Everything posted by SChin
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[Bug] Can't turn in Fruitful Alliances
SChin replied to arkteryx's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Arkteryx, I'm sorry you've run into a quest blocker. I'll put in a report with your save file for the team to investigate. If the save state can't be fixed, it would be possible for the conversation to be had by opening her conversation tree with console commands if you'd like me to do that to clear out that quest in the Journal. Just let me know if you'd like to me take that approach. In terms of the size of the files on the forums, my primary recommendation until size can be increased is to email anything to me at support@obsidian.net with a link to the respective thread. No need for uploads onto other servers and I check the support tickets before anything else in the day, so it'll get seen sooner. Thank you for taking the time to report this to us and sorry for the inconvenience it has been causing.
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Crash every time I zone out of Port Maje jail 4.1
SChin replied to stackedmidgets's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Stacked, I'm sorry you've been getting crashes transitioning back into Port Maje. I was curious if the earlier save helped and if not, I'd love to grab that save file from you. I don't see it attached here, likely because the forums unfortunately don't handle files well. If you are still having this issue, would you be able to send the save file to me at support@obsidian.net so we can take a look into it for you? Thank you Stacked and sorry for the inconvenience this has been.
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Fast mode + turn Based leads to stuck characters out of combat
SChin replied to ZeroStride's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Zero, I'm sorry about this pathing issue you've run into. If you do end up with another reproduction case, I would love to get a save file from you so we can investigate this issue easier. If needed you can find instructions on where to obtain your save files here. If you could send it to me at support@obsidian.net, I would be greatly appreciative Thank you Zero and sorry again for the inconvenience this is causing.
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[4.1] Damage type not applying best of or incomplete armor information
SChin replied to mishona's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Mishona, I'm sorry the weapon isn't working as expected. I'll be putting a report in with all the amazing information you provided so the team can investigate the issue and see what they can do to resolve it. If you happen to discover anything else about this, please continue to post about it here as I will be linking this thread into the report as a reference for the team during their investigation. Thanks again Mishona, and sorry for the inconvenience this is causing during your playthrough.
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Xoti infinite reputation gain loop
SChin replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Wormerine, Thanks for the heads-up on this one! It looks like the team already picked this one up from this post so I don't even need to report it! If you discover anything else like this, please continue to post them Thanks again!
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Constant crashing
SChin replied to Master_Kenobi's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Master_Kenobi, I'm sorry for the experience you've had with Deadfire so far. I would love to have a few of the crash folders you've obtained during your playthrough that we can examine to see if there is anything in particular causing this or if it is multiple issues. The files should contain the crash.dmp, error.log, and the output_log.txt file. If needed, you can find instructions on how to obtain all of those here. If you could send the files to me at support@obsidian.net along with a link to this thread as a reference, I would greatly appreciate it so we can investigate this as soon as possible for you. Thank you and sorry for the massive inconvenience this has been.
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Game freezing when loading areas
SChin replied to Lord Brunitius's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone, I'm sorry you've been having freezing issues in Deadfire. If any or all of you have output_log.txt files along with save games where this occurred or if you get them again in the future, please feel free to send them to us at support@obsidian.net along with your forum user name and a link to this thread as a reference. If needed, you can find instructions on how to obtain all necessary files here. All of these can help us figure out if these are individual issues or part of a more widespread issue that we need to resolve. Thank you everyone, and sorry for the inconvenience these game freezes are causing.
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NVIDIA Graphics low Frame Rate Update
SChin replied to hillbo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello everyone, Sorry this is still an ongoing issue. We are still waiting on external support to help us see about getting a fix to these issues for certain Nvidia cards. I am quite curious about this mod that stackedmidges posted but we don't have any machines internally that are having this issue. if you end up using this mod and have time to let us know how well ti worked for you, we would greatly appreciate this. Thank you everyone and sorry again for the longevity of this issue.
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City guards randomly decide to attack in Turn-Based Mode
SChin replied to mundanesoul's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Mundane, I'm sorry about this bug with the guards becoming hostile. This has been reported to us a few times fortunately so the investigation of this by the team is already underway. If you happen to discover anything else about this, please continue to post about it here as I will be linking this thread to the bug report to be used as a reference for the team during their investigation. Thanks again Mundane and sorry for the inconvenience this is causing.
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Spark the Souls of the Righteous Poorly Described
SChin replied to MountainTiger's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello MountainTiger, Thank you for letting us know about this issue. Fortunately we have this one in the bug database and have it on the Systems Design team to investigate. If you discover anything else like this, please continue to let us know so we can look into them. Thanks again and sorry for the inconvenience this ability is causing.
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Gift of the machine bugged?
SChin replied to Begil's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone, Sorry this bug is still an issue. If needed, please feel free to email me your save file with your forum user name and a link to this thread as a reference and I can try to add the status effect to your watcher. The proper email to send the save to would be support@obsidian.net. Thank you everyone, and sorry for the inconvenience this bug has been causing.
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Anyone else still got freezing issues in menus?
SChin replied to abaris's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Abaris, I'm sorry you are getting some kind of slowdown/freeze with your playthrough. If this occurs for you again, would you be able to send us a copy of your output_log.txt file along with the save file used that we could test with? If needed, you can find information on how to obtain these here. If you could send those files to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing. Thank you Abaris and sorry for the inconvenience this is causing.
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Urgent request (DLC turn base option)!
Hey everyone! We would looooooove to be able to make Deadfire switch between the two modes! I'm sure it is absolutely something that is possible, but it's also something that would require a lot of time and work from many people to make happen as they are two completely different systems. I'll still be putting the request in so that the team can consider it, but if this were to be undertaken it would take quite awhile to implement with the resources we currently have at our disposal. Thanks for all the feedback and suggestions everyone!
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What I love, like & dislike about turn-based in PoE
Hey everyone! Royality, that was amazing feedback and super organized! Thank you so much for taking the time to do that for us. If you have anything to add in the future, please feel free to add it here as I will be linking this thread to a report so the team can look at it when they go through all the feedback and suggestions. Thanks again for all the amazing help to make Deadfire even better!
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Bug: Heart-Chime Amulet
SChin replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Jira indeed
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Let's talk about ability duration
Hey everyone! Thanks for the additional feedback about the ability durations! I'll add this to the report we have about this so that the team can use it as a reference. If you think of anything else to add about ability durations, please continue to post about it here since it's linked to the report. Thanks for all the help!
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Monk and turn based...huh?
Hey Everyone! Thanks for the continued support and feedback for actions and dexterity in Turn-Based Mode! The team has been looking at all of these similar threads and considering what they want to do going forward. If you have more feedback about this, please continue to post about it here so they'll have a place to gather the info. Thank you once again for the amazing help you're all providing to make Turn-Based Mode even better!
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Feature Request: Tether spell target/hit chance display
Hey Mishona! Thank you for all the feedback! if you think of anything else, unrelated to the tethering or hit chance, please make a new post or if you have more about the topics here, please continue to post about them in this thread. Thanks again for all the help!
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initiative and turn base
Hey everyone! Thank you for all the awesome feedback about the Initiative system in Turn-Based Mode. Please continue to post about it if you've got more opinions or feedback about it as the team will be keeping an eye out for any extra feedback for Turn-Based Mode. Thanks for all the help!
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A list of observations throughout the game
Hey Saito! Thank you for the amazing and thorough feedback! I put it all into a report for the team to go over and consider Please do feel free to continue this as you play more so I can add it to the report for the team. I hope you've been enjoying the new Turn-Based Mode. Thanks again for all the help!
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Another thread to advocate for a change in how rounds are handled
Hey Sombrero! Thank you for the thorough feedback about how Rounds function. If you have more to say about it, please continue to do so in this thread as I linked the thread to the report for the team to use as a reference. Thanks again for the amazing help Sombrero!
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Multi-round spell AOEs not working correctly
Hey everyone! Thank you for reporting the Spell AoE issue to us! Fortunately we've got this one in the system and an investigation is already under way If you have any other information to report about this issue, please continue to do so as I'm going to link this thread to the report as a reference for the team. Thanks for all the help everyone!
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Spells cost two standard actions
Hey everyone! Thanks for the amazing feedback in this thread! I put some of the information into a report for the team to consider and linked the thread so they can see the rest. If you have more to say about the spell casting, please continue to post about it here so the team can see it as a reference. Thanks again for all the help and feedback you've been providing us!
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Thoughts on Weapon Reloading
Hey everyone! Thanks for the feedback about firearms. The team has been notified about these issues and are considering what to do about it. If you can think of any other aspects to the weapon type, please continue to post about it here so they can also take that into consideration as well. Thank you for all the help with Turn-Based Mode
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Sneack attack bug
Hey everyone! Thank you for the heads-up on the sneak attack issue. We should have a fix lined up that is being verified to make sure everything checks out. Keep an eye out for patch notes to see when this is implemented into the game. If you notice the issue is still present, please let us know so we can take another look at the issue and get it resolved. Thanks for the help everyone!