lewis_cb Posted March 20, 2021 Share Posted March 20, 2021 (edited) Hi guys, I thought I could write a separate post to make this suggestion. Not sure you will like it but I hope it sounds interesting to you as it does to me. Thinking about wounds, I have been wondering ... What if BDD was reworked in a way that you still survive if your HP reaches 0 but every time this happens you get a wound (the one corresponding to the attack that was lethal) and if it is the 4th wound you die instead? To avoid getting 4 wounds too quickly and instadie with sth silly like Minoletta Minor Missiles, every time your HP reaches 0, BDD could either reset your HP to 50-100 HP or give you very brief immortality (not invulnerability because you should still be affected by debuffs). Thinking about it I like the 2nd option more, like 3 secs immortality. What do you guys think? do you like the idea? this could encourage you to carry 20 Adra Potions in your quick slots and survive max 60 deaths (lol, better pay attention to your wounds!), or encourage you to try to counterplay and heal yourself and keep your HP high whenever possible. (All of this assuming that currently you don´t die even if an enemy specifically causes you a 4th wound, which looks correct according to this clip with Belranga at 2:03:35) Edited March 20, 2021 by lewis_cb 2 Link to comment Share on other sites More sharing options...
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