
MountainTiger
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(4) Theurgist
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I don't think there is any particular advantage for two-handers over dual wielding with full attacks, and for Kind Wayfarers specifically the double heal pushes the other way. But either a Crusader or an Inquisitor with WotEP should get a lot of free damage out of Offensive Parry, which might be a reason to go for the two hander. There is an older Inquisitor build with WotEP on here; while some aspects were nerfed, Offensive Parry building focus for being missed still seems good and Borrowed Instinct is still one of the best all defenses buffs in the game.
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Dual wielding full attacks get a damage penalty that keep them reasonably in line with two-handers. Offensive Parry hits the whole AOE and inflicts Dazed (-5 Might, -4 Pen), which is a big survivability boost against attacks that do hit. Both Carnage and CC weapons got hit hard with nerfs. Nothing procs CC on all crits the way Stunning and Overbearing weapons did in POE1, and Carnage is now just AOE raw damage instead of an actual weapon attack, so it doesn't have particular synergy with weapons that proc on hit/crit.
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Gods timeline
MountainTiger replied to ekt0's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
It's been a while since I played that part of Beast of Winter, so maybe this is contradicted somewhere, but my understanding has always been that the Wheel was a parallel project to creating the gods (and it seems that making the gods durable required the Wheel, so it must have been constructed around the same time). The Engwithans who went to Ukaizo would be from the same generation that built Sun in Shadow and the other god creation centers, and they probably activated the Wheel at about the same time as the rituals to create the gods. -
I think the incentives matter less than you think. Making stable, reliable software is mostly about processes that aren't necessarily more expensive than the alternatives (and are almost always cheaper than trying to reduce the bug count post launch); some companies are good at putting these in place and some aren't. Obsidian, as much as I wish it were otherwise, seems from the outside to be in the "aren't" category.
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My first time through POE 1, I got the "Aloth becomes Leaden Key Grandmaster" ending and was confused as hell because I'd never gone far enough with him to find out he was a member. For better or worse, Deadfire doesn't really allow you to come across anything like this. In terms of comparing the games, I would put the first game's Eder, Durance, Sagani, and Grieving Mother arcs well ahead of anything in Deadfire. Companion quests in Deadfire mostly feel like they were thrown in to be able to say they existed, though there are some improvements in reactivity to quests that aren't explicitl
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The Lay on Hands upgrades are very lackluster at the moment. I could buy either a cost reduction or a buff to the effects.
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I'd rather have no "hard turns" in turn-based mode
MountainTiger replied to Tewa's topic in Beta Feedback for Turn-Based Mode
I mean, wasn't this the case with PnP or even classic IE? A dagger did 1d4 and you didn't get to go any more often than someone wielding a 2d4 bastard sword. I'm not saying that this was a good thing (I only understood it as a role-playing choice in BG/BG2 to be deliberately suboptimal), but how do newer TB or editions of D&D handle this? In 5E D&D, weapon damage follows a fairly predictable formula. First, there are two tiers of weapons, Simple and Martial; Simple weapons start at 1d6 damage, Martial weapons at 1d8. In addition to damage, weapons have various propertie -
On Steam at the moment, 12.6% of buyers have the POE 1 completion achievement. To compare to another game mentioned in this thread, 11.1% of D:OS2 buyers have the lowest difficulty completion achievement. I don't know if the D:OS 2 completion achievements are set up as "completed on exactly difficulty" or "completed on difficulty or higher", so it's possible that D:OS2 gains some total completion rate from the higher difficulties, but in general completion rates for large games are quite low.