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Tartansnake

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Everything posted by Tartansnake

  1. Oh I wish Wolf Spiders had stopped roaming. Went about 50 days without seeing one roaming and then they started wondering around areas I'd deemed safe. Ladybugs are like buses, you spend days looking for one then 3 turn up at once. Stink bugs always seem to congregate at that mound in the dry area, good place to farm them as they don't venture to far from it. It looks like you've built your elevator in an area that's frequented by bombardier beetle, so expect them to us it. I used to get ants bouncing into my home until I removed the problem trampoline. It's a known issue that spider (and some other bugs) are spawning where they shouldn't. I suggest noting where this is happening a letting the development team know. Some creatures are spawning in or beneath terrain. Spiders are getting into areas that should be too small for them.
  2. Hotfix sorted the video memory issue but deleted my saved game. Have raised a ticket for this
  3. Ants carry things away from my base, does that count? I find the full ant armour is fine for transporting grass & stems. Get a few friends to join and bases fly up in no time. Pets are on the cards with the first being aphids according to the Feature Board. No sure how much of a help the'll be, but it's a start.
  4. The game is still in development with regular updates so I'm going to say yes. Yes, I regularly play this on Xbox with friends on PC.
  5. Hi Redddzz22, Sounds like this issue: Some guests have progress and items reset when rejoining host. I'd suggest dropping a support ticket in as the team are requesting help on this one.
  6. Having the same video memory issue. When I do get in game crashes after about 5 minutes. Auto & manual saves not working. Hopefully hotfix will be soon
  7. With all the hi-tech equipment in the labs, a TV or radio shouldn't be out of the question. The dev's mentioned we'll be getting power to our bases as some point. Outdoor cinema anyone?
  8. I had my original base near the baseball but relocated after a wolf spider destroyed it. They may have set paths but I've seen them almost all over the world at some point so I'm guessing they can stray when hunting.
  9. I've had weeds grow but not in the location they were chopped down. Had no weeds around my base for the first 80 days then suddenly 4 grow at my front door. So I'm guessing weeds grow back at random locations unlike dandelions.
  10. I'm cautious building anywhere that's not within the completed map. There's a large area around this before you hit the under construction tape and I'm prepared to lose anything I build here. For example; around the pond, berry bush & toxic area a not completed but not behind the construction tape. Looking at recent dev screenshots I can see something new by the pond that's going to be on top of a friends base, so I guess these area are all risky to build in. For now I'm just going to chill at my hunting lodge on the large flat rock
  11. Agree the audio could use a wee bit of tuning. Saying that, when plying with my headset I can usually locate a bugs direction pretty easily. Also, each bug has it's own unique sound and after a while you be able to work out what's chasing you. I think adding a radar that lets you know what & where a bug is would take away from the games atmosphere. Like during those dark night and you hear the grass crunching; is a spider, stink bug? man I hope it's just a ladybug
  12. I use clay a lot for foundations as I love the look of it as flooring. Would love to see pebblet walls and balconies so I can make a medieval castle
  13. I'd like the ability to move any item (chairs, mannequins, chests, etc.) without having to destroy it & rebuild. Not sure about moving full chests though. Easy fix would be to raise the cap on items in our backpack from 10 to say, 50 or 99. To balance this we could run slower or not at all when our backpack is over a certain % full. A cart would be interesting but you would have to stick to open areas or the paths. My character already gets stuck running through foliage without having to pull/push a cart. Leaf boats would also be interesting, Whether it be for transporting items or just sailing around the pond.
  14. I've had new weeds spawn in my game but not where I chopped the previous ones down. In the last few in-game days, 4 have spawned around my base. I'm 80+ in-game days in only noticed this happening since the last patch. My Base is near the lab under the tree's entrance (BURG.L) on a stump.
  15. Hi @Killersquid, this was addressed recently by the devs. They're currently working on this with the plan that anything that's equipped will not take up space in your backpack.
  16. I've noticed the respawning of weeds is random, not always where you chopped them down. After finally crafting my grade II axe I want on a weeding spree. A few in game days later and a new weed appeared by may base. I'm 50+ in game days in and this is the first time I've had a weed there. I'm hoping this is the case and that weed spawn randomly around the garden unlike dandelions that always spawn in the same place.
  17. @McSquirl Nugget - I'd love to see the world deal with loose items rather then just fading away. Food items eaten by other bugs, stems/grass could be eaten or taken to make nests, grass items could change to dry grass after a few days before shrivelling away. Getting carried away here but a squirrel to collect the acorns Ants are the only bugs I've notice to do anything like this so far. At the moment storage pallets aren't that valuable as loose items stay forever and I see many players not using them because of this. This would change if you lost items/supplies not correctly stored. Maybe there could be grade 2 pallets that requires more/different resources and stack more.
  18. I’m hoping the new creature clears up some of the loose items around the world. Maybe a caterpillar that eats grass planks not stored on pallets.
  19. Posting this here as the interview covers a lot of threads I've read under this category. Some things covered or hinted at during the interview: Equipment no longer taking up inventory slots. Shared/dedicated servers Dungeons / boss battles Additional ways to travel around the world World changing events Road map coming Improvement to combat Interaction with items (sitting on chairs) Naming saved games files If it's already been posted, sorry but didn't show after a quick search.
  20. You guys should check out this interview with Adam Brennecke where he addresses this topic along with other FAQ.
  21. @Ikovacs1747 I refer to this place as Spider Town due to it being home to the wolf spiders and round the back, orb spiders. This is their home and if you choose to kick them out, expect them to fight back. Spawn points are chosen for a reason and if we’re able to block them, then this would easily be exploited. I’d suggest looking for a new base location or get used to living with the spiders.
  22. I'd recommend watching this video where Adam Brennecke (game director) mentions this is something they plan to add. Also talks about changes to the backpack and other common requests from the community.
  23. Some good ideas there @KnightX13 The random players joining is an issue at the moment. I posted elsewhere on the forum about this as I’ve had some negative experiences with this; from destroying my base to stealing items and login out with them in their backpack. I know multiplayer is an area they’re working on and some things I’d like to see are: A more obvious notification when players join/leave. Invite only option Control/limit what players can do. For example: Can’t place/remove blueprints but can build ones already placed. Lock mannequin so can’t remove armor on them. List previous players who visited your world & if they are holding items. Have an option to drop their backpack, this way you can reclaim their items. Could have a designated area (first spawn location) where you can collect these backpacks. Radial menu needs more options. There currently aren't enough slots and I find myself constantly bringing up my inventory just to select the right tool. Having an option to click/cycle through tools would be much appreciated. Equipped items not taking up a slot in the backpack is a gimmie and I believe was addressed by the devs in a recent interview. I’d also like to see dandelion tufts auto assigned when one runs out if you have another in your backpack like other tools do. Lost count the amount of times I’ve died or taken damage due to this not happening. Not won over by the tame idea but if it's temporary I could live with it. For example, you have to keep feeding a bug to keep it tamed but after a while it gets full and wonders off. This leads onto the idea of being able to gift items you're holding. Whether this is to feed a bug or pass an item to a friend. At the moment you need to place an item in a chest or drop on the floor. Having loads of loose items, like cut grass, in the world has caused some lag issues. I’d love to see the world deal with this by removing items after a set time. For example: Grass that’s been on the ground will slowly turn to dry grass and eventually fade away after a few days. Food items will be collected by ants (or other bugs) or fade away after a set time. On you net idea, I find wearing a gas mask & firing a gas arrow into the ground deals with wee bugs pretty easily. Also, immediate health recovery can be achieved with smoothies, so feel this has been addressed. Get yourself a smoothie maker
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