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  1. My companions keep dying the first time they get knocked out of combat, they don't have any other injury so they shouldn't be dying. I recall this happening since I visited magran's fortress (I don't remember the exact name, it's the volcano).
  2. When I switch from the sea map to the ship the companions currently in party do not appear on the deck. Workaround: walking belowdecks and back outside makes the party members spawn.
  3. I suspect the devs are aware of this to some degree but looks like there are still some persistent issues there. There have been multiple instances where doing/saying just one single thing a companion character reacts positively or negatively to will gain +1 or -1 influence in their eyes and also immediately trigger a sometimes wildly out-of-the-blue conversation. For example, Tekehu and Maia can still proposition you literally within minutes from recruiting them -- and I mean, I could even believe it's somewhat in character, but it still feels kinda jarring. Once I also let Xoti harve
  4. Hopefully I'm not the only one that likes switching party members up but hates that their levels can vary so much. It'd be great if all companions would stay locked at my PCs level but I'd say that is more involved. Right now I'm working around it with the addexperiencetolevel console command but it'd be nice not to "cheat" and to still get achievements.
  5. So, I was hoping that I'd be able to make this thread after finishing the actual game, but the issues with my computer are worse than expected (i.e. there's always a worse scenario than the worst case scenario) and so I doubt I'll get to finish it in some time. Likewise I've only been able to skim the boards of late so if this is all already being discussed elsewhere and people feel it comes across as spam or the likes, feel free to merge it with that other thread. For the most part I hope I can add something worthwhile to the discussion regarding the two titular topics and present some possib
  6. To anyone who played the Beta, what builds do you suggest for the companions? Is any of the combinations too bad or really good? The options were revealed recently, check the specific thread: https://forums.obsidian.net/topic/96217-companionsidekick-class-options-revealed/ And I'll put it here too for easy reference: Also, what do you think of Fury/Ghost heart? One of my characters was a Wolf Druid, but I will change her into a Druid/Ranger and pretend that Eothas caused her spirit to split, causing her to loose the ability to turn into a wolf and gaining a spiritual anima
  7. The companions with "Attacker" classes in my party use skills themselves without having any behaviour set. Both slots are set to "No Behaviour Set" for all companions. A.I. is turned on and auto-attack is set to "Defensive" for some, and "Defend Self" for others. It doesn't seem to be a problem with spellcasters like Aloth or Xoti. (At least I haven't seen them use any spells unasked) Maia just throws out all her Ranger and Rogue attacks and is out of resources really quickly, despite no behaviour being set.
  8. Why in 2018 have Obsidian decided to help perpetuate the myth of race by including racial differences during the character creation. Race has been proven to be a social construct time and again but games like this continue to reinforce the myth. Why are they not using their game to promote racial equality. I would also like them to correct the game by including a larger diversity of genders during character creation instead of being forced to choose from the oppressive heteronormative binary male/female. Luckily there is a precedent of Obisdian correcting their finished games when they remov
  9. So, I just hired a level 4 Hireling and here is the issue: 1. Creation process worked just like a level 1 character, allowing me all the choices it should. 2. Character generated at level 3, even though i'd only been able to pick things for the first level. 3. Character had enough XP to hit level 4, like it should, but it only gave me the leveling choices for achieving level 4. So my level 4 character never hit level 2 or 3, and at level 4 as a Wizard is still only able to cast level 1 spells. I also only got the 2 skill points for Alchemy/whatever.
  10. Does anyone know which companions are romance options? Anyone watching the streams? I don't want to get spoilers for the game, except in this case, because it might influence my class choices. If Xoti is a romance option, for example, I'd rather not play as a priest. Edit: According to this thread on reddit, all companions are romanceable, except Eder and Pallegina: https://www.reddit.com/r/projecteternity/comments/8i736m/pillars_of_eternity_ii_a_complete_list_of_which/ It is also a good idea to check the companions favorable dispositions: https://forums.obsidian.net/t
  11. That's all I really wanted to say, but let me elaborate. He is such a brilliant companion to have around with his funny quips and responses to quips form other companions. Then there are all the priceless puns and innuendos in the stories of his conquests, and lovely naughtiness all around. Last but not least, to make all of that serve a greater purpose and hide a much deeper layer to the character was a beautiful move from the writers. The "grand finale" in the Wild Mare was actually very touching and made me fall in love with the character even more. One thing I either missed out on
  12. Greetz everyone, I read a German review saying that some of the new companions in Deadfire are rather shallow, with the notable exception of Xoti. But Tekehu was called "annoying", for example. I cannot play the game myself at the moment due to strict time constraints. But I would like to know this. In your opinion, are some of the new companions in Deadfire shallow and if so which ones? I hope you can diminish my worries! If you want to go into detail about a companion for explaining your opinion: Mild spoilers are okay. Please put heavier spoilers into spoiler tags though. Thanks, Fluf
  13. So I am really digging this more offensive minded setup for Pallegina. I balanced her Item distribution abilities and talents that she is very good in a lot of areas and has LOTS of per encounter abilities which are nice and is very good at against both mob groups and tough single targets. *granted I also run an additional skaen priest in the party most of the time so he and she sort of mix ^ mash and balance out the healing and buffing needs of the party and can switch offence + defense to boot as skaen priests are very good on offense as well, but with the priest I do not need to giv
  14. At the start I told him "I will do this myself" - did he take it so harshly he left Deadfire completely? PS: Also an option for them to join the party but wait on the ship would be convenient!
  15. Hi Obsidian, I know that you can always quick save before recruitment of companions so if you're not satisfied with your choice of class for them you could always go back and choose a different class. but it would be great to have a class abilities preview button in the class choice window especially for the companions with unique sub classes. thank you for reading this.
  16. Greedings, i was thinking of some kind of active party (combat, 5 members) and non-active party (conversations, reactivity, banter, no size limit) system. Maybe attaching companion's content (dialogues, banters, etc) to invisible objects? if that makes sense I make just one complete play through, so the companions i dont bring are just lost forever, and i noticed recently that there are a fair amount of people who see this (i saw some similar suggestions somewhere) or other consequences of the party limitation as a problem, so i decided to try and suggest this. Some thoughs on this:
  17. As the release date approaches, I am more and more tempted to play the fun pre-game of planning my party builds. However, for story reasons during the first run I would like to stick with Companions and Sidekicks, and as far as I know we still don't know much about the multiclassing options we will have for them. Did I miss any news on this besides what Josh vaguely hinted in the dev stream? What are your speculations and hopes on the subject?
  18. Hello! Please help me understand Durance the Priest. I've completed PoE+WM1+WM2 twice, both in Russian and in English, and I understand all my companions, their inner conflicts and usually I am eager to help them to feel better. But I really failed to understand Durance, his inner conflict and his ark in general. The writing for Durance is very strange, being smart enough (I hope so) I completely sink in his speeches and lose all sense of reality And I rage, lose my interest and spend the rest of the game like "Just do your support stuff and shut up, and we'll be fine, okay?" So
  19. Ok, in an effort to use the story companions on a P.o.t.D. {Pillars of the Damned} run, and edit their base stats the following has already been fully explored. NexusMods: Replacing the companion_blank.unity3d files in the objectsbundle folder, works up until you expect the companions to actually walk and such. They become virtual versions of mini-kharakter-statues that some gamers use while playing tabletop games. That is their animations completely fail. Reddit: This process works up until the step of hitting "Import" with the companion_blank.unity3d file loaded in U.A.B.E.
  20. Hi guys, thanks for checking out my topic. I'm a new player and I just picked up PoE last week. I've gotten to the first town and messed around a bit but I'm having a bit of restartitis since there's a lot in this game to consider. I'm a very "Plan my play through" type of person so I want to know what build, items, party members, etc that I'll be going for. I play like this because the worst feeling for me in a game is regretting that I didn't make a different choice. Here's an example: I start playing a fire based Paladin only to find out that Paladin's main abilities are blue fire, which do
  21. To minimize eversprawling speculation threads, I decided to make this one. I put links from information from Josh Sawyer about new mechanics and other interesting stuff. I do believe we'll get more detailed updates for what's new in Pillars 2 by the devs themselves soon enough, but untill then we can use these and talk around them. Fell free to link any other info I might (probably) missed! - STREAMING: new Q&A session with Josh Sawyer at Oct. 8th https://twitter.com/WorldofEternity/status/828797084643897344 - Interviews: http://www.mmorpg.com/pillars-of-eternity/interviews/pilla
  22. The reason I'm asking is because I followed the advice in this steam guide to get the companions early, only one problem, I ended up triggering a map encounter which is three levels higher than my party's actual level. The particular encounter is avoidable, so, it's not a gamekiller (I do have to be careful however) So, basically I'm asking, is it worth it to try and grab them quickly (at least the first four anyway) or if it doesn't matter? Like if the problem that the person who posted the guide (which is over two years old, don't know why I didn't notice that the first time) doesn't exi
  23. @moderator: Not sure if this should go in the builds section or here, so, if needed, you can move it. Hey, I'm newish to this type of game (at least the DnD style of character building), but certainly not new to RPGs in general. I also play Tyranny, but the build system is less complex there. I understand the various stats, so, it's not an issue of understanding them, but knowing how to build them well, and also difficulty deciding how best to build them or something. So, my question is, what builds are recommended for the story companions (as opposed to the hireable build-from-scratch
  24. Here is a crazy idea I wanted to share: I remember in one of the twitch-streams Josh mentioning that the annotaion system from Tyranny is being moved to PoE2: Deadfire. It will provide not only lore but also translation of foreign languages. Now I assume it is nothing big, just couple words, or phrases here and there. BUT WHAT IF: There are many factions from different regions. They speak different languages. WHAT IF you could only understand languages you know as a character - for example in PoE1 I played as an Orlan from Old Vailia. That would mean my character understands Vailian. The
  25. So in one of the Dev Updates, #13 I believe, we were told that there would be deeper companion relationships in Deadfire than in PIllars 1, and that we could forge friendships, rivalries, and even love! My question is, by love, do you think they mean actual romance like kissy-kissy, or just a very close friendship. On that note, of the companions (and possibly side kicks?) we know about, who would you like to be romancable? Pallegina would be my first pick because shes a really great character.
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