Last Surprise
Difficulty: PotD v. 5.0
Solo: no, it can take down few targets solo really fast and soften other, but then needs to regroup with team and hide behind tank
Class: Black Jacket/Streetfighter
Race: wood elf (resistance to hobbled) or human (benefit when bloodied)
Background: Old Vailia or The Living Lands - Dissident (might and intelligence increase DoT, stealth helps backstabbing)
Stats: max might, int, per to maximize DoT and to have some accuracy while distracted, dump con, res, rest points into dex
Equipment:
Head: Mask of the Grotto Deep (2int, more dmg with backstab) or Heaven's Cacophony (2int, Avenging Storm for hand mortar+clear out)
Back: Ajamuut's Stalking Cloak
Neck: Charm of Bones
Armor: Devil of Caroc Breastplate - mostly for additional resources
Waist: Upright Captain's Belt
Hands: Gauntlets of Discipline (1 more Clear Out) or Woedica's Strangling Grasp (might for DoTs)
Rings: Chameleon's Touch and Ring of the Marksman
Boots: Slippers of the Assassin - invisibility on first kill enables to finish another foe almost instantly with bottoms up or run through
Pet: Abraham (and nalvi on eder if possible)
Weapon set 1: Modwyr and Kitchen Stove - Modwyr ability is great when used from stealth/invisibility, 25%crush and 25%shock lash works great with deathblows. Kitchen Stove gives Thunderous Report - massive damage from stealth and also dazes enemies for long time
Weapon set 2: Ball and Chain + Fire in the Hole - flail modal reduces reflex by 25, use with Clear Out. Fire in the Hole lets to use Gouging and Toxic Strike in AoE, also distracts and turns streetfighter passive on. Note that Blunderbuss targets reflex (that is reduced by flail) instead of deflection.
Weapon set 3: Saru-Sichr - modal reduces fortitude, another DoT on hit. Use with Clear Out
Weapon set 4: Whispers of the Endless Paths/Street Sweeper/Oathbreaker's End/Fire in the Hole with bashing shield in off hand - mostly for damaging group of DoT survivors. Fire in the Hole highly benefit from Heaven's Cacophony and WotEP have Run Through - the best ability to use from invisibility
Food - Mohora Wraps
Drug - Coral Snuff
Usables - Sparkcrackers, Implosion Charge (grouping enemies), Blister bomb, Frost Bomb, Luminous Adra Potion, healing potion
Abilities:
Arms Bearer
Tactical Barrage - int for better AoE and DoTs
Two Handed and Two Weapon Style
Conquerer Stance - accuracy
Charge - mobility and stunning
Quick Switch
Weapon Mastery
Armored Grace
Clear Out - applying weapon modal debuffs, pushing back enemies, damaging whole groups at once. With devil breastplate and gauntlets of discipline one can use it 6 times
Escape - mobility
Backstab - additional dmg of stealth attacks
Gouging Strike - AoE blind and DoT with fire in the hole, blind also reduces reflex, and it's easier to land hit with blunderbusses
Toxic Strike - strong AoE DoT, Weakens targets
Devastating Blow - finishing wounded targets
Deep Wounds
Deathblows
Ring the Bell or Break the Bell - AoE dazing with WotEP or another DoT
Deep Pockets
It's not the strongest build but very funny to play. Switching all of those weapons and using them so fast feels like THIS 😁.
Gather foes with sparkcrackers, throw implosion charge and immediately shoot gouging strike(fire in the hole), then tactical barrage to get acute, shoot toxic strike. If someone gets close to you push him with clear out (flail or morningstar) and turn invisible. Use thunderous report (targets reflex) from invisibility to daze and harm badly foes caught by implosion charge, some should be alredy dead, activating invisibility from boots. Then run though or bottom's up for massive damage and end foe with devastating blow. All of this takes no more than 15 sec. Back off with charge, stunning enemies in path, and regroup with tank, maybe replenish resources with empower and repeat.
In optimistic scenario mobs in AoE should be blinded, weakened, dazed (or stunned), proned with reduced reflex and fortitude, and influenced by many DoTs.
Beware ranged enemies (let teammates take them down quickly) and strongly diffused groups (engage separate mobs with tank).