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TheMetaphysician

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About TheMetaphysician

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  1. How can a priest trivialize those two fights? (I haven't done any research on megaboss fights; haven't gotten to them yet, somehow.) Is it using Salvation of Time/Ancestor's Memory to keep Barring Death's Door up forever?
  2. I'm playing through this time with MaxQuest and AndreaColumbo's excellent mods that add in Pillars 1 items to Deadfire. I just ran across the Belt of the Royal Deadfire Cannoneer, and I'm trying to think of uses for its Firebrand weapon -- which isn't just accessible to Druids! Any ideas about how to build around it, or uses for it? Bonus for ways to use it with the existing companions/sidekicks. Obviously, you can use the Ring of Focused Flame with it; and I saw from some older posts Boeroer's idea that using the Ring with it would offset the accuracy loss of the greatsword modal, giving extr
  3. Yeah, those are nice alternatives. I didn't consider dual-wielding Magran's and Sun&Moon. That will help with the Flames healing, but it will drop your defenses significantly. How much that matters probably depends on party composition, but I think this build works best when it is the hardest character to drop. (It is worth remembering that the White Flames mechanic is just one part of a larger healing strategy, all of which goes away if you get knocked out.) I really love Magran's Blessing, but couldn't find a build that really needed it; it is perfect for this one. Stone of power is
  4. Has anybody tested, or does anybody know, whether White Flames triggers on each of the Sun and Moon flail's two hits? If it does, that makes that the best weapon for this build. Edit: I googled some discussion, and it looks like people tested whether it triggered multiple times with blunderbusses, which it didn't. I assume the same will be true for the multiple hits of Sun and Moon. By the way, that same googling revealed that Boeroer (of course) proposed the idea of Magran's axe/Magran's blessing on a Kind Wayfarer, stacking might and healing in the discussion within a thread. Oh
  5. The Healing Flame Build concept: The idea for this build started when I was looking for variations on my favorite Deadfire main character build, the Healing Wall. (Look on page 2 of that thread for my full description of the build and gear recommendations, extrapolated from Climhazzard’s original idea.) I originally wanted to do something simple: change the paladin subclass to Kind Wayfarer (from Shieldbearer). I wanted to make this change for two reasons. First, and most importantly, I wanted to change things up from a role-playing perspective; I like playing the diplomat for the most pa
  6. Hey everyone -- my favorite way to play is with a super-tank in the middle of the fight, controlling everything, which is why I like the Healing Wall build so much. I also love paladins, for RP reasons. I'm trying to brainstorm an Arcane Knight (Paladin/Wizard) tank (using Cadhu Scalth) that tries to control the battlefield. I've not used wizards much, so I'd appreciate advice on what wizard spells to use (or paladin abilities that are useful for control). So far, the ideas I have are: (1) use Vaporous Grimoire and Rekvu's helmet for an extra cast per level and immunit
  7. I keep discovering new things in this game. Here is an alternative armor for this build, which isn't quite as good as Blackened Plate Armor, but which you might get earlier (or like the look of better): Furrante's Breastplate. (You'll need to side with Aldys and kill Furrante to get it -- I don't think you get it if you go the peaceful route and get the Principi to turn on Furrante. That's why I've never gotten it in game.) Take the "Love of life" (+10% healing received to allies in a 2.5 meter radius) and "Intervention" (redirect 50% of damage allies suffer to self as Raw damage in a 2.5
  8. Ok, I got to level 20 and tested it out, with all that gear on. The Healing Wall doesn't completely out-heal the damage, but keeps up with it pretty well, so it isn't too great a danger. One self-heal (greater lay on hands or Second Wind) does the trick easily. Not sure that is worth it, but I'm using it anyway. One other piece of gear I haven't put on yet is the soulbound helmet from Seeker,Slayer,Surivovor, which can bind with Chanter. The self-heal on that, combined with the other stuff, easily heals through one use of SI per encounter.
  9. Ok, I'll use my current level 19 Healing Wall's might: he gets a +45% boost to damage from Might. Assuming the Might bonus and the Voidward ring's reduction are additive, what we get instead is: Self-damage from Sacred Immolation: 32 base, bonuses (+45% - 25% = 20%), is 32 x 1.2 = 38.4 Self-heal adds the 45% might bonus to the other bonuses - (variation with Mercy and Kindness): 8.95 x 3.05 = 27.2975 - (variation with Come Come): 11.75 x 2.55 = 29.96 Now there is a gap of 8-10 damage per 3 second tick. That isn't terrible, and
  10. Lol, of course you are right, I had a brain fart. Might is an additive bonus in PoE 2, right? Not mulitplicative like it was in PoE 1?
  11. Ok, I'm doing some theory calculations, since I can't test it right now. I'm interested in whether the Healing Wall build can just heal through it. That build stacks might, but it also stacks lots of healing multipliers, and I'm doing a no-rest run, so that includes Dawnstar's Blessing. (Anybody know if the +20% damage for spells from the Captain's Banquet food applies to the self-damage?) Ok, so the self-damage is 32 base (per 3 seconds), plus the Might multiplier, subtracting the 25% from Voidward. I'll leave the Might multiplier out, since it cancels out with the might mult
  12. The Healing Wall is the best tank/support character I know of; once the self-healing gets rolling (which happens early), the party can usually outlast anything. (Scroll down about halfway on page 2 on that thread for a detailed build, with items.) Others can give you better advice on damage-dealers to pair with it. The most success I've had is with (on Boeroer's advice) dual-blunderbuss monks or monk-streetfighters (I use Xoti and Mirke for this). Mortars (and the Avenging Storm helmet or scrolls) on Xoti (the monk), Kitchen Stove/Xefa's/mortars if they are free or just one of those (with
  13. I haven't tried out Sacred Immolation, and I remember patches changing it a lot. How bad is the self-damage? Is the self-damage raised by Might and Intelligence? How much self-healing do you need to equalize it out?
  14. I'm debating between two melee builds for Aloth focused around Citzal's Spirit Lance: the fighter/mage (battlemage) one or the rogue/mage (spellblade) one. The Spellblade uses the Lance to spread afflications and DoTs. The Battlemage uses the Lance in combination with Mule Kick/Clear Out. Which do you think is better for damage? I need a damage-dealer in that spot.
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