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I'd love a Star Trek RPG, especially by Obsidian

 

a few random crew members

-an openly emotional Vulcan

-a peace loving Klingon

-a socialist Ferengi

 

 

More on topic

-I don't care about class balance, magic should be supreme

-Vancian magic is the worst

-Isometric or bust

-I love cheating and roflstomping most combat encounters

-DA:O and the Witcher were much better than their sequels

-There are no good JRPGs

-We need more urban fantasty RPGs

Edited by ShadySands
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Free games updated 3/4/21

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Please excuse the DP.

Edited by KaineParker

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

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"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

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"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

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"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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Magic should have limits.

Magic items should be powerful and trump mundane items.

Epic levels are an awesome concept.

The PC as an unremarable individual is boring.

Balance is important and a wide range of builds should be viable.

Boobplate and chainmail bikinis are awesome, as are golden codpieces.

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"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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How would Obsidian be able to do a Star Trek game if they're opposed to having the captain romance anyone?

 

Because if Obsidz were to do it, you would play as a nameless Borg drone struggling to find your own identity against the oppresive presence of the hive mind, while pondering questions such as "am I really free or just a pawn in a sick game of chess being played for the queen's amusement?". In this context, "romance" would amount to an intimate voyage of exploration of the cold, vague, yet suggestive innuendo from drone 1234 of 5678, delivered through your hive mind connection, possibly while in excruciating pain. Obviously.

 

OT: I actually liked Hawke as a character, and thought the dialogue was at least serviceable. In my defense, I systematically picked the "funny" response. I'm a sucker for wise cracking.

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- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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Any Star Trek game with playable Borg and no Seven of Nine sexy time is just blatantly leaving money on the table.

Edited by Keyrock
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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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Are there any Star Trek games out there that let you play as a Ferengi?  That would potentially be highly entertaining.

 

There was a civilization type game called Birth of the Federation where you could play as Ferangi, and I think you could play as Ferangi, Borg and Seven of Nine in Voyager Elite Force multiplayer. It would be hard to do romances in either, but in Elite Force multiplayer you can at least teabag the fallen. :geek:  

Edited by Serrano
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* Piranha Bytes makes better games then Bethesda

 

How is this blasphemous? JUST TELLING It LIKE IT IS!

 

Bethesda games have better mechanics than Pirnaha Bytes and the Gothic series is bad.

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I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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I think you could play as Ferangi, Borg and Seven of Nine in Voyager Elite Force multiplayer. It would be hard to do romances in either, but in Elite Force multiplayer you can at least teabag the fallen. :geek:  

 

Still a better love story than Twilight.

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- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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I don't like crafting. I especially don't like being able to easily craft weapons that are 4x as powerful as weapons literally bestowed on me by a god.

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The area between the balls and the butt is a hotbed of terrorist activity.

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Baldur's Gate was superior to BG2.

 

Fallout 3 captured the atmosphere of the Fallout universe perfectly, and paved the way for the best CRPG in years.

 

Unarmed monks should be limited to praying and begging. 

 

Samurai armor/swords/warriors are not cool/superior/badass. 

 

DA:O was a worthy spiritual successor to BG2.

 

Cooldowns and aggro mechanics are superior to memorized spells.

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I don't like crafting. I especially don't like being able to easily craft weapons that are 4x as powerful as weapons literally bestowed on me by a god.

I don't think that's particularly blasphemous or controversial. *coughcoughSKYRIMcoughcough*

 

 

Fallout 3 captured the atmosphere of the Fallout universe perfectly, and paved the way for the best CRPG in years.

 

Perfectly? F3's atmosphere was phenomenal, a true achievement, but... Little Lamplight.

 

That sound you just heard was the torpedo I launched hitting your flagship.

Edited by AGX-17
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Blasphemies/ranting:

 

-DA:O was horrible. Enemies had minmal skill variety, no body blocking/positioning, cutscene positioning, story, party of the setting. Companion: Jokes=/=personality
-ME2 was awesome, despite it's flaws. And people's fixation on the daddy issues is just silly.

-Septerra Core is awesome

-There should be more psykers.
-There should be less mages. And "Mages are SUPPOSED TO BE overpowered and almost-solo the game" people should be set on fire. I can easily imagine a rule system where mages are there for utilty purposes, not as artillery, or to upstage whole classes with one spell *cough* Invisibility *cough*. Set one guy on fire. He's burning, screaming and running around. Perfectly valuable thing to do. Why does it have to be AoE and do 10d10 damage as well? And castable 4 more times?

-Hubs. I hate how RPG stories devolved into static Hub based plot progression. Prologue/setup->Go to 3-4 places->Endgame. That's not a plot dammit! You get introduced to a situation and they give you some stuff to take care of. Then boom boos fight and game over. Look at Alpha Protocol for example. You are told to investigate an assassination attempt, gun running and something in Rome. You go to Taipei, get info and friends, and save Whozzit or stop the riots. The plot isn't going forward. You are playing catch up to things that either already happened (KotOR), will happen regardless (AP), is just busywork (NwN WoP hunting) and/or don't have ingame significance. There just no story. Look at friggin' Septerra Core. The game is full with the good and bad guys reacting to each other, coming up with b-c-d plans, other parties chiming in when they see an opportunity, subplots affecting each other, etc. For a genre known for stories, there has been an amazing lack of stories recently, with respect to the exceptions.

-Okay, so jokes. Jokes are filling. They're not content. If you want to sell a setting/atmosphere, then make the jokes part of the world. Not meta humor, not shout outs, not refences, not joke jokes. Wit. Something a character would say. (Which is incidentally, one of the reasons I think DMC 3-4 was excellently written. They had genuine wit.)

-Related to the above and again, jokes=/=personality. I remember playing DAO and every time the companions talked to each other they were all "Luk at meee, I'm a doofus. Laff wid meeez.". Humor makes a character entertaining, yes. But not interesting, not engaging and certainly not well developed. On a related note, this I think an interesting difference between Bioware and Obsidian. Bioware makes character concepts whereas Obsidian makes thematic concepts (Cowboy cop Garrus vs Psychopoet HK47, or hell just compare the two versions of HK47), and while Obs characters are more interesting, Bio characters are more entertaining, and maybe a little more life-like. But maybe that's just me.

-I'd love to see RPG companion characters having opinions and relationships, "meaningful" discussions and well, more personality. I mean, really. KotOR2. The slightest hint of friendship (which granted, wasn't the point of the story, but why wasn't it? People like each other. Kinda happens.) was like, one line between Atton and Bao-Dur. Fallout 2 was a bit simple in that regard, but the companions commented on places or other companions, which was nice, gave them a bit more weight as people. Would be nice to see more of that.

 

Oh and looting Swords of +1-+2-+3 sucks. Give us normal magical weapons, like a Hammer of Freezing or a Bow of Target Painting or something. :p

Edited by Oner
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I don't think Picard really bothered much with romance.

 

Au contraire, Jean-Luc's conquests include Famke Janssen as an empathic metamorph beauty, practically a siren who falls in love with him. And Vash will always know where the Captain's Quarters are, as do all the other babes on Risa.   

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All Stop. On Screen.

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None. All of my opinions are the only correct options. :p

 

Um...

 

1. I don't really like any of the MEs anymore. I say "anymore", because I did like the first one at the time I played it, was more or less ambivalent when I played through the second, and was rather sick of the series by the time I started the third. Keyword here being "started", because it had nothing to do with the ending of the game, and all to do with the (shooting) gameplay generally being a complete bore and/or chore to get through. I wasn't an advocate of the "let the game handle the dialogue so you can get through it faster" option, but I honestly don't think I would've minded a reverse of that - a "skip the awful gameplay" option would've been grand. I was only playing for the (now, in hindsight) rather subpar (but nevertheless rather enjoyable) story, anyways.

 

2. I've never liked any turn-based CRPGs, (actual turn-based, not internal timer turn-based like the Infinity Engine games). :)

 

3. I think romance, (or rather, how romance is done in games today and in the past), can right shove off. Especially in games where it's either romance or nothing, (a la Baldur's Gate 2, where if you say one "mean" thing - and where your options are either 1. don't be a jerk, 2. be a jerk, 3. be a jerk, 4. be sort of a jerk maybe depends exactly on how it's said (basically, be a jerk) - to most characters of the opposite gender, said character(s) never ever talks to you again outside of "scripted" interjections).

 

4. Honestly, I really miss the internal round timer that the Infinity Engine games used. There's something about it that makes combat seem a lot more "solid" and quantitative, so to speak, to me. Something more appealing about a +1/2 attack per round stat on your weapon as opposed to 23% faster attack...I hate numbers like that being used as percentages, for some reason.

 

Probably more.

Edited by Bartimaeus
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How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

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Crusader Kings 2 is a better RPG than pretty much any RPG.

 

I've not played CK2 but I dig where you're coming from.

 

Medieval: Total War (1 or 2) offers as much potential role-playing, and it's more meaningful because you express the king or dynasty you've created through actions, not words.

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Fallout 3 captured the atmosphere of the Fallout universe perfectly, and paved the way for the best CRPG in years.

 

Marsellus-Wallace-gun.gif

Edited by Azdeus
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Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

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1.  I 'm getting rather tired of the standard generic Tolkien-style medieval fantasy settings and would like more cRPGs that are based on other cultures / regions, or more sci-fi settings

 

2.   I want to see more cRPGs were combat is almost entirely avoidable by using stealth, diplomacy, disguises, etc.  

 

3.   I like permadeath in cRPGs, even though I tend to cheat and reload when one of my party members dies.  Reincarnation spells or worse yet, my party members simply being knocked unconscious takes a lot of tension out of battles and allows for sloppy strategy. 

 

4.  I like playing some cRPGs with a controller (Mostly The Witcher 2 and a few other action RPGs, but basically any RPG that I cannot play entirely with a mouse).

 

5.  I like the idea of optional romances in cRPGs, although I cannot really think of a single one where it was handled paricularly well.. Still hoping that someday a  developer will get it right.  Hell, Rune Factory has better romances than any cRPG I've played with them.  

 

6.  I dislike randomness in cRPGs.  I hate rolling virtual dice for stats.  I hate random encounters (except maybe as a penalty for resting in the wilderness like in BG).  I hate random loot. I like for deisgners to design things, so that they're balanced and memorable.  

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Let's see. I probably forgot most anyway, but some I recall now...

 

* I really like having to aim before shooting in RPG/FPS combo's (ME1, Alpha Protocol, Deus Ex). But all I ever hear is complaining, and ME2 and DX:IW both replaced it with horrible systems instead.

* I prefer ME3 over ME2, and think ME1 was the best.

* I really really REALLY suck in the IE-games. Doesn't stop me liking them though. Can't understand  the modern reasoning for making games so easy.

* While HD remakes for old titles can be good, most HD-remakes are utterly pointless. Case in point; Fable, Halo, Serious Sam, Painkiller. Pick an old outdated game, don't upgrade games that are perfectly fine.

* Similarly, people saying that games of 10 years or less old have "graphics that can't be played with" and ask HD-remakes (like the KOTOR games) makes me die inside. What the **** is wrong with you people?

* I don't really like Fallout: New Vegas

* Sandbox ruins everything.

* The dialogue wheel is the worst invention in RPG-land so far. Even beating QTE events/minigames.

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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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