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Posted (edited)

Dead State also released an enhanced edition a couple days ago

 

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Edit-spoiler tagged the wall of text
Edited by ShadySands
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Free games updated 3/4/21

Posted (edited)

Soooo, Swery wants to make a game where a girl solves murders via masturbation.

 

  Quote

 

 

“Aside from that, I’m also working on a story about a high school girl detective who uses the imagination (fantasizing) energy from masturbating to help her solve murders. But all the publishers keep telling me ‘There’s no way we could put out such a perverted game!’ [laughs]”

 

Oh Japan, thank you for being Japan. 

 

My wallet's open if you want to run a Kickstarter, Swery.  :yes:

 

Edit: As an aside, if this was a real world mechanic, I could have been a really great detective.  :brows:

Edited by Keyrock
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Posted

I'd have thought that games like that were already being made all the time in Japan, not sure why he'd have difficulty finding a willing publisher.

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Posted
  On 5/16/2015 at 12:27 AM, Keyrock said:

Soooo, Swery wants to make a game where a girl solves murders via masturbation.

 

  Quote

 

 

“Aside from that, I’m also working on a story about a high school girl detective who uses the imagination (fantasizing) energy from masturbating to help her solve murders. But all the publishers keep telling me ‘There’s no way we could put out such a perverted game!’ [laughs]”

 

Oh Japan, thank you for being Japan. 

 

My wallet's open if you want to run a Kickstarter, Swery.  :yes:

 

Edit: As an aside, if this was a real world mechanic, I could have been a really great detective.  :brows:

Nancy Drew's terrible secret revealed.

  • Like 1

The ending of the words is ALMSIVI.

Posted

1.1 patch for Cities Skylines

 

https://forum.paradoxplaza.com/forum/index.php?threads%2Fcontent-update-1-1-0-is-live-on-retail.856707%2F

 

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Full patch notes for Cities: Skylines 1.0.7 - 1.1.0

 

Features & New

 

New: European theme added

New: 72 European buildings in the European theme

New: Support for corner and adjacent buildings in the European theme

New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)

New: Tunnels for roads and rail added

New: Metro tunnels can be built at different levels

Options: V sync option added

Options: Invert Y mouse axis added

 

 

Editor & Modding

 

Launch options: added -noWorkshop to disable Steam workshop

Asset editor: Increased limit for bridge pillar count

Asset editor: Hedge added to residential props

Asset editor: Added custom vehicle importing

Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)

Asset editor: New editable properties exposed

Asset editor: Added ability to inherit building unlock milestone from template

Asset editor: vehicles have a Steam tag "Vehicle"

Asset editor: Fixed cut off text and missing spaces in the Properties box

Asset editor: Water Service buildings can now have proper pipe connections

Asset editor: Custom harbors and cargo harbors are now usable in-game

Asset editor: Custom airports now get visited by planes, like an actual airport

Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing

Asset editor: Fixed missing texture for landfills

Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized

Content manager: Introduced a new layout

Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive

Map editor: Fixed issue where users could place a water source outside the map area

Map editor: Fixed free camera hotkey not working

 

 

Bugfixes & Misc

 

Linux: support for JPG workshop previews added

Linux: users can now use numpad-Enter in-game

Linux: Fixed rare issue where users crashed due to a faulty asset

Fixed issue with 1x1 buildings "disappearing" when zoomed out too far

Fixed several localization issues

devInfo.txt is no longer needed

Achievements are now properly localized

Small contrast changes in some information windows to improve colorblind accessibility

Fixed issue where some elevated roads became immune to interaction

Metro and train lines now properly update when changed

Cruise ships no longer travel over land :’(

The 2x2 OreCrusher now has a purpose in life

Ireland is properly represented on the Union Jack

Cursor no longer disappears when you press Esc whilst rotating the camera

Adjusted upkeep cost of some roads to the one displayed in their tooltip

People no longer die when your city is at 0 population

Fixed an issue where right clicking a button would highlight it incorrectly

Fixed an issue where free camera mode was not enabled after viewing milestones

Fixed an issue where changing language in-game would not change language for some menus

Fixed an issue with mouse button key bindings

Fixed an issue where the options menu would not be closed properly by hitting the esc key

Fixed an issue where temporary save files would sometimes be visible

Fixed an issue where roads would snap to inaccessible sections of hydro dams

Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus

Trees in terrain heights view should now have the proper colors for their elevation

Fixed an issue where users could elevate the height of gravel paths, even though they could not place them

Fixed a minor graphical issue in the content manager

Fixed some text alignment problems

Text references to left and right mouse buttons now take left-handed mouse settings into account

Added confirmation prompt for Reset Unique Buildings

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Posted

Oh Noes!!! Free European DLC included with the patch!!! Where is this world going to!!!

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Posted

 

Seems like it could turn into a spiritual successor to that game, Cryostasis: Sleep of Reason.

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“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
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"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

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Posted

CIVILIZATION: BEYOND EARTH - RISING TIDE SURFACES FALL 2015

 

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Free games updated 3/4/21

Posted

no RTWP no care

  Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Posted (edited)
  On 5/21/2015 at 1:21 PM, Jaesun said:

 

New Torment video. Looks SWEET! <3

The area at 0:30 looks freakin' amazing.  :woot:

 

  Quote
no RTWP no care

 

I'm just the opposite.  After Pillars, I might just be done with RTwP for good.

Edited by Keyrock
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"Any organization created out of fear must create fear to survive." - Bill Hicks

Posted (edited)
  On 5/21/2015 at 1:26 PM, Keyrock said:

 

 

  Quote
no RTWP no care

 

I'm just the opposite.  After Pillars, I might just be done with RTwP for good.

 

 

Hey man, don't diss on RTwP for the faults of one game. :( PoE's combat woes were outside the scope of merely RTwP!

 

I dislike the way they went about deciding to have turn-based combat more than I do the idea of turn-based combat for Torment itself. Don't sell a game on nostalgia alone and then flip one of the core tenants of combat on its head - even if combat is not the major point of the game like it is for PoE or BG. State it clearly in the Kickstarter - or, if it actually was a decision they had yet to come to by the conclusion of the Kickstarter, give a way for the people who want nothing to do with the decision a way to back out.

Edited by Bartimaeus
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How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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Posted (edited)
  On 5/21/2015 at 3:08 PM, Bartimaeus said:

 

  On 5/21/2015 at 1:26 PM, Keyrock said:

 

 

  Quote
no RTWP no care

 

I'm just the opposite.  After Pillars, I might just be done with RTwP for good.

 

 

Hey man, don't diss on RTwP for the faults of one game. :( PoE's combat woes were outside the scope of merely RTwP!

Yeah, it might not be fair to give up on RTwP on the basis of a bad experience with just one game, though I suspect that RTwP had been wearing on me before Pillars.  That said, I always preferred turn-based to RTwP anyway, so Torment Tides of Nomnomnomnomnom's decision to go with turn-based was one I very much approve of (plus, as someone who has the Nomnomnomnomnom PnP game I think it will just work a heck of a lot better).  Unlike a lot of people, I find turn-based to be far less tedious than RTwP.  Turn-based may take longer (sometimes), but it's generally far less taxing on my brain.  It think for a game where I only control one character RTwP would still work for me, but in a party-based game I don't think I would want to go through the strain, unless the companion AI was really, really, really, really good (essentially allowing me to just control a single character and not have to constantly micromanage everybody).

Edited by Keyrock

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"Any organization created out of fear must create fear to survive." - Bill Hicks

Posted (edited)

Ironically, I think Torment would actually be a good way to showcase decent RTwP: unlike BG and PoE, there's not supposed to be much fighting. One of the biggest problems with RTwP in PoE and the Infinity Engine games? How many gosh danged trash battles there are that waste so much of your darned time. Seriously, they never seem to end. PoE even one-upped the IE games by having all the trash battles wear down your characters for future, more meaningful battles, and, furthermore, made even what should be the easiest of fights have way too much danger for your characters to get screwed over in a number of ways, so you're ALWAYS having to spend time strategizing every single last fight. If you're going to try to make every battle be meaningful and take more than a tiny amount of time...here's a tip: don't present the player with a million different fights to wade through over the course of the game. Or...at the very least, let me CTLR+Y enemies like I can in BG. :p Every battle in PoE feels like I'm fighting the equivalent of a bunch of spirit trolls in BG2: it's not fun.

Edited by Bartimaeus
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How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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Posted (edited)

@Bartimaeus - I fully agree about the trash mob filler battles.  I get why they were in Pillars; filler battles were a (unfortunate) staple of Infinity Engine games.  Filler battles are one aspect of RPGs that I dearly wish would go extinct.  To that end, I really really hope TToN delivers on their promise of no filler battles (and the possibility of a zero combat playthrough).

Edited by Keyrock
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"Any organization created out of fear must create fear to survive." - Bill Hicks

Posted (edited)

They sucked in the IE games, too: I have no idea why anybody thinks differently. Best fights of the IE games? Dragon battles. Lich and other spellcaster battles. Other adventuring groups (that are difficult and varied). Other enemies that are difficult, but aren't really super annoying/cheesy (so not dimension-dooring/brain-draining/insta-AoE-paralyzing mindflayers, or stupid trolls most of the time, for example). Not so much fun? The umpteenth group of random demihumans who can't even hit any of your characters. Random, stupid groups of kobolds and goblins when you're like level >=10. Masses of shadows and shades and other garbage undead. They're boring and just a huge waste of time. :getlost:

Edited by Bartimaeus
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  Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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Posted

Obsidian should just remove combat from all their future games.

Make episodic games like Life is strange.

The ending of the words is ALMSIVI.

Posted
  On 5/21/2015 at 1:21 PM, Jaesun said:

New Torment video. Looks SWEET!

Well I was hoping we'd see a Giant Green Walking guy like in the original Planescape: Torment (around 0:35).

 

 

Mind you, he didn't appear in Planescape: Torment the game, but you know eventually we'll get a game with a giant green walking guy that has Torment in its name. I want to believe!

 

  • Like 6

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Posted

Maybe it's just nostalgia from when I first watched that when I was like 4, but that animation is still pretty cool. :p

  Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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