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draek

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Everything posted by draek

  1. I wanted to run and hide from wolf spider in the ant cave, instead not only can it enter the cave and kill everything inside, anytime it can't get through it does a jump attack allowing it to teleport inside the cave This is the Northern Entrance to ant Nest near the starting Spawn point of the game
  2. Each raindrop would be the size of the player you would instant die on impact. It would be like a car dropping ontop of you. With that said I do support weather there could be many options that can actually work like Sand Storm Fog Heavy Wind Toxic Gas Storm ( Pollution from nearby factory ) Deep Freeze Sprinkler Mister = Rain
  3. Grounded 2 really upgaded its mechanics game but seems like it took a big step backward in enviromental design The lower yard of G1 featured Koi Pond The Swamps The Berry Tree The Gas Zone The Sandbox The Garbage Area But in Grounded 2 - 80% of the yard is essentially the same. Grass and Dry grass patches with little pools with gnats The garbage area is just one trash can With a tiny dry patch in center The Berry bush is this comically sad tiny berry trees The Podium is just 2 empty shelves with gum. While the bee Box was this massive maze constructed The ice ZOne just looks like the same standard yard but with a ice shader on it. No where near as exotic as the gas zone. I really love Grounded 2 and hope you guys consider giving the map a massive refresh because right now it is very sad state of how repetitive the map design is with POIs being an afterthought
  4. Version: Patch 0.4.2.2 Even if it says "Not your backpack" if someone picks it up it causes the backpack to be assigned on occasion to the wrong person. So if you ever do game repair recover backpack when your backpack gets stuck in an impossible place like below the ground - it will not summon all the backpacks missing and anyone can pick it up. This is really problem if the person is carrying mission critical items or discs those items are essentially lost forever. Also if a backpack gets dropped on the ground and a food item can spawn in the same area such as a cookie, this pushes the backpack underground when the food item respawns.
  5. I would like the HuD only to show your own backpacks location instead of everyone's that died. You can't pick up theirs anyway - so this only adds to visual noise and makes it confusing to know which back pack is yours. There are also people who choose not to pick up their backpacks leaving a permenntant collection of backpacks on your screen in multiplayer.
  6. Would really like a way to "hang" chests on walls or have shleves to put chests and pots on. If you do make "hanging" chests you could have the chest model change to have little vine hooks when attached to a wall
  7. One thing I personally hate is the Gate in the stronghold and everything like it. You have no idea of the combat going under it, all you see are various circles. They should have made those area's fade to disappear so you can see what is going on underneath it.
  8. Beta testing will probably be possible in the future when GoG Galaxy is released. Right now its still in alpha. http://www.gog.com/galaxy
  9. Any case where you have a class which can't tank - use them as a flanking style unit. Requires more micromanaging but with animal companion + tank. You should be able to pull it off. The only problem is you will be heavily focused on moving the ranger around and you may end up not noticing your other characters in trouble.
  10. Man speaks the truth. I came here from Pizza Palace - the entire world was made of Pepperoni Pizza. Sure it was sticky but no one went hungry and everyone died of heart disease.
  11. I think they should have had fun with it. If you bind him to the castle - you should get one of those Paper Dialog options going "You wake up to a deep somber moan in the room, as your eyes dart across the shadows you see not a soul in sight. Yet the moan echos throughout your head. Sweat rolls down your forehead as you hide under the sheets. Peeking above the covers to make sure no ghost roams your room. Just as you are about to go back to sleep you hear a deep rumbling voice. [ Name ] - I am the ghost or Eír Glanfath's Christmas past!."
  12. Wow super fail. How could I have forgotten about Suikoden (and Suikoden 2)! Thats the model for what a stronghold system can really be. Its not really a common game played in the west. Though it beats a vast majority of RPG's released. A shame really - because if you go to these classic game forums you will hear so many talking about cRPG's like baulders gate. But there are so many great rpgs not made state side that really should be given a shot. With that said - people ( especially obsidian dev's ) go play Sukoiden 2 and see how to make a great stronghold. The entire game you wander around the world recruiting people to your stronghold. Certain things can only filled by one person so you need to decide who you want to invite to do it [ Merchants \ Inn keeper \ Support Staff ] Each character requires prerequistes before they will join you in the keep. Anyway great RpG people should go check it out.
  13. High Stealth + Blundermass + Cypher = insta powerspam fun.
  14. sukoiden probably had one of the best strongholds in gaming history. With more than 100 recruitable characters each with his or her own personality trait that will leave and join based on the decisions you make.
  15. Hopefully 1.6 is a stronghold patch - to fix everything that doesn't make sense with it.
  16. Small Part of Medaows causes clipping when an Aura is applied. Minor bug I know - but still a bug. Attached save game at the location where it clips. It also clips a bit more up in a parallel to that line. But forgot to pause it and Screen cap it the first time. a bit more apparent on the map image http://i.imgur.com/pYDf8Xz.png 6e30ffadc68b4293be7b3e77e5d2822a 8245574 MagransFork.zip
  17. Good taste in comics. Its the only comic worth a damn. So sad that Bill Watterson ended it.
  18. I honestly was not expecting so high. I was hoping it was only 3 level difference not 8.
  19. The only reason I can fathom from their arguments.
  20. After getting 2nd Hotfix for 1.3 I opened the game was at Readerics Castle decided to go back to the Stronghold. After a small period of loading the game crashed. Might have been better to have Primary character name + Location. Considering players with multiple characters would have a hard time figuring out which one is associated to which from random numbers. Anywho crash log + savegame attached. 2015-04-08_011946.zip 400a002a7e6943a2a75acf5bbdfabc39 8433216 RaedricsHold.zip Update 1: Worked after restarting steam But I ended up getting an event which doesn't seem possible. A Cipher came asking for a job. I don't have a barracks or Main hall even constructed yet.
  21. The game binary file is just 20MB though, so that's no excuse for a 600MB patch. The reason why patches are so ridiculously big on Steam, is that Steam does not support true incremental patches. I have no idea why they don't implement it - it's not rocket science, in fact the technology has existed for a long time and is used all over the Internet. Steam could probably save a sizeable amount of their server costs if they used it, not to mention increase customer satisfaction through shorter download times. The game binary file is just 20MB though, so that's no excuse for a 600MB patch. The reason why patches are so ridiculously big on Steam, is that Steam does not support true incremental patches. I have no idea why they don't implement it - it's not rocket science, in fact the technology has existed for a long time and is used all over the Internet. Steam could probably save a sizeable amount of their server costs if they used it, not to mention increase customer satisfaction through shorter download times. According to another post around here by the devs, Steam downloads things in 1meg blocks and thus the patches blow up to be way bigger than they need to be when they upload them to steam. That's all it is. As far as I know that isn't how it works. Generally speaking the version on steam is always the latest version in a single package file. The single package file is downloaded onto the computer and unpacked. When an update occurs steam uses its Delta Patch Algorithm to compare the difference between the Steam Server version and the version on your computer. It then downloads the updates based on the entire package difference. That probably is where the main issue lies. http://www.pcgamesn.com/tf2/what-steampipe
  22. There are Human Ciphers in the game. It is a learned ability which can be acquired by anyone with the mental prowess to do so. It was just first developed by the Tribal People.
  23. You can find the information here http://forums.obsidian.net/topic/76254-103-hotfix-doors-not-opening-due-to-fog-of-war/ Or you can read Patch notes totally made up by me; PATCH NOTES Added God Armor which lets you perform Hadouken By performing ↑ ↑ ↓ ↓ ← → ← → B A you will gain super powers Chanters now have new ability - Break Dance of Doom which causes dragons to dance like its 1999 Corrected mistake 2 + 2 = 4 now its 2 + 2 = 22. Fixed Stuff
  24. This isn't your average rpg where dodging hits are rare. In PoE - dodging ( deflections ) are a lot more common than anywhere else. With that said when your character does get hit - you want them to be able to survive it. So the amount you put on your constitution is heavily based on how far the character is away from combat. The further away they are from the frontline - the less it needs.
  25. You can't really change a few lines and expect an update of equal size in a compiled game. If you are dealing with raw source you have a better chance of it though. == On a different note, the fog was so thick it was blocking doors? Crazy stuff.

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