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Showing results for tags 'pickpocket'.
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I've got a pretty good understanding of how most of the skills work regarding mechanics on consumables. But I'm not 100% sure how Stealth and Sleight of Hand work in depth mechanically. So, We all know that when you increase your stealth, it makes you harder to detect (harder to see in the vision cone, harder to hear in the sound circle). I'm curious as to what exactly dictates this. Is it distance? is it an extended stealth "timer"? is it both? When you put a point in stealth, does it decrease the distance in which enemies notice you? or does it just slow the stealth "timer"? and most
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- sleight of hand
- stealth
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If you put a character in stealth mode and move to the shelf or npc you want to steal from, regardless if spotted, you'll easily pickpocket without much effort. How? Just pick another character and start a dialogue with any character in the map. Upon starting a dialogue, the cone of view / range of alertness is reset for any character, not only for the interlocutor, so you can just wait the alertness to drop, end conversation, pause the game, steal. Make sense if this work only on the interlocutor: you distract him/her so the lose of alertness can be a thing, but distracting someone from th
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So I saw the mention of stats relating to pickpocket and it got me thinking; pickpocketing is one of the most enticing things in an RPG - it's always super appealing in concept and whenever I play a thief I power level that particular stat because I just cannot wait to get my hands on what everyone is carrying. The downside is that the implementation is almost always the same - save in front of the mark, keep reloading until you are successful. Essentially the only reason to bolster the stat is to save yourself the tedium of loading your game over and over again. Couple this with the ext