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  1. Hi, I have been playing some PoE 2 and even though I really like Boeroer's Steel Garrote/Wizard build (thanks Boeroer great build), I feel I am gravitating a lot more towards turn-based combat in RPGs these days (I have recently finished DOS EE and wrote a 130+ page guide if you are interested, coming back to RTwP does not feel right after playing that game). I have more time to plan, I enjoy each character a lot more and I find it less hectic and a lot less clunky. Therefore, I want to complete a PoE 2 turn-based playthrough. There are some things that I would appreciate some help with:
  2. Hello, I try find best race for solo melee wizard. Maybe you have some experience with solo play and You can share with me. Thank You.
  3. BLUF: Hung up on the decision to go Vaniila Wiz/Helwalker or Blood Mage/Helwalker and optimization choices (POTD, all DLC content, with a story companion party) I've looked at some of Cyrus_Blackfeather's and Whimper's builds on the list but they are somewhat dated so don't know if they are viable. I have also seen Waski's solo mega boss fights with a Sage (BM/HW) but don't know if that will work with a party or if it's better to just go vanilla wizard with a party. ***I understand the different playstyles and have messed around with them in some old saves.*** Context: I played thro
  4. Hello folks, I'm currently playing PotD all upscale. My party consist of: Cantor, Priest, Witch, Fighter/Rogue and Wizard. All in all this setup up is very solid and versatile. My party is at lvl 12 and I don't have much trouble. Every member does his job good, but my Wizard(Aloth) feels weak. He has the vaporous spellbook and everything is fine, but in combat he feels so lackluster. I pump out his spells, some dmg and some cc. But all in all I have the feeling that Aloth or a Wizard in general is replaceable. I seems to me atm that the whole gameplay w
  5. Sorcerer, Fury edition Wizard : No Subclass Druid : Fury Version : 3.0.1 Difficulty : PotD Solo : untested, unlikely. After my first sorcerer run I decided do away with the niceties, I realised that I was using only half the spells I had, some of them I had used about once in the entire run, and PEN was a real pain in the ass for the later third of the game. Race : Any, I played Aumauna Background : Rauatai & Scholar (or one of the other giving Metaphysics) Skills : Metaphysics and Athletics Stats : MIG : 16 CON : 8 DEX : 12 PER : 18 INT : 16 RES : 8 T
  6. Did you ever wanted to use druid elemental claws, but not as a druid? Well now you can and I am 100% sure this is a bug. Probably a reason why we can't use summon weapons as a druid. :9 Why Fury? Because it's the only druid claw that is somewhat unique in comparison to the slash and pierce types of the other forms with its ranged shock type damage and +1 bounce. The other shapeshift forms' weapons do not retain their form's passive or active abilities (eg. boar dots, cat frenzy), BUT they do retain all the animal grunting from attacking. So feel free to fabricate those other claws us
  7. The -mostly- finished version, in testing, of Waethir the mean. Version: 2.1, POTD Compatible, Solo run untested. ----------------------------------------------------------------------------------- Sorcerer: Animist / Wizard (No Subclass) ----------------------------------------------------------------------------------- A magical dps that focus on dmg, CC, Debuff and general unpleasantness. ----------------------------------------------------------------------------------- Race: Nature Godlike ----------------------------------------------------------------------------------- Mystic Backgrou
  8. I've been wondering how to build Aloth in Deadfire. From what I understand, wizards are a class that DOES have strong benefits for staying single-class, namely some VERY powerful spells in the top tiers. On the other hand, multiclassing is pretty darn fun, and some companions can become quite powerful when they multiclass, as Pallegina and Tekehu demonstrate in the excellently written Tuono e Fulmine and Tāwhirimātea, The God of Storms builds (P.S. You're awesome Ascaloth!). So...what about Aloth? Is it better to keep Aloth as a single-class wizard? Or would it be better to convert him
  9. I've been thinking that part of the problem with specialist wizards is a lack of role definition, so I created a spreadsheet breaking down wizard spells by school for reference purposes. Maybe it'll be of use to someone.
  10. Hi, i noticed the lack of a vanilla wizard guide in this section and here it is! The build is very simple and straightforward, Wizard is a super strong class and doesnt require any gimmicks to deal a lot of damage and control the field. This guide is POTD/Upscaling party oriented but its completely viable for solo which i will give some insights. My experience comes mostly from full-party play, but i provided and some tests in solo runs. If you are looking for an advanced solo run check Sintee's triple crown solo guide for for a complete walkthrough. His guide helped improve this build
  11. I just hit L12 with my Wizard, and am only presented 2 spells to choose from for my L3 Spell mastery (two that I don't even use). I tried unequipping grimoires, respeccing, reloading/restarting the game, and no luck. Anyone encountered or heard of this before? Edit: Screenshot added for clarity's sake. If this is not the right place to ask for help, please let me know where to go.
  12. Hey guys, in response to the new update v1.20 which gives us access to a mod manager and makes the integration of custom classes easier than ever, I thought it would be a cool idea for the community to make a library of all the class and subclass ideas they have that could be integrated into the game. One of my favorite things about Neverwinter Nights 2 and other crpgs is the sheer amount of classes and subclasses available for us to choose. While Deadfire has added to the number it never hurts to go the extra mile with mods to tailor your experience. ________________________________________
  13. i am fairly new and cant find any information on this but the only thing i am missing in my party right now is a good crowd control so i want to make a ranged wizard that does this any help would be greatly appreciated i mainly need help with spells and grimoire but equipment ideas would be helpful as well
  14. I just threw together this example image from a screenshot. My suggestion is simply that it might help players if something like this exist in-game: NOTE: The spells that have no "defense icon" in their top-left corner, either is a buff/summon or always hits. The purpose of this chart is to helps me decide for instance: Get a better understanding of the limitations of the Wizard specialization choices. What are you opting out of when you pick a certain school? I found it was very difficult to determining which spells you loose at glance. After looking below I feel like I co
  15. Snakeskin Grimoire Lvl 4 - Nannasin's Cobra Strike Ninagauth's Teachings Lvl 3 - Ninagauth's Death Ray Lvl 4 - Ninagauth's Shadowflame Llengrath's Martial masteries lvl 8 - Llengrath's superior elemental bulwark Arkemyr's Illuminating Discoveries lvl 6 - Arkemyr's Brilliant Departure Arkemyr's Grimoir lvl 6 - Arkemyr's Brilliant Departure lvl 8 - Arkemyr's Mercuriaql Madness Iron Glasped Grimoire lvl 2 - Concelhaut's Draining missiles lvl 7 - Concelhaut's Crushing Doom
  16. Does anyone have good recommendations for grimoires that synergise well with certain subclasses? I am struggeling to find a good book for my illusionist wizard, once I realized she could not use many of the spells in them. (Conjuration and Enchanting) Shows a bit the weak side of the grimoire system. Currently I am using Leofwyn's Grimoire. It has 10x Evocation Spells, 2x Illusion Spells, 2x Transmutation Spells, 2x Enchanting Spells, 2x Conjuration Spells So not optimal because of 4 wasted slots, but other grimoires I've inspected so far seem to have more sp
  17. There are a list with Spells only available with level up? I was thinking a Battlemage or even Arcane Knight could be more fun than Psyblade... But the possibility to use "free" spells for simply swapping grimoires left me hesitant to build my character. I want to get as many passive and active skills from a fighter/paladin as possible without losing anything important to a wizard.
  18. So, with this multiclass, the grimoires allows to select more figther's active and passive abilities without fear of losing some good spells? Or the number of spells and passives to make a effective wizard still is great? With the grimoire mechanic the wizards looks to be the most free and easy class to multiclass beside the high number of spells to cast in the beginning of battle...
  19. The answer to the question in the title is, you dodge every deflection targeting attack in the game, including ones from the final boss. I have always been a fan of wizard in rpg games, I initially started with a pure wizard but got stuck on the final boss due to the fact that I invested heavily in defense but ended up defense and damage both being mediocre, 3 meteor showers wasn't enough to carry me through the boss's phases despite meteor shower being crazy op, and I didn't want to use arcana scrolls, so I decided to reroll arcane knight for the 21 bonus defenses as well as passive/
  20. Hey all, I made a mod to add a couple of new spells into the game. You can download that from here if you want to give it a try. But I'm also looking for feedback on what other kinds of spells or abilities people might be interested in seeing, as well as feedback on what people think of new spells added. Thanks for your time!
  21. [CLASS BUILD] The Stress-free Master Evoker/Beckoner Description: This build is intended for people who want to have the most stress-free PotD solo run without being overly cheesy with their strats. This might not have the best DPS or the best survivability but what it does have is sustainability, great survivability and great dps without being too dependent on end-game gear. This build works smoothly from start to finish. Yes, even at level 1. Race: Whatever you fancy but here's a ranking anyway. Honestly, it makes no difference. Remember, 'Stress-free' No.1: Nature Godlike
  22. As offensive caster, self-enchanting fighter with utility, as AoE buff Tank or what? For some reason this combination of the classes sounded the most stupid to me, but now I can't stop thinking about making my PC with that multiclass in the next playthrough. Both classes have poor passives for weapon-based fighting - so maybe evocation wizard + x priest would be the best combo for maximum damaging spell-casting? What's your take on the multi-class?
  23. So, I realize that Evoker Wizards are not supposed to be able to summon, but usually, this isn't the case for Summoning Items. I just got the Skull of Concelhaut and was so stoked to use it, just to realize it is unusable, as only the Watcher can equip the pet, and the Watcher can never use conjuration, being an Evoker Wizard. I just wanted to make sure this is intended, because I think it's needlessly restrictive (making this unique pet useless), and because I really hope it could be changed.
  24. A great tactic has been found. If you use cracking bolt and rolling flame from a long distance, the enemy will not notice the party, which in turn means endless spells. This method allows you to destroy almost any encounter or lure enemies one by one increasing or decreasing the distance. Also, since the spells are power level 2-3, This strategy can be effectively used by any wiz-multiclasses, making the strategy a great way to complete solo PoTD. If you a smart wizard, you should practice sniping. Also, if an enemy encounter contains healers trying to kill someone is pretty useless
  25. I know there is great power in there somewhere. (People have observed so at least.) I on the other hand feel like wizards aren't as...impactful. I have only played up to the 2nd power level so It is too early to draw any conclusions of course but I feel like: 1. In the beginning casting and recovery times are too long for what happens after the spell lands. Do the power levels improve them and make them worthwhile? 2. Enemy AI tends to drop engagement and hunt down isolated, squishy ranged dps. Heavy defensive values alter this aggro behaviour somewhat. So medium / heavy armor doesn't
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