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Showing results for tags 'visual'.
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If this already exists please merge. - When ship is docked, and you enter ship, looking outside shows you in space. But you are technically docked. Add a way to go from orbit, to dock, and vice versa. Would be really amazing to sit in the captains chair and see through windows traveling from orbit to dock and vice versa. Would make it feel like we have more control of the ship. - Add a way for us to control the ship and fly around in space, between locations. I know this is a big ask, but it's the only thing this game is missing. You could even add a few hidden easter eggs uncharted
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As the title says, this is a visual bug that keeps changing all terrain textures a short distance in front of me. Here are 2 videos showing this happening https://streamable.com/yayo9 https://streamable.com/ai4dv Here is also a picture that shows how annoying it can be. It may look like 2 hills with 2 different colors (grey in the back and brown at the front) but it's actually 1 hill that changes color half way through because of this bug. https://imgur.com/a/DHlZ3Oj I've tried changing all menu settings but nothing works. Someone on reddit mentioned
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Description: As the screenshots below shows, the weapon model looks very small on the back of the character, but when the weapon is pulled out, it turn into the normal size. It is also noticeable that to swords, when the sword is pulled out, the sword itself is bigger than the scabbard. If the screenshots are not obvious enough, you can compare it in game. This issue is most obvious on female human characters (and female human-size godlike, since they use the same body), but it also happens to characters with other body type. I know this might be just a minor issue, but it is s
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1.05 Modal visuals do not persist between loads. (still)
Dignity posted a question in Patch Beta Bugs and Support
Visual indicators for modal abilities (such as Vunerable Attack) stop working when loading up the game. This is of course an old bug which has already been reported and the workaround still works (save with the modal OFF, load the game, reactivate the modal). Minor issue of course, but would still like to see this squashed once and for all.