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draek

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  1. Update 3 Even though it says tier 3 unlocked it does not show the mutation appearing to be selected This is getting really frustrating I can't pick any mutations please release a hotfix which refreshes mutations
  2. Update on bug The mutations still keep track but do not become available until tier 3 is completed So it stays in an unrevealed state until you kill enough that it unlocks at level 3 completion. Still not idea of the cause.
  3. So regularly when I am hosting there seems to be a serious desync issue with water My Friend sees water on his screen ( client ) that is not seen on mine ( host So anytime he tries to get the water nothing happens and it stays stuck in the air In some cases I do see the water and I am able to interact with it but he is not. This only happens when we are not near each other and around 300m apart
  4. I have killed hundreds of bugs with my Larva Lance and yet I have not unlocked Javalineer I killed 40 - 50 bugs with my Bow and still have not unlocked Bow I have killed 0 bugs with daggers yet I am already level 1 daggers I don't even have a spider and I have already unlocked 2 levels of Spider charge while only having an Ant Mutations as of current patch on August 17th seem extremely broken.
  5. I am all for a challenge but this seems excessive, because of the infinite mosquito tracking bug which still exists ( not patched as of 16th august ) So you got a Tier 3 bug in a tier 2 material gateway zone. While player rocking mainly tier 1 stuff still I would put tiger mosuqito there after some world event change like the player going into burgl statue which causes new monsters to spawn in new areas.
  6. I wanted to run and hide from wolf spider in the ant cave, instead not only can it enter the cave and kill everything inside, anytime it can't get through it does a jump attack allowing it to teleport inside the cave This is the Northern Entrance to ant Nest near the starting Spawn point of the game
  7. Each raindrop would be the size of the player you would instant die on impact. It would be like a car dropping ontop of you. With that said I do support weather there could be many options that can actually work like Sand Storm Fog Heavy Wind Toxic Gas Storm ( Pollution from nearby factory ) Deep Freeze Sprinkler Mister = Rain
  8. Grounded 2 really upgaded its mechanics game but seems like it took a big step backward in enviromental design The lower yard of G1 featured Koi Pond The Swamps The Berry Tree The Gas Zone The Sandbox The Garbage Area But in Grounded 2 - 80% of the yard is essentially the same. Grass and Dry grass patches with little pools with gnats The garbage area is just one trash can With a tiny dry patch in center The Berry bush is this comically sad tiny berry trees The Podium is just 2 empty shelves with gum. While the bee Box was this massive maze constructed The ice ZOne just looks like the same standard yard but with a ice shader on it. No where near as exotic as the gas zone. I really love Grounded 2 and hope you guys consider giving the map a massive refresh because right now it is very sad state of how repetitive the map design is with POIs being an afterthought
  9. Version: Patch 0.4.2.2 Even if it says "Not your backpack" if someone picks it up it causes the backpack to be assigned on occasion to the wrong person. So if you ever do game repair recover backpack when your backpack gets stuck in an impossible place like below the ground - it will not summon all the backpacks missing and anyone can pick it up. This is really problem if the person is carrying mission critical items or discs those items are essentially lost forever. Also if a backpack gets dropped on the ground and a food item can spawn in the same area such as a cookie, this pushes the backpack underground when the food item respawns.
  10. I would like the HuD only to show your own backpacks location instead of everyone's that died. You can't pick up theirs anyway - so this only adds to visual noise and makes it confusing to know which back pack is yours. There are also people who choose not to pick up their backpacks leaving a permenntant collection of backpacks on your screen in multiplayer.
  11. Would really like a way to "hang" chests on walls or have shleves to put chests and pots on. If you do make "hanging" chests you could have the chest model change to have little vine hooks when attached to a wall
  12. One thing I personally hate is the Gate in the stronghold and everything like it. You have no idea of the combat going under it, all you see are various circles. They should have made those area's fade to disappear so you can see what is going on underneath it.
  13. Beta testing will probably be possible in the future when GoG Galaxy is released. Right now its still in alpha. http://www.gog.com/galaxy
  14. Any case where you have a class which can't tank - use them as a flanking style unit. Requires more micromanaging but with animal companion + tank. You should be able to pull it off. The only problem is you will be heavily focused on moving the ranger around and you may end up not noticing your other characters in trouble.

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