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[gameplay] Don't need stealth to steal when you can have a dialogue

stealth steal pickpocket gameplay dialogue

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    (3) Conjurer

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If you put a character in stealth mode and move to the shelf or npc you want to steal from, regardless if spotted, you'll easily pickpocket without much effort.


Just pick another character and start a dialogue with any character in the map.
Upon starting a dialogue, the cone of view / range of alertness is reset for any character, not only for the interlocutor, so you can just wait the alertness to drop, end conversation, pause the game, steal.

Make sense if this work only on the interlocutor: you distract him/her so the lose of alertness can be a thing, but distracting someone from the other side of the map and steal between 3+ cone of view without points in stealth (you just need to be fast to pause the game at the end of dialogues) is a bit too much :)




Sorry, already reported in this topic:



Edited by mammasaura , 25 May 2018 - 01:30 AM.



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And thank you all for taking the time to post your questions and answers on our forums :) Should you have any additional questions or concerns let us know.

Also tagged with one or more of these keywords: stealth, steal, pickpocket, gameplay, dialogue

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