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Showing content with the highest reputation on 04/20/20 in all areas
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Just tested, Helm of the White Void works with draining touch on autoattacks.3 points
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I wish they'd post more about the number of smokers who are heavily affected by the virus. They are quick to mention pre-existing health conditions, but it would be interesting to see what percentages of people that encountered serious problems were also vaping and smoking. I mean, lung health is a pretty big part of this whole thing. I hope those who do regularly breathe bad crap into their lungs are at least thinking twice about it now.3 points
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Pregnancy has made the female immune system much more aggressive, so we are not comparing on even terms to begin with. Add to that that men smoke more and have more lifestyle illnesses, diabetes etc and have shorter lifespans for that reason, they probably on average still do more 'grunt work' that exposes them to risk. I think it comes down to men being 70% more likely to die from Covid.3 points
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First version, play testers wanted. Adds multiple weapons, trinkets, armor and accessories. All items for sale at Wild Mare. https://www.nexusmods.com/pillarsofeternity2/mods/415?tab=posts&BH=0 Currently looking for assistance in creating unique NPC to sell items in Port Maje. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- New hat for next release Eye of truth bonus spell cast / per encounter levels 1 thru 3 Fifth Gate: bonus spell cast / per encounter levels 4 and 5 Seventh Gate: bonus spell cast / per encounter level 6 and 7 / -10hp Ninth gate: bonus spell cast / per encounter level 8 and 9 / -15 hp / +1 perception The negative hp stacks so total of - 25 if fully enchants + 2 perception +1 bonus spell cast all spell levels. Allows for more flexible tome selection but will stack with Tome of Vaporous Wizardry NightClub Built on request torch / club Smack em, -7 hostile effect duration when hitting ally , -7 beneficial effect duration when hitting enemy. Functions as a torch as well. Enchantable Ring for tank2 points
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Debonaire + Cipher (especially Beguiler) is a good combo. You can almost guarantee a crit with Soul Ignition or Disintegrate on a charmed target. Best thing is that charmed targets don't flip back if you hit them with Disintegrate (or Soul Ignition). And should you run out of focus for whatever reason (like only few enemies left to hit with Deceptions): a Debonaire can still dish out high dmg Sneak Attacks like every other Rogue. Cipher combos I like: Furyshaper/Beguiler (the Horror): White Witch Make, Willbreaker Morning Star (modal always on), Fear Ward, Phantom Foes, Secret Horrors, Spirit Frenzy, Brute Force, Blood Thirst (among others). Lowers Fortitude and Will on single targets and in an AoE, builds up focus real fast due to Beguiler mechanics, disables lots of foes completely with the Fear Ward (Will debuff of Furyshaper gets balances out by Cipher's high Will). Morning Star and other debuffs make landing stuff like Disintegrate really easy - and once the Blood Thirst gets rolling... Also works well with Ascendant - especially Blood Thirst during Ascension. I just like Beguiler better - also because of thematical reasons. Main focus is debuffing Focus and Will. Forbidden Fist/Beguiler (the Dissolver): Forbidden Fist ability doesn't generate focus, so you need another source, hence Beguiler. With Community Patch (which "fixes" the ability so it generates focus) Forbidden Fist/Ascendant may be even better. Anyway: Forbidden Fist applies Enfeebled which not only lowers Fortitude by 10 (combine with Stunning Surge for another debuff of 10) but also prolongs hostile effects by 50%. Disintegrate is such a hostile effect. If you also crit your Disintegration will have a +100% duration. Ouch. You can make crits with Disintegrate more likely with a Morning Star + modal. But I like fists better in this case. Works with all other afflcitions, too. So if you hit a guy and then cast Whispers of Treason he's charmed for +50% time. Combine with Lingering Echoes and high INT (Turning Wheel) for absolutely absurd durations. Dominated Enemies will fight for you forever (kind of). Also dominating enemies doesn't cost much because Beguiler. I play it with highest RES possible, Tuotilo's Palm and add food and items that shorten hostile durations. Stalker/Soulblade: Takedown Combo + Soul Annihilation or Soul Ignition and Disintegrate. Unlike with direct damage, Disintegrate and Soul Ignition apply "pure" DoTs that don't cancel Takedown Combo. Still Takedown Combo applies its dmg boost to all the ticks of the DoTs, meaning those spells get +100% damage. Which is very good. Disintegrate and also Takedown Combo do target fortitude, so it's good to debuff that first (by party or yourself). I used a Morning Star myself again. Soul Annihilation + Takedown Combo is Overkill in most cases but really packs a punch against the big ones. This should also work very well with a Rapier since you can use it single handed + modal in the early game wich makes not missing with Soul Annihilation really easy. Later maybe add a Dagger or Stiletto for faster focus gain. You can get the Spider's Fang Rapier that is very good with Ciphers. I hear it's also very good on Monk/Ciohers. Hunter's Claw gives you plenty of ACC and more deflection, it's great. Helwalker/Ascendant: self explanatory it seems. Huge AoE, big damage, long Ascension, increased PEN through Thunderous Blows etc. Works brilliantly with mortars as well. Soulblade/Trickster: Offensive Parry from Whispers of the Endless Paths, Riposte Mirrored Images + Borrowed Instincts, max RES, pile up deflection via items and buffs. Blind enemies for reduced Accuracy and to unlock Deathblows. Offensive Parry and Riposte will fill up your focus quickly while you can strike normally, building up focus really fast. Then dump all the focus into a cone with WotEP+Soul Annihilation - Sneak Attack, Deathblows all apply. Rinse and repeat. You can spam Soul Annihilation all the time when fighting lots of weaker enemies who miss you in melee. Against single foes you can always switch to something with better single target damage - like Voidwheel or so. That class combo is also nice with Sun and Moon + shield instead of WotEP. Less parrying, bit the dual heads work very well with Soul Annihilation: first of all you get two chances to hit - and if both hit the first one applies the raw damage while the second already refills focus. Recently I have come to like the Psion more. A Troubadour/Psion for example can cast invocations/cipher spells nonstop. While phrase counter is refilling you can cast from focus and vice versa. Also Wizard/Psion ist pretty hilarious at some point: you make yourself invisible with Arkemyr's Brilliant Departure and prolong it with Wall of Draining, then cast Cipher-CC powers from invisibility which don't break it (as long as no damage). A Priest/Psion can even cast Withdraw on himself; he can then emerge with full focus and health from the Withdraw. Not always useful, but a nice little synergy. Tactician/Psion could be nice because Phantom Foes will flank all enemies and the Psion's interrupt ability will restore Discipline if used wisely. Not so good in melee though since that will stop the focus generation. Go ranged with Penetrating Strikes I guess. Haven tried that one out yet though.2 points
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I have been racking my brain to find some screenshots within the nearly 500 taken during my (thus far) 130 hours of Trails of Cold Steel 3 that don't have spoilers or require 15 pics in a single post for some context. This is the best I got.2 points
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I've been on a Cardiacs binge. This band is definitely not for everyone, but I'm finding them quite infectious lately. I would say they're a mix of everything from avant-prog to experimental post-punk to zolo to neo-psychedelia, but more importantly, they write some absolutely banger tunes that are rich in imagination and musicality.1 point
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That was a big point for it. The character really let him show his acting chops outside of his normal roles.1 point
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I liked Seann William Scott as secret agent man but he's only in the last season1 point
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What I intend to do for Priests (sorry for the multiple posting but I write this when I have time) : Spirtual Ally :Will scale at levels 5, 9, 13, 17 (Mace, Armor & Shields) Tune down duration to 25s because scaling weapons make him much better at high level and it was already a decent summon. In practice, Spiritual Ally seldom dies in battle so lower duration will makes it last less. It will poke much harder, but it will not change his non-weapon abilities (heal & corrode cone). Incarnates : First, I will lower the PL penalty to -2 PL because it makes the ability a bit too committing to use. I will also lower the duration to 30s since it was affected by PL malus to compensate. Now for specific Incarnates, they are mostly buffed (bar Rymrgand's), but I think they will not exceed the level of quality expected from a Tier IX Spell, especially considering you don't directly control them and get a PL malus : - Eothas : Equipment set to Legendary Quality. Note that this is basically the same as Full scaling since Incarnate is a spell you get at level 19, after the last scaling. Eothas trio is arguably the strongest incarnate, but since SC Eothas priest are also the ones that get the less non-priest bonus spells, I would say this is legit. - Berath : Equipment set to Legendary Quality too (including Pallid Knight armor which was basic : she had no more armor than the Usher...). Pallid Knight & Usher would be indeed a strong duo. - Magran : Weapon set to Legendary Quality, armor upgraded to Rathun Lord quality (+2AR). - Skaen : get 2 scaling bonus (+2 PEN, + 8 Acc, +30% damages with weapons, +2 AR). Skaen felt a tad weak, especially PEN / AR, so I think this will fit. - Wael : get 4 scaling bonus (+4 PEN, + 16 Acc, +60% damages with weapons, +4 AR). Wael's Incarnate is basically a greater blight with better stats but without greater blight ultimate ability (it is limited to normal blight's ones). I will also give him +10 CON so its health pool is more in line with other Single Incarnate. I will also add +5 DEX, +5 PER : since Wael is only auto-attacking it is good to make it at least good at that ! - Rymrgand : No changes to this monster.1 point
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Another problem that I have with pierce-only weapons is that if your character is using a pierce-only ranged weapon, the way I see it, the last thing you want for a melee weapon is another pierce only weapon.1 point
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for me: spears, pollaxes, maces, stilettos, rapiers. spears and pollaxes because when i plan out my parties engagement factors in, and rarely am I ever in a situation where I've planned around using a weapon to give me engagement. spears also get the shaft because weapons that do pierce damage only are uninspiring because pierce immunity feels like the most common. maces - i think about PEN issues a lot, and while a mace could help a lot by debuffing AR by 1, these days I bring a long a chanter for shield breaks, have expose vulnerabilities, and otherwise am rarely in aistuation where debuffing AR by 1 helps enough characters (at least two, I think) to be worth using over just having the mace wielder use a weapon that grants +2 PEN. stilettos - just don't really find the unique that inspiring, and by the time i'm strong enough to fight rust for his poignard I can't be bothered. Am making an effort this time around. Also, pierce-only weapon damage is a lame choice for me because of immunities. rapiers - mostly because of the fact that it's pierce-only. in the past i would also put arbalests and crossbows as under-used weapons, but these days i give basically every member of my party either arbalest or crossbow proficiency as their last proficiency just so that I have an easier time with Hauane O Whe.1 point
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You could still do it, but you'd have to learn how to modify assets. There is some info lying around here but I haven't figured it out yet.1 point
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The only song that had anything to do with the games was Planet Stronghold. Maybe they felt that one was too on the nose1 point
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Armor, ring and other items can be found here. https://www.nexusmods.com/pillarsofeternity2/mods/415?tab=posts&BH=01 point
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I come from playing quite a lot of DOS2 and I'm enjoying the novelty of real time with pause combat, I appreciate the suggestion a ton. Blood mage just yells renewable resources to me and it seems running out of those is something that can happen in higher difficulties. There's also monk but I already tried one a bit. Was seeing a shifter/streetfighter build on steam that obliterates things but then again, shifting is limited too.1 point
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I haven't seen Watership Down either, but then again I grew up in rural Poland where my diet consisted mostly of Donald Duck comic books. As such, these classics are pretty much a brave new world to me. In Dahl's case, I most certainly did not expect to be treated to lovely dialogue about gutting and disemboweling kids. Neat.1 point
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Yes, it does stack with everything because it's coming from a weapon. Yes, it does work with Pollen Patch. However, Spine of Thicket Green would be even better for that. For a Druid it's easy to unlock Lord of the Forest because Form of the Delemgan and Woodskin will both trigger it. Form of the Delemgan lasts a really long time. For me Lance of the Midwood Stag is the only good option when going for a dedicated Decay Druid. But then it doesn't really fit thematically. Oh well... But still: I almost never see people talk about pikes here. I mean except Spirit Lance.1 point
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Wow. the above is really awesome insight on the main party. I am addicted to using Dual Mortars, so seeing that nice Mortar build with Tekehu means I can finally play something that is not a Bleak Walker/Rogue Mortar Nuker (seriously, I have a problem, I have been playing the game since release and beaten it 5 times, all with Bleak Walker/Rogue + Mortar or Bleak Walker/Assassin + Arquebus). Which leaves me dumbfounded as to how I should play next. Does Cipher + Debonair pair well? Any genuinely fun and powerful Cipher builds or combos?1 point
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Been on a Sun Ra roll these last couple of days, mostly checking out some albums of his I hadn't yet gotten around to. For the most part they were... Fine. Not the best of his I've heard by a mile, and mostly consisting of novelties, experiments, and some stuff that was perhaps tamer than I was hoping out of him. That said, however, Astro Black was the clear highlight, and it is pretty damn great: And this tune is some great P-funk on his behalf:1 point
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I hope they'll do, I really liked the first two Shadowrun games. HK is still on my backlog though.1 point
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I would always include Serafen as SC Barb at first and try to get Fire in the Hole asap, because that thing is just too good to let it pass in my opinion. Then either drop him (quest is finished anyway) or let him go up to PL 9 with Driving Roar and Blood Surge which is a game changer for any party. But the way to PL 9 can be a bit rocky. If going for RDC: Maia is pretty great with the Red Hand arquebus as a Scout. Single target sniper like few else. The is immune to engagement so you can fly in, apply Takedown Combo and flee whenever it's necessary, while Maia fires some Debilitating Strike with Sneak Attack from afar with deadly accuracy and can follow up with an immediate Deathblow. Super mobile with Escape and Evasive Roll. If you have the Precognition amulet: ouf. Edér (with Berath's Blessing: Can I pet him anyway?) is nearly always the Swashbuckler tank with Cadhu Scalth, Reckless Brigandine, Kapana Taga, White Witch Mask, Mob Stance, Persistent Distraction and Adept Evasion. Riposte, too. He's pretty fast that way and does good melee dmg although he's tanking. I even leave on the club modal for massive Will debuffs via Riposte. Persistent Distraction debuffs most enemies around him (use Defender Stance until Reckless Brigandine and Kapana Taga become available). You can cast all kinds of AoE spells on him while he's holding off mobs. The Wall modal and Cadhu Scalth make sure he takes very little damage - if he's ever got hit because of Adept Evasion in the first place. He would be superb as Trickster but you can't have that. He always was good enough for me though. And the additional pet slot is really nice! Aloth as SC Wizard: I'd put into Rekvu's Fractured Casque and cast Necrotic Lance on him outside of combat. Once he's got the Acute Rash he's immune to interrupts which includes those from Grimoire of Vaporous Wizardry (3 spell uses instead of 2 per tier is huge). Then cast his stuff. I stack him up on Power Levels (Stone of Power, Firethrower Gloves and so on) and later focus on empowered spells. For Huana: I love Tekehu as SC Stormspeaker with Sure Handed Ila and dual mortars, Deltro's Cage, shock spells such as Returning and Relentless and later Avenging Storm (PL 8). Blinding Smoke from hand mortar will not damage anything, but it will trigger a big cone attack that hits a lot of enemies several times. You always get a lot of hit rolls. And those all trigger Avenging Storm (!). Fire in the Hole has an integrated jump with Chain Shot which includes the AoE which also leads to a lot of hit rolls, all triggering Avenging Storm. It's absolutely devastating for all kinds of mobs. Best thing is basically that you have an unlimited amount of Avenging Storms. But also the "Her Revenge" and his Crackling Bolt and Chain Lightning are nice. Too bad he can't wear the Deltro's Cage helmet: it would be easy to hit yourself with one of the bolts or chain lightning and then profit from a big shocking lash. I also give him the mantle of the seven bolts as emergency cast option. Vaillians: Pallegina as Herald with Exalted Endurance and Ancient Memory. That's everything you need as a Herald. That's always really good. Rest can be done as you like (two handed, dual wielding, whatever). Xoti: SC Priest. No special sauce. The lantern is a nice stat stick. Add sandals and ring and she's piling up power leveks nicely. The monk subclass is pretty underpowered in a normal party. However: there's a nice companion build in the list that focuses on Xoti as a Priest/Monk and it sounds pretty fun. That monk subclass is best if it's played as a kill stealer. Don't want to dwell on the sidekicks. Lots of options there. Just wanted to say that Mirke as dual mortar Shadowdancer is just hilarious. Powder Burns grants buffed up Sneak Attack and recovery all the time (see "Heating Up"), Stunning Surge crits with might Force in an AoE for nearly endless supply of Mortification, for single targets there's the Long Pain or a regular blunderbuss. And all that kaboom with the Stance of a drunken lunatic. Also nice with Pukestabber - I mean obviously.1 point
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When you have a new ship built, you can actually watch it slowly materialize: Nanomachines, son! My Teladi Osprey Sentinel: Like all my ships, it bears my company logo: It's not completely barebones. It has mid-level engines and thrusters, light shields, and one beam emitter turret. I have 3 other turret slots to fill and 2 fixed hardpoints, which will be torpedo launchers eventually. The schlongpit, or bridge, I guess: There is room to land 1 small craft on top of the Osprey. Here is my (soon to be sacrificed) Kestrel landing:1 point
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One I always end up having to re-post whenever I see it.. (Full of holes, but the idea is amusing)1 point
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Recently during the latest Inside Xbox that aired on April 7th, 2020, we announced the Grounded will be available through Xbox Game Preview on Xbox One, Xbox Game Pass, Xbox Game Pass for PC, Microsoft Store, and Steam Early Access on July 28th! To help you prepare, feel free to check out the episode on YouTube. Right after that episode, we also livestreamed some single-player gameplay for your viewing pleasure! Also, if you haven't signed up for the Xbox Insider Program, now is the time to do so as we will be starting an Insider flight soon, as in May... who knows. How to sign up for the Xbox Insider Program: You can also wishlist the game on Steam: Lastly, don't forget to follow us on our social! Discord Twitter Facebook Thanks for reading, and stay tuned for more information heading your way over the upcoming months!1 point
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Feargus (CEO Obsidian) is one of the board members of fig: https://www.fig.co/about#advisors I guess they just wanted to establish an alternative crowdfunding platform for indie games which isn't that expensive and better taylored to games. Most other games funded there are rather small. I guess they thought that Deadfire would be a success anyway (because sequel of successful PoE and D:OS2 sold like hot cakes) and that they could use this to also lift up fig.co. Maybe it would have been supersmart to lauch two crowdfunding campaigns: the main one at fig and another one at Kickstarter (maybe for a certain "encapsulated" part of the game - like a DLC that comes right with the release - if the rules don't forbid that). That way you would have the exposure of Kickstarter and the better terms and the investment capabilites of fig.1 point