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  1. 4 points
  2. I finished Vampire The Masquerade Bloodlines couple days back. With unofficial patch it didn't crash on me once and all the quests worked. It's been over ten years since I played it last and I was surprised how much I had forgotten. I literally remember nothing about Chinatown, not quests, areas, or characters. Nothing. Does this mean I'm a racist? It still is the best vampire RPG ever created. Oh, and I think it has the best new game+ mode ever created: playing as malkavian.
    3 points
  3. I would probably throw a fit hearing the prices they take, I know what the dealer wants for new spare parts for my '98 Volvo... I spent two hours doing the service on my own car, changed oil, coolant, almost all the seals. Parts, oil and coolant cost me 350$. ... just for my own drunken amusement I checked the prices for a flight to San Fransisco. It'd be cheaper to fly there and fix it, then go back, hahaha! I really dislike "professional" mechanics, it's insane how much they overcharge.
    2 points
  4. Alternate angles of the most iconic images in the world.
    2 points
  5. Maybe he can run as Bernie's VP. Then Yang 2021.
    2 points
  6. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
    1 point
  7. opinion o' hillary is immaterial. in 2016 is no way gd believes we get the totality we described 'bove. sure, gd mighta' expected his standard conspiracy worthy stuff which woulda' included all kinda evils hidden just beyond the view o' the public that nobody but him and a few dozen conservative radio guys woulda' recognized for truth. however, none o' the stuff we describe is disputed facts. the public knows but chooses to view complete different depending on no substantive difference save party affiliation or tribalism or whatnot. regardless, the indifference o' Americans to extreme excess is NOT business as usual. get to this point is not business as usual. we have quoted ambrose bierce more than once and linked devil's dictionary definitions as well as the entirety o' the occurrence at owl creek bridge french movie which were the only instance o' the twilight zone airing an episode not created by rod serling. am no stranger to bierce and cynicism, but is no way we coulda' imagined we would be where we are today. HA! Good Fun!
    1 point
  8. You were right. The DoT part doesn't work on AoE, and seems coded in a such tricky way that makes it complicated to change (if not impossible at all).
    1 point
  9. NJO was pretty divisive. As far as the novels go (of which there are 19) there are better and worse ones, the writing can be a little uneven, but that's to be expected with a dozen authors contributing to the series. I'd say the absolute low point is Dark Journey which is about Jaina Solo, the Dark Side of the force, royalty, a terrible romance plot and pretty dresses. And no, I'm not making that up. Exaggerating? Sure, for effect, as it were. But not much. The hubub came from certain creative decisions, like the deaths of major characters, a somewhat significant expansion or change to the way the force works, which didn't sit too well with some fans (but I'd venture without NJO we'd never have gotten Kreia). It was an entertaining read. It drags here and there, but overall for it's length and volume it was fine. The scope was perhaps a bit too, say, ambitious. The follow-up books were really something else though. Dark Nest was... bad, Legacy of the Force made no sense for a long while, the standalone books had time-travelling Sith and a weird history of the Millennium Falcon and by the end of Fate of the Jedi Luke and his son duke it out with a literal dark side Cthulu creature causing an apocalypse on Coruscant. Still, everything, even the terrible ideas, even the force Cthulu is better than the travesty Disney put out. Heh.
    1 point
  10. ^ That Husbands of Target video was great, so I looked up the channel and found this one too: This is so my husband and I. Which is why we stopped holiday "gifting" anyone, including each other. lol.
    1 point
  11. 1. Every time the oracle hits a new health status "injured, bloodied, near death" more minions appear. I actually got into major trouble in one attempt because an empowered minoletta's missile salvo took the oracle through too many health statuses in one go (without outright killing it) that i got swarmed and overwhelmed by minions. 2. the lanterns stun the oracle for a short duration when destroyed. If you have spare DPS or lots of AoE it makes the fight a tad easier to take out he lanterns periodically. But if you don't hav have the spare DPS (busy taking out minions, for example) don't go out of your way to do it - it's not worth the time spent in such a case. 3. The organic stuff I think just adds more Slog Zones through the map when destroyed. Annoying, but not a deal-breaker for the fight, i don't know why the AI prioritizes destroying it at times. 4. Arcane Dampener I don't believe will suppress hindsight or immunity to flanking. Duration-less buffs are hard to gauge, because many of them can't be cleansed or suppressed, but some of them *can* (if I remember correctly). But I can't say for sure because the Oracle has such high will defense that I'm not typically trying to do anything about it. I don't think Hindsight is related to immunity to flanking, because if Hindsight was bestowing flanking immunity, there wouldn't be a separate "immunity: flanked" entry. (Much like how some enemies have Immunity: Poison/Disease, but a paladin enemy might be immune to them as well via a passive buff, but they dont' show up with that immunity listing). I actually don't know what Hindsight does (or many enemy buffs) - the solution to find out would be to either dig through game files, or use console to spawn an oracle, have it join your party, and look at their character sheet to see what the auto-generated description is. edit - the latter wouldn't work because you can only examine abilities, not passives.
    1 point
  12. 1998 Legacy 2.5L GT (wagon). I'm not the one who talked to all the mechanics since I know jack. It could be the mechanic meant "bore" in the sense of what I'm seeing in YouTube videos for the HeliCoil kits I just searched for, where they're all using drills at some point for some reason (not to get a broken plug out). Assuming, of course, that I've looked up the right thing, like in this video (he has the block removed for ease of access) https://www.youtube.com/watch?v=wIL-cQLYiow Those kits look like they run anywhere from $20-$50 maybe. I doubt hubby would want to attempt it - he's never worked on a Subaru engine (not enough hand-room, in his large-hands opinion) and he's reached the point where he rarely does engine stuff himself anyway. So I'd guess either the $2700 is a rip off price or maybe it's a quote for removing the entire block to do it vs. doing it while it's still in the car to make keeping "bits" out easier. But where I live, it wouldn't surprise me if at minimum it'd be $600-$1000 regardless, because that's just the way it is here 95% of the time. I'd tell you how much the dealership charged for a tuneup/oil-change etc - that did NOT apparently include changing the spark plugs because they go by mileage and they saw my odometer and didn't change them even tho we told them to - but you'd probably faint. Which is why hubby tried to find someone else to change the spark plugs.
    1 point
  13. https://store.ubi.com/us/tom-clancys-the-division-2/5b06a3984e0165fa45ffdcc5.html Division 2 on a deep sale.
    1 point
  14. What happens if the entire Federal Government resigns in protest of itself? ... ... ... Do we win?
    1 point
  15. You can home charge. AFAIK, they recommend a Wall Connector be installed for best results, but they have a NEMA connector as well.
    1 point
  16. So a new KS update dropped, which feels a lot like a sendoff letter, announcing a patch later this month. https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2752749 They also say that's going to be the last free update, after which the game will remain on life support "customer support". And they are moving on to something non-BT related, which hopefully means Shadowrun. It's been a good run, but I was kinda hoping they would announce a bigger, badder sequel, based on lessons learned from this game.
    1 point
  17. This thread is eventually going to go this way
    1 point
  18. Hey. watch who you call stupid! I wouldn't want to miss out on the countless thousands hours of fun that games like Jagged Alliance 2 and X-Com 3 gave me (and still give me) for some hollow, dull game play with shiny packaging
    1 point
  19. 1 point
  20. From the same devs who brought you...Bulletstorm?! Doesn't look too hot though.
    1 point
  21. Taking the piss on Scott Morrison and The Liberal Party Warning, lots of profanity inside the video
    1 point
  22. MLB The Show is the greatest RPG ever created.
    1 point
  23. Yep, you push L3 and boom, hovering icon: nigh on invaluable in conversations too!!
    1 point
  24. Add in luxury cars, apparently Audis, BMWs and Lexus cars have chemicals in the steering wheel which degrades their drivers into arrogant douchebags. Company is having some video game night spurred by the millenials they hired recently, alas, just to play Smash Brothers. I'd suggest something like UT, but that game predates their existence.
    1 point
  25. Thanks Alesia. It’s quite hard for me to post or play with my work, but I have to say that putting in the extra effort to engage with the community rather than just playing alone is well worth it.
    1 point
  26. Realized that I've started associating full size pickup trucks with ****, obvious work trucks generally excluded.
    1 point
  27. 1 point
  28. It's great to see you posting, Concrete Monster! I always enjoyed flexible, rotating member sub-6 member parties in BG, even though the experience system penalizes that. I think it's great that PoE supports that approach. Looking forward to your continued adventures! Best, A.
    1 point
  29. Has the new patch fixed any of your mentioned problems? I still can't load any of my saves to find out what the patch did.
    1 point
  30. Master of Orion 3 after patches was a decent 4X game. Turn based combat is boring and for complete boons who can't hack it. Baldur's Gate had good combat. Even before mods.
    1 point
  31. This is also a convenient mean to play Slayer, Seeker, Survivor as a stand-alone game !
    1 point
  32. I set rules saying that the ranger should attack targets that have the Marked status. The very last rule is that the ranger should cast Marked for the Hunt. So, at least theoretically, the ranger should cast it only once for this encounter, because if there was already Marked target, the ranger would attack it instead of reaching the last rule. You may need the "More Custom AI conditions" mod for that. Sometimes I get two Marked enemies at the same time, though. I'm not sure what is causing it. The opening volley with pistols won't work very well, I think. The problem is that after firing, the character will start reloading immediately instead of reading the AI script to find what to do next. At this point you probably want to change to melee weapon already, but you have to wait for the reload to finish. Opening the battle with a bow shot works well though. You can also set up the character to switch to melee weapon when there is an enemy in melee range and switch back to range weapon when there isn't.
    1 point
  33. On PotD stats. We're on the same page. My current character is M-10, C-8, D-15, P-16, I-17, R-12, with the R-12 granted on RP grounds. She was initially M-10, C-8, D-16, P-17, I-18, R-9 but I respecced her at L1, in Guilded Vale, because the R-9 didn't feel right, character wise. Int was prioritized over Per on RP grounds, too. On PotD differences. Here's a semi-comprehensive list of differences for my rogues: 1. Exiting Raedric Hold via vines rather than sewers advisable. 2. Shadowing Beyond cast required in Caed Nua hall 3. Reaching L6 before major combat in Defiance Bay advisable 4. Shadowing Beyond cast required near Icantha, out and back 5. Killing spiders outside of Korgrak cave advisable 6. Shadowing Beyond cast required near second druid group in Through Death's Gate 7. Pulling and killing sporelings in Through Death's Gate advisable 8. Unlocking final door in Through Death's Gate with Mechanics 8 preferable to retrieving key 9. Additional questing in Twin Elms advisable to increase acc for final fight 10. Thaos battle noticeably tighter
    1 point
  34. Thanks for your answer, Alesia! I knew about that flat +15 bonus to all defenses and accuracy for the enemies PotD grants. And their increased numbers. I was curious how it changes the mostly stealthy approach your characters perform. In my opinion, those buffed defenses greatly increase importance of Perception attribute. If you miss/graze most of the time it doesn't matter much if you have high Might for damage or Dexterity for more frequent attacks. That's why I prefer this three attributes buffed for PotD - Perception (first of all), Intelligence (for AoE and duration) and Dexterity (simply like fast action speed). Constitution is fine on 8 (for start) or even 6-7 after some more experience under the belt. I'm fine with Might at 10 and Resolve is purely for dialogs (Deflection is easily buffed for any class with consumables/resting bonuses/potions/shields/talents). I also think that if you'll take more 'completionist' approach in your exploratory runs you'll learn the game much faster even taking into consideration increased time spent on them. In any case I'm eagerly looking forward to see you in action soon!
    1 point
  35. Thanks, Concrete Monster! I appreciate your enthusiasm. Hope to see you posting an adventure soon! Best, A. NW: I definitely don't consider myself a PoE pro. My total experience with the game consists of a few weeks last winter and a few weeks this winter. I'm making progress, but I'm still learning the game. There are many, many encounters that I haven't even tried yet. Serg has a much greater claim to PoE pro status than I.
    1 point
  36. PotD increases enemy numbers and boosts enemy stats. Importantly, it grants enemies +15 to acc and all defenses. These changes are either very noticeable or marginally noticeable, depending on your party composition and skill level. For an expert player with a full crew, such as yourself, the differences would be minor in many encounters: easy is easy, after all. For a solo rogue piloted by moi, the switch to PotD significantly decreases margin for error. Fights that were cakewalks on normal become tense.; stealth paths through enemies become narrower. Over all it's much easier to die. My first solo PotD run was never intended to be a no reload. It was an exploratory run. Reloads were required for Thaos and for some Twin Elms content. I also deliberately experimented with a few encounters that seemed unacceptably dicey, notably in Through Death's Gate. In any case, I hope to show you soon. I have a rogue ready to go. And this time it's a familiar face! Best, A. Best, A.
    1 point
  37. Grim Face (Hearth Orlan, Priest of Eothas) & Co - Part 6 Intro Part 1 Part 2 Part 3 Part 4 Part 5 It's been a while since we heard of Grim Face and his merry band. They where quite busy though. With talking, with questing, with poking their noses in all the secluded places. And a one single fight with five harassing thugs during ' Supply and Demand ' side quest. Nonetheless, following all that simple mundane tasks was enough for us to hit level 6. But first things first. In Woodend Plains we just sticked to the road to join Sagani/Itumaak (Athletics>3, Survival>4, Lore>5, Resilient Companion, Predator's Sense, Vicious Companion, Stalker's Link), then proceeded to Stormwall Gorge to hire Hiravias and finally ended up in the Dyrford Village where Grieving Mother took her rightful place in the Crew (Athletics>3, Survival>4, Lore>6, Greater Focus, Biting Whip, Soul Shock, Eyestrike, Mental Binding, Psychovampiric Shield, Ectopsychic Echo, Pain Link). Our stay there was short - just talked with locals and took their quests ('Cat and Mouse', 'Blood Legacy', 'A Farmer's Plight', 'Nest Egg', 'Dream and Memory'). Since 'Blood Legacy' involves some demanding fights, Ogre cave is swarmed with Spiders and I want to hire Korgrak at my Keep but not sure if it's possible without building Barracks first, we postponed to progress further in the village and headed straight to the Defiance Bay for some easy questing/leveling (only let Nyfre flee but not dealt with Medreth for the time being to not ruin our reputation with Doemenels just yet). Defiance Bay: Day 1 First of all we had a city tour, the same as in Dyrford Village - talking, poking, you got the idea. Copperlane: started 'His Old Self', bought The Dunryd Demon for Aloth, agreed to fetch a family armor for Osric ('Rogue Knight'), discovered 'Something Secret' (got a knife for Gordy but handed it to him only after buffing a Survival skill with a scroll and showing how to use it safe so he'll not cut his fingers out), listened to a Dalton's sentimental story ('A Voice from the Past') and offer our services to Grimda ('The Parable of Wael'). First Fires: filched Obsidian Lamp Figurine from Vailian Embassy, collected the Edict of Arrest ('Unwanted') and Penhelm's Affidavit from Crucible Keep and also started 'Missing Sentries', 'Built to Last', 'Cinders of Faith'. Brackenbury: agreed to fetch 'The Theorems of Pandrgam' alone with some jewelry ( ' Far from Home '), learned from Kurren that Penhelm's Affidavit was a forgery and got Osric's family breastplate peacefuly. Ondra's Gift: promised Odda to find her "Brave Derrin' at all costs, were embroiled in a dubious deal by Mestre Verzano ('At All Costs'), dealt with some harassing thugs for Maea (' Supply and Demand ') but then agree with Aefre's terms and made an agreement with the Doemenels for cheaper bitter squash seed prices on Maea's behalf (let Kurren go in ' Hard Feelings ' and lied to Bricanta Doemenel that he was dead - lie for salvation is not a sin). Imatl enlisted us to find a parts of Engwithan Scepter (' Clandestine Cargo '), Marceno - his captain's chest ( ' All Hands on Deck ') and Niah - to expel the spirits from the lighthouse (' The Wailing Banshee '). We are such a benevolent folks, we like to help people and especially to sanitize old gothy castles, yeah! Then our actions were like this: deliver a package to Gareth in Copperlane and hand off a family armor to Osric, buy a medallion from Serel (alone with her ring) and hand it to Thristwn so he could leave back home to his clan, wash our hands of the dispute between Mestre Verzano and House Doemenel and despite of my earlier intentions join with Pallegina to finally build my canon Crew (just can't resist a temptation). Pallegina: Survival>4, Lore>6, Deep Faith, Zealous Focus, Veteran's Recovery, Inspiring Triumph. Speaking with Ambassador Agosti was enough for Grim Face to advance to 6th level: Athletics>3, Lore>5, Survival>2, Aspirant's Mark. As it turned out (I didn't knew that beforehand) this 5 points in Lore were cruicial to advance Eder's quest right now. Normally to gain access to the records one need a reputation in Defiance Bay at least 'Friend' and we are at 'Neutral'. But with Lore:5 we were able to gain access immediatelly and that was enough for other Crew members (except Pallegina) to hit level 6 (Eder: Athletics>4, Survival>4, Superior Deflection; Aloth: Lore>10, Kalakoth's Minor Blights, Interrupting Blows; Sagani: Lore>6, Merciless Companion; Grieving Mother: Lore>7, Draining Whip). Defiance Bay is flooded with experience and even such a pacifist approach allow a full party of six to advance purely from level 5 to 6 in one single day. Now we are going to return to our Keep - some skeletons are threatening it from below - and then back to the Defiance Bay for some a little more 'bloody' work. Stay tuned! to be continued...
    1 point
  38. I'm curious (I've no experience with lower difficulties in PoE) - how in general PotD has changed the things for you, what caused those reloads? Did you made more fights? Or maybe more questing? More enemies you had to sneak through?
    1 point
  39. Hey Everyone, Sorry for this issue with the leveling system. What platform are you all using to play The Outer Worlds? From what I've been able to see so far it seems like it's mostly an Xbox One issue but I want to be sure to help us narrow this down. Unfortunately the delay on this has been that we have yet to get a reproduction in-house to be able to see what is happening to the game in the background so we can fix it, but we are still looking into this. Thank you, and sorry for the inconvenience this has been causing.
    1 point
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