Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

37 Excellent

About Exanos

  • Rank
    (2) Evoker


  • Deadfire Backer Badge
  • Deadfire Fig Backer

Recent Profile Visitors

379 profile views
  1. Hellwalker shifter is a true monster. Can heal, debuff, cc the whole screen, dots, burst damage, tank, and is a melee beast. Most versatile multi i have ever played, and he was (very) good on every aspect.
  2. Well, it depend how you play. I usually do all bounty (ship's first then those on land) and some explaration right after port maje so i reach PL9 very rapidly. As SC you can still reach 30 int very easilly, and even more (20 from start with berath blessing, +5 inspiration, + food, + items...) so you are not far behind a dual class monk who easilly reach 35, and you have then shared nightmare on top. A MC monk can't compare at this stade (yes you will have more aoe size from early game to... early mid game). Duration are already long honestly on sc (thanks bonus PL), and only the forbiden
  3. For a CC/debuff oriented cipher i kinda disagree about SC being less effective. Against group, SC beguiler swarm in focus without needing to use weapon allowing you to be permanently casting, so a second ressource pool is not that usefull. Going SC give you much more radius to all your spells (from PL and from shared nightmare) wich allow to CC way more efficiently). A bit less effective vs single opponent but it's not common to face only one foe. The only multiclass i have played who was really great too was the troubadour/psion ( very effective when you face 1foe or megaboss with the p
  4. if you want a very versatile character, try a shifter/XXX (replace XXX by any martial class). Bear form give lot of tankiness (huge universal armor) that you can combine with pala or barbarian bonus AR. Cat form is very nice with monk or rogue for attack speed. Boar form just shred boss or huge health pool ennemy with the RAW dot. You can heal, cast dot, cast burst spell, cc (don't underestimate druid cc power), deal heavy melee damage or tank depending of the situation. All in one.
  5. the thing is, it's not that hard to stay alive if you can crowd control efficiently (have a tank with lot of engage go first is the easiest) shadow dancer can use stealth and invisibility to stay alive and strike when the time is fine. I don't see them as constant damage dealer but as burster
  6. It can work cause you can still generate wound passively with an ability, and you can wait to be hit before casting trickster defensive spells, it will be more of a glass canon except if you invest heavily on RES and deviation stuff. If you want a very hard hitting glass canon, try hellwalker assassin and lvl up arcana. Duald wield sun and moon with sungrazer. You will hit really hard from stealth, can clear room from stealth with some hight lvl scroll (maelstrom for the win). Very dynamic multiclass with lot of way to fight (melee, ranged, scroll...). Need heavy micromanagement. Chanter/
  7. Hello, Napazalca/trickster will work fine cause drug will generate wound passively. Fists will be better in early, and sabers/sword will be better when you unlock unique and upgrade them (fists are better when you pill up +PL wich will not be the case here) Both cipher work, question is how you wznt to play. Ascendant want to stop melee and cast spell when ascended, and soulblade want to pill up focus for heavy melee (you can still cast spell though ) Warcaller and harbringer can off tank well, i will go the skald way for cheap invoc and bonus phrase on crit Bloodmage
  8. Arcane archer maxing arcana can be quite devastating at range. Either solo (death ring melt group) or mc with a bleakwalker (better vs single entity). Very versatile class good for cc, aoe damage or single damage. Hellwalker/furyshaper can be nice too. Lot of lash, and barbaric smash is a very good execute. Hellwalker/assassin is deadly too from pointblank, but much more susceptible to damage. Edit: you can access to the gunhawk class with a mod.
  9. On ennemy with low to medium health pool certainly, on tanks/boss, the raw dot can escalate to absurd lvl out dpsing catform.
  10. How will you rate a hellwalker/devoted with rapiers (squid grasp & rannig wrath) vs a hellwalker/devoted with sabres (probably scordeos edge & Aldrith blade / Grave calling (while fighting vessels))? Rapiers will have better accuracy (so more crits -> more procs of monk free hit), better PEN and immune to flank; while sabres should have better damage, faster attacks and more versatil (way more sabres...). I'm looking for rerolling a melee dualwield MC, inpired from the blade class (without the bard part) from BG2 (an offensive/defensive spin themed melee build).
  11. well, seeker's fang come quite late, and the two rapier you get before (early) are great on late too. hellwalker/devoted have no real downside when it come to melee : great accuracy, epic pen, ton of damage, lot of crits and epic on crit effects. You are just a whirlwind of blades, with possibly nearly no downtime. Monk/cipher, while very good will have bigger downtime (spell recovery and no armor feat from fighter) and if you just aa, you miss from cipher spells, and if you cast cipher spells you miss great aa effects. It's still a very good MC, don't get me wrong. I will say it depend how yo
  12. Getting ressource back on trash mob should not lead to a positive income in the long run (you usualy use ressource for securing the kill + ressource along that for movement/defense/buff/debuff/etc...) it should just make your ressource pool more durable. Biggest issue of brilliant is with caster for PL8-9 spells (->too powerfull) and some specifics spells (salvation of time, barring death door, wall of draining mostly -> too cheesy). Remove this and it's not an overpowered inspiration anymore (still very good). I totally agree with you about meaningful decision and that lim
  • Create New...