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Showing results for tags 'GUI'.
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issue Language switcher unexpected behaviour
xanathon posted a topic in Public Test Bugs and Support
Hello, Steam version. my Windows (10) runs in german, however I had set the language in Grounded to english as I prefer playing games in that language. When I started the 0.3.0 beta the game's language was german. When I opened the options to switch again the language switcher was set to english. I had to set to german, apply and set back to english and apply to get it back to english. When I next started the game the language was et to german again and I had to rinse and repeat the options setting. I looks like the language setting is not saved/retrieved correctly from options.- 1 reply
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- langauge
- localization
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After successfully modding Pillars of eternity to skip some graphics when loading and then installing 2 mods that moddify the UI, I took it upon myself to make a mod that will change the wooden texture and size of the box that pops up when the player engages anyone in conversation. I have spent hours digging through the game folder and exploring the assets but I can't seem to find the files or the data related to what I want to do. Any leads?
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- mod
- ui customization
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I just threw together this example image from a screenshot. My suggestion is simply that it might help players if something like this exist in-game: NOTE: The spells that have no "defense icon" in their top-left corner, either is a buff/summon or always hits. The purpose of this chart is to helps me decide for instance: Get a better understanding of the limitations of the Wizard specialization choices. What are you opting out of when you pick a certain school? I found it was very difficult to determining which spells you loose at glance. After looking below I feel like I co
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- 9
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- Wizard
- Spell Schools
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I am having an issue with the game I just got it and REALLY want to play it but every time I launch it all I get is missing GUI on all the buttons. I tried fixing it myself searched for about 8 different "reasons" for it but nothing worked. I have tried to reinstall, verify contents, Installing it on a different hard drive, installing it on a smaller hard drive, steams file name, and others but I am out of ideas now and I really want to play this game so I am asking for some help from either the obsidian support team or the community.
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We've all probably got a pet peeve about the way important information is given to you. There's a good number of things I could name, but these are my top 3 that I hope to see in a future minor patch: 1. Make the selected character much more visible in combat. 2. Make the current actions of each party member easier to see without having to select them all 3. Put random playable character sheets on loading screens and allow me to mouse over key words or scroll up and down their stats screen
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It's a longer list, so I'll post it as a separate topic. Answering: No, they are not. It actually feels like the GUI designed for an old Infinity Engine games in some ways - we've really made a long way in improving GUI designs and as far as it is currently OKish... it's also needlessly tedious and doesn't always provide users with the info they need. That said though - PoE user interface is with no doubt much cleaner and more noob-friendly than say: BG, I don't want to see copying of old IE games interfaces, cause in many ways they were bad too, but I'd love if you'd take good thing
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Just a little suggestion for a feature I kinda expected from the GUI: when you get a pop-up about a new quest in the upper left corner of the screen, it would be convenient to be able to click on it to bring up the journal. At least, that's what I did immediately upon seeing the pop-up for the first time (I mean, I clicked on it). The journal should of course open on the newly received/updated quest, so the player can review whatever notes are made about it.
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- suggestion
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Ran into minor bug right at the beginning. On the options screen, when I go from Aut-Pause to Game, Graphics or Control, the title of the buttons disappears. It appears for Controls. This was at the initial screen before I even started a game. PC Specs.txt
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Dear developers, dear community, after the first early beta ingame footage is online available (e.g. here: http://www.pcgamer.com/2014/07/30/pillars-of-eternity-video-josh-sawyer-on-character-creation-and-infinity-rpgs/), I noticed a small detail from the UI I'd like to discuss here. But before I'd like to thank the dev-team for the great work - what I've seen so far that’s the game I begged and backed for. So what is this post about? In the footage you can see, that on a selected hero the abilities/feats appear in a row above the hero pictures of the GUI. If more than one hero is select
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It is my considered opinion that we could reach an accomodation with Al Qaeda if they left off killing people who offended their worldview, and instead ruthlessly pursued DESIGNERS WHO PUT 'HELPFUL' FEATURES INTO INTERFACES, LIKE ZOOMING IN AND OUT OF A DATABASE BECAUSE THE USER HAS CHOSEN TO ENTER A CERTAIN TYPE OF DATA.
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This was a thought a long time ago that I posted somewhere that I don't remember and there was a short discussion about it. Now, finally, I am making a thread about it. This is most likely a difficult thing to create, but still want to discuss it more in depth. Basically, being able to "shape" an AoE into different forms. I am also going to put in another thought into this thread but that's for later. Let's take a Grease spell for instance, and being able to draw it in a "circle" around the party or around the enemy team or whatnot, then lighting it on fire to create a "Fire Wall". Or makin
- 6 replies
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- area of effect
- painting
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