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Gmeiser

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About Gmeiser

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    Brazil
  1. After last update combat turn to complete better numbers, now is hard to miss and completely waste your turn, a minimum dmg is done with graze, now combat is fair, very hard, but not frustrating, i lose one or two chars but in the end the fight worth every minute. Thank you for listen us
  2. Plans for the next update? A lot of bug has been posted ate beta forum, a Roadmap of PoE features and updates should be a good idea
  3. Thanks for the ideas, but I talked 50% without thinking, can be-10% or even a fixed value, disable the shield bonus or something. The point is that in turn mode this ability has lost its value, at least to me. Translator on
  4. KnockDown skills are only serving to delay enemies or to interrupt, nothing more. The enemy falls and raises on the same turn and still strikes as if nothing happened. Another important detail, the fallen enemy has the same deflection as if standing? Does it make any sense? Those who are fallen are not in a position to defend themselves, should have a penalty of 50% for attributes of avoidance as reflex and deflection. In my opinion who is knocked down should lose the turn and suffer avoidance penalty while on the ground.
  5. As others have said, Gorecci Street can be very hard with very little room for error due to how few options you personally have so early in the game. Have you even tried the dig site yet on PotD? That might ruin your day even more and that's part of the critical path. Two things that will greatly make it easier to deal with: 1) hire some hirelings (to get up to full party of five). you can always ditch them as you recruit other characters, if that's your thing. 2) split up the west/east enemies into two encounters using sparkcrackers and sneak (you can also use traps or anything else th
  6. I was very excited to play the turn mode, after some quick quests, I arrived at one of the first challenging fights, Gorecci Street. In the Questlog appeared to be at the same level as mine, 3. At this point i have 3 characters. I started the fight, I noticed the astronomous amount of enemies, 7. I ignored mathematics and went up, got good damage and some few cures, but after several frustrating attempts I realized that it would be impossible by the mere fact of enemies ranged did not miss any attack, always giving more than 30% of my total health damage. In the flood, u cant reach in time the
  7. Any chance to add a way to active level scalling and change up difficulty in middle of playthrough??? Both seems to be locked for now, only startting new game is possible to change.
  8. any one can help adjusting this one into game portrait??
  9. To fix the combat log. open the file "gui.stringtable" in PillarsOfEternityII_Data\exported\localized\pt\text\game\ folder. dont not sure exact location on your pc, it depends on the installation. Use a text editor like notepad++. Search for: <Entry> <ID>52</ID> <DefaultText>{0} {1} {2} causando {3} {4} de dano{5}.</DefaultText> <FemaleText /> </Entry> and change it to <Entry> <ID>52</ID> <DefaultText>{0} {1} {2} causando {3} {4} de dano.</DefaultText>
  10. Vamos fazer uma vaquinha e te pagar irmão namoral, essa tradução ta zueira demais, tem vezes que parece ótima, outras um desastre kkkkk
  11. To fix the combat log. open the file "gui.stringtable" in PillarsOfEternityII_Data\exported\localized\pt\text\game\ folder. dont not sure exact location on your pc, it depends on the installation. Use a text editor like notepad++. Search for: <Entry> <ID>52</ID> <DefaultText>{0} {1} {2} causando {3} {4} de dano{5}.</DefaultText> <FemaleText /> </Entry> and change it to <Entry> <ID>52</ID> <DefaultText>{0} {1} {2} causando {3} {4} de dano.</DefaultText>
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