Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/29/23 in Posts

  1. At OBS ending the first day of this annual visit. Got to see some of the new digs (aka renos) and hearing about some of those geeky things that make OBS such an amazing set of storytellers ... In the meantime, a few collages of some of the wall art for your geeky goodness ...
    13 points
  2. Thanks to everyone who participated. Below you will find the Top Three Dev Questions, community member contributor, and a Dev's subsequent reply. Happy 20th Obsidian! Q: I've seen that there is someone who's head of XBox research for Obsidian. How do the developers work with that person and their team? What are the kind of things that Obsidian can ask them/they bring to Obsidian? (Question submitted by Sannom) Q: Are we ever likely to see a similar complexity of choice and consequences as done in Alpha Protocol in any future games? Or was the combined reactivity of conversations, character attitudes, the timing of when and where you met characters and mission choices too stressful, frustrating, and convoluted for testing and story writing to revisit that approach? (Question submitted by Raithe) Q: You guys obviously do a lot of research on your games, given how detailed and plausible your worlds are so that even little things stick in memory, like rings considered to be tacky to use as jewelry in Tyranny or yacht's name in Alpha Protocol being a reference to cult soviet cartoon, and it's clearly more than "lets google this sh†t", so here's my question - how do you do your research? (Question submitted by bugarup)
    13 points
  3. Hi all, It's been a while since there has been no discussion on this topic, and the activity on the forum as a whole has been reduced a lot for a few months. I don't know if it is related to BG3 release (not playing myself, not enough time to launch myself into something as new as freaking real 3D) or just the semi-old age of the game in general. I think the mod has been stable for long enough to consider it complete and to take the time to thank everybody involved for this experience. I'm not completely quitting the mod (I would correct any critical issue) or even the forum but I just wanted to say goodbye and thank you before there is no one left here. Cheers to everyone who participated on this mod (it was my first mod ever), on this thread, on this forum or even on PoE1 forum ! My first thoughts go to @Noqn who made some of the changes for the mod, resident @Boeroer for all his advices even he was not a direct user (I presume) and @thelee for his Faq and general expertise. And for all the ones who "liked" the release post of the new versions, it always help keeping oneself motivated ! It's been a major hobby for a couple of years of my life, and I enjoyed a lot the community here !
    11 points
  4. Greetings Watchers! It has been a long time since we spoke, but I come bearing good news. We have just released a new patch for Pillars of Eternity on the beta branch for Steam. Please let us know if you run into any issues during your time with this updated version of the game. https://support.obsidian.net/contact The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log To access the Beta branch on Steam, please follow these steps: 1) In your Steam Library Right click on Pillars of Eternity, and select "Properties" 2) Select the "Beta" Tab, and click the Drop Down for labeled "NONE - Opt out of all beta programs", and instead select "Beta - Public Beta branch for upcoming patches" 3) Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. How to switch back on Steam: To switch back and opt out of all betas, simply repeat the Steps above, but select "None - Opt out of all Betas" from the drop down list in Step 3. --Patch Notes-- 3.4.1356 changes are in bold. General: We have updated to Unity Version 2019.4.11. Updated graphics to DirectX 11. Fixed an issue where backer rewards would appear or unlock incorrectly. Also fixed a case where backer rewards might not unlock at all for users in the public beta. Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly). Navigation: Fixed areas that could not be navigated in numerous scenes. The lake in Cayron's Scar should no longer be unintentionally traversable when submerged. Fixed some cases where NPCs would become stuck when pathing during cutscenes. Fixed some cases where NPCs would walk or run in place during cutscenes. Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision. Visual and Audio: Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene. Fixed an issue where paperdolls in character creation and inventory screens might appear blurry. Overwhelming Wave should more reliably play its visual effects. Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly. Symbols western chamber of Lle a Rhemen should now properly light up when expected. Fixed redundant horn audio playing after the battle of Yenwood. Fixed an issue where attempting to open locked containers could play multiple voice lines at once. Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered. VFX will no longer become displaced when a character teleports or uses a movement ability. Unstrung Bow’s visuals will now properly appear on the ground when discovered. Quests and Dialogue: Ready the Cannons side quest should now properly update its objectives. Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once. Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively. Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly. Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs. Fixed bark lines in Defiance Bay cutting short after their first line. Combat and Mechanics: Earth Blights should no longer sometimes detach from their selection circles when dominated. Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell. Fixed a case where manually resolving stronghold combat could sometimes yield no rewards. Fixed a case where prone characters might try to move while prone, resulting in sliding behavior. Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log. Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks. Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions. Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing. Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player. Attacking Osrya directly will now reliably engage with her revenant and skeleton minions. Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival. One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it. Deadfire Pack’s soulbound weapons now have the Universal weapon group. Fixed an issue with status effects from old saves duplicating when loaded on newer builds. User Interface and Interaction: Fixed a UI issue where chants could sometimes clip beyond their scrolling frame. Fixed a case where the damage type icon on the character sheet might not position correctly. Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues. Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen. Fixed a typo in the description of Animal Companions. Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them. Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable. Fixed a case where the final pressure plate in the Temple of Woedica would not appear. Examining the wall trophy inside of Elm’s Reach should now be possible. Skipping intros when first starting the client should now be more responsive. Fixed accuracy tooltips not appearing on the character sheet. Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly. Fixed a bug preventing interactable highlights from appearing after opening the map.
    10 points
  5. During this visit to OBS got play a bit of a Mystary project ... so good. I think all will indeed be pleased! Also got to be reminded what 20 years with the community and OBS has seen artistically! Finally, Extra Life is this coming week ... super excited to be part of one of the sessions. Will post about that too!
    10 points
  6. We bought a house. Well, a townhome, but it's pretty nice. We have been renting for about 15 years, so it is a big deal. We just cleared to close, so sometime next week we will get the keys and start moving.
    10 points
  7. can they remake bg3 in the infinity engine instead
    10 points
  8. He did indeed say "very profitable". Well, Obsidian, where is my PoE3? No excuses now.
    10 points
  9. I think its a new addition, but Alpha Protocol is available on Gog: https://www.gog.com/en/game/alpha_protocol
    9 points
  10. Come check it out! https://www.nexusmods.com/pillarsofeternity2/mods/743 From a few hours of playing, everything seems to be fine. Still, if you find any problems, please report them on the mod page.
    9 points
  11. Been a rough few days but things are getting better. Surgery was a success and the patient lived, 2 for 2.
    9 points
  12. Some leading devs of Deadfire stated on Twitter that they would be up for it - about a year ago or so. I guess if Microsoft gives a thumbs up we might actually see something like PoE3 (maybe a bit smaller) - Xbox Gamepass needs games!
    9 points
  13. No sweat, we are still a thing. Amazingly so actually because I did not want to drag her into my current difficulties. Life is strange and wonderful sometimes. My actual relatives have sent nothing but radio silence and my biggest supporters were strangers just two years ago.
    9 points
  14. My dad got out of the hospital a few days ago, I thot I posted about it but forum software must have eaten the post. He's going to be on oxygen for a while (if not forever) and has got a couple of oxygen compressors. Obvious issues with that aside, he's doing better than he has in a long time.
    8 points
  15. 8 points
  16. I've been taking the train to work regularly, and I can't believe I didn't start doing it earlier. With our recent home purchase and move, my 45 minute drive to work became more like an hour, so I knew I needed an alternative. The great thing is I leave for the train about the same time I'd need to leave in my car, and I only get home about 30 minutes later. I jump on my bike in the morning at about 6:15 AM and ride 2 miles to the train station. It's downhill and so I can cover it super fast. Train rolls out at 6:29. Then it gets to my stop around 7:14 AM (It covers about 40 miles and there are only 4 stops on the way.) I then jump on my bike and ride about 9 miles to work. It's a bit slow going with the traffic lights, but I still get it done in about 35-40 minutes and make it before my 8 AM first period of the day. In the afternoon I have a fair amount of extra time to get to the train before it heads home, so it's not nearly as rushed. The train itself is pretty nice and even has a bathroom. It's never crowded where I get on (apparently it gets busier as they get closer to San Francisco. I'm surprised more people don't do this, as the car traffic is terrible where I live. That being said, there have been some delays and stopped trains. It sounds like everything runs smoothly 90% of the time, which is good, but not great. I can see why being late once every two weeks could be an issues for people. That being said, yay for trains and bikes and boo to cars.
    8 points
  17. I know @Guard Dog doesn't come around very often anymore and @ManifestedISO hasn't been around in forever but happy birthday nonetheless.
    8 points
  18. I took a trip to the Great Smoky Mountains. I do this at least once a year.
    8 points
  19. Well I'm done with BG3. I'm sure it's a good game, there is just too much that bugs me. normal writing would be "i walked home" larian writing "my promenading jaunt cultuvated in my advent betwixt dwellings implanted upon the thoroughfare" Think I'll just stick to EU4 until broken roads comes out
    8 points
  20. Putting it in Spoiler tags, as my family history isn't game related
    8 points
  21. Survived my enemies for one more year. Think I reached the age where I can denigrate the young people of today too.
    8 points
  22. If my daughter didn't kill a dragon she shouldn't bother comin' back.
    8 points
  23. That's a long roading way to say 'cringe'.
    8 points
  24. They assign you a randomly determined bug every few minutes.
    8 points
  25. My new stuff got announced. https://arma3.com/news/arma-3-creator-dlc-reaction-forces-is-coming-soon
    7 points
  26. Finally completed my Solasta: Palace of Ice run. Overall I liked the game very much. The only issue was that because I was using the big UB mod for the game in which I had set allowing the XP cap to go above the game's 16 levels, I ended up being rather over-leveled at the end (level 18), which made the final battles a bit too easy. But that's my bad. The DLC had a very interesting story all the way through to the end, and I actually ended up caring about at least some of the NPCs I interacted with in the game. Now I have to figure out what to play next. I'm still waiting on a good sale price to buy my new gaming computer (with a 14th-gen i9 processor and the RTX 4090 GPU), so I cannot yet buy the "big" games like CP2077 or Starfield.
    7 points
  27. Im 76 hours into Deadfire and loving it I decided to change my approach to completing the game, when I got near the end with the journey to Ukaizo and who should I align with around factions for the journey I was only level 15-16. So I decided to complete all the DLC and get my party to level 20 before heading for Ukaizo Great idea and it allowed me some epic end boss battles that demonstrate for me the best part of the game, the strategic nature of tough battles And for most of the DLC I couldn't defeat the end boss but then I came back later on level 20 and I have been successful on every end boss so far I loved all the DLC with my favorite probably being the Crucible arena fights and I really enjoyed the Beast of Winter. Neriscyrlas was my hardest fight and particularly because of Llengrath's Safeguard but once I had access to Arcane Cleanser the battle became much more manageable But my favorite spell is Concelhaut's Crushing Doom, nothing better that seeing enemies getting smashed by the hammer I also have Concelhaut and Nemnok as pets, Nemnoks comments are some of the funniest I have ever heard in any game Now I still need to complete the final battle with Porokoa who I haven't been able to defeat but now Im level 20 I should be victorious and I need some new crocodile skin shoes and a handbag And then I will complete the main quest and the journey to Ukaizo But overall, fantastic and enthralling party based RPG. Obsidian created a gem with this one
    7 points
  28. Greetings! To anyone having difficulties finding the public beta, our apologies for not specifying - the beta branch does not yet support Mac/Linux, this is something we're investigating. Sorry for the confusion, I'll keep you posted if we make progress on this front. Also, for comments on One-Eyed Molina's Gold-Fingered Spike-Flinger and other Deadfire pack soulbound weapon groups, I'll make sure we correct that for the next build of this patch. Thanks for the support on this one. For answers to other questions, see below! @Mraicor One trap per character and/or trap talents. This is a little outside the scope for this patch, but there's definitely a community desire for better trap archetype support and it's not outside of possibility for a future patch. I'll track this and put it to consideration. Thanks for calling attention to it! I'll also make sure each of the other issues you reported are tracked and investigated as well (Korgrak, The Old Watcher, Deadfire items (mentioned above)). Thanks for the support! @Kvellen Output logs should exist at - [Your LocalDrive]\SteamLibrary\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\output_log @Space-Cadet No PC controller support at this time. Though, if the opportunity presents itself, it's something I'd like to investigate in the future. @DicesMuse This patch is focused on PC at this time. @Macklin I'll have to investigate the missing commentary tracks, if we have access to them we may be able to restore them in the future. Thanks for calling attention to the issue. @beger Thank you for the support. We've tracked the text size discrepancy and will investigate. @Cerebro83 We've tracked the VFX issue with the Cinders of Fate quest, thanks for your support! @VerNOX We would like to investigate all mods that provide fixes to known issues of the game to ideally incorporate them. Though please bear with us as we work to catch them all. In the meantime, you may wish to use mods for any we have yet to address. Also, thank you for reporting the high-resolution sharpness issue, I'll make sure we investigate this as well. @kronozord The public beta is on Steam only, but when the patch goes live Epic & GoG is expected to be included in the update. Also, this patch has no relation to Avowed, we simply love all of our games and the fans that play them and have an opportunity to make some improvements for everyone involved. @sirrus233 I'll put the suggestion for the original title screen in our database, it would be nice to see again. @Mister_Nobody We'll need to investigate this issue further; do you happen to have a save game you could provide to our support team? If so, we might be able to track down the root cause more easily. If not, we'll do our best to reproduce it on our end with the info you provided. Either way, thanks for letting us know! @Silvaren Thanks for reporting the athletics issue, I'll make sure it's tracked and investigated. @Nightwing32 I'll get the lack of mercy option tracked and investigated. Thanks! @davoker I'll make sure we investigate these issues, especially Psychic and Brutal Backlash. Thanks! @Chaospread I mentioned One-Eyed Molina above, but thanks for also reporting the inconsistency with Korgrak as well. I'll make sure this is tracked. Thanks! @warralek We plan to give the patch a healthy runway to make sure there are no big issues from the engine upgrade, during this time we may update the build version on the public beta once or twice before going live. There's no set timeline for how long that will be, but if we don't see many new issues, or we've resolved most of them, we'll wrap it up and investigate other issues. Thanks everyone for your participation in this beta, your feedback, and your dedication to the game. EDIT** - Also for those that are concerned about your favorite mods that may become invalidated on Steam after the patch goes live, we are investigating moving the current live version to a legacy branch when the new patch goes live. This should allow those that wish to continue their existing playthrough with their current mods to do so. And will give some runway for any popular mods to be updated down the line. More on this as we get closer to release.
    7 points
  29. Why blame faceless, anonymous "players" when you can blame Bruce?
    7 points
  30. What can I say, I'm a kiss-ass. We're going to Islas del Rosario tomorrow, hopefully I'll have some good pictures to share.
    7 points
  31. I went to the ren fair today: I'm not presumptuous enough to dress up as a noble so there I am in my gambeson and cloth coif. A good time was had. The Carolina Renaissance Festival always puts on a great show.
    7 points
  32. I stick to a simple 10/10 I liked it 0/10 I didn't like it formula
    7 points
  33. If there's one thing I understand and condone, it's irrational hatred. Godspeed on the Warlock.
    7 points
  34. Wartales has sure added a lot since I played back in Early Access. The fact that you can set up pitons and climb mountains is a pretty interesting mechanic. My band is pretty strong at level 5-6, and we have one lucky wolf named Fang who has surprisingly survived from the early game. I've buried a lot of animals, so this pup is clearly lucky. I think it might be better than Battle Brothers. It definitely is much deeper. It might not have the same replayability, mostly because of a more set narrative, but it does give you a lot of interesting options on how to construct your warband and still creates some great storylines amongst the team.
    7 points
×
×
  • Create New...