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Showing content with the highest reputation on 08/21/20 in all areas

  1. Thought for the Day: "If you eat an Ork in the Warhammer 40k universe, technically, you're eating vegan...."
    3 points
  2. I killed the Fallen Priestess! I don’t know what happened, I think maybe one of dispels thrown by Jubilost and Tristan actually hit and Amari smashed her to bits in two hits. No casulities. Well, not until Tristran walked into the Rift of Ruin like a little **** he is. Luckily his body didn’t disappear in the pit, which I am pretty sure that happened before. Lvl up as a reward. You get blind fight and you get blind fight. Everyone gets blind fight.
    2 points
  3. That Eora is located in the Serpens constellation.
    2 points
  4. Sort of surprised they've never worked that in, would fit well with the grimderpness of the Imperium to reprocess enemy corpses as food. Related I liked how they've even made agri-worlds grimdark
    2 points
  5. It's overcast an a little cool today (by mid south summer standards). Might rain later. I worked until 11 pm last night so no work to do today. Looks like a good day to sit on the porch, drink coffee and read a book.
    2 points
  6. Oh the juggle of putting it under politics or funny things... Let's settle and just call it Weird..
    2 points
  7. am a product o' our training. Rule 608 – A Witness’s Character for Truthfulness or Untruthfulness evidence which tends to diminish a witness' trustworthiness is admissible. prejuddical impact may overcome probative value, but is a given that one may attack the character o' a witness when such has a tendency to reveal lack o' candor. ... we make no claims regarding who is or is not a doppelganger, though am suspecting sharp_one is still posting regular. *insert eye roll* regardless, am thinking evidence o' doppelganger shenanigans is relevant here for same reason evidence o' lack o' trustworthiness is relevant in every US local, state and fed court. liars tend to lie. on topic Chicago Mayor Lori Lightfoot, citing threats against her and her family, defended a police presence outside her Northwest Side home where protesters are being blocked. at the very least, not good optics. any person in a neighborhood where protests has been anything other than perfect peaceful will no doubt question why the safety o' their families and property is needing be sacrificed on the bonfire o' liberty while the mayor uses police force to ensure her own security. HA! Good Fun!
    2 points
  8. Oh yeah, good point. The range is short and its "snake arms" so I think of it as melee, but that makes it even better. You can tag several enemies with it before it goes away. My thief/illusionist hireling uses it, and she's also wielding the Eye of Wael, and wearing the Effigy's Husk and the Whitewitch Mask, which I think makes her terrifying. She's got a Scarecrow vibe, but with snakes.
    2 points
  9. Am now the proud owner of a Beretta 92 Elite LTT Full-Size custom designed by Ernest Langdon. 18 rd 9x19 and as badass as American Pizza (Beretta is an Italian piece and Langdon is American so take something Italian and modify it in America and you get something truly remarkable).
    2 points
  10. As the title said, this is a repost of an idea I had for a new glider/helicopter of sorts. It's a mid to end game piece of equipment, with the maple keys being rare. I was thinking of finding them in or around the hollowed out stump in the haze zone, possibly being hoarded/guarded by a nasty refuse to be gased out spider or something equally as nasty (lol ****roach?) You would face the piece of equipment like the dandelion tuft, one hand on the side bar (left side) the other grabbing the loop (right). The insect antennae would be under your armpits keeping you in place. It works like a double or triple jump, with every "jump" being another squeeze of the bellows both launching you up a decent distance and keeping you in the air longer. After your initial jump you jump again and you do the first squeeze. V.1 would only have one "poof" of air with the V.2 upgrade having the bellows refill to be used again and again (depending on stamina like the tuft) The rate of horizontal movement speed and range is far greater then the tuft, decent around the same. Materials I think should be intensive but not grindy. But construction would be in 2 pieces, the maple key copter being one using -maple keys, sap, woven fiber, 2 sprigs, 2 antennae The bellows being the obvious second using -berry leather, spider webs, sap, 2 weevil noses, woven fiber. With the upgraded one using possibly cricket legs or strider legs for the springs for refilling. Sorry for the repost, it just took me a bit to get my pics resized off my phone and on to here. Again please let me know what you guys think!
    1 point
  11. According to the leaks there are companions but they will be done differently than the outer worlds. I am currently playing "trails in the sky" and really enjoy how companions work in that game. You play as Estelle and her always companion Joshua. Throughout the game you meet companions. As you progress the story, they leave you with your party of two. Until you meet new characters. This system might not be for everyone but I really like the way it's done. Wondering if perhaps avowed could take a similar approach. Pluses being -never choosing the "wrong" companion and missing out on unique reactions -more easily programmed to react to a situations/missions(think red dead 2 gang members joining you on a job) instead of just following behind you they can actually serve a specific purpose -realism in the sense that most likely 10 different people won't be willing at any moment to follow you anywhere you go Negative -replayability is the biggest one. However they could make certain companions only join you if your morals align. And their reactions would be different depending on choices during the mission -you might really like a companion and be sad when they leave - would mean there is no real party system That's all I got right now. How do people want companions to be done in avowed? Also how would they like it to be done? I personally would like a party system but I think it's unlikely to work well. I think most people won't like this idea. Just starting a discussion
    1 point
  12. This might be a bit over the top but I think it would be cool if we had some sort of apocalyptic events. Example: Lawnmower being used in the backyard and it's about to destroy your base the only way to avoid destruction is by incapacitating this by throwing pebbles into the motor or something like that. You're at the oak tree farming acorns for food and materials but little did you know its actually squirrel feeding time! these squirrels see you taking there acorns and attack on sight! A bird sees you taking his grub supper and gets ticked off! now you have to fight for your life or run from this aerial beast! you get where I'm going with this, I'm also aware it would take a LOT of space in designing but this is just a suggestion.
    1 point
  13. I'm not as big of a fan of striker fired but that's just personal preference. Of course, as Berettas go, I went with the PX4.
    1 point
  14. 1 point
  15. I think you should look at adding Trap Door spiders. I think that would add a level of suspense and fear to the game. Another addition suggestion would be centipedes. They are definitely as foe that would take alot of planning to defeat.
    1 point
  16. Yeah centipedes would be like a cool boss to battle
    1 point
  17. If I remember correctly there was one like that already. Guy allegedly used rifle ammo to replace a blown fuse in his truck that properly went off and shot his scrotum to kingdom come. Notable as one of the few Darwin awards where the laureate survived. The condition is taking themselves out of the gene pool and that can be done without dying, after all.
    1 point
  18. You're correct I think as it looks like a Ruger LCR https://en.wikipedia.org/wiki/Ruger_LCR
    1 point
  19. Why would idiots getting off on pointing guns at their junk trigger liberals in the first place? If that's their kink they don't need to attempt to justify it like that.
    1 point
  20. predator's sense is a great pick, i would combine with deep wounds on rogue so you basically have 100% uptime on having a DoT for your ghost to decimate foes with. vicious is also a good pick. and you're right, you don't need to worry about survivability for your pet. you could be a caster-slaying machine - start attacking a wizard/priest/druid in the back (using concussive tranquilizer to wipe out any buffs and interrupting any awful spells) and send in your ghost wolf as a dive bomb attack to attack them at +2 PEN/+65% damage
    1 point
  21. concussive damage does less damage (far less, if you are dual-wielding ranged weapons). however, the damage on wounding shot tends to be so low that i would generally much rather spend the 1 bond interrupting someone (and stripping them of any buffs) than doing like a few bits of extra damage. (iirc wounding shot is an applyovertime effect, which means instead of doing 20% per tick--which might be competent--it does a fraction of that, more like 10% per tick)
    1 point
  22. it fixed the larva bug for sure, now they still have to fix many more bugs like the NPC bugging into the stones. but that will be something for the next patches to come
    1 point
  23. disintegration is raw damage so you don't have to worry about it at all. i would suggest only getting penetrating visions if you have more than a couple (non-raw) damaging powers. cipher also tends to have higher PEN on their spells so they are a little less negatively impacted by AR.
    1 point
  24. i highly recommend picking up some higher level cipher powers. between conqueror stance and disciplined barrage, your accuracy is going to be so decent that disintegration might be an extremely awesome pick, even on higher difficulties with no morningstar support. weapon mastery is also such an extremely small bump in damage, that i might recommend picking something else, from either fighter or cipher. i've only really ever picked weapon mastery as a single-class fighter when i've exhausted all the better picks. as an extremely late-game weapon pick, might want to take a look at sanguine great sword (i forget its specific name). you have disciplined barrage for extra crit chance and it'll give you lots of sustain as a result. i've never given it a shot before my most recent run (as a weapon it's totally out of the way and unobvious) but even on an utterly unoptimized build it was not bad. (and if memory serves, i think i was suprised by thisty blade or parched blade weapon upgrade helping spells as well, someone might want to double-check)
    1 point
  25. IMO wounding shot is a bit of a trap pick. The total damage is so low that i'd much rather pick something else and use that for the 1 bond, like concussive tranquilizier (which you get). have you considered some pet talents (even though you're ghost heart you can make your pet rather annoying to enemies and helpful to you).
    1 point
  26. that seems really low early on and having a separate scaling mechanism than PL seems odd. one suggestion is to make it scale starting at bloodied, a lot like finishing blow. you can afford to have a larger "final" bonus because on average the bonus will still be relatively small, but it also feels more relevant because near death is such a narrow window typically. this means all the time and not just bloodied? coupled with the other stuff, seems a little... too good.
    1 point
  27. I use clay a lot for foundations as I love the look of it as flooring. Would love to see pebblet walls and balconies so I can make a medieval castle
    1 point
  28. I'd like the ability to move any item (chairs, mannequins, chests, etc.) without having to destroy it & rebuild. Not sure about moving full chests though. Easy fix would be to raise the cap on items in our backpack from 10 to say, 50 or 99. To balance this we could run slower or not at all when our backpack is over a certain % full. A cart would be interesting but you would have to stick to open areas or the paths. My character already gets stuck running through foliage without having to pull/push a cart. Leaf boats would also be interesting, Whether it be for transporting items or just sailing around the pond.
    1 point
  29. Tbh I think this was the first thing I did in the game great way to pass time in game while being afk and safe!
    1 point
  30. would be nice if they could add this. This is a game preview so it is important to have lots of backup saves but the problem is they keep stacking since they do not overwrite. This becomes time consuming when trying to delete files as well since they only delete one at a time.
    1 point
  31. I love the half wall idea and I've really wanted this as well. I think it would look really cool as a palisade half wall with the tops at staggered heights.
    1 point
  32. 1 point
  33. Journey maybe? Took me about 2 hours to finish, and it has unique gameplay. Not everyone's cup of tea though..
    1 point
  34. history, in our opinion, is taught complete wrong in most public schools, particular given the realities o' 2020. recognizing all the physical and digital resources available, is not difficult to find facts. hurl can keep posting bloom's taxonomy, but he is also compelled by state requirements and standardized tests to teach kids an enormous amount o' facts in a relative short period o' time. like it or not, kids have shorter attention spans nowadays, though they process information faster... which is why is all bass ackwards how we insist kids learn every important person and event in american and world history, with "important" changing from state-to-state and even district to district. you says you learned more 'bout confederacy through 10 minutes o' self study than you learned in school. am suspecting a smidge o' the hyperbolic or a recognition you were a terrible student, but such an admission should not actual be a problem if history were taught better. goal shouldn't be to make certain kids learn facts but to know how to learn. most folks believe they got critical thinking skillz. *snort* research skills is also a bit more complicated than google searches and is apparent from observing these boards how poor educated many people (not just americans btw) has been insofar as research skills. analysis is kinda a linchpin in spite o' fact bloom and other learning models like to make all categories and modalities and whatnot equivalent/balanced. analysis is where we apply logic fallacies if you know 'em, and is where at a fundamental level the student recognizes facts v. opinions. ... two or three major events per semester should be max covered, and during that time kids should be taught how to genuine self educate, 'cause once they got such skills, they may go forth and learn for themselves 'bout the confederacy or turn o' the century evolution o' US labor. forcing kids to learn many hundreds o' facts, which is a soul numbing pursuit regardless o' the age o' the student, cannot be the most constructive use of finite time and resources. instead give students a chance to make necessary connections 'tween, for example, those issues the founding fathers were discussing during the constitutional convention and what is occurring today. evaluation and creation is kinda the post analysis aspects o' bloom. is not difficult to see even a class o' middle schoolers creating their own better constitution after recognizing what succeeded and failed with the US Constitution... and make sure to not skip the possible fails, though is more important for the students to reach their own conclusions 'bout where the founders were mistaken than to be told what were errors. didn't learn 'bout confederacy? shouldn't care. we should want to know what the kids did learn. if the students in an eighth grade class learned little 'bout the confederacy but instead covered, pure random, the influenza epidemic o' 1918 to a meaningful degree where students were taught research and analysis and how to construct and write coherent arguments and... whatever. we shouldn't give a damn 'bout what facts and events and people kids failed to learn 'bout while they were for reals becoming able to self-teach and think critical and creative as they acquired necessary writing and research skills which would benefit them a lifetime as 'posed to being relevant to a single state standardized test. *descends from soap box* oh, and am not pretending teaching kids is easy. particular daunting is the task o' attempting to teach a group o' kids, some o' whom is gonna be resistant to learning unless is an honors/ap class. more contagious than covid-19 is knucklehead behaviour in a group o' kids. try and teach multiple different classes o' a few dozen kids who got a wide range o' ability and motivations and backgrounds and claim is ez would be surprising to Gromnir and am thinking the teachers who do such well is much underappreciated. that said, am nevertheless convinced most teachers is doing it all wrong. HA! Good Fun!
    1 point
  35. i can see a jurassic park scenario where the base power goes out because some mite munched on a power cord...and then a wolf-spider slips in through the electricity fence into our base...
    1 point
  36. 1 point
  37. if i were to be honest with myself, i think the games that got consumables closest to "right" is something like final fantasy tactics. there the game, as you say, is pretty much balanced around the expectation of using potions and phoenix downs and throwing bombs or some such - if not that, then the spell equivalents from a white mage or black mage. there's also a pronounced lack of scarcity - even if you can only afford like 10 potions going into one fight, you can be assured that you'll be able to buy more at the next town after the fight. there's also katana, which one of the classes can use as a consumable - everytime you use a katana there's a 15% chance or so it breaks, but you can buy more katanas. There's also unique katanas with powerful effects, and I guarantee you most people who ever played a samurai in FFT hardly ever used those unique katanas for their abilities even for "only" a 15% chance of losing it, for the same reason that it's frequently a struggle to use a basic potion in a party-based RPG like deadfire; you never know if there's a harder fight just around the corner you *really* should save it for. the reason why i say "if i were to be honest with myself" is because it's far from my ideal world where you'd have consumables that are (1) interesting [in deadfire you get unique effects with potions of impediment or invisibility or ascendance, and in poe1 you got some unique spell scrolls], (2) with the expectation that you could really get a leg up on a fight with them (instead of them just being part of the standard expectation in every fight like in FFT or Diablo 1/2/3), but also (3) don't induce anxiety to use every single time. it really seems like no one has really figured out a way to get all three.
    1 point
  38. The lesson here, as always, never pre-order.
    1 point
  39. Well that is disturbing. Maybe I will just send Mitsoda my $60 instead of buying the game.
    1 point
  40. 4 minutes 28 seconds? That sounds like paradise to how long my game takes to load, I have video proof that my game takes 20-30min to load. Are you on pc or console?
    1 point
  41. There is a reason why the state of the game is in EARLY ACCESS. Like any beta we play the game to try things out. The game isnt even done yet and wont come out until 2021! Most of us like what we see already. Some people just need to learn patience and anticipate the updates. I played many early access games and have been a beta tester as well. You just play it, break it and report it. Good luck with life dvsnathan.
    1 point
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