
arkteryx
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Patch Notes for 5.0.0
arkteryx replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements and News
The removal of re-targeting in TB somewhat incentivizes action speed so you can aim more precisely. I don't like the change personally, but I suppose it's something. -
Patch Notes for 5.0.0
arkteryx replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements and News
Only if you choose the optional challenge when starting the game. Otherwise you can take as long as you want. -
Patch Notes for 4.1.2.0047
arkteryx replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements and News
But would you? Pausing every other second to swap weapons in RTwP would be incredibly tedious. Suppose there was an ability that let you instakill any enemy if you could solve a fiendishly difficult math problem but would kill you if you answered incorrectly. No one would use it because it would be too hard and the penalty too harsh. Now suppose they changed the math problem to simple addition. It would break the game even though this would only technically be a "quality of life" change. The hypothetical strength of the ability hasn't changed (in perfect play it automatically wins in eithe -
Yeah it's kind of sad that you can't use smoke bomb to make stealth attacks in turn based since it runs out before your next turn (unless you have stupid amounts of intelligence). The only useful way to use assassin is the stealth upgrade to escape since it's a free action, but it costs 3 guile instead of 2 like smoke bomb so you can't use it much. Still does work on my cipher/assassin, open from stealth to fill focus, spam spells for a while, then vanish to refill. Works because I can get several turns worth of cipher spells off of one stealth attack, wouldn't be as good for a true melee that
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Patch Notes for 4.1.2.0047
arkteryx replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements and News
But you can​ spam spirit tornado... in RTwP. TB only makes more apparent some strong features already existing in RTwP. I recently found a reddit post about how convenient Black Jackets are becaus eof instant swapping. But this isn't a new feature from TB. Good luck getting the enemy to stand still for even 4 seconds to dump your spirit tornados. The ability to perfectly position yourself against stationary targets is what makes spamming it OP. As for black jacket swapping, it's not just convenient, it's broken. If you could swap once per turn, allowing you to always have the -
Patch Notes for 4.1.2.0047
arkteryx replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements and News
The common request is to let you use any number of unique free actions but each one only once. So you can buff your battlemage but you can't spam spirit tornado. -
I had this happen with Lord Darryn's Voulge too, supposed to be slash shock. If one AR is lower it properly switches types but if they were simply immune to shock it did nothing (didn't test on slash immune targets). Luckily there are very few shock immune enemies so just fake your way through those fights and move on. There are however lots of pierce immune enemies, have you tried it on them, would be interesting to see what it does.