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About Powerotti

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    (3) Conjurer

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  1. Chanter doesn't need brilliant (tactician), because he regenerates resources anyway. On the other way, tactician won't benefit much from summons if you can't control them. Theese should be used as distraction/meat shields and have tendency, to get flanked. You can resummon them in other place, but it's kinda waste of phrases. Herald would be better if you want meele chanter multiclass. I, personally, prefer chanter/ranger as summon oriented build - pet+summons tanking on frontline, and watcher sniping from back row. Alternative for tactican/chanter is tactican/priest of wael. He can tank and riposte with WotEP while casting, have enough engagement slots to not get "body flanked" and Spiritual Ally is quite decent summon (you can increase his engagements by Champion's Boon). And piriests likes brilliant insp. very much .
  2. Not only fighter/wizard. Trickster or Priest of Wael can do the same with Offensive Parry and, instead of fighter, you can dual it with paladin. Or actually any class if forcing disengagement attacks with Nomad's Brigandine, but then parrying and casting simultaneously is impossible.
  3. Because? With fire in the hole and axe modal + carnage dps is above decent, melee enemies clustered in one place without need of wall corner, so one can easily CC them. Driving roar have better rage economy vs dmg potential, but in that case it doesn't matter. Besides that, my point was restoring 3 resource instantly, with minimal recovery, would create the same problem with martials, that is with casters already - infinite spam of high pl abilities
  4. Why not both? Cast disintegrate on enemies and then poke, poke, poke. With time parasite it's matter of seconds, to cast disintegrate on all enemies. BTW i called inner death, because WotW is already OP. 40-80 base dmg + bonuses + lashes + 300% on crit - if spammable, it would be like Mike Tyson of Deadfire Archipelago Driving roar every 6s now < HoF every ~2s after ancient memory tweak (even without combusting wounds and avenging storm) and the more enemies, the better it gets. As for casters - does it mean 3 random PL or 3 highest empty spell slots? Anyway, cipher could easly lead more than one caster, to throw high lvl spells all the time I think brilliant restoring random PL spell every 6s is the best way to go
  5. Tweaks always lead to some benefit. It doesn't change much from before, I think, except for 2 people parties, since Ascendant can currently switch party members. It moves cipher to close to ancient memory casting slave imo and some martial classes gets huge adventage. With classic brilliant, barbarian can use heart of fury 2x/encounter and then every next time per 24sec (excluding blood surge). Now he can spam it as long, as ascended goes on. Similar with rangers whirling strikes and monks inner death. Yes, that was my initial intention, I admit. But I had to face the technical possibilities of Gamedata files. If you need to code an effect into [Possibility 1; Possibility 2; Possibility 3], you need to use an object qualified as "Attack". Attack would break invisibility on the caster which would be weird. That's why I went with this twist. Without using an Attack all you can do is [% Possibility 1 ; Nothing] Cycling Tier seems impossible. Selecting Tier is also impossible, you can only use range [1 - X]. That's why I copied Blood Sacrifice way of working : because, well, it works. I don't pretend this is the best design, but it seems to be the best technically possible design Sorry, it's hard to keep people informed about the technical limitations. I don't know anything about technical aspects of modding, so every idea is guessing about what might be possible to do In that case, i think, copying blood sacrifice is most balanced idea
  6. So ascendant with time parasite can restore complete resource pool MUCH faster than current brilliant? I think, you could leave regenerating effect for brilliant, but change it to restore one spell of random PL. e.g. (1-3), (4-6), (7-9) or (1,4,7), (2,5,8), (3,6,9). In addition block repeating the same tier, if it was restored before, or make them cycle. This forces caster to use different spells and keeps regen effect rather balanced
  7. We don't want infinite loop of Brilliant/SoT, or prebuffing to oblivion in solo and it works. If somebody wants to abuse game mechanics, it is possible no mater what you do. Instead using two priests one can spam Ancestors Memory and reaply every effect. There was some better and some worse solutions, but i wouldn't say they are all bad 0:2,5
  8. The only three valid weapon modals are now almost supressed and Strike the Bell - no brainer for most rogue MC. Mortar Shadowdancer got powerfull ability, because mortars targets reflex and now can permanently debuff it in AoE, making crits with Stunning Surge so easy What does it mean?
  9. Ah, yes. I see it now. Must dig into your mod more carefully So shouldn't it be called " A Cute Tactician"? Fighter already can get acute insp by Tactical Barrage *Heart Seeker - infinite until target gets con inspiration? Are you planning to make Carnage and Clear out AoE visible? That would be nice QoL change, even if collide with AoE weapons
  10. SoT+brilliant solution is simple - leave SoT as it is, and make brilliant restore highest used spell periodically for 1-3pl on 6sec after cast, then 4-6 on 12sec, then 7-9 on 18sec, then 1-3 again on 24sec, and so on. So brilliant (or any other effect) can be prolonged for some time (by one priest), but not forever. e.g. if x<15 sec, it will end in 65th second of duration, and needs to be cast again. Long enough to be resonably powerful, but not infinite. Ofc priest must cast it every time if possible and ruin his action economy. WoD could give 0.5sec duration of effect, every 1sec, and won't extend duration so good as SoT, but it's one time cast. Still fun, still reasonable, but not so OP
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