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Showing content with the highest reputation on 11/26/19 in all areas
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You begin a real empowered being if as a chanter you empower the invocation Her Revenge Swept Across the Land, then you get multiple 3-tiers inspirations, potentially all of them. With the weyc stuff, and the sasha sabre, and because of the accessibility of the ability, you have a great multiclass synergy. Maybe that can work with some other AoE spells, or likely multiple targets spells.2 points
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Trump Wonders Why the 100th Anniversary of Women's Suffrage Wasn't Celebrated 'A Long Time Ago' this guy lmao2 points
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I think it's pretty save to say that resting when having low health was the behaviour that the designer expected. I think thelee at al. mean the situation where health drops from max (or high) to zero over the course of one single fight (bounties, boss fights etc.). This can happen if you rely on strong "healing" (restoration of endurance) but use chars with low CON and/or low defenses and DR. So basically glasscannons. CON's influence on endurance isn't that big, but its impact on health is quite significant. If you tend to use low CON glasscannons and like to prevent knockouts with lots of healing (instead of good defenses and/or DR) you will run into that problem quite often. Solo runs naturally have longer fights - so during a solo run you will also experience this a lot more which might blur your judgement on this mechanic. For most players that use a party and don't min-max a lot I suppose it was a non-issue.2 points
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Started playing again, because of the new DLC and mechs, etc... Cool so far. What I find funny is how Battletech itself (without realizing it?) makes a point about how clearly mechs are inferior to tanks. As soon as you're fighting a bunch of heavy armor, you really have to start taking care of your mechs, because they will get shredded. Tanks are plenty, annoying, tiny, fast, you have to aim-fire if you want to take them down quickly... They are barely a fraction of the size of a mech, much easier on the tech-side and likely much, much cheaper as well. So going by that... what's the point of fielding mechs? Might as well just load your dropship full with a battalion or two of tanks.2 points
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Ahem. DOOM (2016), Dishonored, Wolfenstein: The New Order, TES3: Morrowind, TES4: Oblivion's Shivering Isles expansion (the base game can eat a bag of ****s)2 points
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I have to say I'm just as baffled as Josh on why Deadfire did not sell well. Maybe it's because games like Deadfire are right in my wheelhouse. I greatly enjoyed all of the games he referenced, PoE1, PoE2, Pathfinder Kingmaker, Divinity, etc. Both turn based and RTwP can be great if done well so I don't think one is inherently better than the other. RTwP worked great for Deadfire in my opinion. I tried the turn based update and hated it. Turn based worked well for Divinity but even DnD computer games tend to use RtwP. Honestly, of all these games Divinity was my least favorite but not because it was turn based. It was good and I liked it but I can't understand why it sold so much better than PoE unless I am just in the minority. I think for me the depth of the character creation with so many ways to build characters and each one still being unique plus all the added options of subclasses and multiclassing is what I love most. This is something that Divinity lacked. Each class in Divinity has a few active abilities at any one time and you quickly learn which ones are the best and you rarely have reason to deviate. Also, the AI script system was something I really enjoyed in Deadfire and is great for RtwP. As for resource management, I also prefer limited resting and long term resource management. Maybe it is just more realistic to me to not be camping in a dungeon or wilderness full of hostile monsters after every fight or watching your HP shoot back up to full as soon as the battle ends. A dungeon should be a test of endurance. I've always liked how 5e DnD has the concept of the short rest and long rest. They generally recommend only allowing two short rests per day which partially restore some health and resources (but not all) before you have to take a long rest which would require returning to town to sleep at an Inn or your stronghold / ship. When you return to town with your team exhausted of all spells, out of arrows, beat up and down to your last few hit points, carrying empty potion bottles and hard won loot, you feel like you have truly been through an ordeal that challenged you to use every last resource at your disposal and barely survived to tell the tale. I've actually been thinking of re-installing Deadfire as I wait for any news on BG3 just because I need something to scratch that character building itch. I don't know if anyone from Obsidian would read this but I want them to know that I loved Deadfire and I really hope the "poor" sales do not result in the end of PoE games. Thank you for creating one of my all time favorite games, from someone who has been playing computer RPG since Ultima IV!2 points
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While trying to complete the quest line mentioned in the topic I have encountered a glitch. Once I have completed talking with Dr. Chartrand and convinced her to join me the Corporate Commander only gives me two options (1. It's less work than hauling my corpse out of here?) And (2 Attack). Both options lead to a shoot out, which wouldn't be a big deal except that Dr. Chartrand attacks me as well which is weird since we just became allies. I have searched other message boards and found this is a common glitch I do not receive a third option to persuade the Corporate Commander to take a bribe even though my persuasion is over 100.1 point
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i always considered that ability pretty underwhelming, but on my current run with a bellower it's actually pretty nice. you don't get extra bolts or jumps (from upgrade) from the +bellower PL but getting the bonus accuracy, penetration, and damage is very good, and you could trigger it pretty frequently (up until my evoker picked up some level 6 spells the bellower was actually outpacing everyone else's total damage done). with sasha's upgraded to give you full empower points, it works really well on a bellower to go from a super-charged empowered revenge and then into a 6-phrase or 7-phrase offensive chant right after. Constentine seemed to clue into this a bit, but having used Revenge extensively now it appears to be implemented very weirdly. I think it's less like a minoletta's which is one spell with multiple projectiles, and more like one spell repeated multiple times as part of one "master" spell (which is why nowhere in the tool-tip ability summary dose it mention there are three projectiles, you have to infer it from the description). This is most obvious with the jump upgrade - the jumps will still work even if there's only a single target in the fight, you'll get 6 zaps on a single target; literally no other jump spell works like that. At this point it seems like one spell repeated six times (half of them slightly different). I think this is why it might be interacting the Least Unstable Coil in such a bizarre fashion.1 point
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Ah, good point. This may be one reason why I never even thought of this before this discussion, such was the extent to which it was a non-issue. I don't do solo runs, and I don't min-max (coming from PnP, I regard min-maxing as very much a no-no). Heck, I gotta say now, folks, talking about this stuff really makes me yearn for a proper CRPG of this genre to try. But I suppose there aren't any. At one point, I even tried Temple of Elemental Evil, but it wasn't very good, I only got to maybe level 4 or 5 before I chucked the whole thing.1 point
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Wow. This really is very interesting. I did all the bounties, even the hardest one, on Hard difficulty (or whatever it was one notch below PotD), and I never had to resot to that. I also never suffered from the system in the way you describe, although thelee is right in the sense that a couple of times I did rest precisely because one of my characters was so low on Health that they were close to permadeath and were not healable by anything other than rest. And like Boeroer, I definitely think the system was better than Deadfire's.1 point
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thelee is absolutely right on this. When I did a lot of the harder bounties and fights, I had to resort to that unintuitive non-healing crutch more often than not. The system was annoying in that way, and perhaps in its entirety. I like a reasonable amount of resource management like everybody else, but not drab versions or convoluted versions. I reckon this version was both of these things. And I do recall that the system was one of the most disliked things in PoE1 - it was almost "hated" on par with the spiritmeter mechanic in MotB.1 point
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kinda the point. instead o' doing typical "they are all bad," you eventual are gonna need choose who you believe. so, who do you believe? can choose spencer, the former marine corps captain who claims he resigned 'cause o' the administration's abandonment o' rule o' law... looks like he purposeful added handwritten date on letter. converse, gd believes trump administration who says real reason spencer were told to resign is esper violated chain of command. "they are all bad," is exactly the false equivalency old adversaries from outside the US want us to make, so choose. don't need to tell us what is your choice, but you gotta make a choice which matters and cannot keep buying into conspiracy theories and label all actors as bad as if doing so makes choice pointless. HA! Good Fun!1 point
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Oh I comprehended the idea quite well. That's precisely why I *wouldn't* heal my characters even though literally anyone else in any RPG situation who sees a fighter at 10/80 endurance would, because I would be extremely aware that they were also at 95/320 health, so a simple 20 point heal takes them out of the range of a harmless knockout to be dealt with for a rest after the fight (along with the rest of the low health) and into a permadeath which would require a reload and having to do the fight again. Having to do that calculus is the least intuitive aspect of any cRPG i've ever played. And it's not like this is a one-time thing, every single run I did of PoE involved doing this calculus at various times. It happened in the backer beta even (I even left angry comments about this flaw in the feedback, because in the backer beta I had already encountered a situation where it was better to leave my wizard knocked out because healing them resulted in permadeath). Never mind that when your character has health < max endurance you start to encounter the fairly-unprecedented RPG situation where your characters are approaching death and you have lots of heals, but none of your heals will actually help you anymore (the only thing that can save you is Barring Death's Door which was such a niche spell in PoE1 that existed only to interact with this unintuitive mechanic). The endurance/health confusion for new players was by JE Sawyer's own assessment as well. (As a former new player, it was most confusing during the original backer beta in which instead of a health multiplier, you had equivalent health and endurance and a fraction of damage was dealt to health while the normal amount was felt by endurance, and that fraction differed between classes. Mathematically the same, but a gigantic "huh???" to anyone coming from any other RPG.) OK, maybe people don't like that a herald can keep your entire party up in perpetuity. Again, just because endurance/health was a thing that could do this doesn't mean that it was actually a good solution to that problem. (edit - Nor do I agree that it was a problem. I think if you are able to metagame a system into giving you infinite sustain in many combat situations, your reward should definitely not be permadeath during the long tail of other long fights.) (edit - the converse is true. if you can't muster the trivial dps to outpace a troll or battery siren's regen, you should not be able to grind out the fight anyway given enough de-aggros or enough time to put in 3 to 6x their max endurance's level of chip damage)1 point
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It's not the best turn based system you'll ever see - but it works well enough.1 point
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Not for Chillfog, or Ninagauth's Freezing Pillar, but maybe with Chain Lightning, Tayn's Chaotic Orb for wizards, Mind Blades, Mind Plague or Time Parasite for Cipher, they hit and jump on other target. I'll try.1 point
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Yes that's what I mean ^^ In fact, the lightings trigger another lighting, you may be able to have 5 inspirations.1 point
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What nerf of the Soulblade are you referring to? Keep in mind that Soulblades not only get Soul Annihilation and -5 shred costs, but also gain +1 Concentration and +10 max focus per (melee) kill which can synergize very well with the Barb's on-kill effects (Bloodlust, Bloodthirst etc.). I like this combo best with Whispers of the Endless Paths. It applies raw damage to all in the cone (dmg numbers vary though, first target gets hit hardest most of times) which helps to do kills on multiple enemies quicker. If you build your Witch with highest Resolve, grab Psychovampiric Shield and Borrowed Insticts and put on deflection gear you can also pick Offensive Parry. It's not as reliable as with a full-on-deflection character, but enemies will still miss every now and then (especially when blinded etc.) or when you disengage. And if that happens you are basically generating focus from the parry on the fly, allowing you to utilize Soul Annihilation or casting another power more often. Ascendant+Barbarian is a very strong combo because at first you can cast faster during Ascension (due to Frenzy and potentially Bloodlust) and then later of course the combo of Blood Thirst + damaging spells is ridiculously good. Especially with spells that have short casting time but longish recovery (which then falls down to 0). See Mind Lance. But also the longer casts still profit from Frenzy+Bloodlust. Amplified Wave is a very good power here since it not only damages but also keeps the enemies down once you can spam it. Beguiler is often an overlooked option when contemplating about melee witches. But Beguiler is always strong. Imagine a Berserker/Beguiler Witch themes around fear and torror with the Willbreaker (+Body Blows), Secret Horrors (Frighten/Sicken), Spirit Frenzy (Stagger) and Brute Force. It is a beautiful package theme-wise but also in terms of synergy and power. You gain a lot of focus from casting big AoE deceptions - and I mean a LOT. Even the most impactful deceptions such as Ring Leader don't cost you much if anything at all as long as you hit enough enemies. Cast right from stealth the Beguiler-rule applies and you get back a lot of focus, often more than spend. Powers like Phantom Foes and Secret Horros are especially great for opening a fight and filling up your focus. You can then utilize those focus points for a buff or even to cast disintegrate (wil trigger Bloodlust and Blood Thirst when it kills). Body Blows + Stagger + Sicken will lower enemies fortitude by 45 points(!) making it easy to land all fortitude-based powers such as Disintegrate. But with Brute Force you can also target that -45 fortitude as if it were deflection. Still not low enough? Well Phantom Foes can bring down enemies deflection as well. Allthewhile the frightening will unlokc the special enchantments of the Willbreaker. Wear the Whitewitch Mask because nothing fits the theme better. Spread Carage and fear, you howling maniac! Also it's easy to do the following with this setup: cast Whisper of Treason on an enemy (get back 5 focus) and then Disintegrate (it's possible to cast in on charmed enemies - if you cast Secret Horros first you'll have more focus and lowered his will and fortitude). Then off to the next. Disintegrate will not turn the enemy back but instead he will keep fightng for you. When he dies from the DoT he will trigger Blood Thirst. Meanwhile swing away and weave in some Secret Horrors, Phantom Foes and the likes. Also Mental Binding is very good to stack the crit chance with the Berserker's crit chances. It also gives you back good focus if you hit enough enemies. Those are all viable combos. I guess you just need to decide how you want to play that guy. Melee-heavy with the occasional buff: Soulblade. Focused o casting: Ascendant. Hybrid (with rad theme) : Beguiler. I guess you can tell which my favorite is.1 point
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lordy. in other news, here is richard spencer’s full letter to trump resigning as navy secretary Dear Mr. President: It has been the extreme honor of a lifetime to stand alongside the men and women of the Navy and Marine Corps team in the protection of the American people and the values we all hold dear. Together we have made great strides over the past two years. strengthening the foundation of our readiness, and bolstering our constellation of allies and partners, to respond wherever needed with the honor and professionalism that have marked our force for the past 244 years. Now more than ever. the United States Navy and Marine Corps stands ready and firm in every part of the globe, fueled at all times by our greatest resource — the men and women who wear the uniform. Many of them will soon miss their Thanksgiving dinners at home so that they can continue the watch beyond the curve of the horizon. They and their families are, and will forever be my personal heroes. As Secretary of the Navy. one the most important responsibilities 1 have to our people is to maintain good order and discipline throughout the ranks. I regard this as deadly serious business. The lives of our Sailors, Marines and civilian teammates quite literally depend on the professional execution of our many missions, and they also depend on the ongoing faith and support of the people we serve and the allies we serve alongside. The rule of law is what sets us apart from our adversaries. Good order and discipline is what has enabled our victory against foreign tyranny time and again, from Captain Lawrence’s famous order ‘Don’t Give up the Ship,’ to the discipline and determination that propelled our flag to the highest point on Iwo Jima. The Constitution, and the Uniform Code of Military Justice, are the shields that set us apart and the beacons that protect us all. Through my Title Ten Authority, I have strived to ensure our proceedings are fair, transparent and consistent, from the newest recruit to the Flag and General Officer level. Unfortunately it has become apparent that in this respect. I no longer share the same understanding with the Commander in Chief who appointed me in regards to the key principle of good order and discipline. I cannot in good conscience obey an order that I believe violates the sacred oath I took in the presence of my family, my flag and my faith to support and defend the Constitution of the United States. The President deserves and should expect a Secretary of the Navy who is aligned with his vision for the future of our force generation and sustainment. Therefore. with pride in the achievements we’ve shared and everlasting faith in the continued service and fidelity of the finest Sailors Marines and civilian teammates on earth. I hereby acknowledge my termination as United States Secretary of the Navy to be effective immediately. I will forever be grateful for every opportunity to have served, from my days as a Marine, to the extreme honor of serving as the 76th Secretary of the Navy. My wife Polly and I stand in appreciation and admiration of the patriots who today forge the next link in the unbroken chain of our Navy and Marine Corps and we urge all Americans to keep them, and their families, in their hearts and prayers through this holiday season and beyond. Thank you once again for the opportunity to serve. Respectfully yours, Richard V. Spencer1 point
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I'm not sure I understand the objection, but you can, in multiple places, sympathise with race supremacy views, dodge the question and demur, or mock/disagree with them. Same goes for varieties of communism, free market capitalism, etc, etc. Like any story-heavy game rooted in a scripted dialogue tree, you won't always have the exact dialogue option that you want to give. And like any well written story, you're often going to be in tricky situations where you can't resolve the situation exactly the way you want it. (You might have to partly work with people your character considers despicable, without the ability to totally convert their worldview or something.) But you're never forced to become, say, a communard if you don't want to. You are forced to play a character who's a washed up cop with a lot of baggage that has to one way or another try to solve this case. Sorry if that's not the point, but it's really hard to digest one giant long paragraph that is mostly describing how fed up you are.1 point
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Uh, I think this is “let’s agree to disagree” situation, as I found Tyranny injury system to be awful, unenjoyable and intuitive. Giving you health-pool and then punishing when you utilise it, was just annoying. Endurance, on the other hand, have damage through multiple encounters some meaning (not deep meaning, but similar to per-rest casting - in PotD I found I run out of spells about at the same time my tanks were running low on health), and it elegantly made it impossibly to infinitely heal my tanks during tricky encounters. Never run into issues you mentioned, though it might be due to me comprehending the idea quite quickly - I found it to be a clever middle ground between BG2 and respawning-after-knockout KOTOR. Deadfire injuries are just kinda pointless. It’s rare to gain one (unless one runs into a trap) and removing them is just a matter of a button press. Though that’s a problem those game struggle with. Yhh, now thanks to @Boeroer I will dream of PoE/DarkSoul hybrid.1 point
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Then if there is no limitations it might be a good chance for the developers to show how customer friendly they are. I would strongly advise them to implement the much needed UW support before the game hits steam. Without UW being fully workable the game will get torn apart by Steam users.1 point
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OP is obviously a really cool guy with no time for trolling. If super cool OP says it's bad, I tend to agree with him. Glad OPs not angry though. Else I'd be scared for Obsidian. Scary cool awesome OP nice post OP.1 point
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I like having a home, or a HUB. Neketaka, or Athkatla are a brilliant thing to have. Think you return to, shop, hand in, and get new quests. A busy, living metropoly. Cities in PoE1 were pretty bad overall - to make a big city work one needs to have a lot of things going on there, and a reason to return there. Perhaps we simply prefer our games differently. I thought a lot of PoE1 locations were problematic. Guilded Vale, for example, had little to no content. It was for the most part an empty map, which we would leave behind with no reason to return to. On a side note, Roderick's Caste is not a city - it's a dungeon. Dyrford Village was probably my favourite in PoE1 - with a nice vilalge feel (everyone knows about everything), and at least couple loops through the village (initial visit, trip and likely return from ruins, and loop, when searching for the missing daughter of the noble). I loved coming in and out of Neketaka, and finding something new to do with every visit. I never tried to "clear it" though. Get enough quests to warrant a trip out, do that stuff, return, explore more, do some stuff in the city and venture out again. I saw many people complaining that they are stuck in Neketaka, but I think it is misunderstanding how this game is to be played. I don't think Cities have to be big though. My favourite HUB in PoEs is still Stalwart, which is small and detailed. I love the feel of it, and how interconnected everything is. Being able to see it develop in WM2 was pretty great as well - that's something many games aspire to, but usually don't reach. A small scale of Stalwart was probably a good thing in that respect. EDIT: A good city is what Outer Worlds is missing for me. The Groundbreaker is nice, but again, it's a nice single trip and afterwards it's a static, dead place. Fine for a dungeon, but not for a place where people live. Byzantium was just empty.1 point
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I don't care about D&D and what it inspired. I simply like it more to plan over the course of several encounters instead to view every one as an isolated event. Basically you can say that i'd like to see a reasonably sized dungeon (or other areas) as one big encounter or challenge - and not every fight as a singular one. It doesn't necessarily mean that there have to be per-rest abilites. It can also mean something else like PoE-health. I played a lot of The Dark Eye P&P when I was young and health as well as "mana" or other resource pools only replenished a bit during sleep. I mean if you drained yourself or got severely wounded it would have taken weeks (in game time) to be back to 100%. In case of priests you couldn't even go to sleep but had to properly meditate or visit a church or speak with a brother. Stuff like that. So you couldn't just enter a dungeon like a buch of drunk spring breakers and try to roflstomp its residents. I always liked that.1 point
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I also can't do the quest "Don't bite the sun". It gets botched as soon as I start it, talking to Parvatti in the ship. It says in the log that she was killed, but here she is in front of me. I did all side quests already, and I wanted to do that before "Brave New World". I will try to find a workaround while we don't have a fix.1 point
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It's unacceptable. On a side note, aside from having to edit code with HxD to get the cut-scenes to render in 21:9 I'm pleasantly surprised with Far Cry 5, which I picked up during the recent sale (67% off). I have too many games to worry about Obsidian ever implementing 21:9 in Outer Worlds. What a damn shame though, it looks like a great game, but I'm not going to play it in it's current state and all attendant issues on my 3440x1440 AW3418DW. I have too extensive a back-log of games that DO work correctly or at least have issues that can be easily fixed (i.e. fixing the cut-scenes in Far Cry 5 by editing two lines of code with HxD, taking a whopping 3 minutes of my time) to bother with this. Obsidian is really behind the times here, this is the equivalent of releasing a stellar title in 4:3 back in 2004-2005 when the consoles moved to 16:9 (XBOX 360, Playstation 3) along with the PC's. 21:9 is 100% where it's at, anyone doing a monitor upgrade is going to want to opt for curved 21:9 over flat 16:9. That this title may never be fixed is a real shame. We have zero feedback from the devs, and this thread is the longest running here in their official form. No "we hear you and we're going to spend the requisite 20 minutes to fix the game". Nothing. I mean it's not even hard, it's relatively simple from their end, I'm not exaggerating, we are talking like maybe 20-30 minutes of programming time tops. That they can't even do that, honestly, **** Obsidian and **** this game.1 point
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when I started the game I didn't have a save either (Cose I deleted it, thinking I get around of making that perfect playtrough, then stuff called life kicked me in the knee lol) . So I looked up every companions and their ending and went with that . Now though, some Saint made a full thing easy peacy to find and decide for your choices : https://pillarsofeternity2.wiki.fextralife.com/Creating+custom+legacy Happy Gaming!1 point
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I wish I could say that I suspected ShadySands of secretly being Mitch Gitelman all along. Honestly, the free patch sounds better than the paid DLC, value-wise. Which is good, I guess, except if you purchased the Season Pass? I suppose I'll grab the whole bunch in a year or three. Sadly nothing in there that immediately makes me want to reinstall the game. Sorry, Mitch.1 point
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3rd gen Threadripper and 3950X release date (Nov 25) and TR details announced. The Threadrippers (3960X/70X) are 24/32 cores for 1400/2000$ and have quite a lot of cache (140/144MB).1 point
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I appreciate the comparison, but JI didn't cross my mind during Fyonlecg's development. I'm not super surprised by it, though, based on the stuff that did inform Fyonlecg. If you want to peek behind the curtain, I'll put it behind spoiler tags:1 point
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I think it's something like, we have a decade of vaping in the UK, and a single death that relates to vaping - and from what I dimly recall, again it was someone using illegal vaping stuff rather than legitamate sources. Still, it's a single decade, so it's not as if it's a serious amount of time to see ill-effects as such. But it's also one of those interesting in just how quick many governments are to snapkick legislation vs vaping in general without worrying about the science but keeping that initial "related to smoking" backlash. Which you rarely seem to see with booze...0 points