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waltc

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About waltc

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    Enjoy doing neurosurgery on myself in the shaving mirror--I find that general anesthesia is not a good thing at these times--might cause your hands to slip, etc.

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  1. While I appreciate the graphical improvements, and do not particularly mind paying the $9.99 for the update, I have to say that this should have been a gratis patch for everyone who had already bought the game and both DLCs. No question but that the graphics are much, much better in the SCE version, and I do not regret buying it. Still, I hope TOW2 will diverge from this path moving ahead. I bought the game through the Epic store @$10 off and $5 off each of the DLCs, so I really came out fine, even paying for the huge graphics upgrade. I couldn't quite remember what the original game looked like, so I reinstalled it to a separate folder--and was fairly surprised how much better the SCE version looks! I remember being impressed with the original game's graphics, but that was 4 years ago this month! The SCE is the version of this game to have, imo! I play at 4k, 6900XT.
  2. Play the game via Windows 11 with an HDR GPU and monitor, and turn on AutoHDR in the Windows 11 graphic options... This is an SDR game but AutoHDR in Win 11 remaps the SDR color gamut to the HDR color gamut on the fly and it looks really nice. This is a great looking game, anyway, in SDR, but it improves noticeably using AutoHDR such that I prefer AutoHDR. (I'm playing with an AMD 50th Ann 5700XT & a Philips 43" HDR 1000-certified monitor @ 4k.) Very nice! There is so much they can do with this general game theme, and it's just about the best Sci-Fi environment I've ever seen in a game. It is wonderfully immersive with the right balance between having to fight and the story itself. I hope the next game will endeavor to ratchet up the discovery & story elements a bit to take things towards a more convoluted mystery(s) to solve--with a bit more complexity and depth. Looking forward to it! Got a real winner here!
  3. I have but one request: please don't make the sequel silly--please, no parodies of actual future melodrama in space just because you can't do anything *but* a parody...;) Take the next step and create a story for adults (and by that I don't mean naked people with their genitals hanging out, and so on), with wrenching, emotional plot twists, turns, real mysteries several layers deep, and sub-plots that challenge the mind (I don't mean puzzles) and not just the left mouse button & the right index finger--the fire button. This series has so much potential--if you don't ruin it by hamming it up. Or by making a cheap, knock-off, multiplayer muck-up--you know what I mean! Gotta' say, though, that the first game and expansions are truly mind-blowing graphically as played though my AMD 50th Ann Ed 5700XT and displayed on my new 43" Philips DisplayHDR-1000 Certified 4k, DP1.4a monitor. Captivating. The latest patches really do it justice, too. Please don't blow it with the second installment!
  4. One of the most productive things Obsidian could do for this forum, and any others like it, is to separate posts out by device. It seems so obvious as to be a no-brainer, but it's not happening. As such, this TOW forum is one of the worst and least informative game forums I've ever seen from Obsidian. The TOW forum here desperately needs at least three subdirectories: PC, xBox & PS, Switch, and whatever other platforms some version of this game might be supporting. It's very difficult, disconcerting, and ultimately useless to commingle the devices together into one great big grab bag of posts that are very often completely unrelated to each other. Problems with xBox versions hardly correlate to PC-version problems, and etc. The former Obsidian game forums for earlier games, like PoE/PoE2, etc., were far superior--often because the PC alone was the focus, imo. Why is this so difficult for Obsidian to grasp, I wonder? Being honest, I'm not very happy with the changes I've seen in the responsiveness of Obsidian staff in this forum since the Microsoft buy out. Basically--no one is here, ever, it seems. TOW is a great game with incredible future potential for a real sci-fi themed RPG series--not a "punk" themed spinoff--but a serious game! I own the game and the two DLCs, and if you don't screw up TOW by trying to make a silly comedy out of it there's no limit to where TOW could lead. Creating separate device-specific forums would be a great place to start!
  5. Tech-support, for instance, is always platform-specific. General issues like console controllers versus key boards vs touch screens are surely platform specific. On the general side of things, even the content in some of the platform versions is different. Then there's the issue of general user sophistication among the platforms, etc. I've been a member here (Obsidian forums) for a number of years and the general quality of the posts has degenerated a great deal in the case of this game--it's not because of the game--it's because the platforms are commingled. How does a Switch user help a PC user, and vice-versa? Seems obvious to me. Those people wanting to range beyond the posts concerning their platform would always be free to do so.
  6. Separate forums according to platform--PS5 problems are not Xbox problems are not PC problems are not Switch/mobile problems, etc. ad infinitum. It's also true that the separate software versions differ in various but sometimes not obvious ways. By lumping everything into one giant grab bag it presents a confusing hash which is not terribly useful to anyone, imo. Segregation of platforms is long overdue.
  7. I have no idea what you guys are talking about...;) That *is* my point...;) Yes, the game sold poorly at first--yes--because it was released in very bad shape. That's *why*. They even had to redo the Introduction because it was so verbose it was terrible. I literally cringed...no kidding...;) Also...I understand that turn based is an "extra"--but that's irrelevant, too, because it's a darned nice feature and I thought it worked great. Again, it took the better part of nine months to fix the game and to add the DLC & the turn based mode. Had the game been released 9 months later as a complete package it would have done much better. It was simply a premature, very early release. The *finished* game is very nice--very nice. But by the time this game was "finished"--their audience had moved on to other games and already, unfortunately, chalked off this game from their "to buy" lists. Seems obvious to me...;) EDIT: I wanted to respond to the comment about TOW being an entirely different game. It was/is--but here's the difference I was talking about. TOW was released in much, much better shape than PoE2...I was very surprised, actually, at the quality of the release--being in mind to think of Obsidian releases moving like molasses with PoE1/2! TOW was eminently playable before the first patch, even--PoE2 really wasn't--and really, really could have used the extra development time. I don't know what else to say. Yeah, the content and themes of the two games are much different, but that wasn't my point. By the time PoE2 came together as a coherent game in all the particulars including bug fixes and DLC and turn-based--the interest of its primary audience had waned and moved on. Again, I was very surprised that POE2 was released in the shape that it was. If Obsidian decides to do another RPG like PoE2, I hope they'll take my freely offered advice next time... I also think it's too bad, though, that most game devs today stop development on their big titles 6-12 months after initial release. I wish they would take a page from CDPR and others who have done like wise (Larian, for instance), and keep up the development on these titles a lot longer than they do. As a result, CDPR has been raking in the dough on its Witcher games--and even now the company has stated they are going to totally revamp W3 for the new generation of hardware--and so they will sell several thousand more copies of Witcher 3--(update is free for all current game owners) which has been selling well since 2015 and will continue to do so for years to come. The global gaming market is huge today--absolutely giganormous compared to what it was in 1990, let's say...;) Taking a game that sells poorly initially and chucking it in a black hole somewhere--along with a bad attitude, as if it's the market's fault it didn't sell well rather than Obsidian's--is not a sound strategy. Not today isn't! 'nuff said--there's nothing else to say. You can lead the horse to water...etc. Bad attitudes in game developers and/or publishers won't make a dime, I guarantee it.
  8. No Problems here at all--game never crashes, very stable. It's also gorgeous...I also have the EGS version of the game. I average 100fps @ 4k, all eye-candy maxed. Vsync off, no tearing. Here's my hardware: Windows10x64 v2400, build 20215.1000 (Insider's beta) Latest Adrenalins--20.8.3 AMD 50th Anniversary 5700XT Aorus Master x570 UEFI bios F30 Corsair HX-850 PSU (72a x1 12v rail) AMD Ryzen 9 3900X RAM 32GB 4x8GB, Patriot Viper Elite @ 3733Mhz LG MultiDrive DVD writer SATA Boot: Samsung 960 EVO NVMe 250GB (UEFI boot partition) 2x 1TB WD Blue 7200 rpm S3 ST2000DM S3 2TB ST4000DM004 S3 4TB BenQ EW-3270U 4k, HDR10 monitor Your problem is not with the game, apparently. A boycott would be useless since obviously the game is not at fault. Your time is better spent trying to resolve your local problem somewhere. Could be any number of things. It's also not a problem with Win10. Best of luck. Sounds to me like something is overheating--likely your GPU--the ten minute time period gives it away, as does the longer period of play possible @ 60 fps. Sounds exactly like an overheating GPU.
  9. I bought Gorgon on EGS several days ago, and was pleasantly surprised to get a $10 discount--paid $4.99 for it. After reading that at most it's an 8-hour expansion, now I see why they called it a DLC, instead. For that amount of content it's worth maybe $5 to me. Maybe. When I get to it I'll form a more certain opinion of its value then. How well I remember when expansions routinely added ~40 hours of gameplay...! Guess those days are gone, apparently. The original game was a great start--a foundation for a really interesting, involving set of games to come. But it's like one step forward, two steps back in development these days. If there's a way to shoot themselves in the foot I think developers will find it today. Just bought InXile's Wasteland 3 @ full pop on GOG. And find out that there is no configuration-options manual--not even a read.me--explaining the functions of the PC game's configuration options. In the video options, particularly--some are self-evident, some are mystifying--so I guess they want players to guess what some of those unusual options are and what they do! Because they sure as heck have no interest in educating anyone about them (mousing over the options provides no info, if you were thinking about that.) To add injury to insult I assumed they wanted me to buy the Extras for $10 more--which includes the only game manual for the game--the base $60 game provides no game manual of any description. So, dummy here, that's me--ponied up another $10 bucks--and guess what? No explanation for the configuration options there, either! I got the manual but still don't know what some of the video options do in the game.
  10. DOS2 is much better than DOS1, I'll say...;) And I liked DOS1, actually. It was fun for the period in which it was released. DOS2 is enjoyable, as well! Not sure what P:K is...;)
  11. I own the complete PoE and PoE2 games, and I'll briefly state my disappointments with both--as a comment on why PoE2 didn't sell well from the start. *The episodic approach to PoE, that is, the base game being released, then part two six months later, then part three six months after that, was a major negative, in my experience. Basically, part two was more like a plug-in mod--it was sort of ragged and rough, and the connection with the base game seemed contrived. Part three--the same--parts 2 & 3 seemed more like amateur mods than actual extensions of the base game itself. If I had it to do over I suspect I would have enjoyed waiting until parts 2 & 3 had shipped and all the considerable amounts of patching had been completed before buying the game. I think they'd have done much better to wait until all three parts had been finalized to an extent before shipping the game. *So I waited until the content was complete for PoE2 before buying the game--almost nine months after it shipped. PoE2 didn't seem to have much in common with PoE, and it was difficult to figure the pirate-ship aspect. But more than any other reason, imo, that PoE2 didn't sell well was because it took a solid nine months after release to get the game up to the intended standards--with a turn-based option, and so on. Same sort of thing that hobbled PoE in the drip-drip release of the content. By the time everything was complete in PoE2--most people had simply moved on to other games. What a shame because the finished-content and bug-patched PoE2 is a turn-based masterpiece! Both games were released at least six months too early. Maybe a year too early, as in the case of PoE2. And there you have it. Take Outer Worlds, for instance. The base game was released with most of the content done and it was in much better shape in terms of release-day bugs. It sold much, much better, according to what the publisher has said about the game. And that's why... Definitely not rocket science. The release schedules for PoE and PoE2 were greatly flawed, imo.
  12. Speaking of wishful thinking, what I'd love to see in this universe is a Starflight™ story--in which a mystery is unraveled, planet by planet, star-system by star-system, where a bomb of immense proportions lies somewhere in the cosmos--and you, the player, have to follow clues laid down in ancient alien ruins and elsewhere, in many different star systems, to unravel the mystery and discover the location of the Universe Bomb and find it and dismantle it. On the way to doing that, you run into alien species--some friendly, some hostile, discover new life, and trade at depots throughout the universe to advance your engines, weapons, communications and so on, all in preparation of penetrating the bombmakers and putting an end to their plot to end Time! Anyone who has ever played Starflight™ knows exactly what I'm talking about!
  13. Very nice! I wonder what sort of engine/texture improvements they'll shoehorn in with these...
  14. Looks impressive...! First I've heard of it--they aren't spending a lot to promote it, apparently. Still can't figure out why they don't release on GOG--my EGS version is copy-protect, DRM free--play right from the executable and mod the game--which is the only way to play computer games, imo.
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