find such a strategy. Hope this helps somewhat.1 point
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Looks like end of March: https://www.gamesradar.com/outer-worlds-murder-on-eridanos-release-date/1 point
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Do you use any mods? because that could be the problem I used WeMod , someone from private division support helpt me out, and he found out that WeMod was the problem. I finished all the quests, and I started a new char without any help of mods, and also finished the game.1 point
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Yeah, Bethesda certainly fixed Fallout 3 with that... Rather than a satisfying conclusion that changed the face of the capital wasteland for the better or worst, it added a series of mediocre battles and a game that never ends until your interest fizzles away. I truly hate when a game just keeps going after the story concludes. Completely removes any impact the outcome of the main quest had, because more often than not it means that it had no impact at all.1 point
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Maybe not a hamster (though I admit that would be cool), but it would be great to have a Ship's Sprat. : )1 point
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More than cats, i want a miniature giant space hamster to follow me around like a mascot or at least on my ship! Seriously though i hope MS will give them full support, Obsidian deserves it. Every new piece content will be highly appreciated. Such universe offers almost limitless opportunities in terms of stories to tell, worlds to explore and characters to meet.1 point
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I see I'm of the same mind as everyone else here -- I saw a lot of stuff in the noclip documentary that I'd love to actually see in the game, and I'm intrigued by the stuff that was cut out -- the 6-month project, the expanded Terra 2 map. For some reason, I really have Hephaestus on my mind, though. I'd love to see what they do with that. I keep thinking of Kim Stanley Robinson's "Mars" series and wonder if they'll have something like Terminator -- the city that rides on rails so that it's always on the night-side of the planet (as the sun heats up the rails behind it, they expand, and "squeeze" the city along the cooler night-side rails). Also, we've seen canines, primates, insects, reptiles, and something like birds, as animal foes. Where are the cats at? I would love to see some cats. I did some speculating on my own...1 point
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Very timely as I have been thinking about it, due to some info revealed in todays Noclip documentary. I am "in main game expansion" kind of guy, rather then a new adventure. According to the documentary early in devlopment they cut content multiple times as they realised that the compact RPG they drafted was too big for what they can do. L Boyarsky expressed a sentiment of "one cut too many". If so, I would love for them to use expansion to inject at least some of it's content back, if they feel it's possible, or if game in it's current state would benefit of it (I doubt it could be reimplimnented in the way originally planned, but perhaps those ideas could be used as a basis for the expansion).1 point