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Heatsink

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  1. Here are the problems with combat that are making me pull my hair out: Enemy NPCs can move huge distances between my characters starting a spell and it firing. Ground target spells are therefore mostly worthless. Some AOEs can strike friendlies, and due to the long cast times, the friendlies may or may not have decided to move into the cast area. Enemy NPCs that can teleport make forming a tank wall useless. My characters will stand around doing nothing while being beat on. My characters will lose pathing and run around doing nothing while being beat on. My spell casters will move into melee combat to cast a spell, even if I don't want them to. My characters will run into spell effects on the ground to attack an enemy NPC, even if a clear path is available.
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