I've been playing "The Council", adventure game kind of like Telltale, only not really, because, a) no pretty artsy style, b) choices actually matter and lead to noticeable story branching, I got vastly different results from two playthroughs and from what I saw there's ton of ending variants. Oh, and there is skill system like in RPGs. Always nice to get better at breaking and entering.
Pros -- story and characters, con -- backtracking. Ouch so much of it. Character-based game, I understand, blah blah, still, to be confined to several rooms for entirety of the game is a little too meta right now.
Looking forward to their next game, apparently based on VtM. Gonna be good, given how much abuse can be inflicted on the poor protagonist of "The Council", the studio know their gore and morbidity.