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Showing content with the highest reputation on 07/23/19 in all areas

  1. i think we are getting really old for this crap. I will never get that appeal of those 'battle royale' games anyway, I would rather play Unreal Tournament than any of the new crap
    4 points
  2. Right on! As a former aerospace engineer, this week has been awesome for me with all the 50th anniversary of Apollo11 shows on TV.
    3 points
  3. I don't care if a new game or series is created as something I'm not interested in but I do get disappointed when a series I enjoy is changed into something I have no interest in. That's not to say I dwell over it and write one man plays and do interperative dance or whatever I was into last year to share my feels with the world.
    3 points
  4. I've told the story before, but most of my sentimental favourites come from that time in 1994 or 1995 where we finally replaced the old family 286 with a shiny new DX4/100. The 286 was loooooong obsolete, bearing in mind that the 386 was released in 1985 and the 486 in 1989. With the PC we got a Creative multimedia bundle, which consisted of a Sound Blaster 16, 2x speed CD-ROM drive, a cheap joystick and speakers, and most importantly, the best bundle of games ever assembled, even if it was headlined by the exceedingly mediocre Rebel Assault. The other newish games included were Return to Zork, and a sci-fi survival game called Iron Helix which I never ended up playing as it sounded too scary for me. (There was also a Grolier's Multimedia Encyclopaedia which was rather handy for school assignments) What's more important though were the legacy games they also included, games that didn't really fit into the multimedia theme and some of which were quite a few years old at the time. There was a 4-game Microprose CD containing Civilization, Railroad Tycoon, F-117A Stealth Fighter 2.0 and Silent Service 2. There was a 4-game Origin bundle containing Wing Commander 2, Strike Commander, Ultima 8 and Syndicate Plus. There was SimCity 2000 too, but that wasn't new to me, strictly speaking. These games defined my childhood gaming and turned me into the primarily PC gamer that I am today. Before that, sure, I played some games on the PC, fairly primitive titles (though some are timeless) for the time like Alley Cat, Space Invaders, Pitstop 2, Epyx Winter Games. SimFarm, which is a game I've never heard anyone else talk about, is probably the most sophisticated game I actually played on the old machine, and I loved it. I also watched my older cousin (he had about 10 years on me) play some of the AD&D Gold Box games on it too, but I was never brave enough to try them myself - it would be a full decade later that I came into the genre via Baldur's Gate 2. But I digress - ultimately anything I played on PC in my pre-teens was very obviously overshadowed by what the NES and then SNES were capable of, given that I was restricted to 16 colour EGA graphics and PC speaker audio. But for whatever reason, I don't have nearly as much nostalgia for those games as I do for the PC games that came after. _____ HoMM2 is another one that was a bit odd, in that I remember renting it quite a few times from the video rental shop that was next to the family business we used to run. It would have been in that awkward period where it wasn't new enough to have a sequel just yet, but old enough to be somewhat hard to find in stores. Finally did give the big box Gold edition that also included the previous game plus the original King's Bounty.
    3 points
  5. I love that a private business, in under 20 year, has done more to advance space travel and technology than all the world government agencies.
    2 points
  6. I got nostalgia for a lot of games but those with stories were HoMM3 - way too many hours played with friends in hot seat mode and way too many forbidden herb consumed while laying on couch playing Tony hawk pro skater 2
    2 points
  7. Too bad. We'd have offered them a great deal on the real thing
    2 points
  8. I thoroughly enjoyed both PoE and Deadfire. I certainly hope we haven't seen the last of that IP. It was a RPG for RPG fans. A love letter to days and games gone by. Even if something like that does not have a future it was well worth the time and money spent.
    2 points
  9. Meh, it doesn't even bother me anymore, I'm kinda apathetic to the whole situation. This sort of crap used to really get under my skin, but then I came to a realization. Sure, most of what [sneering Jim Sterling voice] AAAs [/sneering Jim Sterling voice] are putting out these days are these "live services" or "games as a service" or whatever they're calling it these days, and the vast majority of them are the same ol' giant open world map collect-a-thons, battle royales, or hero shooters. At the same time, there is a veritable deluge of really good games coming from indies and AA developers all the time. So, if I never bought another AAA game ever again I would be completely satisfied and wouldn't feel like I was missing out on anything. Plus, AAAs do still put out great games that aren't following what the latest trend is or what focus groups told them would appeal to the largest possible demographic... occasionally (e.g. God of War). What I'm saying is that I'm not dependent on AAAs for my gaming. When they do make a game that appeals to me, it's a nice bonus, but I don't need them, I have tons of great games to play from smaller studios.
    2 points
  10. Hey guys! I want to share with you something:
    2 points
  11. Ah, a trip down memory lane. There are a few. The first game that I can remember playing: Pitfall, and I was like three or four years old at the time. The first NES game I ever played, and still one of the best games ever made: Mega Man 2 (I think I mentioned this before, I never had a NES, only a Sega Master System 2, the one that came with Alexx Kid in Miracle World pre-installed). The first time I sat in stunned silence in front of my PC: Tengoku de omachishi te imasu! The ending of Final Fantasy Adventure on the Game Boy was a major bummer. I still wish I hadn't stumbled upon the solution to the figure eight and palms riddle. Finishing Loom(tm) with barely any grasp of English. Still feels like an accomplishment. Not so much by me, but by Lucas Arts. It takes some doing to create a graphic adventure where you can figure out what to do without understanding any of the dialogue. The way one learns the necessary spells is masterfully done. Managing a 100% completion run of Gargoyle's Quest on the Game Boy all by my own. Playing Eye of the Beholder 2 on the PC, again without having any idea what the words mean. That one was a lot tougher to figure out than Loom(tm). Well... and playing Ocarina of Time and Planescape: Torment, my absolute highlights in terms of atmosphere and immersion, for different reasons.
    1 point
  12. If nothing else, we got some good memes out of Diablo Immortal.
    1 point
  13. The roommate, presumably. Account sharing is techincally against Netflix' terms of use but as a lot of people can probably tell you they're not doing anything against it (at least for now) when you violate that by sharing your account and costs with friends and family not living in the same household*. I also suspect that they full well know that people use the premium plan and the four simultaneous streams in such a manner. It's pretty much content mafia modus operandi to assume one download is a lost sale and therefore every shared account a lost subscription but that doesn't work that way, at all, and I'm pretty certain Netflix knows that, much like HBO knows that GoT benefitted a lot from being the most pirated show on the planet. *This doesn't mean these illegal sites where you can rent obviously hacked streaming services logins for a pittance. Use those at your own peril.
    1 point
  14. Just some Tarantino Star Trek stuff I found amusing, bolded bits emphasized by me https://www.cinemablend.com/news/2476958/quentin-tarantino-clears-up-a-mystery-about-his-star-trek-project For anyone who likes Psych and wants to know why they say me like that click here
    1 point
  15. With Diablo Immortal I guess it's also about what such a thing represents. These kinds of mobile games tend to be the bottom of the barrel when it comes to ethics as they tend to be about squeezing as much as possible out of their audience by any means they can get away with, seeing a company that was supposedly about making good games stoop that low is bound to anger some people. (even though they've basically been owned by Activision for ages so they ought to have known better) If nothing else this just proves that Blizzard has now truly been swallowed by Activision, with everything that entails.
    1 point
  16. Also nostalgic over Gunship 2000 and F-117A Nighthawk. Latter was very useful for teaching me Russian geography and also how best to evade an SA-11. Well and also absurd things like an F-117A blowing multiple Su-27s out of the sky. Ah the days when you needed keyboard overlays.
    1 point
  17. It's 65% off right now at GMG which is a historical low. Same discount for the Gold edition.
    1 point
  18. That's a fair question, but given that there's essentially no discussion anymore, does it matter?
    1 point
  19. Hard to imagine anyone other than Tom Hanks pulling that role off.
    1 point
  20. Drove home today and unloaded the RV. It's good to be back in the land of wifi.
    1 point
  21. A.s others have stated, nothing wrong with using a trial to watch a series. Netflix typically releases the entire season all at once, so also no reason to wait for episodes. With Netflix, your subscription unlocks all the content they have licenses for.
    1 point
  22. It is in original articles that told about those supplies that were left to rot https://abcnews.go.com/US/thousands-water-bottles-meant-puerto-ricos-hurricane-maria/story?id=57782040 At least a thousand pallets of water bottles, meant for Hurricane Maria survivors, were left to rot under the Puerto Rican sun. That is what Angelo Cruz Ramos, the mayor of Ceiba, told ABC News about what happened to thousands and thousands of water bottles that are sitting on the tarmac at the former naval base, Roosevelt Roads. Cruz Ramos did not know the water was there and only found out when the images, posted to Facebook on Sept. 11, went viral, he said. The area is a restricted zone, so he is not been able to approach it.
    1 point
  23. We live in a world that is entertainment saturated. Its good that there are things out there that are intended for a different audience. By the same token, its also good when things I do like don't move on from me while chasing a wider audience.
    1 point
  24. Creative Assembly’s Next Game Is Potentially a Hero Shooter Hell yeah. Another "hero shooter", just what the doctor ordered! **** immersive single-player experiences. **** non-recurrent spending. **** risk-taking. dO yOu GuYs NoT hAvE pHoNeS??
    1 point
  25. Lets get hopping! Theres supposed to be a small test this week.
    1 point
  26. Every time he talks I feel like I have to look away in embarrassment.
    1 point
  27. SpaceX will boost power of Super Heavy.
    1 point
  28. Yep, all of the shows and movies they have availble for streaming are available to you. Also, nothing wrong with using a trial to watch what you want. Their goal is to get you in and have the rest of their content keep you beyond the free trial.
    1 point
  29. If we talk about the main campaigns, yes - but you're missing out if you haven't yet played Mask of the Betrayer, to me that's the best Obsidian's done so far, as Obsidian anyhow. I'd also say that it's true of Neverwinter Nights and worse so as well, for me anyhow, but not true of Neverwinter Nights 2 whose side content is both quite measured in scope and generally quite varied and interesting as well. Regardless, as I said in that other post I believe, I don't think that the writing is bad because it's pulpy or campy, I think that's where the game's intentions lie after all. To me the writing falters more often than not in many of the specifics, of the strange shifts in tone or disparity between what is written and what is intended (see the whole matter with alignment for this especially), of very dry and on-the-nose dialogue, and so on. Even whilst being quite campy and pulpy there's a degree of wit or colour to the Baldur's Gate games that only occasionally shines through in Kingmaker - more notably through the goblins and Nok-Nok particular, which I reckon is all Avellone's doing.
    1 point
  30. If I were making a poisoner build, I'd go with a Warlock who uses Nannasin's Cobra Strike whenever possible.
    1 point
  31. It can't be ignored that Owlcat worked on a far far tighter budget. One might make argument against making massive RPGs without resources to match the ambition, but crowd has spoken, game has been funded, and to be honest I have been fairly impressed with Kingmaker so far. It also cater to a very specific crowd - it is not bad thing in itself. Kickstarter games are a great place to do those kind of projects. I don't long for a faithful table top adaptation, but some people do. That's also a very backhanded compliment: "compared to X you are great!" Deadfire is great without being compared to other games. It is not "one or the other" situation.
    1 point
  32. A bit of a long shot here, but I think it'd be cool if Magistrate's Cudgel could bind to Steel Garrote (bound like Fighter) and Priest of Woedica (bound like Cipher or Monk). I also think Mage Slayer and Corpse Eater deserve a look. I worked on a Mage Slayer revision but never got the modding off the ground floor. The idea was to replace Frenzy's Fit with foe-only Spell Resistance and add an Arcane Dampener or Concussive Tranquilzer effect to its Yell abilities (to give value to SC Mage Slayer). Keep the Spell Disruption effect and include its chance to disrupt in the description (iirc, 10% per stack?). Penalties would be reduced healing and/or beneficial duration like in the beta, loss of Carnage and Accurate Carnage, and inabilty to use scrolls. Veil Piercing of some form is another idea. I guess that's also a bit of a long shot but one can dream. As for Corpse-Eater, maybe make it a tankier kit: add a temporary bonus to duration and healing received after consuming a corpse to pair with Savage Defiance.
    1 point
  33. Yes, you've said all that before, but you've failed to properly substantiate why it is so. Adding abilities to fighters does not make them "essentially fighter-mages" by itself, nor does it "homogeinize classes" or make combat roles less important. Hell, a Fighter does not become less effective at chopping stuff up because he uses Combat Expertise against another Fighter in one encounter and takes advantage of Power Attack against a bear in the next. Nor does he become more adept at stripping magical protections or able to heal others. Knowing how to disarm or trip someone does not make you a wizard. It does mean however that you have to know the class you're playing and do something with it beyond drinking a potion and charging. You may not like that you have to micromanage your party to succeed in the highest difficulty level (?), and that's fine. But now you're arguing that fighter abilities blur the lines between casters, tanks and damage dealers. I doubt anyone who has played any class-based game released after 2005 or so will buy that. Again, NWN2 and Spellforce are two rather different games where activated fighter abilities make controlling their positioning at all times a mandatory task for the player in order to make the most of the character. In neither of those games fighter types become comparable to casters in either stats, role, or playstyle. You seem to be hung up on your experience with PoE/Deadfire. That suggests that the "problem" is with those games rather than the concept of fighter abilities.
    1 point
  34. Just because of this, I still enjoy some older games more than their newer counterparts, which uses Ultra Realistic Graphics. Final Fantasy series comes as a perfect example of this...
    1 point
  35. Devs need to stop pussyfooting around the matter of politics in videogames - if you're making a game set in a future which is literally run by corporations and showcasing a battle for power amidst the same, there is no way in Hell that isn't political. Same with Ubisoft denying their TOM CLANCY games are political, if any of these companies don't want to make political or "politically-charged" games they shouldn't exploit those bloody topics. They don't get to exploit the buzz and controversy of political hot topics and then wash their hands of the matter, ****ing own up, there's no shame in it, that's why we've made art and told stories throughout history in the first place. That said, I saw the video interviews with Brian Heins and Leonard Boyarsky and albeit as loosely or softly as stated above, they did at the very least acknowledge The Outer Worlds had some basis and influence from their personal political beliefs. And again, that's fine. Mind you, Hannah Kennedy is also correct - I have also worked in films and TV shows that I didn't necessarily agree with ideologically, but again, this doesn't preclude the fact that what I was working for did have an ideology or touch on themes from a particular perspective regardless.
    1 point
  36. The amateur assassin murders half the town, leaving a trail of blood a mile wide on his way to the target. The master assassin waits inside a hamper in the bedroom for minutes... Sometimes hours... Until the perfect time to strike. No one saw him enter. No one saw him leave. No recording of him exist. No fingerprints. Only a dead body... discovered many hours after he was already gone... with no explanation. No one knows the true identity of the master assassin. He is but a legend, a wives tale, a fleeting memory long gone only moments after it leaves the lips. He is Agent 47, Codename: Keyrock. Pray your name is not on his list.
    0 points
  37. Yeah, remember when mages were the best frontliners because mirror image protected you from your own fireball spam? Ah... good times.
    0 points
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