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SChin

Developers
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Everything posted by SChin

  1. Hello everyone! Sorry for that speed issue. This should be fixed as of the v4.1.2 patch released earlier today. Please let me know if the issue persists afterwards. In regard to the files from the crash, I would love to have those if you could send them to me at support@obsidian.net along with a link to this thread as a reference. Unfortunately the forums don't allow very large files. Thanks again for the help and sorry for the inconvenience this has been causing. P.S. I had to laugh at "Nantucket" since i used to live near there
  2. Hello everyone! Thank you for letting us know about this issue with the repeated conversations. A bug was put into the system to have this one investigated by the QA and Narrative teams. If you discover anything else about it, please continue to post about it here as this thread has been linked to the report to be used as a reference. In regards to the numbers on the screen, that is due to an unfortunate bug where the resource value of your abilities on your ability bar are remaining on the screen for some reason. We have this on in the system and assigned out to the Programming team to investigate as well. Thanks again for reporting these and sorry for the inconvenience they are causing during your playthroughs.
  3. Hello Lucius, Thank you for letting us know and for providing the save to test with. Regardless of if this was intended or not, this would still be great feedback so no need to be sorry I'll get this into a report and send it off tot he team to take a look into. Thanks for the help Lucius!
  4. Hey Dungeon, It looks like the bug should be fixed up for the next patch which should be coming soon. Keep an eye on the patch notes If you notice that the issue is still present after the next update, please let us know. Thanks!
  5. Hey everyone! Thanks for the feedback about the use of the Journal and its contents during combat. I put in report for the team to consider this. If you have anything else to say on the topic, please continue to post about it here so they see it as I linked this thread to the report. Thanks again for the help!
  6. Hey leshy, I'm sorry Deadfire has been causing you issues on start up. If you could reproduce the issue and send us any logs that appear as a result would be amazing. If needed, you can find instructions on how to obtain these files here. If you could send the files to support@obsidian.net along with a link to this thread as a reference, that would be amazing. Thank you and sorry for the inconvenience this is causing.
  7. Thank you for the feedback everyone! I put in a request for the team to take a look at dual-wielding balance. Please continue to discuss this here if you think of anything else as I linked this thread to the report for the team to use as a reference. Thanks again!
  8. Hey everyone, Thanks for the heads-up about the engagement still not being quite right. I reopened the bug report and linked this thread as a reference, so if you discover anything else about this, please continue to discuss it here so the team will see it. Thanks for the help!
  9. Hey everyone! I put a report in for this suggestion of adding an additional action type. If you think of anything else, please continue to post about it here as I linked this thread to the report so the team can take a look at for their review. Thanks again for all the help you guys have been providing.
  10. Hey everyone! Thanks for the help with the AI controlled units. The team is currently looking into this issue, but if you discover anything else about this, please continue to post about it here as I'm going to link this thread to the current bug report for this. Thank you for the help!
  11. Hey everyone! Thank you for all the feedback! I put it into a report and sent it to the team for review. Feel free to continue this conversation as I have linked the thread to the report as a reference for the team. Thanks again for all the help everyone!
  12. Hey arkteryx, If you're having a problem like that, feel free to create a new forum thread for it so we can have this checked on as this seems to be an issue for very particular items. Thanks
  13. Hey Firepengu, If you can send me that save file to support@obsidian.net along with a link to this thread as a reference, I'd love to take a look at it. Thanks, and sorry for the inconvenience this is causing your playthrough.
  14. Hey everyone, Sorry I didn't see this one and wasn't getting any kind of notification. Strange that this one is still an issue since it should have been resolved. Could someone send me a save to support@obsidian.net with a link to this thread so I can have someone take another look at this? Thanks, and sorry for the delay!
  15. Hey everyone! Just a heads up that it looks like we have a fix for this slated for the next patch. If you notice that it is still not working properly for the upcoming patch, please let me know so I can have the team investigate this further. If you've already done the combat and didn't get the Kapana Taga to drop, please send me your save file to support@obsidian.net along with a link to this thread as a reference and I will gladly put the item into your inventory for you. Thank you for your patience with this issue.
  16. Hey Jacket, Can you send me a few of your saves so I can see if there is something wrong with the files themselves? If you could send them to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing. Thanks and sorry that suggestion didn't work.
  17. Thanks Mad Scientist! I'll get these into the report and have the Programming team take a look into them. If you discover anything else about the crashes in the Forgotten Sanctum, please continue to comment about it here as I linked this thread into the report as a reference for the team during their investigation. Thanks again!
  18. Hello Fang, I'm sorry you are getting the incorrect credit for Ond. I've put in a bug report with your save files and sent it to the QA and Area Design teams to investigate. If you discover anything else about this issue, please continue to post about it here as I have linked this thread to the report to be used as a reference. Thank you for informing us about this and sorry for the inconvenience this is causing.
  19. Hello Pus-in-Boots, I'm sorry you are experiencing crashes during your playthrough of Deadfire. If you could provide me with a couple sets of crash folders as well as a save where this is occurring, I'd love to pass them over to the team to investigate and see what might be going on here. If needed, you can find instructions on where you can find the crash folders and save here. Could you please send them to me at support@obsidian.net along with a link to this thread as a reference? Thank you and sorry for the inconvenience these crashes are causing.
  20. Hello Zelgadis, I'm sorry you are having trouble with Bekarna in your playthrough. Would you be able to send me a copy of your save file so we can take a look into this for you? If needed, you can find instructions on where to find your save files here. If you could send it to me at support@obsidian.net along with a link to this thread, I'll have someone take a look at the file and see what might be going on. Thank you and sorry for the inconvenience this is causing.
  21. Hello everyone! Thank you for the feedback about Intelligence and duration and how they are affected in Turn-Based Mode. We have a few other posts about how duration has been affected in TBM and the team is going to go over all the data and consider some options and what they may or may not want to change. if you have any further feedback about this, please continue to post about it as the team filters in and out of the forums for feedback. Thanks again for the help!
  22. Hello Udzi! Thank you for your feedback about the camera functions in Turn-Based Mode! Fortunately this is already in the database for the team to consider, but I've added you to the report as more feedback for this topic. If you have any other feedback about Turn-Based Mode, please continue to post about it in the forums! Thanks again for all the help to make Deadfire even better!
  23. Hey everyone! Thank you all for the feedback on both sides of this conversation! I put all of this into a report and sent it to the team to consider. If you have anything to add about this, please continue to post about it here as I have linked this thread into the report to be used as a reference for the team during their review. Thanks again for all the help everyone!
  24. Hey Onji! We are so glad to hear you are enjoying Turn-Based Mode in Deadfire! If you get a good amount of game time in, feel free to come back and let us know what you think so we can gather the feedback and learn from your experience I hope the rest of your adventure through the Deadfire archipelago is smooth sailing!

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