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15 GoodAbout Tartansnake
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Rank
(1) Prestidigitator
Profile Information
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Location
Snake Island
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Xbox Gamertag
Tartansnake
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Interests
Pirate Bugs!
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Tartansnake started following Lets See Your Base , The wolf spiders have stopped roaming, but the other threats have increased... , pet Ant and 7 others
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Oh I wish Wolf Spiders had stopped roaming. Went about 50 days without seeing one roaming and then they started wondering around areas I'd deemed safe. Ladybugs are like buses, you spend days looking for one then 3 turn up at once. Stink bugs always seem to congregate at that mound in the dry area, good place to farm them as they don't venture to far from it. It looks like you've built your elevator in an area that's frequented by bombardier beetle, so expect them to us it. I used to get ants bouncing into my home until I removed the problem trampoline. It's a known issue that spider (and some other bugs) are spawning where they shouldn't. I suggest noting where this is happening a letting the development team know. Some creatures are spawning in or beneath terrain. Spiders are getting into areas that should be too small for them.
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Video memory error on xbox
Tartansnake replied to skall36's topic in Grounded: Technical Support (Spoiler Warning!)
Hotfix sorted the video memory issue but deleted my saved game. Have raised a ticket for this -
Ants carry things away from my base, does that count? I find the full ant armour is fine for transporting grass & stems. Get a few friends to join and bases fly up in no time. Pets are on the cards with the first being aphids according to the Feature Board. No sure how much of a help the'll be, but it's a start.
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Missing items/
Tartansnake replied to redddzz22's topic in Grounded: Technical Support (Spoiler Warning!)
Hi Redddzz22, Sounds like this issue: Some guests have progress and items reset when rejoining host. I'd suggest dropping a support ticket in as the team are requesting help on this one. -
Video memory error on xbox
Tartansnake replied to skall36's topic in Grounded: Technical Support (Spoiler Warning!)
Having the same video memory issue. When I do get in game crashes after about 5 minutes. Auto & manual saves not working. Hopefully hotfix will be soon -
make a small kind of tv or some entertainment
Tartansnake replied to Andrew Meyer's topic in Grounded: Feedback & Suggestions
With all the hi-tech equipment in the labs, a TV or radio shouldn't be out of the question. The dev's mentioned we'll be getting power to our bases as some point. Outdoor cinema anyone? -
Wolf spiders wander now?
Tartansnake replied to nekogod's topic in Grounded: General Discussion (NO SPOILERS)
I had my original base near the baseball but relocated after a wolf spider destroyed it. They may have set paths but I've seen them almost all over the world at some point so I'm guessing they can stray when hunting. -
Hi @Lord Birthday, this in on the Known Issues List and the devs are looking into it.
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- grounded
- log pallet
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Weeds, do they grow back?
Tartansnake replied to Cuhwristoefur's topic in Grounded: Technical Support (Spoiler Warning!)
I've had weeds grow but not in the location they were chopped down. Had no weeds around my base for the first 80 days then suddenly 4 grow at my front door. So I'm guessing weeds grow back at random locations unlike dandelions. -
Lets See Your Base
Tartansnake replied to dvsnathan's topic in Grounded: General Discussion (NO SPOILERS)
I'm cautious building anywhere that's not within the completed map. There's a large area around this before you hit the under construction tape and I'm prepared to lose anything I build here. For example; around the pond, berry bush & toxic area a not completed but not behind the construction tape. Looking at recent dev screenshots I can see something new by the pond that's going to be on top of a friends base, so I guess these area are all risky to build in. For now I'm just going to chill at my hunting lodge on the large flat rock -
What? Where? What's after me??
Tartansnake replied to Nola Evermore's topic in Grounded: Feedback & Suggestions
Agree the audio could use a wee bit of tuning. Saying that, when plying with my headset I can usually locate a bugs direction pretty easily. Also, each bug has it's own unique sound and after a while you be able to work out what's chasing you. I think adding a radar that lets you know what & where a bug is would take away from the games atmosphere. Like during those dark night and you hear the grass crunching; is a spider, stink bug? man I hope it's just a ladybug -
I use clay a lot for foundations as I love the look of it as flooring. Would love to see pebblet walls and balconies so I can make a medieval castle
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Storage Basket Carryable
Tartansnake replied to TW0STRAWS's topic in Grounded: Feedback & Suggestions
I'd like the ability to move any item (chairs, mannequins, chests, etc.) without having to destroy it & rebuild. Not sure about moving full chests though. Easy fix would be to raise the cap on items in our backpack from 10 to say, 50 or 99. To balance this we could run slower or not at all when our backpack is over a certain % full. A cart would be interesting but you would have to stick to open areas or the paths. My character already gets stuck running through foliage without having to pull/push a cart. Leaf boats would also be interesting, Whether it be for transporting items or just sailing around the pond. -
I've had new weeds spawn in my game but not where I chopped the previous ones down. In the last few in-game days, 4 have spawned around my base. I'm 80+ in-game days in only noticed this happening since the last patch. My Base is near the lab under the tree's entrance (BURG.L) on a stump.