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draek

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About draek

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  1. One thing I personally hate is the Gate in the stronghold and everything like it. You have no idea of the combat going under it, all you see are various circles. They should have made those area's fade to disappear so you can see what is going on underneath it.
  2. Beta testing will probably be possible in the future when GoG Galaxy is released. Right now its still in alpha. http://www.gog.com/galaxy
  3. Any case where you have a class which can't tank - use them as a flanking style unit. Requires more micromanaging but with animal companion + tank. You should be able to pull it off. The only problem is you will be heavily focused on moving the ranger around and you may end up not noticing your other characters in trouble.
  4. Man speaks the truth. I came here from Pizza Palace - the entire world was made of Pepperoni Pizza. Sure it was sticky but no one went hungry and everyone died of heart disease.
  5. I think they should have had fun with it. If you bind him to the castle - you should get one of those Paper Dialog options going "You wake up to a deep somber moan in the room, as your eyes dart across the shadows you see not a soul in sight. Yet the moan echos throughout your head. Sweat rolls down your forehead as you hide under the sheets. Peeking above the covers to make sure no ghost roams your room. Just as you are about to go back to sleep you hear a deep rumbling voice. [ Name ] - I am the ghost or Eír Glanfath's Christmas past!."
  6. Wow super fail. How could I have forgotten about Suikoden (and Suikoden 2)! Thats the model for what a stronghold system can really be. Its not really a common game played in the west. Though it beats a vast majority of RPG's released. A shame really - because if you go to these classic game forums you will hear so many talking about cRPG's like baulders gate. But there are so many great rpgs not made state side that really should be given a shot. With that said - people ( especially obsidian dev's ) go play Sukoiden 2 and see how to make a great stronghold. The entire game you wander around the world recruiting people to your stronghold. Certain things can only filled by one person so you need to decide who you want to invite to do it [ Merchants \ Inn keeper \ Support Staff ] Each character requires prerequistes before they will join you in the keep. Anyway great RpG people should go check it out.
  7. sukoiden probably had one of the best strongholds in gaming history. With more than 100 recruitable characters each with his or her own personality trait that will leave and join based on the decisions you make.
  8. Hopefully 1.6 is a stronghold patch - to fix everything that doesn't make sense with it.
  9. Small Part of Medaows causes clipping when an Aura is applied. Minor bug I know - but still a bug. Attached save game at the location where it clips. It also clips a bit more up in a parallel to that line. But forgot to pause it and Screen cap it the first time. a bit more apparent on the map image http://i.imgur.com/pYDf8Xz.png 6e30ffadc68b4293be7b3e77e5d2822a 8245574 MagransFork.zip
  10. Good taste in comics. Its the only comic worth a damn. So sad that Bill Watterson ended it.
  11. After getting 2nd Hotfix for 1.3 I opened the game was at Readerics Castle decided to go back to the Stronghold. After a small period of loading the game crashed. Might have been better to have Primary character name + Location. Considering players with multiple characters would have a hard time figuring out which one is associated to which from random numbers. Anywho crash log + savegame attached. 2015-04-08_011946.zip 400a002a7e6943a2a75acf5bbdfabc39 8433216 RaedricsHold.zip Update 1: Worked after restarting steam But I ended up getting an event which doesn't seem possible. A Cipher came asking for a job. I don't have a barracks or Main hall even constructed yet.
  12. The game binary file is just 20MB though, so that's no excuse for a 600MB patch. The reason why patches are so ridiculously big on Steam, is that Steam does not support true incremental patches. I have no idea why they don't implement it - it's not rocket science, in fact the technology has existed for a long time and is used all over the Internet. Steam could probably save a sizeable amount of their server costs if they used it, not to mention increase customer satisfaction through shorter download times. The game binary file is just 20MB though, so that's no excuse for a 600MB patch. The reason why patches are so ridiculously big on Steam, is that Steam does not support true incremental patches. I have no idea why they don't implement it - it's not rocket science, in fact the technology has existed for a long time and is used all over the Internet. Steam could probably save a sizeable amount of their server costs if they used it, not to mention increase customer satisfaction through shorter download times. According to another post around here by the devs, Steam downloads things in 1meg blocks and thus the patches blow up to be way bigger than they need to be when they upload them to steam. That's all it is. As far as I know that isn't how it works. Generally speaking the version on steam is always the latest version in a single package file. The single package file is downloaded onto the computer and unpacked. When an update occurs steam uses its Delta Patch Algorithm to compare the difference between the Steam Server version and the version on your computer. It then downloads the updates based on the entire package difference. That probably is where the main issue lies. http://www.pcgamesn.com/tf2/what-steampipe
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