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Showing content with the highest reputation on 09/12/21 in all areas
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3 points
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just a suggestion for additional curve floor option. Maybe you can flip it so it'll have a concaved floor instead? This'll allow us to fill the floor at the opposite corner of curved walls or allow the option for curved holes on the ceiling or floor.2 points
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Sure, sure. How quickly we forget Trump's response to the pandemic.2 points
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Well, the lead writer for KOTOR2 was very vocal about his hatred for "Star Wars" themselves, and look how that game turned out. So I'm cheering for this lady.2 points
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Ech, all them U-tubers farm views by crying about how wimin, and wokeness and whatever are ruining gaming. It's the thing to do as a tuber these days. Even if they have no clue what they are talking about or what online culture they in turn are contributing to. Trailers and preview videos can be awesome and the game can still end up an Evil Genius 2. Trailers and stuff can be utter garbage and you can still get a Saints Row 3. And right now we aren't even that far with the kotor remake. Some twit making a video out of reading twitter in the end is just that, a twit reading twitter.2 points
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- Adds flirt and compliment options to all interactions with Berath - Adds some way of measuring your devotion to her (IE: Saying "Berath gave me a sacred mission..." at the beach etc.). Paying her respect when possible etc. - If the above crosses a certain threshold, unique dream sequence with Berath. If you navigate through this dialogue in a certain way, you can make her to want to be with you, and experience a mortal life with you. She will take the body from a female death godlike and appear on your ship. This is only her using this body as a proxy, she doesn't "move" from Godhood to mortal. Merely experiencing this body, living it as an avatar, at the same time as she is a god. So it doesn't affect her being there when gods appear to speak. - Unique class with abilities fitting her theme, but balanced. No power gaming. - If your disposition goes too deep into cruel / passionate (Berath's unfavored dispositions), she will break up with you and leave the avatar. If a break up happens, she can kill you in dialogue - if you are cruel and mean to her. - She is not passionate, but rational and stoic. So after being intimate during the romance, she will point out how practical it is to feel such pleasure. And how the limitations of a body like that is a good learning experience. - Some banter, but not excessively so, with other companions. - If you choose to fight Eothas, Berath will react - killing you first before he does - out of love - so your soul is released. She will reincarnate you based on how you treated her. - Unique ending variation if the closeness of the relationship is deep enough - where in the aftermath you and Berath actually managed to conceive children. Twins. One female, and one male death godlike. You and Berath work to keep this a secret from the other gods, and plot to destroy them in the future as a necessary measure to keep them safe. So yeah... how much money do I have to throw at this to make it happen? Is it even doable?1 point
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The satchel quest from the bathhouse. I thought I failed it in my initial playthrough because when he got discovered he ran away. She asked me why I didn't catch him, so I thought this quest was intended by catching him. So this time I surrounded him on all sides, and when he ran, I could click him when he tried to run by one of my companions. But there was no dialogue or him stopping... ... so I thought I was supposed to hurt him to make him stop running. But that turned him AND the other lady both hostile. So I had to murder them in the street. The quest woman got critted so hard it was raining chunks of bloody flesh. Then it dawned on me, stupid as I am apparently. It's not only that death is permanent when trying to do triple crown. I can't believe I'm this slow in the head, but EVERYTHING YOU DO is permanent! Every choice and its consequences, even non-death ones, if I mess them up. I can't fix it lol. Triple Crown is already a real thrill! But damn... **** just got real when the flying bloody remains of the quest giver rained down from the sky and I realized... I can't fix this.1 point
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Massive spoilers obviously 1) Dereo, the crime boss in delver's row. Seemed pretty obsessed with the mural and finding Okaizo. Despite that, there was never any more dialogue with him regarding it as the main quest progressed towards that. I went back multiple times and checked. Why is it that Dereo, the pirate / crimelord so obsessed with finding that stuff - is the one least interested in it? Did I miss something? 2) I went for principe furrante ending. I did a lot of back and forth and scratching my head, as I seemed unable to find a way to unite the old bloods and the new bloods. I wanted to unite the pirates - but is that even possible? Seems you are forced to take a side on this? 3) There is a place where I encountered a crazy woman with some kind of "storm book", asking if Arkemyr sent us. But after doing his mission at the observatory he never gives you any more quests. So is this woman just referencing him as a part of the world building? Or did I miss a quest? Also on Arkemyr - I asked to join the college but he said no because I robbed his house. Is there a way to join or is our question to do so just a conversation option? 4) What in your opinion is the "good" ending for the watershaper guild? I released the dragon because it felt wrong to imprison it. 5) Speaking of imprisonment. This isn't a question, just a statement. It's kinda sad that Obsidian, being so good at writing and dialogue. Making gray characters... failed with the slavers. Why make the slavers so one dimensionally evil? You did great in this game humanizing pirates, what made the writers mess up with gray area and humanizing the slavers? Sad to experience that a sort of "moral judgement" from the writers was (maybe unconsciously) making them one dimensional. You made Benweth a complex personality. Cold blooded back stabbing killer. But also has a love for music and cheering up his men. Even a ghost saying Benweth isn't so bad. Why wasn't there a counter-weight to the slavers here? Humanizing all people is ok unless they are slavers feels like a failure of imagination and understanding of human nature imo. 6) I murdered everyone at the brass citadel, killed the queen of neketaka, and butchered the entire vailian trading company. Then went with pirate ending, and eothas destroys the wheel but uses his energy to inspire people to invent solutions. I felt it kinda ... weird. That something THIS significant isn't even mentioned in the ending. 7) I sacrificed Teheku to Skaen. Gutted that fish real good. And no one reacts to this? The entire game world acts as if he never existed. Felt kinda weird, just an observation. FINAL NOTE: I ****ing love this game. Well written. Love the characters, the story and the world. A more direct communication with the gods was very fascinating and fun, huge pay-off imo for having played the first game. Deadfire was a mastercraft imo. Loved it. I never gave it a chance because I hate pirates, sea and boats. Making me do a 180 on that is one hell of an achievement because I stubbornly dislike and hate stuff passionately. Which isn't a good thing I know. Just so well executed. Do I have more questions? Mmm... yeah kinda wondering what the mutiny triggers are? I know Serafen is selling out his friend, Maia you just need to slaughter the brass citadel, Pallegina kill one of the vailian families. But I never discovered what the mutiny triggers were for Teheku, Lantern-woman, Eder and Aloth. Can't wait to replay this game 10 times. Crazy replayability imo. At least 2-3 more playthroughs I think.1 point
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You can do that on the console there is a flip option for placement Should be Lt lb x y rt and the option for y is the invert1 point
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No, but I think you need to keep in mind that unlike you, I haven't skipped over any bits and pieces of SuperS, so the wear and tear of that season is much worse for me. The thought of most SuperS episodes makes me squirm, while any given non-SuperS serious mode episode is "meh" at worst and potentially "okay" and sometimes even "good", depending on the season it appears in. Ultimately it does really come down to this: The flaws of SuperS, for me, far outweigh the fun there actually is every now and then. I mean, there are episodes early in SuperS that are pretty funny. Rei walking in on Mamoru or Usagi stalking around in her Ninja costume, yes, that was funny. It's also super ridiculous after Sailor Moon S to the point where I'd rather watch everyone die a thousand times over at the end of the first season than that again... hell, I'd rather look at the alien faces of the third Crystal season for that matter. And those things were scary. But... yes, that was a painful scene to watch, but it was in service of a really good episode where they even managed to give Mamoru something nice and useful to do (although to be honest, I could have done with less of a focus on her butt for a bit, but hey... honestly, after Rebuild, Sailor Moon's tiny bit of fanservice here and there doesn't look that bad any more). It also had Ami acting like Ami, not suddenly yelling at Mamoru because she randomly believes women that Mamoru talks to are hookers whose services he just, uhm, bought. Or even being generous here, she just thought Mamoru would go off and cheat on Usagi. I think that's pretty much it, actually. For me, SuperS was significantly worse than any given serious mode episode in the other seasons. If SuperS was just a series of annoying assault allegories that are never talked about and Usagi and Chibi-Usa fighting a bit too much, then that would be different. As it stands, it commits a far worse crime than that: It has so many out of character moments that not even Mamoru understood what he was still doing in the anime, and he was barely in it! I also still think that the mid season storyline where the Amazon Trio is saved was written as meta commentary on the state of Sailor Moon through Mamoru. It's not that hard to answer what is so lovable about Usagi, at any given point in the show that isn't SuperS. Then there's the thing about comedy that much of it quickly starts to annoy me instead of being funny. That's my personal problem, like with the Ami-falls-over thing, for instance, and SuperS failed way too often. It's not, and I can understand it to a certain point. The Haruka and Michiru episode was tonally so different from the episodes it appeared in between that it sticks out like a sore thumb, in addition to not being the best episode. If you take any given really funny and great Sailor Moon episode and transplant it into NGE, it would be really wrong there too. Imagine literally everyone showing up at Misato's home, and an Angel would show up too and be defeated because there's no space to fight left and Shinji just kicks it over. Yeah, doesn't work. Hmmm.1 point
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I have played through the new Life is Strange yesterday. Before I go on with a huge rant, I want to say that the game is not terrible. It has its moment and I did not regret having bought and played it. With that said .... ... oh boy, where do I even start. This is really hard for me to put into words without having it look like disconnected ramblings, so let's begin with the obvious and see where it leads. This whole game is like... a masturbatory hipster fantasy. Holy ****, it's so over the top, there was more than just one moment where the cringe wanted to make me puke in a bucket. The game is set in the year 2019, in a small mining town, they have a vinyl record shop (I have found 3 vinyl players in different houses), of course it has an indie movie theatre, the whole town looks like what a hipster thinks utopia is like. There's fancy flower pots and stuff all over the place, and nobody is littering. I've already noted it when the first trailer came out -- the whole town looks like a creepy cult site because it's just not real. If this location would be real, it would be the most fakest town ever, and I guarantee the people living there must all be neighbors from hell. While yes, LiS1 (I haven't played LiS2) also has its fair share of hipster stuff, it was still 100 times more down to earth than what this game is doing. It's like they had a huge checklist of hipster stuff and worked through it from a to z. The next point on my list is the dialogue. Everything feels so off. There are lots of awkward pauses up to a point where I wondered if they forgot to correctly master the cutscenes. These awkward pauses underlined with a creepy teeth-smile that every character has, makes it feel like you are interacting with aliens who pretend to be humans. Holy crap, maybe that's why the town is so creepy? I cross-checked this with Before the Storm (played the first chapter yesterday), as that game was also made by Deck Nine, and the difference is huge. Here the dialogue is fast paced, smooth, and never awkwardly creepy unless it is supposed to be like that. So... what the hell went wrong in True Colors? Who the hell thought that this is good??? Surely someone at least in QA must have noticed it?? What also made me want to vomit is the whole "empath"-thing. This is not hyperbole, I hate it so much, it's just disgusting. Feels like the game is trying to cater to a very specific kind of people. How should I put that in words... you know, some people see themselves as "empaths" -- they pretend to be able to read "the aura" of people and their emotions. Now the thing is, I had experience with people like this, and they are almost always disgustingly self-absorbed narcissists. If you want a YouTube drama example of such a person, google "Shane Dawson empath" and you get the gist of it. The game just kept making me think about this and in turn I couldn't take it serious. At one point Steph says how cool it is that Alex (the player character) is an empath and that she always wanted to have an empath friend... NO YOU DON'T. This is where the game shifted into crazy territory for me. Self-proclaimed empaths are nutters and you want to stay away from them unless you really need that added touch of drama in your life. That said, the story itself holds up quite well and feels more down to earth and "real" because it doesn't really feature any unbelievable supernatural events, etc. In theory you could remove the whole empath thing and the story would still be playable. While it wasn't anyting epic etc. I thought it was done pretty nicely and I really don't have anything to complain about that. The characters are almost all well written and likable. This time I even almost sided with the male romance option, which is probably a first for me. Still ended up with Steph, though, because I'm horny, not gonna lie. (The romance is pretty toned down this time. No naked sexytime or similar. I almost wouldn't even call it a deep relationship .. more like, the very early beginnings, which probably helps making it feel more real and less forced (like Rachel Amber and Chloe, who went the "I love you"-route after knowing each other for a couple hours).) I also like how much they got out of the few actual maps that the game has. There's just like... I dunno, 10 different maps or so, but they all look nice and feel like they serve a purpose. Nothing is there "just because". However, the outside map has issues with invisible walls and unnaturally blocked off roads. This kinda reminded me of the maps in The Last of Us 2, which also had really crappy map borders... would have been easy to fix it, dunno why someone decided the stuff has to look this bad. Most of my complaints are from the first and second chapter. The first chapter was *way too slow* ... seriously... all these awkward pauses and badly edited cutscenes that make you cringe like there is no tomorrow. The second chapter finally had things going, but now the game is rushed and you are supposed to care about people that you don't even know. With the third chapter (~ half of the game) it finally picks up and I started to really enjoy it. The final "end battle" was well written and the emotional impact was immense. The actual ending, however, was way too long and ruined it all again, which sucked hard. Not sure how much the story choices actually matter in this game, but I like that they always made me stop and consider what the possible outcome might be. It also made me think about the moral aspect of my actions. To give an example, there is a scene where you have the option to "remove" the anger emotion of a person. The game heavily implies that this will help the person and make everything better, but me personally, it made me stop and think ... should I really be doing that? After all, doing this would be disgustingly manipulative, which brought me back to the further above mentioned "empath" thing -- people manipulating other people for personal gain. It's just wrong. Now I have no clue what would happen if I had done it, but the game later rewarded me with a pretty nice scene and a honestly really good outcome (tl;dr -- you have to let people heal on their own and not manipulate them into it). Of course if I would be getting the same scene after sucking out all the anger, I'd trash the hell out of this game for being such garbage. Anyways ... as I initially said, the game isn't completely terrible. The story is interesting and feels "real", the characters are well written, and the conflicts are well done too. It's just that they went so overboard with all this hipster stuff that the game world feel like a fever dream. I 100% guarantee you, if this location would be real, everyone living there would actually be a terrible person. The weird dialog editing and the lacklust performance of the voice actors at times (another issue with the editing?? No directed recording sessions?) also doesn't really help it. There's more I could write about the game, but I have a hard time focusing and getting everything in order (sadly I'm just not a good writer). So I'll just keep it at that... Probably not going to replay the game anytime soon (or ever?) unless they add an option to skip dialog (oh yeah, you can't skip dialog, I tried). Yadda-yadda, the music was nice.1 point
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The Beguiler gains a lot of focus just by casting (cheap) Deceptions spells. You can often fill your whole focus with just one cast of Phantom Foes for example. The funny thing: enemies need to be afflicted for this to work - but the affliction of the Deception spell itself already counts. So basically you will always get focus, no matter if the enemies were afflicted before (because they will get afflicted in the process). The amount of focus gained is pretty high. So - the Beguiler doesn't need to deal damage in order to gain focus. Casting stuff like Phantom Foes and Secret Horrors is enough. But at the same time he can also gain focus from dealing damage. So he has two sources for focus: casting and dealing weapon damage. That's why I like the Beguiler so much. I also like him with a Barb because the Willbreaker is such a perfect weapon for a Barb/Beguiler: it lowers both Fortitude and Will and benefits from Resolve afflictions the Beguiler can apply easily (e.g. with Secret Horrors). Ascendant is also very good, especially with Blood Thirst later on and damaging spells. But I almost never pick Ascendant because I find that duality of "Phase 1: fuel up with weapon attacks until full, phase 2: cast cast cast" a bit annoying. But it's just personal preference.1 point
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You indeed can't join the circle, but you can mention it again as a wizard to Llengrath in FS ... (which is a great DLC btw). It sounded like a set up for an eventual POE3, which I really hope happens.1 point
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There's a little something that I like to call a pro gamer move where you skip everything except for the dentist episode, . But no, really, I think SuperS is so horrid precisely because it is ~40 episodes. Being punched in the mouth with the same terrible and gross gimmick over and over and over until you're broken and begging for the sweet release of death and you can't even get that because Pegasus will suck your soul into his nightmare dream realm like the vortex of a black hole and haunt you forevermore. But if the question is just a single average SuperS episode (say, one where just any old rando gets targeted) vs. that episode, I'm not sure the single SuperS episode would seem *that* egregious all by itself. Now if it was a...specific episode, like the one where Chibi-Usa enters Pegasus' (or her own?) dreams and flies around with him for like half of the episode, I'm taking the Michiru + Haruka episode a thousand times out of a thousand, of course...but just an average episode? I'm not as sure. This is probably a good reminder that I find the "serious mode" story episodes of Sailor Moon significantly weaker than even you do (...because they almost invariably strip all of the critical components that make Sailor Moon work as a show without doing anything interesting or otherwise engaging on basically any level that I could discern in return for being "serious"...outside of Sailor Stars, which does actually have a number of good "serious mode" episodes IMO, particularly the short filler arc at the beginning of the season). Perhaps I'm barking mad and playing devil's advocate a little too much here, but I just feel like if you just took that "average" episode and inserted it somewhere in S, you would initially think it's a perfectly normal episode, eventually come to the conclusion that something feels a bit off with it and that the writing is definitely a bit worse than the rest...but that it still mostly feels like Sailor Moon and not think that much of it after it's ended. It's when you've been subjected to it five times...ten times, twenty times, thirty times, fourty times in a freaking row where you really become broken. And speaking of S, let's not forget that it already had this particular sequence... ...so it's not as though terrible stuff hadn't already been present in the show up until SuperS, . Feel free to Dr. Phil seizure me if you really think my line of thinking is that crazy, .1 point
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I am always impressed by gamers who are more than willing to play games knowing their are guaranteed bugs.....I cant do that, I would find it very annoying which is why I have my " 3 month " wait till I play any game rule " I cant imagine starting a game and then bugs cause me to not be able to complete it1 point
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Trump could become the Republican candidate ......and he could win in the next election But I have tried to warn our American forum members that some of these liberal, Democrat polices could really alienate supporters of Biden and suddenly Trump is back in power !!! And as much as that sounds fine I really dont think I can deal with 4 years of the Trumpism I respect your economic predictions because no one can say any economic prediction cannot happen because these concerns can happen , but I dont agree the US is going to implode and crash.....of course their are always factors like high oil price which increases inflation and that can always have serious impact. But I am more concerned with these Corona Stimulus checks that allow people not to work because they earn more money not working, this can also increase inflation like UBI1 point
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play pathfinder wotr for about 6 hours before rest noticed right click problem occured immediately when turn on pc the next day couldn't remember much else1 point
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This seems par for the course for the US for a long, long, long time, though.1 point
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always backup those data multiple times but to avoid the file that might be causing problem and copy game saves one by one will not be pleasant appreciate all the help the panic attack of last two days finally subsided1 point
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A little bit about the English Longbow that might interest a few folks. https://youtu.be/o4Vd3KP-LnQ1 point
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I think with Rebuild they changed their minds so much it became a jumbled mess, why NGE benefits from both a more coherent vision and slightly longer run time. Which to be fair it did use a lot better, while Rebuild body slammed us with technobabble insanity and relied on previous NGE viewing to have us relate to the characters.....NGE actually developed them. All in all NGE is definitely better. But I'd recommend Rebuild simply because1 point
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Yup, use @thelee's Gamefaqs guide. It is the most complete source you can find : Pillars of Eternity II: Deadfire Walkthrough & Guide - PC - By C.LE - GameFAQs (gamespot.com) Other than that, you can googlelize specific topics on this forum, there is an abondance of answers.1 point
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Oh no. What a travesty.1 point
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MIT Physicists Just Majorly Advanced The Quest Towards Actual Fusion Power.1 point
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I want pillars of eternity 3 and the conclusion to the series set in the aftermath of Deadfire. I want to suggest a plot, but that would entail spoilers. We had a fort, then a boat. I'd like for the third installment to be set in The White that Wends, with our next base being a a steampunk airship. Travel map sort of like in PoE2. We only have have 1/4th of the map available as upgrades will be needed to travel deeper into the map sections. No airship combat like boat combat in Deadfire, but a crew separate from companions that you can send out on expeditions and artifact digs. Sort of like FF7 where you fly around in the ship and can land to walk around. The upgrades and power of your airship only being important Vs climate, weather, landing opportunities, expedition and digsite crew limit (say 1-4 with a maximum of 4 in each crew). Keep navigator, cook, engineer, helmsman and such as crew roles. Your expedition and digsite crews having traits that matter this time around for success in them working together. Higher difficulties and it's easier for people on the expedition crews to suffer permanent injuries or death, so that on normal difficulty you really have to mess up - on higher difficulties game knowledge and good intuition / crew strategy being vital to succeeding. I really loved the mobile base of operations and the world travel in Deadfire. I actually like the ship combat and upgrading, but it felt kinda half-cooked. As if the devs only got to implement half of what they wanted. But that's game design. A fight against time with compromises. Without spoiling anything. I think the endings of Deadfire really sets up massive potential for one last game. IMO the writing, worldbuilding and characters of Deadfire was amazing. People have different theories but personally I think the sales were low because oceans, pirates and boats is a hard sell. At least for me it made me ignore the game entirely until recently - in which I was very positively surprised by how good it is. Even ending up liking it more than the first which I never expected. I personally think PoE is a masterpiece in worldbuilding. It felt generic when I first started playing PoE1. However it is all about commitment, writing quality, story and how it is executed. I'm starting to get old, having had gaming as a hobby for over 20 years. And I can honestly say at this point, that PoE3 is my most desired game. I don't know if a PoE3 got scrapped because PoE2 had low sales, but I hope not. I genuinely think, after playing Deadfire, the only reason for bad sales is a dull front cover, lacking marketing and because the pirate theme is a niche and hard sell.1 point
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Your world building guess regarding the Book of Storms is the same as mine. You can't join the Circle.1 point
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1) I believe Dereo said at some point that he was searching the mosaic because "someone else would be grateful". I thought it was more about money or influence for him than really about Ukaizo. 4) I siphoned part of the dragon's soul. I don't know if that's "good" - it's a compromise, setting the dragon free but buying the watershapers time to figure it out. To your other questions I have no answers, except that I love the game too1 point
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Yeah, and then he goes and attacks Dumb and Dumber and Beavis and Butthead, so maybe he was just a crotchety old man towards the end.1 point
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Loving the game. Just some things that I thought could be improved. - Armour/Weapon/Tools/Resources shouldn't occupie space in our bag if it's equipped. - Could be a option to auto-organize bag/chest (Like "My Time at Portia") - If there is option to "Take all" from the chest, should be one "Leave all" - Build new bags with more space - Need a "Stats" screen to see how our character is doing (If armour give some benefits, etc) - An XP evolution with perks could be cool - Add Grappling hook and rope - A mode without hungry and thirsty features would be awsome! \o/1 point