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Elfwyn

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    36
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21 Excellent

About Elfwyn

  • Rank
    First Ranger of the Obsidian Order

Profile Information

  • Location
    Germany
  • Interests
    Pen & Paper RPG, Anime, Boardgames, PC-Games

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  • Black Isle Bastard!
  1. Interesting.. I will try to reinstall the Game from scratch. Hope the Savegame will work then. I've also attached the Error log which shows some conflicts during ressource loading. **UPDATE** Yes - after Repairing the GOG Installation the Error went away and the Level loads as intended. First time for me that an Error of this type was resolved by repairing the files. On Steam corrupt installations normally don't even start correctly, so I didn't think about this sollution. Thanks!
  2. Savegame part 3/3 (strip .zip from the end to allow unpacking) HeritageHill.zip.003.zip
  3. Savegame part 2/3 (strip .zip from the end to allow unpacking) HeritageHill.zip.002.zip
  4. Savegame part 1/3 (strip .zip from the end to allow unpacking) HeritageHill.zip.001.zip
  5. I am entering the Heritage Hill Tower for the 1st time, opening the door with the passphrase given to me by the Leaden Key Acolyte. After pressing continue (second and only option after selecting the first one) I get passed into the loading screen for the tower level. This screen went on for several minutes before I decided to Alt-F4 (ESC doesn't bring up the main menu) the Game. After reloading the Savegame and entering again the same happened. I decided to do some other sub-quests in Heritage Hill and return then - but even then the loading screen did not come to an end. So far I see
  6. I also love the Stronghold and I didn't intend to feed the "told you so" - faction. While the Stronghold and the Endless Paths are great concepts, I get the feeling that there was not enough time to integrate them into their surrounding plausibly. As the Rest of the Game did profit from this priorization I think that it might have been the right decission. I would just like to see it devloped further to reach out for the quality standards in storytelling the rest of the game is presenting us, and I think it should be quite possible to do so without reworking a bigger part of the game.
  7. I really love the concept of the Stronghold and I would hate to miss it in this games descendands, because people complain about it now for some reason or another. With such elaborate detail going into the soul-histories of stand-in-npcs I am just a bit surprised that so little refinement went into the Stronghold. Of course it could be even greater with an overhault of related quests and such, but a little work around the edges would be sufficient (for me) to let it blend in with the rest of the story better. It has to be financially feasible to refine it, or else it will just stay as it i
  8. I found the Integration of the Stronghold in Neverwinter Nights 2 (also by Obsidian) to be superb, so I don't think that the mechanic as a whole was a bad thing to include in PoE. I'ts just lacking a bit of refinement in my opinion.
  9. I agree that it doesn't feel quite right as a gameplay mechanic, but I wouldn't want to miss that type of epic roleplay in this game. It came as a surprise to me however that it was introduced this early in the game. I might have introduced it later when the character is more commonly known among people in the region, but I am still pleased with it but for the points I mentioned above.
  10. You are right. I just had to assume something for a first, and your explanation seems valid. That would still open the question who collects the money in my place - a couple of sentences explainging how it works would have satisfied my curiousity. And if it is just a box on the wayside where merchants put the money - who put the box there? Maybe i missed something, but isn't there a northern bridge to defiance bay? - haven't taken that route yet ^_^!
  11. First of all I can't thank Obsidian enough for bringing us this brilliant piece of art! I have hardly anything to criticize, but I don't want to hold back either, because I think the game could get even better with a little more work. The only thing that feels rather "strange" to me is the Stronghold. While the base mechanics of it are more than adequate, the execution seems out of place in the otherwise perfect suroundings. The first thing I asked myself was: How does "she" contact the stone masons and workers in her current form? Where are the people that are working on the dif
  12. It seems to me that Option 1 - separate physical disc - it the allaround better option for the game. While having a physical disc would decrease the cost on my mobile bandwith, I can live with that if it benefits the majority of the backers and Obsidian.
  13. I personally do not care if experience points are only given for completed quests. It is true that harvesting XP feels nostalgic of old school RPGs, but I am open for new concepts that may be suited better for roleplay immersion. Play-Tests will show if the new way of handling things will satisfy the fans and if there are unforeseen drawbacks to this approach it may well be reworked to be more traditional. Time will tell.
  14. I think adding digital goods only few $ above the existing digital tiers could raise lots of money. (30$,40$,55$) Maybe a Kickstarter exclusive Singing Sword that you can talk to at 30$. That alone could raise about 150k when the lower tier backers add 5$ or 10$. And what about future content extensions - like a season pass - at 50$ or the sequel from 100$ up. Some of these examples might be a bit far fetched, but this could really inflame pledging for Project Eternity. Im allready at collectors level, and awaiting information about the size of the game before doubling
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