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draek

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Everything posted by draek

  1. My PC is a monk and what I have learned so far is I use my Tanks to fight block off 90% of the enemy meele then send my monk to fight an enemy 1 on 1. He gets wounds and flanks the enemy with monk powers. So far its worked reasonably well.
  2. Unfortunately I don't think any distributor will accept "Ideologies" as a legitimate excuse to grant a refund. Anyway from what I understand it was not removed - it was replaced with something else making fun of why it was removed.
  3. The physical cds come with steam keys. When you install via cd - logs into steam and updates your game.
  4. Except that you would find it hard not to hit your own party. One AOE attack that I've got with her takes nearly the whole screen. Use her like a Laser Guided Missile. Have a high stealth unit map out a large group of enemies. And Just Fire a Massive AoE attack nuke.
  5. Pathing is still pretty hilarious in PoE I remember a case where I had 2 guys beating on an enemy. 300 degrees of the enemy was completely empty. Instead of taking space between that completely empty unobstructed 300 degrees. It decided to run back and forth in the 60 degrees of space that my2 guys were taking up trying to find a spot.
  6. You should also have to play the game blind folded, with 1 hand tied behind your back.
  7. I was wondering since monks main power is from getting damaged. Isn't the most ideal monk build a low reflex so he or she gets hit more often? That would allow the monk to use his or her powers more?
  8. She is a giant talking statue, which has the ability to take your orders regardless of where you are in the world. She obviously has Fix it Felix on speed dial - I hear he has the ability to travel to other games.
  9. Isn't Paradox the guys who are handling the distribution and arrangement of the kickstarter physical stuff? Or are they only handling online distribution?
  10. Last Soloer is right. A lot of older games had zones within areas of varied difficulty so you come back at a later period to see what is there. The concept of linear scene transitions is that of more simpler \ stream lined games. Even on the jRPG side FF series had some bosses which could insta kill you if you take a step in the wrong direction. It is all about knowing which battles to fight and which not too.
  11. There is no Sax But they do have a Killer Ax Which can do some great riffs. Though not as great as Jimi Hendrix
  12. I forget who says it - but some one mentions its only "strong souls" which remain the rest degrade over time. Similar to peoples memories over time.
  13. I made the dungeon thinking I could put the king in it. Lets just say after the discussion he really wasn't in the mood to breathe a word to me or anyone anymore.
  14. I found out most things run faster than me. My Rogue in padded armor got out ran by an enemy paladin clad in a breastplate.
  15. There is a limit to how much you can test and how many systems you can test it on. Personally i only had 1 game breaking bug which was resolved in a load from a previous save. Only when the game goes into the wild to test it on every variation of systems and various combinations the masses decide will the bugs start showing their face.
  16. They should have done it skyrim style - where you could torture your prisoners in attempt to get location of secret stashes.
  17. Here is a good list which is lore friendly Holy ****: A Brief History of Swearing by Melissa Mohr http://www.lrb.co.uk/v35/n18/colin-burrow/frogs-knickers
  18. Personally I think the funniest part is - When your Stronghold is attacked, only the hirelings try to defend it. All the extra NPC characters you made \ found sit happily in Brighthallow or Barracks while the world burns around them.
  19. Pwegra was pissed off that Santa didn't give her a gift last Christmas, so she has waged war against all deer.
  20. Real stealth would be directional stealth: vision + sound. Something similar to Commandos
  21. One option I would like is something seen in some jRPGs - when you go into a bar, your NPC characters all leave you and hang around doing various things inside or even having discussions with each other. It gives them a sense of having their own personalities and the world just doesn't revolve around you.
  22. I played 20 hours so far and the bugs I encountered so far are pretty minor. I hear the linux guys got the worst of it though.
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