Leaderboard
Popular Content
Showing content with the highest reputation on 04/06/21 in all areas
-
7 points
-
3 points
-
3 points
-
My son hit his first jump shot a couple of days ago and I'm still unreasonably proud of what was basically an accident. I mean, he turns 2 later this month (in about 3 weeks) and it was maybe a 2 1/2 foot shot at most but the fact that we was still in the air when he "shot" it makes me stupid happy. In other news I have to take my very good girl to the vet this week as she's developed quite the wound on her thigh. She also has a tumor that needs removing, they've already tested it and it's benign. On top of all that her allergies are coming back strong so I'll need something for that as well. I also ordered a big jar of pickled sausage3 points
-
Edit: Split from the weird and interesting thread I think we had a thread once for short cgi movies and animations. Can't find it though An impressive one man job (mostly for Warhammer 40k fans, but other may appreciate the skill that went into the movie making)2 points
-
Stronghold: Warlords - well, it is a bit better than most of the other 3D ones and while the graphics are kind of dated looking, I do like the East Asian aesthetic. I haven't done much more than the tutorial and some freebuilding, so generally no comments re: military/combat yet. --runs great on my system at 4k/100+ FPS. :P Although it would appear older and/or "potato" systems may have low fps issues and/or crashes with a lot of units/buildings over time. There are total-unit limitations by default (rather low ones imo) but you can increase them via an .xml if your pc can take it. --units can now move in formation, which is nice. I remember in original game I'd tell hundreds of macemen to march over there, and they'd end up in this single-line stream rushing to attack. But, see, to me that was amusing... --there are a lot of building restrictions, which make sense in normal play modes...example, you place a large Temple or a small Fear Factor deco item and it greys out in the UI. There can be only one, sometimes two, of each type. In freebuild this is irritating because maybe I want more than one cherry tree in the whole town? They could make it so only the first one placed of each thing gives a bonus and extras do nothing. Would achieve same strategy restriction but allow you to have a little more aesthetic too. --castle building becomes more and more simplified and restricted every game in this series. Some might like this. Not me. --as is often the case with these updated "3D" of older top-down isometric RTS games, the maps are small and feel cramped - oh and there are no moats. >.> Anyway ... so far it's a bit like the 3D version of Crusader 2 they did a while back. Where I don't dislike it and I at least sort of like the freebuild (there is a map editor for it, so that helps), so I'll probably mess around with that and maybe AI skirmish mode off and on - but as is often the case, while the originals may be graphically outdated with "stupid AI", they still had more flexible/creative gameplay - and charm, the originals had way more charm. But at least Firefly still has their corny sense of humor: (when you click on chickens/pigs they have names...)2 points
-
Don't know how other states are, but here the major metropolitan area is actually the major economic factor in the state. The taxes generated there are being used to prop up services - including farm subsidies - in rural areas. While the rural areas seem to think the metro areas are tax sinks, the data shows otherwise (its also a bit similar to Sen. McConnell complaining about New York getting federal funding when his home state received more in Federal funding than they give in taxes to the federal government, unlike New York). I don't really feel comfortable with some of this corporate activism going on. Two legislators here were fired from their regular jobs at law firms over the legislation, which seems at odds with the idea of sending a representative to represent their constituents to me. We live in weird times.2 points
-
Finished Disco Elysium and I had a ton of fun with it. In my opinion this is what PS: Torment should have been. All that being said I think I would have had even more fun had I just cheated the stats, but that is just me, nothing to do with the game itself.2 points
-
The style of the animation for the new intro for Sailor Stars is, quite frankly, terrible. I went back and re-watched season 1's intro, and I'm immediately remembering why I literally always sat through the intro in season 1 and was able to fall in love with the art style of this show - it's just such a lovely-looking aesthetic, in general, that's mostly carried over to R and S...but not SuperS, and not Sailor Stars. The visual clarity or maybe the smoothness of the animation of the first three seasons (and especially the first) may or may not be quite as up to par as SuperS or Sailor Stars, but the aesthetic...the aesthetic, I tell you! Softer colors and outlines, more surreal-looking backgrounds/environments, more detailed expressions (or better simplified ones for farther away character models), less weird character proportions, some lovely film grain that only adds to the surreal look... These are not even comparable for me - which ones belong to which are immediately obvious, and the differences are stark. And these aren't meant to be hand-picked or anything - with the exception of that horrendous Sailor Stars intro frame, I just opened a few random episodes and jumped to random timestamps and only had to wait for a few seconds for some non-motion closer-up character shots, and this is what I was immediately greeted with. Sailor Stars (and SuperS) looks so...amateurish and less stylish in comparison to season 1, it's kind of sad. I remember thinking SuperS looked significantly worse than S, but actually going back and checking out season 1 again has made me realize what an incredible disparity it actually was. As for the new theme song...I actually like the new theme song - for a relatively more modern-sounding jpop song, it's relatively subdued and pleasant. Sailor Stars episodes 4 & 5:2 points
-
If I'm going to wish for the impossible, I'm going a lot bigger than athletes or commentators or franchise owners not expressing political opinions.2 points
-
Sniper Ghost Warrior: Contracts: This guy is about to have a splitting headache: Our baddies are using UNIX, Linux, or some flavor of BSD:2 points
-
2 points
-
Wind Path Cantor Helwalker/Skald Cantor build Great crowd control and nuking power with good weapon damage on top. Sprint around the battlefield at high speed, incapacitating and dismantling enemies in groups or one by one. Room for exciting variants to suit personal taste/playstyle. Not intended for solo. Introduction: I LOVE the Cantor multiclass. Firstly because it has such an incredible flavour: real monks do chant as part of religious rituals, so the Monk fantasy and Chanter fantasy blend together seamlessly. When it comes to gameplay mechanics, the Monk’s uniquely achievable INT bonus beefs up everything a Chanter does, and both classes enjoy renewable resources. These basics make the multiclass ripe for fun, interesting builds. The build I’m talking about in this post is extremely fun and very effective at every stage of the game. You’ll have something to look forward to, whether ability or gear, constantly until very late – but you’ll never feel like you’re waiting for the build to be good. The principle here is you have access to 3 types of hard crowd control (CC) targeting different defences, 2+ types of soft crowd control, and spicy nukes, all off of renewable resources. Add powerful weapon attacks to the mix and you have a flexible gameplay loop with a character who almost always has a high-impact action to take. I chose to call it “Wind Path” because it sprints around the field like the wind and is very versatile. The 3 types hard CC I have in mind are: Paralysis: At the Sound of His Voice, the Killers Froze Stiff Stun: Stunning Surge/Raised Torment Charm: The Lover Cried out to the Beloved, "I am Yours!" The soft CC takes the form of summons and Force of Anguish. Your nukes are Her Revenge Swept Across the Land and Seven Nights She Waited While the White Winds Wept. Every Wound a Helwalker has can buff the area of effect of all of your invocation cones, the duration of your hostile effects, and the power of all your damage. It’s hard to overstate how big of an impact this makes. Here’s a gameplay snippet so you can get a sense of how this guy plays (sped up to respect your time; use 0.5 playback speed to approximate gameplay). It's not supposed to be a tough fight or anything - just something to give you a sense of what this guy does. It's just the Cantor, plus Eder drawing some aggro (since the build is meant to play around a tank). Hopefully that looked as enjoyable as it is to play. Let’s dig into the commentary. What I’m going to do is list all the abilities I personally am using at level 20, grouped by power level, and comment on the choices. I’ll also list alternative choices – this is a rich multiclass with lots of tools to try! Note that this is not a levelling guide – levelling Skalds is always weird because you should periodically take a non-offensive invocation here and there to get more max phrases and then respec later to reallocate the points. The stats I used (Berath’s Blessings included): MIG: 20 CON: 10 DEX: 15 (incl. Elf) PER: 20 (incl. Elf+White that Wends) INT: 20 RES: 5 I used Pale Elf, White that Wends, and Mystic backgrounds mostly for fun. Skills aren’t too important either – I used Arcana and roleplay stuff. If you really want to devote everything to combat you can max Survival for Ruata’s Walking Cloak but that won’t make too much difference. Power Level One Thrice was She Wronged, and Thrice Justly Avenged Come, Come, Soft Winds of Death Blessed was Wengridh, Quickest of His Tribe Swift Strikes Force of Anguish I don’t tend to use Blessed was Wengridh much at max level, but its nice to have as optional bonus Stride. Stride is a key stat for this character. It helps you swiftly position yourself so that your invocation cones can have maximum effect, and it keeps you alive through outrunning melee enemies and getting out of dangerous area effects. Anywhere you can squeeze more in is nice. Force of Anguish is useful for times when an enemy manages to engage you. Often you will just Stun/Para/Charm them, but sometimes blowing them back is the best option. (I originally tried to build this character to have high disengagement for those situations, but found that the opportunity cost in gear and perks was high for too little return: on PotD difficulty, you need a LOT of disengagement defence to not get hit. Better to deal with engagement through CC.) Alternative picks: You can certainly replace one of the chants with any other Chanter talent. Hel-Hyraf is always nice and should last a decent time with this character even if it’s not upgraded. The Thunder Rolled is another CC you can use. I had it for a while but just never used it over other options. Certainly the right pick if you decide you don’t want Raised Torment later on, though. Power Level Two Two Weapon Fighting At the Sound of His Voice, the Killers Froze Stiff Dance of Death Clarity of Agony Long Stride After “Thrice was She Wronged”, “At the Sound of His Voice” will be your most used invocation if you play this anything like me. They represent the twin pillars of damage and CC that this character stands on. Dance of Death and its upgrade should be used every fight as you don’t intend to be hit much. Clarity of Agony is so generally good it would take a lot of work to convince me that it shouldn’t be on absolutely every Monk build. I’ve already explained the use of Stride, so the Monk’s special passive bonus here is very attractive. Alternative picks: Not too much wiggle room here. Graceful Retreat will help if you go in for the disengagement shtick, but I don’t recommend that route. White Worms does sweet damage in a good area of effect, but it’s slower than Thrice, dependent on the existence and position of a dead body, and is useless against enemies immune to disease (I thought it was the force that did the damage, not the yuckiness…whatever); it’s not worth the point, in my opinion. Power Level Three Her Revenge Swept Across the Land Swift Flurry Torment’s Reach Stunning Blow Her Revenge might be the most important talent you pick in the whole build. That upgrade is nuts. Swift Flurry will help make your weapon damage occasionally explosive. Stunning Blow is a key pick – it keeps you safe while you’re beating on someone and makes them easier to crit. It’s awesome upgrade makes it free if you do crit. Torment’s Reach and upgrade form the Monk side of your AoE CC/damage kit. You can use them to let your chants build up while using Wounds instead to put out some AoE punishment. That increases the character’s flexibility and is therefore very nice to have, though not as important as Stunning Blow/Surge. Alternative picks: I purposefully made the “official” version of this build vanilla-friendly, but if you’re into modding, the Deadfire Balance Polishing Mod buffs The Fox from the Farmer to give a -15 Reflex debuff. Very nice even if you’re not trying to disengage since it softens enemies up for Thrice was She Wronged, Seven Nights she Waited, and Raised Torment. Otherwise you may want to go for Reny Daret’s Ghost and upgrade for the long frighten and very valuable all defences debuff (which stacks with debuffs to specific defences), though I find it’s 3-phrase opportunity cost doesn’t stack up well with Killers Froze stiff+upgrade’s 2-phrase cost, especially since that also frightens enemies. Ancient Memory is OK if your party really likes passive healing, but even with 35 Might, its healing is only a trickle. Power Level Four The Long Night’s Drink Birthed the Revenge of the Morning The Lover Cried Out to the Beloved, “I am Yours!” …And their Fear Followed them to the Foothills Duality of Mortal Presence Enduring Dance The Long Night’s Drink is my jam. Seriously powerful chant: Constitution afflictions reduce maximum health, increasing the impact of all damage you do, even after it wears off (as discussed here: https://forums.obsidian.net/topic/109118-how-good-is-enervating-blows-really/), plus you get a hefty Fortitude debuff, plus reduced healing and a touch less damage output from affected enemies. It just always helps. The Lover Cried Out can be a massive gamechanger in tough fights. In ordinary fights it’s usually not worth casting because you’re better off just bursting down enemies as enemies, but when you’re under pressure, the ability to turn a group of enemies into allies in an instant can turn a desperate situation into an easy win. Duality and Enduring Dance are no-brainers. Alternative picks: The lack of Thunderous Blows here may seem blasphemous, but we’re saving our Might Inspiration slot for Their Companion on the Chanter side. It’s possible you might want to pick this as well for its instant cast time and the fact that it uses Wounds rather than your more precious Phrases resource. Power Level Five Seven Nights She Waited While the White Winds Wept Together they Slew Forth a River of Red Raised Torment Stunning Surge Seven Nights is there for when you need a burst of single-target damage. Get right next to an enemy and position the lines so that three hit them and a cast of this will easily do well over 300 damage. The other lines can also smack other enemies at the same time. For AoE damage, it won’t do as much as two casts of Her Revenge (I compare it to two casts because Her Revenge costs half the Phrases and is much quicker to cast). Together they Slew is a nice +30% buff to your Charmed minions’ auto-attacks (I couldn’t find this information anywhere on the internet so I checked the game data files and it’s a 1.3 modifier). That’s the damage equivalent of +10 Might. Especially helpful if you can get your minions to bully a single enemy, which is where the damage potential of this spell can be seen most clearly. Alternate picks: You can get The Long Pain here as a prerequisite for Instruments of Pain, which is an awesome tool for this build. Basically it means you don’t need as much Stride for safety (though it’s still needed for quickly positioning your cones) or worry about engagement as much, because you’ll be able to use al your melee abilities at a safe distance (and feel like a badass mystical warrior). I played with it for a while but ultimately decided that I prefer the points elsewhere. But there’s definitely nothing wrong with going for Instruments. If you use the Community Patch, you can also use the Dragon Thrashed chant which will passively do good AoE damage over time (DoT). I found that this wasn’t as helpful as The Long Night’s Drink since DoTs work best with other DoTs, while this character does burst damage. Constitution affliction work very well with burst damage. Because this guy casts so many invocations so quickly, he often never uses more than one chant anyway (bit more on that later). Power Level Six Their Champion Braved the Horde Alone Turning Wheel In addition to the extra Might and Penetration, Energized from Their Champion makes you interrupt on every crit you get. That means from weapons, spells and chants. Every offensive action you do now has a CC component – just amazing. Turning Wheel gives you more weapon damage and, in my game, it affects my spells too. I think this might be behaviour from the Community Patch which changed it to affect ranged weapons and perhaps (inadvertently?) caused it to affect ranged spells as well. Worth the pick either way. Alternate picks: Flagellant’s Path would certainly be nice. It fits the mobile nature of the character well and would be yet another escape tool. I just rarely find myself in a situation where I would actually want to use it, so I can’t justify it over another pick. Maybe you can. Biting Winds o’Eld Nary is a great spell and worth considering as an alternative to Seven Nights, especially if you want to go for an Instruments of Pain build that stays far away from enemies. Your single target burst damage potential will suffer, though, and Eld Nary is rarely as good against a group of enemies as two meaty Her Revenge casts. Power Level Seven Called to His Bidding, the Ancient Instruments of Death Heartbeat Drumming The Dichotomous Soul Here’s the thing: I take Called to His Bidding only so that I will have 7 max Phrases. This is necessary because the Deadfire Balance Polishing mod changes Their Champion to an Offensive invocation specifically to encourage its synergy with Skalds. That’s very nice, but it means my max Phrases at this point would only be 4, while a vanilla counterpart would have 6, based on the more expensive Their Companion. If I were playing this build vanilla, I would choose Her Tears Fell Like Rain instead, and consider using Thunderous Blows in addition to or even instead of Their Companion. Dichotomous Soul is a great way to increase your domination of the battlefield. It’s what tipped the scales against the Instruments of Pain variant for me. I haven’t gotten to gear yet, but since you’re wearing robes, their attacks are very fast, giving them decent damage as they absorb enemy attention. And since you’re wearing Footsteps of the Best, they Hobble enemies around them as they run. Alternate picks: Already pretty much covered this talking about Instruments of Pain, which is a viable option. Her Tears is a sad thing to miss: it’s a good upgrade. I decided Dichotomous Souls is kinda always better since it also adds single target damage, which would be the main point of Her Tears. Gear Head – Helm of the White Void So good for so many builds. With several important affliction abilities and extra effects on crits, +10 accuracy to all of them is just unbeatable. Neck – Strand of Favour Armour – Robes of the Weyc The benefits are very obvious. I used Aloth’s Robes or Effigy’s Husk before getting them. Rings – Kuaru’s Prize and Prosperity’s Fortune Chameleon’s Touch is good as well and you should use it before you’re rich enough for PF. It’ll give +1 to both DEX and INT. Feet – Footsteps of the Beast You’re running around a lot. Why not Hobble everyone for free? Especially useful when you’re trying to get away. You can see some of the enemies in the gameplay clip start hobbling as they try to close in. Anti-synergistic with Instruments of Pain – another reason I didn’t take it in the end. Boots of Speed before you get this. Cloak – Ruata’s Walking Cloak Arms – Mortification Gauntlets Belt – Upright Captain’s Belt No need to take Combat Focus and prevents push and pull abilities from ruining your day. Huana Charm Belt otherwise. Pet – Trixie For Stride and a tiny bit of Hit-Crit with weapons. If you don’t love the speed quite as much as I do, Loki is good for extra AoE plus a little speed (definitely would recommend Loki when using Boots of Speed). Weapons: This is a pretty dynamic part of the character as well. I Run Sasha’s Singing Scimitar and Wand of the Weyc in one weapon set (for obvious reasons, I think), and bare fists in another. The fun thing is that after empowering, the generic +3 power level from the wand pushes you to the same power level as a single class character with prestige. And, since Monk fists scale with power level, that means that you temporarily have fists as strong as those of a single class Monk. Those are (special effects aside) the most powerful weapons in the game. Being able to get them this easily in every fight, as a multiclass, even if it’s only temporary, is a feat unique to Cantors. And the wand’s recovery skip compensates for the extra time you spend switching weapons. Pretty great. I also use Shark Soup so that my Fists are always at least at the power level 8 strength. In my game, this power level stacks with the active bonus from the wand (stacking rules for food are inconsistent/bugged/I don’t know in this game so this might be different for you). The Weyc’s Wand is also an amazing weapon in its own right. That raw damage sigil it can summon on crit pulses for good damage every second (!). And you know what that means – it can crit, so it can interrupt every second (!). It’s worth flinging a few shots with this to get the sigil before you go into melee. Sometimes there’s no reason to switch at all. Before getting the wand, I was using Magistrate’s Cudgel for extra accuracy. You could always just go with Sasha’s +Scordeos which, while not as powerful as the fists (comparable damage but slower speed), have nice effects – and there’s something just nice-looking about dual-wielded sabres. Chanting: Nothing complicated about chanting with this guy for me. I made a thread about weird chant mechanics here: [link] but the bottom line for this guy is that he casts a lot, and casting resets your chant progression, so you mostly only see one chant. (Though after you get Robes of the Weyc you can get to see the second one more often.) That chant is The Long Drink’s Night for me, because it’s awesome and gets extra accuracy from the White Void helmet. I put Come, Come, Soft Winds after because it’s free and is offensive, so it interrupts if it crits and does a bit of damage and healing. Weaknesses: The major weakness of this guy is his squishiness. He has plenty of options to avoid melee enemies, but if ranged enemies get a bead on him there’s little you can do except guzzle a potion of invisibility, use Withdraw, or Barring Death’s Door. Unfortunately you can’t run fast enough to dodge bullets and arrows in this game! But this won’t happen too often if you use your tools – most importantly getting aggro on your tank(s) at the beginning of a fight before unstealthing, as I did in that little clip. Conclusion: Again, the Cantor class is awesome for the synergy in both its flavour and its mechanics. I think this was my most consistently fun playthrough to date. Fast-paced, dynamic, and powerful at every stage. I couldn’t not share it on the forums. Hopefully it inspires some other Cantor playthroughs – and I’m sure some of you will do it even better!1 point
-
After updating to 8.1 I loaded my save file. When I spawned I noticed that none of the trail marker icons placed throughout the world were showing. I went to the trail marker outside my base and it was physically there. I pressed X (on Series X) to look at the trail markers icon options and saw that the icon and color initially chosen for that base were selected. Without touching anything, I pressed B to leave the menu. That specific trail marker icon was now properly showing. I ran around to our other bases and a few other locations and was able to get their icons to show by using the same method. I just loaded back in (after saving and quitting) and none of the trail marker icons are showing again. Honestly this is a very minor issue, but I wanted to bring it to your attention. Thanks for fixing the ‘buildings treated as one single object’ issue so quickly, you guys are awesome. Keep up the amazing work! I freaking love this game, can’t wait to see what else is in store!1 point
-
some chants are great just from being applied, in addition to (or even regardless of) their duration. the resistance chants are like this - every time they are applied, they immediately resist down effects that already exist. with brisk recitation, 6s is all you need to clear away all of a target affliction (12s for non-troub). similarly, "thick grew their tongues" is less important the duration, but the initial application on an enemy immediately clears all concentration. on tough baddies you want to interrupt, getting 2x the concentration-clearing attempts in the same time is great. The damage shield chant only regenerates its shield upon reapplication - once its depleted, the hypothetical remaining duration doesn't do anything. With Brisk Recitation, every 3s, you get a 10pt shield every 3s. This can be significantly more effective than a typical 6s+linger. (I use the example of Hauane O Whe where a troubadour using just this chant can carry the entire party because it lets you completely ignore a duration-less raw damage lash that the megaboss can create that does slightly less than 10 damage every 3s.) The chant that summons skeletons doesn't actually use normal chant/linger mechanics. The summoned skeletons have a base duration of 10s + intellect bonuses. A troubadour can summon a cannon fodder army with no downside here, since the "linger" is not actually a thing. edit: there's also some niche cases as well. I have a build that relies on Energized to interrupt enemies en masse. I picked a Skald for that build, but also suggested a Troubadour since a Troubadour with an offensive chant on Brisk Recitation will get an interrupt chance every 3s versus every 6 for a skald. edit2 - oops ninja'ed by boeroer on this point1 point
-
This month's Humble Choice is so bad I'm wondering if not unlocking it allows me to skip a month on my payment plan.1 point
-
you joke, but more than a few courts have used such reasoning to explain the otherwise inexplicable. corporations are legal entities (not same as "people"), and such has become the basis for protecting corporate donations as political speech. more than a few observers who is ordinarily aggressive pro free speech, including Gromnir, were concerned 'bout dark money contributions getting out of hand if corporations were given new protections as well as being uncomfortable 'bout the unstable legal foundation 'pon which such cases relied. in the past, corporate speech had always been given less protection (in part to protect consumers, but also to keep mega corps in check,) but with fcc v. citizens united, we couldn't help but wonder why corporations were prevented from running for political office. the legal reasoning which allowed skamco business and it's affiliates to make anonymous campaign contributions (with no way to track who were perhaps contributing to the corporate political pacs including prohibited foreign money) should make it possible for disney or microsoft to hold office, which should be unthinkable. the dark money problems didn't start with fcc v. citizens untied, and other campaign fuunding issues wouldn't entire go away if citizens united were overturned, but 'cause o' that case, corporations are indeed treated as people. HA! Good Fun!1 point
-
I wouldn't say it's meaningless because there are offensive chants which might hit less enemies if the radius is smaller - but generally it's surely less of an issue without a party. Just keep in mind that this is not the only drawback: a Bellower will lose all remaining phrases after an invocation, too. The PL bonus from phrases does stack with all other PL bonuses, including Empower. Sasha's Singing Scimitar + Empower + Bellower is a nice combo to unleash a very powerful invocation 1/encounter.1 point
-
Grieving Mother has the ability to become "unseen" by other people. Not really invisible - but nobody except the Watcher really pays much attention to her and she's forgotten easily.1 point
-
1 point
-
1 point
-
1 point
-
Yeah, Nehellenia is actually not half-bad in Sailor Stars. She even...talks and emotes differently, even though in the English dub, it's the same voice actress. She's always using deep menacing tones in Sailor Stars and actually doing stuff, while in SuperS, she was just always screaming and yelling and making empty threats and...just seemed more or less completely infantile. It was kind of pathetic. @majestic I can kind of forgive it for being a bit of a retread...especially after SuperS. A return to normalcy is welcome after the nightmare that was SuperS. It just has to make characters act like themselves instead of angry alien shapeshifters that have taken their place while also having some funny and/or heartwarming character bits...and NO PEOPLE GETTING HORRIFICALLY VIOLATED BY WEIRDO CREEPS DELIBERATELY FRAMING IT AS SEXUAL ASSAULT WHILE AN EVEN WEIRDER CREEP HORSE GROOMS A TWELVE YEAR OLD. @Animation: Yeah, aesthetic is a matter of taste...but it goes without saying that you're either with me, or you're against me, .1 point
-
I'm not entirely surprised that you don't like the animation of Sailor Stars. It really does look different. Even more so than SuperS, which I thought had really good animation at least. In terms of art direction I'd guess R was the best, or maybe that was just because it had key episodes where Ikuko Itō was involved. She was the best of the animation directors, quite clearly (and while she's not credited for it, she made the sequence in R where Mamoru breaks up with Usagi, which... forced and all, simply looked stunning). Still, I'd say Sailor Stars looks good. But that's probably the most subjective of all the things we could talk about. I do agree about the visual clarity. Funny how that matters less with the crappy German DVD version. Nothing in that is as clear as your sceneshots. edit: Oh, yeah. Finished Steven Universe now. Except for the films, I need a break. Will talk more about it later. edit 2: Oh yes, the character proportions in uhm, Stars... yikes, I never noticed that before, but they're horribly close to the manga giraffe look in that intro still frame. Geez. Why thank you, I'll never be able to unsee that.1 point
-
A homerun derby in Denver. Now that will be a sight to see!1 point
-
Minor spoiler for Breathedge: As for Disco Elysium, you did yourself a favor. The voice acting adds so much to the game, that I think this final cut is in fact the 1.0 game.1 point
-
Yeah, if I'm going to try to play a base-building, resource-gathering, crafting-heavy game of this type, atmosphere and tension are *required* for me to bother (it's like the main draw of these sorts of games for me...really, the only draw - I would never have in a million years bothered with Subnautica if not for its atmosphere and tension, it's what makes the core gameplay compelling), and the game is like deliberately sabotaging both from happening, so I really just can't get into it. Disco Elysium: I still need to play that. I bought it on Steam, played an hour of it and was like "wow, this seems really cool and well-written", and for some reason (I don't remember specifically why - something in real life most likely) dropped it and never picked it back up again. I'll get to it eventually...1 point
-
For some reason had thought Chicago was less people than it was, Portland seems a bit ahead. Although I think in terms of absolute violence Chicago is way far ahead. St Louis, Detroit are about that bad. Editorial is pretty on though, although managerial type statements usually are This is a handy site -https://heyjackass.com/ More cities should have their data up in a format like that. Lot of people get shot in the ass in Chicago..1 point
-
Yeah, you really need to like the absurd humor to click with the game, I personally enjoyed the game. The game does shift direction 2/3 of the way through and it gets a faster pace and more story driven, but I doubt you would want to play that far if the game isn't working for you.1 point
-
Not sure why one would waste time on the game, if the way to win was to find cheats.1 point
-
Wow that is terrible. No you definitely don’t want her on steroids long term. Hopefully the doctor can come up with a solution. Fingers crossed.1 point
-
Valkyrie drone launches even smaller drone from inside payload bay.1 point
-
1 point
-
1 point
-
I did, yes. The biggest issue now is that I can't possibly do any useful by episode talk about the episodes. They've fused into one big Steven Universe blob in my mind (pun not intended). I'll collect my thoughts later when I'm actually done, for now it's a brand new work day. Yaaaaaaaaaaaaaay...1 point
-
Thank guys. I returned to Port Maje and respec my char to pick Charm Beast. This solved my problems, and I finished the digsite. Glad to know that this area is really hard, gives me motivation to keep on veteran difficult.1 point
-
From your other thread the problem seems to be the digsite specifically which is an unusually hard fight this early in the game and you don't have a full party. IMO stick with veteran but hire an adventurer to round out your party for this fight, it's what I did in PoE1 with the damn temple.1 point
-
Yep, that is it (silly, I know!), but more pertinently...did you actually watch close to two entire seasons in just two days? You're putting me to absolute shame here, . (e): I should be able to watch a few Sailor Stars episodes tomorrow.1 point
-
1 point
-
Getting down on some moonshine made right here in cackalacky: It's quite tasty and smooth, sweeter than I expected; it's almost like a liqueur. I'm drinking it straight at room temperature, it doesn't need ice, nor a mixer, nor a chaser. If I wind up passed out face down in the middle of my living room, y'all know why.1 point
-
1 point
-
Picked up Horizon Zero Dawn with the Steam sale on it. Then made the mistake of starting it up at about 22:30 last night to test it out, see how the tutorial played.... Then I realised it was around 0415 and decided I should probably call it a night.1 point
-
There is many methods to level, the easiest is of course to just do non combat quests (can get to level 19 with very little fighting) If you aren't above using cheese bloodmage isn't necessary, you can get permanent brilliant (and many other things) with Strand of Favour cheese. The earliest you can aquire brilliant is to go to Hasongo before Neketaka, you should however visit Deadlight and Dunnage and do the non combat quests there, since this will also net you some money/sellables. From Hasongo you should find Captain Thaenic, if you went there straight after Deadlight/Dunnage (assuming this is a new game and you started at Maje/Sandswept Ruins) he will be somewhere east of Sayuka. Buy Assassins Slippers from him and go back to hasongo, smash any barrel (be sure to not have any torch or similar equipped if its an explosive barrel) and you will gain a very brief invisibility. If you immediately go to inventory you can equip/unequip strand of favor repeatedly to extend the invisibility, 100 equips would last for the entire game, keep in mind however the invis goes away when you fight. With newly aquired invis go to Concelhaut's island and you can very easily grab the brilliant cloak. While under Slippers of the Assassins effect you don't need to sneak to be undetected, which will also help you level up quite a bit. Now to get brilliant you simply cast Flame Wall on yourself while having Brilliant Cloak onb till it procs, then you do the same strand of favour cheese you did for the slippers just with brilliant.1 point
-
@marelooke Yeah, workshop mods ... I noticed if a creator deletes their mod, and you go Online, it disappears from your game. I don't know if that holds true with all game's workshop mods - I've only tried Workshop on 2 or 3 games - but ugh. I'm sure you can find the mods folder for that game and back it up and restore it when Offline again but per usual, just too much trouble for me when all I want to do is purchase and/or download a game or maybe post in the forums (the only reasons I go Online - I can go weeks/months without going Online). I'd only use non-cosmetic mods on Workshop if the game is past updating and/or the mod has existed for a long time/well supported. Everything before the Main Menu definitely should be skippable with ESC or whatever. Can't stand splash screens either. eg, we sound of similar mind.1 point
-
Yeah, during beta access I was a bit confused and annoyed as well: "why did they change so much compared to the first game whichg I loved?" But after some time I came to appreciate the changes. It's less complicated and convoluted (still not easy to grasp or free of confusing stuff but way better).1 point
-
Record of Lodoss War: Deedlit in Wonder Labyrinth. This game is very easy, but I'm enjoying some boss battles. Some of the bosses (the big ones):1 point
-
Paladin/wizard with Wizard's Double using Cloak of Major Deflection/Cadhu Scalth/Casita Samelia can probably have both deflection/reflex over 200, while a paladin/helwalker with Magnera's Chain, Giftbearer's cloak, ring of minor protection, Wahaki Tua can probably reach over 200 fortitude/will.1 point