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  1. well that is really different from our catfishes...
    3 points
  2. my opinions: 1. PoE1 was almost unreasonably difficult in act i. especially on PotD even near the end of my 1000+ hours with it, I had to clear every single quest, recruit companions, and stealth through much of caed nua just to open up the map into act ii. Meanwhile Deadfire was pretty well-known to be undertuned difficulty-wise at launch (with extremely powerful items). Items and consumables got tuned down, and the higher difficulties got tuned up, especially PotD, but unlike PoE1--while you're still gated into a starting area (Port Maje Island)--the fights are more easily avoidable (plus you can pretty much stealth through the entirety of it if need be). 2. Ship bounties are an easy source of experience so you can try to overlevel combat encounters. Plus, even without overleveling, like others said multiclassing opens a lot more possibility for putting together powerful parties (though it's also possible to create weak parties, hence why the game frequently suggests that multiclassing is not for new players), whereas in PoE1 there was a tighter band on what you could do with your characters since you could only single-class. 3. PoE1 combat was also much faster pace. Once I discovered the "automatically slow combat speed" option in the menu within the first few hours of playing, I turned it on and never turned it off. Deadfire is balanced at a speed that is around PoE1's slow speed (I think this was mentioned in a developer update for backers). For people who played whatever the default speed option is, PoE1 could be almost comically frantic and challenging and by comparison Deadfire would be a lot easier to handle. 4. This +1000. A lot of enemies seemingly got retuned, probably to take away a lot of the PoE1 frustration factor. I remember taking my first min-maxed party into the The White March and being obliterated by constant paralyze poison, and god help the first time I saw a broodmother cast Minor Avatar. While paralyze poison still happens, lagufeth and xaurip skirmisher encounters are nowhere near the nightmares they used to be. I remember in PoE1 some pwgra-type could cast healing spells like Moonwell infinitely (just on a loop with other spells), which could be a nightmare for parties with insufficient DPS. Many more caster-types in Deadfire are actually more like casters, with a limited inventory of spells. 5. Effects got rebalanced. This might look like a "nerf" to the player in places - e.g. prone is now just an interrupt, Devotions of the Faithful is now just a +10/-10 accuracy adjustment, confusion merely causes your targeting to become foe+friend, etc. But because all of these changes are symmetric with enemy abilities, it also means getting hit with an enemy Pillar of Faith no longer prones half your party for 10 seconds (which would be like ~20 seconds in Deadfire combat speed) or getting hit with a level 2 wizard confuse doesn't cause your party to descend into chaotic mayhem. That being said, I think the hardest fights in Deadfire overwhelm the hardest fights in PoE1. I'd say the difficulty curve in PoE1 starts high and then doesn't really budge up, going down mostly after Act II starts and your options open up. There's a bit of a spike in The White March but with some poison/disease immunity you're pretty much set for what I think are the most annoying fights. In Deadfire it's more like a U - a somewhat (but manageable) rough start, smoothing out in the mid-game, and then an extremely high late and end-game (you can search through the forums for people complaining about the oracle fight, porokoa, or the megabosses). Considering that much of the late/end-game is optional, you might end up with a pretty laconic experience, difficulty-wise.
    2 points
  3. I noticed that aswell when I went to the grocery store in Gothenburg aswell, it was packed in there, and no masks either. In my hometown it's much more orderly, people avoided each other and actually waited a bit away until people had picked what they were supposed to and then moved in after, it was actually nice to see.
    2 points
  4. One I always end up having to re-post whenever I see it.. (Full of holes, but the idea is amusing)
    2 points
  5. I caught a catfish. That is unusual. I put him back. I love fried catfish, but I would not eat a wild one. Farm raised only. You are what you eat and you know what THEY eat!
    2 points
  6. Today, I wanted to feel less useless, so I volunteered to help with some grocery shopping for the elderly. So I did. But now I feel useless *and* not very altruistic to boot. Can't have it all, I guess. On an unrelated note, I did my shopping in a large supermarket at a major street in Warsaw and despite certain countrywide restrictions (like staying 1,5 meters apart from each other and hard limits on the number of people inside), it was pretty much a chaotic free-for-all for everyone involved. At least everyone wore masks, so there's that.
    2 points
  7. You should be familiar with the Modding Basic Concepts tutorial before following this one. In this tutorial, I'm going to show you how to use a BaseProgressionTableAppendGameData object to add a new ability to a class progression table (ClassProgressionTableGameData) in the game. You can also use this object to modify character progression tables (CharacterProgressionTableGameData). BaseProgressionTableAppendGameData is a new game data type that was added in v4.1.0. It simply contains a list of abilities that can be unlocked (along with the requirements needed to unlock them), and a reference to an existing progression table where you want to insert those abilities. Here's an example game data object I created for this tutorial. This object adds the talent Fast Runner as an eligible talent for Priests at Power Level 1. { "GameDataObjects": [ { "$type": "Game.GameData.BaseProgressionTableAppendGameData, Assembly-CSharp", "DebugName": "Priest_FastRunner", "ID": "5ec6e46a-4e3f-4f78-affe-0d7477d3b97f", "Components": [ { "$type": "Game.GameData.BaseProgressionTableAppendComponent, Assembly-CSharp", "BaseTableID": "a52e8b61-9343-4716-8a55-3168be143cc4", "AbilityUnlocks": [ { "Note": "", "Category": "General", "UnlockStyle": "Unlock", "ActivationObject": "Self", "AddAbilityID": "935b1a37-6f38-4ccc-bbc7-296f0f76790f", "RemoveAbilityID": "00000000-0000-0000-0000-000000000000", "Prerequisites": { "MinimumCharacterLevel": 1, "PowerLevelRequirement": { "ClassID": "f7cb46af-a719-41c0-9a53-107eefdbce2b", "MinimumPowerLevel": 1 }, "RequiresAbilityID": "00000000-0000-0000-0000-000000000000", "Conditional": { "Operator": 0, "Components": [] }, "VisibilityConditional": { "Operator": 0, "Components": [] }, "IsMutuallyExclusiveUpgrade": "true" } } ] } ] } ] } This object only has two properties: BaseTableID - the GUID of the existing table to modify. For example, "a52e8b61-9343-4716-8a55-3168be143cc4" represents the PT_Priest table. AbilityUnlocks - a list of UnlockableAbility entries to add to the specified table. You can find detailed information about the various properties of UnlockableAbility by clicking the link. By adding abilities to progression tables this way, you will avoid conflicts with other mods and compatibility problems with updated versions of the game.
    1 point
  8. It's definitely about whether they count clinical diagnoses as confirmed or not. That's how the police will be determining whether she's making it up, or not. They would- and did, per the article- have checked the official figures and seen no one officially had C19 in the county, they would not and could not have asked any specific doctor- and, officially, the hospital would not have had any confirmed cases if they asked there. If a doctor's diagnosis is not enough to officially determine someone has covid19 and a positive pcr is required then, officially, she would not have C19 even if she actually did, and a doctor said she did. And that is what the police base their accusation on. Police everywhere have a long history of insisting that scientific tests are infallible, because they are what a lot of their convictions are based on and any suggestion they're not leads to endless appeals. In this case the scientific test should never even make it into court as proof she didn't have it, because it demonstrably gives false negatives when people definitively are infected with SARS-CoV2. Digging in their heels even when contradicted by a doctor is perfectly in character though, because defences always have a crack at the 'scientific' evidence with their own doctors and scientists. Plus, of course, police have a distinct tendency to believe in their own infallibility, even when presented with concrete evidence.
    1 point
  9. Star Trek Bridge Crew. I'm having fun playing solo but I bet it'd be even better with 3 Trek friends. I wonder what Billy Shatts is up to
    1 point
  10. Would it be possible to add a second Armor and Headgear slot ? For those "extra slots" the Item Values/Bonuses get disabled but the visual stuff is enabled. If in any of those two "extra slots" is a piece of Armor/Headgear the equivalent part gets visually disabled. I think I have red about it here with enabling headgear for god likes and disabling its visually. I don't know how much work it is
    1 point
  11. Rather, your inability to understand criticism of your points is evidence of you lacking understanding of what you are talking about. "The greatest enemy of knowledge is not ignorance; it is the illusion of knowledge."
    1 point
  12. The Surge 2. I've successfully cleared Gideon's Rock (a park). The vegetation and nanites were slightly problematic, because the former hid many (most of) optional paths and the later happened to cause damage if I stood in it. There were several NPCs with quests. The most remarkable was the garden droid - it asked me to collect and plant 5 seeds (I spent about 15 minutes looking for the last one, which was on top of the hub) and gave me a staff as the reward. The boss of the area was the nanite beast from the tutorial area. During the first attempt I discovered that my PC did not particularly liked the boss or the arena (I blame particle effects). Thus, after careful consideration I turned on the aggressive dynamic resolution mode. The first phase of the battle was fairly easy - the boss had large hitboxes and slow attacks, so as long as I had stamina, it was safe. The second phase was much harder, mostly because the boss' hitbox changed and I was plainly unable to hit it and ended up using the drone. The third phase required me to use charged attacks and I realized it (looked up a guide) only on my second attempt. Then there was another vision of the kid and the boss - Athena had sent it to save the PC. I did not know that she could control it nor that it was at the detention facility specifically to get me out. Besides the weapon, the boss dropped its brain. I was to deliver it to the CREO Institute of Technology. The entrance was within the area, so there was no reason to delay. I could not find the other hunters, the non-hostile ones, which was odd, considering that we had agreed to share the reward. At the CIT I finally met Jonah Guttenberg, I had heard of him in The Surge 1 and assumed that he had died. For obvious reasons the area around him was marked as non-combat. Guttenberg asked me to rescue his granddaughter, Athena, who apparently was held at the A.I.D. Command Center with other children. So it was my next destination. Tales of Aravorn: Seasons of the Wolf. Act III was somehow more engaging than the previous two - the structure was clearer and there were less trash mobs. Also Legendary (unique) weapon started to appear. Edit. The Surge 2. I've cleared the A.I.D. Command Center. "Cleared" as in "slaughtered everything remotely hostile, grabbed everything that was not nailed down, completed every quest available". One of the NPC I've met turned out to be the protagonist of the first game, Warren. He did not participate in combat, but his quest chain has been great so far (uncovering what and why had happened). I finally found the Force Hook, only to realize that there was also a Lift Hook, thus I could travel only down exo-lines, not upwards. The force hook was at the highest point of the area and this tool was necessary to reach the boss. An NPC near the med-station asked me to give him the hook and warned that I would have to get another one at the same point as the first. That was unexpected, but with all shortcuts unlocked another run through the area was much faster. From the narrative standpoint, the area was depressing. Athena was the last surviving child in the center. The thing I don't understand is why she needed a human to save her, if she could control that nanite beast, which was arguably stronger. Then I went to face the boss, Major General Ezra Shields. There were two scenes before the battle. I suppose, they were meant to inspire to brutally murder the general. That part did not go as planned - the target had power armor. A really sturdy large suit with a flamethrower, a laser and a mini-gun. All of them regenerated, if destroyed. I managed to separate them, the armor still was at the arena and shot at me. The general himself used only power gloves and had another armor suit, fortunately, normal-sized. After many attempts I defeated him (my first "hardcore" kill), only to see Athena dying. Also there was a warning before the boss battle about it being a point-of-no-return. Not exactly immersive, but really nice. The Surge 2 has infuriatingly hard, proper bosses. I somehow missed it.
    1 point
  13. Tutilos palm scales with TS. This weapon unlike my others will be a straight copy of tutilos so it will behave the same, and like tutilos will have slightly less damage but will scale, it will be a claw icon or maybe a ring and use unarmed attack animation (where are brass knuckle icons ffs). You will not see it on the character only on the paper doll. Will replace the 10% unarmed damage enchantment with 10% unarmed damage as pierce. Since it will be coded as a shield, you won't be able to wear it with tutilos palm which would be a bit crazy I think. Many trinkets have been created, class specific and general use. Rogues and stealthy types got a lot of love several items, daggers etc. Need an idea for a stiletto or rapier or some other under represented weapons. Gamblers Ring: Will make it, not sure if can enchant rings? But I like the idea its going to happen. If I can get through all of this over the next 2 days I will release the mod on the Nexus, Currently is exists there as "TT1 Unique Items Compatibility" But that is a rough version of what I am doing,. Every item that already existed is changed out from the original iteration in some way. Many many new items have been created and obviously based on ideas you all provide me I am creating more.
    1 point
  14. I don't like people or characters that don't like themselves and wallow in self pity. So I dislike Pallegina the most. If she ever does turn up in the next game, by God let it be as an adversary so I can kill her and be done with it. I'm not really attached to any of the characters. At all. The only character I liked in the entire series was Grieving Mother. Voiced by one of my fav VA's and her backstory was fascinating.
    1 point
  15. No, that's just an option. If you enter WM very late it's way too easy and thus Obsidian gave the option to scale it up a bit to make it interesting again. I did that bounty with a Barbarian, yes. But that main part is over in seconds if you time it right (Combusting Wounds + Drago Leap + HoF) - if you don't you're screwed. Kaylon made a video with a similar barb vs. that bounty once (edit: was Magran's Faithful, but still nice example) :
    1 point
  16. I wish somebody would take PR off our hands! A 110 x 35 mile island comprised solely of qq-ers that cant find a port full of relief supplies, and costs the US at least 21B annually in Federal aid. Besides Guam, we could probably cut the rest loose.
    1 point
  17. Ni No Kuni Wrath of the White Witch PC King of JRPGs
    1 point
  18. Dogs are awesome. https://www.mirror.co.uk/news/uk-news/coronavirus-dogs-being-trained-diagnose-21885979
    1 point
  19. How easy the game is depends on your MC mostly and how you build your party. Some classes and characters have better early game than others. It also depends on the path you take and if you use upscaling. Since it's a bit of an open world enemies have base level and scaling. Meaning you could wade through every fight easily or you could end up in a fight you can never win. I do feel that Lagufaeth and pŵgra aren't as tough as they were before. I feel pŵgra spells aren't as powerful. And Lagufaeth die in 1-2 hits without doing any damage to you. So yea, game balance has shifted. Possibly due to the introduction of other enemies. Death Guards and Fampyrs are extremely powerful however.
    1 point
  20. First of all the association of the police and military as having anything to do with each other is EXACTLY the problem. The military makes a terrible police force. And when the police become the military the citizens become the enemy. Yes I shamelessly stole that line from a movie but t is true. And I said the profession is contemptible, not everyone in it. It's common here to think the majority of police are honest and conscientious civil servants and it's the minority are the heavy handed sadists who think the piece of plastic on their shirt make them a superior human being. I believe the reverse is true. The problem with the entire institution is they have incentivised to cite and arrest. It's a myth that they have "quotas" to meet. But a cop that is not arresting people or writing citations (which come with heavy fines) is thought to not be productive. So what happens when do one is doing anything wrong? The story I linked demonstrated either a lack of understanding of the law or the complete disregard of it in the furtherance of a political aim. And an absolute willingness to use force which makes either reason all the more inexcusable. Police are, at best, a necessary evil. But an evil no doubt.
    1 point
  21. You cannot have evidence that there are no cases.
    1 point
  22. Too bad. I thought that was the best part of the first game.
    1 point
  23. Oh yeah, get your squeeze on with a viper and then lay some eggs.
    1 point
  24. It does look like the perfect VR game, given how well they've simulated being in the schlongpit.
    1 point
  25. The Surge 2. (pretty low settings) No gory intro this time. I admire the level design - large green arrows that fit the setting. Little Johnny defeated. It feels a bit ironic to play a game about a city on lockdown now. Captain Cervantes defeated. There was a similar thing in DS. Delver defeated.
    1 point
  26. That depends. I've managed to lock Twin Elms, WM1 and WM2 at below the scaling option. That happens on repeat playthroughs when you hop around from area to area shopping fro good gear. The net result is only cragholdt and mowghrek Len provide a challenge.
    1 point
  27. Recently during the latest Inside Xbox that aired on April 7th, 2020, we announced the Grounded will be available through Xbox Game Preview on Xbox One, Xbox Game Pass, Xbox Game Pass for PC, Microsoft Store, and Steam Early Access on July 28th! To help you prepare, feel free to check out the episode on YouTube. Right after that episode, we also livestreamed some single-player gameplay for your viewing pleasure! Also, if you haven't signed up for the Xbox Insider Program, now is the time to do so as we will be starting an Insider flight soon, as in May... who knows. How to sign up for the Xbox Insider Program: You can also wishlist the game on Steam: Lastly, don't forget to follow us on our social! Discord Twitter Facebook Thanks for reading, and stay tuned for more information heading your way over the upcoming months!
    1 point
  28. I just hope Central isn't in the game.
    1 point
  29. This is the best picture of my character, Keyrockaethom Thaxymperum Kresusiso IX, I was able to get:
    1 point
  30. There's so much more, like dual mortar SC Helwalker (WotW + Resonant Touch), Scordeo's Edge/Fire in the Hole SC Stalker (Whirling Strikes), dual mortar SC Streetfighter (Vanishing Strikes + Gambit), SC Furyshaper (Blood Ward + DoTs), Heralds in general, SC Stormspeaker (or SC Fury) with dual mortars and Avenging Storm (Blinding Smoke triggers Avenging Storm), Berserker with Grave Calling and a Beckoner friend (killing Beckoner's Skeletons procs Chilling Grave) and whatnot. Depends on the party and how long you can wait until the build fulfills its potential. One can't simply name like "5 best builds" for a party in general.
    1 point
  31. There are two build categories - for solo and for parties. For solo they're almost non-existent in the list but you can see most of them in action in the videos of the people who did the ultimate or soloed the megabosses (like priest/streetfighter, priest/blood mage, tactician/blood mage, SC monk, paladin/troubadour, assassin/tactician, blood mage/paladin, etc). The builds used in parties are more specialised and are built around items offering great synergies. You have Frostseeker builds (ghost heart/ascendant, gost heart/helwalker), Lord Darryn's Voulge builds (berserker/tactician, berserker/monk), Rust's Poignard builds (SC rogue or SC assassin), Sun and Moon builds (soulblade/trickster, soul blade/paladin), Sasha's Singing Scimitar (SC bellower, priest/troubadour, bloodmage/troubadour), Red Hand builds (rogue/ghost heart) and I'm sure I still forgot...
    1 point
  32. Greedfall on PS4 It's interesting and fun, but seems kind of slow paced. I don't mind it too much. The combination of open design and small budget does mean that I keep accidentally stumbling on solutions to quests just by doing other stuff.
    1 point
  33. This. Also it's kinda time to streamline the character respec. Going 20 times through [ability selection -> skill selection -> ~ proficiency selection] is not ok. I would salute a point-buy system, where you can invest all ability points on ability screen at once.
    1 point
  34. The LA times thinks having testicles makes you more vulnerable. https://www.latimes.com/science/story/2020-04-18/do-testicles-make-men-more-vulnerable-to-coronavirus So. Just how badly do you want to avoid this virus???
    0 points
  35. Your original statement didn't specify reported cases, it simply said cases. Thus, you cannot have evidence that there are no cases broadly speaking, even though having no reported cases is evidence of there being no cases that have been reported, and also a tautology. The extent to which an absence of reported cases is evidence of an absence of cases is exceedingly limited, in part for what Zoraptor explained. Someone self-reporting a case based on a medical examination immediately invalidates "evidence" that there are no reported cases by virtue of itself being a report of a case. And I say this as someone that's concerned about the problems with entities playing fast and loose with numbers in this situation. There are serious questions regarding how deaths are being attributed to coronavirus, where what you have is comorbidity, or simply excess mortality YoY.
    0 points
  36. It vary's from .005 to .25 but the way the game handles things you could very easily hit 90% crit rate I think with an item like this if I do it wrong.
    0 points
  37. More good stuff from the land of the "free": https://reason.com/2020/04/17/a-teenager-posted-about-her-covid-19-infection-on-instagram-a-deputy-threatened-to-arrest-her-if-she-didnt-delete-it/ It annoys me in times like this when people lionize the police. I think the whole profession is actually pretty contemptible. It seems to attract the very kind of people who are unsuited to wield any kind of authority. They say power corrupts. I think it's more accurate to say it attracts the corruptible and those with deficient character.
    0 points
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