I was flip-flopping on whether to try 8.2 today since it marks the actual proper launch of the new content, and idly started the launcher so I could at least have the game up to date. Noticed I had a gift of 3 days gametime, which was super convenient (and clever of them I guess, I've only been away for about a month and a half) so I decided to check in and see if my guild was up to anything these days.
The answer was not really, and I couldn't be bothered checking out the new solo content, so I just idled and socialised a bit. Ended up going to the new dungeon later on though - fortunately there were no unlock requirements - and it was pretty fun actually. Okay the trash is just random stuff scattered over the map and the landscape is just whatever, but the bosses were interesting. Cut the night short halfway through but it's probably enough to get me subbed for a month at least.
And no, I still haven't even unlocked Nazjatar. I don't really care all that much about unlocking flying at the moment.
P.S. I'm still active in FF14 at the same time, so the comparisons between them will be interesting. Still only level 60 there though, so I can't really compare like-for-like in terms of new content. I really did miss the feel of WoW mechanically though, it's just so much crisper in terms of engaging in combat. Part of it is obviously the latency difference: I'm connecting to WoW servers in Sydney at about 12ms, and to FF14 servers in Japan at about 120ms, but it's also the simple and to-the-point attack animations so you know exactly when your attack has hit, as opposed to seeing your character perform a series of pirhouettes and having to guess at which point of the animation your damage actually lands.
The other thing that leaps out at me is that the sound design that's so, so much better compared to FF14 bosses which are almost all mutes. I could play an encounter in FF14 with the sound turned completely off and it wouldn't make a lick of difference to how I perform. Now to be fair, WoW mods means there's a lot of additional explicit feedback that you don't get with the game natively, but even without any mods, the bosses yelling cheesy taunts at you corresponding to whatever's happening makes a huge difference.
On the flipside, I am swiftly reminded how obscure and indistinct WoW ground effect abilities are, especially since bossmods still have to catch up with the mechanics somewhat. It's like they're intentionally trolling you with where the edge of the 'fire' is, which may vary between two identical looking fires in different encounters..