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daveyd

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About daveyd

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    (2) Evoker

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  • Location
    PA
  • Interests
    RPGs, I mainly play turn-based tactical CRPGs though I'll occasionally suffer through RTwP combat (e.g., NWN) and the occasional action RPG if it is as engaging as the Witcher series

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  1. Bloom: Memories I really like the art of this game. The gameplay is compared to legend of zelda but apparently you can use stealth to do a pacifist playthrough if you wish.
  2. I agree. I decided to back towards a digital copy. I saw the developers said they will try to update the demo in the next week or two with bug fixes and basic improvements. I know they want to improve the camera, which has been frequently criticized.
  3. Just launched yesterday: Toby's Island- the second Kickstarter for the "Creature Collecting, Farming Sim, Town Restoration RPG". I backed the original KS. Game has been delayed but the developer has made much progress and is planning on putting it in Steam Early Access next month. Might be of interest to Stardew Valley fans who wish it had turn-based combat. Solasta: Crown of the Magister. A CRPG using (D&D) 5e ruleset (OGL) and turn-based tactical combat. They have a playable demo you can DL off their steam page.
  4. On PC I've been playing the Keep on the Borderlands mod for Temple of Elemental Evil with the Temple+ additions, too. Good stuff. Getting me even more excited for Realms Beyond. On 3DS I've been playing Radiant Historia: Perfect Chronology. Pretty fun game that avoids a lot of the worst tropes of the JRPG genre and significantly less grindy, too.
  5. True. Though I can't help but think that this could have raised five times as much five years ago. I mean, €120K is only a small portion of the total cost to develop a game like this. Fortunately in this case the developer already has a great deal of the engine and art assets made already so they should be able to make it to early access. Anyway, at least the goal was met. I couldn't bare another Seven Dragon Saga
  6. Hmm the Bard goal is looking very likely. I'd rather it were for the Bard class than more music tracks, but an expanded soundtrack is nice, too. The monk stretch goal seems doubtful, but I suppose it could be hit afterwards through slacker backer pledges... Watch the gaming news sites finally cover this KS once it's over
  7. That's actually the class I would be most interested in. There hasn't been a D&D based CRPG to feature a similar playable class since the Dark Sun games (psionicist).
  8. Ceres has pretty much said on their forums that they plan to have more classes such as Monk and Bard eventually implemented, it's just a question of when. Psion is another one they mentioned as a possibility. The monk stretch goal would just guarantee that monk ships with v 1.0 of the game, but otherwise it will likely be added in an update or expansion. A lot of relevant feats like Stunning Fist and Deflect / Snatch Arrows may already be implemented (since those feats can actually be taken by characters of any class who meet the prerequisites). The only reason adding monk will cost some money is they want to have high quality martial art animations rather than just settle for a generic punching animation like NWN did and probably some fitting portraits and monk robes. Anyway, from the sound of it, it will be pretty easy for modders to add additional 3.5e classes and feats even if they aren't officially in the game for awhile.
  9. ~95% funded. So close. Hmm, the first two days of the KS raised about 30,000 Euros. If we assume similar numbers for the end of the campaign it would end at least~125K.
  10. Just my experience from backing about 50 successfully funded games. Lots of people like to wait until the last minute... Probably to see how much spare money they have or just to think about what tier they want.. Usually you see a spike on the 2nd last day after reminder emails are sent. I have a friend / coworker who is still thinking about backing it. Says he'll decide based on how much he has left in his checking account after paying his bills. Realms beyond is doing much better than KS that just barely make their goal. I'm gonna predict it will end around 130K Euros. Maybe more if another major RPG developer gives it a shout-out or some of the PC gaming news site wake up.
  11. Well, it's shot up to almost 90K now. Must have gotten some high tier backer today. Looks like all the high tiers with a one person limit are taken now. Anyway, don't worry. It's very normal for Kickstarters to slow way down in the middle. I guarantee the pace will pick up in the final days. Last two days will probably bring in a similar number of backers as the first two days, if not more.
  12. RPGWatch's Gamescom preview is really the only actual article though. Gamesbanshee is basically just posting the updates (not that I'm complaining, I''m just glad they're giving it exposure).
  13. Well they're now at 84% with 8 days left so I think reaching they will in all likelihood reach the goal and probably a few stretch goals as well. Disappointing how the gaming news media has completely ignored this game but I'm not surprised.
  14. While I really hope they're able to make a great campaign with an interesting enough story and well designed quests I think what excites me the most about RB is that they're releasing the toolset / editor with the game. We can hope that this means players will create a lot of modules for it, similar to what was done with the Neverwinter Nights games. I don't even like the combat in NWN, but I've probably sunk more hours into NWN 1 & 2 than any other CRPG because of some great user generated content.... As long as Realms Beyond has decent combat and the toolset is relatively user friendly this could potentially become my favorite RPG (even the OC itself ends up being medicore).
  15. I've found that most of my favorite CRPGs of recent years have been on the relatively short side. For ex: HBS Shadowrun games, Expeditions: Viking, and Age of Decadence. All pretty short, especially Age of Decadence, though that game in particular has a great deal of replay value. And I played through all of those games a few times. That said, I'm not sure that the reason I like them is any way related to them being shorter. Perhaps it is connected in the sense that the developers took a quality over quantity approach (I found those games had less "filler content" than many other RPGs I've played), but then I would have been thrilled if any of those games had expansion DLC released (as long as the quality of the base game was maintained). A longer CRPG that I enjoyed was Dead State though it did tend to get a bit repetitive at times but still I enjoyed it enough to play it to completion which is something I can't say for many longer RPGs.
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