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Feature Request: Tether spell target/hit chance display

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Just what the title says. It's more important than in rtwp because you cannot, for instance, run around while tethered to an ally/enemy and bring the tether to hit additional targets/attempt multiple times like you can with real time. Also, turn-based mode is the perfect place to introduce the ability to see the hit chance against mid-tether enemies, with the clarity that comes with no moving parts and knowing exactly what you're casting and comparing against.

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Hey Mishona!


Thank you for all the feedback!  if you think of anything else, unrelated to the tethering or hit chance, please make a new post or if you have more about the topics here, please continue to post about them in this thread.


Thanks again for all the help!

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