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draek

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  1. I wanted to run and hide from wolf spider in the ant cave, instead not only can it enter the cave and kill everything inside, anytime it can't get through it does a jump attack allowing it to teleport inside the cave This is the Northern Entrance to ant Nest near the starting Spawn point of the game
  2. Each raindrop would be the size of the player you would instant die on impact. It would be like a car dropping ontop of you. With that said I do support weather there could be many options that can actually work like Sand Storm Fog Heavy Wind Toxic Gas Storm ( Pollution from nearby factory ) Deep Freeze Sprinkler Mister = Rain
  3. Grounded 2 really upgaded its mechanics game but seems like it took a big step backward in enviromental design The lower yard of G1 featured Koi Pond The Swamps The Berry Tree The Gas Zone The Sandbox The Garbage Area But in Grounded 2 - 80% of the yard is essentially the same. Grass and Dry grass patches with little pools with gnats The garbage area is just one trash can With a tiny dry patch in center The Berry bush is this comically sad tiny berry trees The Podium is just 2 empty shelves with gum. While the bee Box was this massive maze constructed The ice ZOne just looks like the same standard yard but with a ice shader on it. No where near as exotic as the gas zone. I really love Grounded 2 and hope you guys consider giving the map a massive refresh because right now it is very sad state of how repetitive the map design is with POIs being an afterthought
  4. Version: Patch 0.4.2.2 Even if it says "Not your backpack" if someone picks it up it causes the backpack to be assigned on occasion to the wrong person. So if you ever do game repair recover backpack when your backpack gets stuck in an impossible place like below the ground - it will not summon all the backpacks missing and anyone can pick it up. This is really problem if the person is carrying mission critical items or discs those items are essentially lost forever. Also if a backpack gets dropped on the ground and a food item can spawn in the same area such as a cookie, this pushes the backpack underground when the food item respawns.
  5. I would like the HuD only to show your own backpacks location instead of everyone's that died. You can't pick up theirs anyway - so this only adds to visual noise and makes it confusing to know which back pack is yours. There are also people who choose not to pick up their backpacks leaving a permenntant collection of backpacks on your screen in multiplayer.
  6. Would really like a way to "hang" chests on walls or have shleves to put chests and pots on. If you do make "hanging" chests you could have the chest model change to have little vine hooks when attached to a wall
  7. One thing I personally hate is the Gate in the stronghold and everything like it. You have no idea of the combat going under it, all you see are various circles. They should have made those area's fade to disappear so you can see what is going on underneath it.
  8. Beta testing will probably be possible in the future when GoG Galaxy is released. Right now its still in alpha. http://www.gog.com/galaxy
  9. Any case where you have a class which can't tank - use them as a flanking style unit. Requires more micromanaging but with animal companion + tank. You should be able to pull it off. The only problem is you will be heavily focused on moving the ranger around and you may end up not noticing your other characters in trouble.
  10. Man speaks the truth. I came here from Pizza Palace - the entire world was made of Pepperoni Pizza. Sure it was sticky but no one went hungry and everyone died of heart disease.
  11. I think they should have had fun with it. If you bind him to the castle - you should get one of those Paper Dialog options going "You wake up to a deep somber moan in the room, as your eyes dart across the shadows you see not a soul in sight. Yet the moan echos throughout your head. Sweat rolls down your forehead as you hide under the sheets. Peeking above the covers to make sure no ghost roams your room. Just as you are about to go back to sleep you hear a deep rumbling voice. [ Name ] - I am the ghost or Eír Glanfath's Christmas past!."
  12. Wow super fail. How could I have forgotten about Suikoden (and Suikoden 2)! Thats the model for what a stronghold system can really be. Its not really a common game played in the west. Though it beats a vast majority of RPG's released. A shame really - because if you go to these classic game forums you will hear so many talking about cRPG's like baulders gate. But there are so many great rpgs not made state side that really should be given a shot. With that said - people ( especially obsidian dev's ) go play Sukoiden 2 and see how to make a great stronghold. The entire game you wander around the world recruiting people to your stronghold. Certain things can only filled by one person so you need to decide who you want to invite to do it [ Merchants \ Inn keeper \ Support Staff ] Each character requires prerequistes before they will join you in the keep. Anyway great RpG people should go check it out.
  13. High Stealth + Blundermass + Cypher = insta powerspam fun.
  14. sukoiden probably had one of the best strongholds in gaming history. With more than 100 recruitable characters each with his or her own personality trait that will leave and join based on the decisions you make.
  15. Hopefully 1.6 is a stronghold patch - to fix everything that doesn't make sense with it.

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