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Showing results for tags 'gameplay'.
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The wild untameable and very dangerous living lands, seem very safe with no enemy respawns, maybe this should be a feature for easy mode and regular enemy respawns for normal and higher difficulty?
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I'm playing avowed and the head movement are almost inexistent even maxed out and I think It could add a bit of realism so it would be great to boost head movement
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Pets are an amazing part of this game that are extremely underutilized. They act as a storage unit, provide buffs, and travel with you as an adorable companion. These are great features for a pet to have but they dont do them well. The buffs they provide range from pretty great, to outright useless...
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It is very annoying to be fighting an insect with my friends and that the ability of the helmet, poison nova, damages my friends a lot.
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Harvesting bug parts is a big part of the game but some bugs often times never give you what you need. This is not really a fix to an issue, It’s more of a change to a mechanic. So with so much time spent collecting big parts I think it would be fun to be able to choose which part of the bug yo...
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I've really been enjoying Pillars of Eternity. But one thing that's a little strange is the various ways the game insensitivizes you to run back to the inn/stronghold to rest. As far as I can tell, there's no downside, and it allows upgrades at the stronghold to be built. In addition, camping suppl...
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Game is lagging on the title screen and game is unplayable after the update. The lag during play is crippling. Unable to play now.
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The Outer Worlds 2
DanielPaul89 posted a topic in The Outer Worlds: General Discussion (NO SPOILERS)
Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settle...- 6 replies
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- outer worlds
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List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug...
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Ok, I’ll make this a straightforward feedback and opinion post... Played now for 40+ hours between the demo and this pre-release. I’m a veteran of larger survival games, so my views are based on that experience. This game has so much potential, but it seems even in it’s early state, there...
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Hey guys, my friends and I have a big issue with playing coop together. At release date, everyone played solo to get the game better known. Yesterday we started a multiplayer session to play together. We realised that its not possible to play with your character you played already solo or even go on...
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Please add keyboard & mouse Support for Ground on Xbox, if it's not already implanted. With there being Full keyboard & Mouse support on Xbox there really shouldn't be any reason why this game shouldn't have keyboard & mouse support allowing gamers on Xbox to have the option play using a Controller...
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Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items fro...
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Any chance to add a way to active level scalling and change up difficulty in middle of playthrough??? Both seems to be locked for now, only startting new game is possible to change.
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If you put a character in stealth mode and move to the shelf or npc you want to steal from, regardless if spotted, you'll easily pickpocket without much effort. How? Just pick another character and start a dialogue with any character in the map. Upon starting a dialogue, the cone of view / range o...
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I was one of the folks who waited until patch 3.05 to start playing this game. That being said, I would like to share my thoughts about it now that I finished my first complete playthrough (I skipped White March... will save that for another time). NARRATIVE DESIGN - VERY POSITIVE: I l...
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Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion. Rather than set lots of options for specific things that...
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Hey guys, Would anyone else like the ability to make discovered traps incorporate into the path finding, so that your characters can't accidentally set off traps they've already been discovered? (Or make this a setting we could turn on at least?) This seems like it shouldn't be too hard to i...
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