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Showing content with the highest reputation on 10/05/20 in all areas

  1. Friends. Enemies. Frenemies. The time has come and so have I: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit#gid=0
    3 points
  2. It's funny, whenever I think about upgrading anything on my computer I don't really hesitate over things like money or anything, but a while ago someone wrote a meme somewhere of a crying cat doing thumbs up with the text dissing the old computer, and now thst I've anthr...-catropomorphized my computer and now I never want to get rid of anything from it ever
    3 points
  3. HI friends, I live on top of the garden/lawn poles at the koi pond and cam home to a lovely surprise. haha I had an orb weaver waiting for me who created havoc. Nice twist to the game
    2 points
  4. Ahh, hugely ambitious, my kinda build! On that note, been plugging away at my pyramid: Pretty at night, still need to do the Jhebbal Sag dungeon on this character for the fourth beam: Started working on a map room (finally): Noticed that, now that I've merged my save games, I'm living pretty close to one of the initial large builds I did with my first character. Some of you might remember this one
    2 points
  5. Since this game relies highly on cloud saves and getting updates from them, I'd love to have a manual resync option onthe main menu. That way, if my cloud saves don't load (just an example), I don't have to uninstall and reinstall the game just to get my saves.
    2 points
  6. Technically I suppose this isn't news, but I searched the forums and only found one post about it (and the gameplay is new-ish) but I just saw this for the first time yesterday, a new game from the Tower of Time people, and I thought it looked pretty cool.
    2 points
  7. Hello friends! For the first time, Obsidian will be offering an official summer internship program! There are plenty of positions open, from Audio Design, Concept Art, Community Manager, and more! For more details about the program itself, and to see all of the positions open, visit the Jobs > Internships page today!
    1 point
  8. https://www.forbes.com/sites/abrambrown/2020/10/04/the-proud-boys-are-furious-that-gay-men-have-taken-over-proudboys-on-twitter/#2a3947d2aafc
    1 point
  9. Finished the Tenebrous Depths in my Kingmaker game with the true ending
    1 point
  10. Yes I agree, but to add to your point. Most folks who do the complaining don't have a grasp of understanding the process of what it takes to program a game let alone develop it in general. I'm sure the developers themselves are even more frustrated with the outcome because it may work on their end. But the experiences are all subjective to each individual considering everyone has a different setup and even different Xboxs. What we (the fans) do here is aid them in finding these issues that they don't see on their end. The best we can do is be as descriptive about the issue rather than complain about it. Developing is no easy task and we should all be considerate with the 13 people working hard on this game. Yes just 13... not 130, just 13. That's impressive considering what they've done this far.
    1 point
  11. "Do you ever think its a crutch, I mean, blaming everything on the problems your parents had? Don't you have a responsibility to yourself to eventually cast aside the crutches and meet new challenges?" "If the parent-child bond is diseased, you have a better chance of being a sociopath then being well-adjusted. I consider it a triumph of the will that there aren't shallow graves dotting my backyard."
    1 point
  12. I was curious what sort of "house rules" people typically use to make the game more challenging or increase the amount of fun you get out of it. Sure, if you play The Ultimate, you probably don't need any of these sort of house rules, but for the average playthrough, what do you do to increase challenge/fun? Some background on why I've been thinking about this... On a recent POTD scaled playthrough, I was playing a min/maxed evoker for the first time and things were just getting silly. At level 14, my evoker had 120k damage. The rest of my team, combined, only has about 55k. No battle so far was challenging. I started feeling like my evoker was too good (and maybe the rest of my team were just cannon fodder) and I no longer really feel compelled to finish that playthrough. Shadowflame in particular was doing huge damage and paralyzing in a huge area for 12+ seconds. Plus I figure if my guy was dominant now, at level 19+ battles will just a be a formality with some of the high level evoker spells. Fast forward to now and I'm wondering how I can create a fun playthough and maybe nerf myself a little bit. Some ideas: - No evoking spells allowed. I could either purposely choose a sub-optimal wizard class like Transmuter, or I could just informally avoid using any evoking spells. - No Wizards. Wizards are generally regarded as one of the better classes and maybe banning them from my party would add an element of fun. - Use a subset of Margran's Fires. I have to say, some Magran's Fires don't appeal to me at all; maybe some people enjoy playing the game that way or really want the challenge, but especially tedious things like hiding stats, food spoiling, weapon repairs... It doesn't do it for me. That said, maybe I could try playing with just some of the Fires turned on, like Berath's. Some things I already do to nerf myself: - I basically never use consumables. This is partially to nerf myself and partially because of the "what if I need this later" conundrum that happens in all RPGs. - I never used summons (until I re-bought the game on PC). This was mainly because on PS4 the hitching/lag that would happen when loading in a summoned anything (including Mirrored Image) was absolutely brutal. I kind of retired this house rule now that I purchased the game a second time for PC and the hitching is not nearly as bad.' How about the rest of you? What things do you do to increase the challenge and fun factor of your playthroughs?
    1 point
  13. it might have been worth continuing on this party into late game and DLC. DLC can sometimes crush parties you might be doing well with; base game difficulty scaling sort of peaks at 12-14 with possible limited exception with nemnok and the fampyr island. even with the patch tweaks for balancing, base game difficulty mostly just means more health without any appreciable harder challenge after a certain point. meanwhile a FS-end-game oracle can facetank a couple empowered evoker missile salvos (and you actually probably just screwed yourself since you triggered a lot of enemy spawns in the process). ironically, aside from spamming missile salvos end game, I personally don't find evoking spells particularly powerful on potd upscaling. Frankly, Slicken is OP and is a transmutation spell. maybe you're just used to using evoking spells a lot so it "feels" powerful through familiarity? (shadowflame, crushing doom, and missile salvo are all very good evocation spells, but that's a small subset) I always use some of the Fires for some extra challenge. I only tried once and don't plan on ever using Eothas/Abydon and I will never again switch on The Ultimate and only ever use Magran for turn-based mode, but I always end up mixing some subset of the others. Ondra is very nearly always on for me, because it makes exploration a bit less mindless and makes it harder to use early ship bounties as a "free" xp bump [which means it's harder to outlevel earlier quests and encounters, at least initially]. Galawain is a solid choice for challenge - it can really wildly change up some fights (I had a run become extremely difficult in BoW because every "scourge" gained Unstoppable; I had a Belranga fight become quite a challenge because an entire cohort of spiderlings gained Bullish). I also like Skaen as a subtle party-nerf (you basically have to give up a weapon slot for a torch if you want to improve your stealthing or avoid getting hit by things you can't see, and even then you'll still find situations where enemies will be able to attack you from out of your line of sight). Those are my top three, but I mix and match the rest for a given run. Rymrgand can seem tedious by its description - but I didn't find it so - you basically just stock up on some foods when you would shop elsewhere. What it really means is that it's much harder to get good resting bonuses when you're out and about, and you end up leaning more on alcohol or limiting your rests away from an inn.
    1 point
  14. As a free pre-release game, it's my understanding we are all part of the testing process. Finding these issues, some small, some major has been fun. Despite some of the headaches it's caused, I totally understand this is all part of the dev process for a pre-release game. Considering the size of the dev team and what they've released so far, I feel their project management has been phenomenal.
    1 point
  15. Yeah I get that and understand. It’s just that such a big issue that affects an entire platform is just... well it just sucks lol. I’m just annoyed as I love the game and really want to play lol. I appreciate everything the team is doing. I think they should see it as a positive that people actually care and want fixes fast; it shows that the game is in demand and people are excited to play it.
    1 point
  16. Well yeah, so it seems strange to credit religion specifically for not murdering or exploiting people.
    1 point
  17. same issue as above commentators for XBOX one, game crashes whenever trying to do any base building, all other building OK. Just looking for an ETA on a fix. I can't see any response their comments, hence mine
    1 point
  18. Whoa whoa, Orogun is the one making a gun argument here, stating states with strict laws have worse gun violence. I tend to point at poverty figures over anything else.
    1 point
  19. I had no idea Ryan Reynolds was the new comedic advertising/YouTube account king, or something. Bookmarked.
    1 point
  20. Sir, those are obviously per capita comparisons of firearm deaths, not gun crimes. But feel free to believe that Alaska is a den of organized crime and not a frozen wasteland where people are suiciding.
    1 point
  21. As far as I can see, there is no way to know what your "exact coordinates" are within the menu system in the game. If there is a way to do this, by all means enlighten me, I would love that information, it would make these kinds of reports easier by far. As for getting that information to the support team goes, isn't that what this section of the forums is for? Correct me if I am wrong, but I believe this is the correct section of the forums to report such things, as there is no official "report bugs here" section of the forums. The forums for the Public Test bug reports are not the correct place to post a problem that is occurring now, as opposed to it happening with the Public test was live.
    1 point
  22. My heart is with all of you stray moms out there.
    1 point
  23. And some companion tools: Nukemap and Missilemap by Alex Wellerstein.
    1 point
  24. I finally got my mutiny, and I think I figured out something. You have to wait until after the first murder. So you should have enough crew on the ship to allow for one murder and to kill the murderer, and still have a minimum complement.
    1 point
  25. Game progress 10/1 & 10/2 gone. My game progress has not saved for 2 days in a row. However while in game play, it shows the auto saving and the loading screen shows the auto saves... but if u leave the game (crash, exit etc) all progress is gone. Also, like other players on Xbox one, base building freezes game and eventually goes back to dashboard.
    1 point
  26. Maybe... most software engineers are terrible at their job. So there's a lot of potential overlap between software engineers and people on the internet. The correlation certainly is there, keep digging to see if there's some causality behind it. Want to hear the funniest support call I ever got? I swear 'tis true. Phone rings, I pick up and the guy says: "Every time I delete an e-mail it's gone afterwards, why, is this normal?" I had no idea what to reply without making this even more awkward than it was, so I said I'd call the Exchange administrator and ask. Hung up, laugned a couple of minutes, then called back and told him that this indeed is the intended behaviour of the delete function in Outlook. What he was really asking about was why the deleted items folder is purged every other day because his private mail client at home doesn't do that, so he got used to "archiving" mails by deleting them. It still requires being completely oblivious to the meaning of the word delete but it's not the dumbest question I've ever had. Just the funniest. The dumbest question so far was when someone called and asked why he's still missing exported orders from a client. He "told" the system to export the orders from "today" three days ago by setting a future date in the "export orders created on" date range, so they should have been in the export three days ago, right? RIGHT? Whoever said there are no dumb questions, only dumb answers needs to spend a year in first level support. Join the dark, cynical side, get cookies... or watch your mind break. Your choice. What's the topic of this thread again? Uhm... yeah. Game news. Eh... *runs*
    1 point
  27. Because gravity says no.
    1 point
  28. I dont even have a FB account. My wife does so she just updates me with any "family news".
    1 point
  29. Because he is an "earth flattener"
    1 point
  30. I don't trust EA or Disney to make a quality Star Wars Game, or any game for that matter. Too many question marks and micro transactions for me. Is it negative to say I don't think they will do KOTOR justice?
    1 point
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