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  1. So, I'm on my second play-through. I happened to have Felix in the party when I went into Left Field Tossball Betting in Stellar Bay...and he started flirting with Nell. Next thing I know, over in the factory bay, Velma's referring to Felix as "the infamous Felix". In the first play-through, Felix's end story was kind of sad. I'm wondering, now, if that will change, so I'm looking forward to eventually reaching the end again. But I'm also wondering if it's possible to find partners for the other companions, either with generic named NPCs or in other quests. Has anyone come across something like this for Nyoka or Ellie? I'm going to have to spend more time introducing companions to various NPCs and see what happens, now. But I'm not complaining!
  2. Hi You are going to put out a dlc, I assume. Can you add romances? Especially with Ellie for me. I want romantic relationships. Can you, Obsidian, directly answer this question, if romances will be available in the future? Cheers Roman
  3. I have some good news! I made this mod for KOTOR II that enables You to romance Mira! You can get the mod here: https://www.moddb.com/mods/mira-romance-mod/downloads/mira-romance-mod2 Sorry it took so long, at least now You will be able to romance Mira! I hope it's been worth the wait! Enjoy the mod and have a great weekend!
  4. Hello watchers ! I have this problem with Maia cause i couldn't decide if is should choose Xoti or Maia for my romance option so they were both in my party all the time. I got most approval form both while i was flirting with Xoti but when she approched me after a kiss i said its not a good idea (everything during one chat ). I decided then already that i want to romance Maia but after a while Xoti said she is in love with Maia and Maia said she was in love with Xoti XD Of course i said to both of them to not engage in any kind of romantic realationship and i thought Maia will eventually come to me but... It's like 8 hours of game since the moment and i tried to talk to her, did her personal quest ( EVEN BEFORE XOTI APPROACHED ME ) and did a lot of dead fire comapny quests and ... nothing. I thought i have to wait but Teheku wanted to start a relationship with me and i dont even have the highest approval with him. Is there a place i could go to or some kind of quest that will trigger her romance? I know i have to do some dumb shark meat quest but i am kinda worrying it will not happen after 30 hours of her being in the party... And sugesstions?
  5. Pallegina should have been like Viconia in baldurs gate.. through dialogues (perhaps through romance) , your character should have been able to change pallegina views regarding the republics, changing pallegina personality. dont undestand why pallegina in poe2 lacked criticism for the republics. i think the player should have been able to mold pallegina views like in poe1.
  6. So I have Maia at 2 rep, and she gave me her quest after leaving Neketaka, but I never had her first romance conversation where she expresses interest for the PC... Is there a console command that fires that conversation?
  7. Do not forget to vote! Explain why you consider this romance fun! If some other romance NPC exists in the Game, talk about it! If you are considering a mod, leave the link and talk about it. Doubt: Is There Romance Among NPCs? Or only with the players?
  8. Howdy, folks! Let me start off by saying I liked Pillars of Eternity very much. I spent a good 90 hours on my first (and so far only) run and enjoyed the setting a whole lot. That said, I have been thinking of picking up the sequel once all the downloadable content is out. There is but one thing lingering in the back of my head that's keeping me from reaching a final decision to purchase it or not. To wit: party banter. You see, in the first game getting to know your companions was for the most part a great deal of fun and following out their quest lines did not prove overly tiresome. When it comes to the sequel I have read that your character may pursue a romantic relationship with most of the party members. Let's say I have a preference for certain characters when it comes to romance. Are you able to stay on friendly terms with your party members even if you reject their advances (or if you don't hit on them, I am not sure how it works in this game)? If so, does the game let on what dialogue options lead to an affair and which options merely keep your companionship from souring? How much content as far as quests go do I forgo if I think better of becoming lovers or whatever with someone or choose one over everyone else? I would be thrilled for prompt feedback and if some of my wording is poor let me know so I can give you a better rundown of my chief issue. Thanks for your time and fare you well.
  9. Something really cool in this game is the way some of the mechanics, quests, and storylines surprised me. The direction(s) the game took instead usually make a lot of sense, too, but go against what a player used to typical RPG patterns. Examples!: Romance - As a disclaimer, I'm not really into the romance feature of RPG's generally. I've been listening to that content and the negative rep conversations post-facto because I wanted more PoE content and I've already beaten the game, and probably won't ever go the routes needed to see the content naturally. That said, although I know it upset and disappointed some people, I really liked that PoE2 doesn't make the whole party deeply in love with you and champing at the bit to date you. The romance mechanic kept in mind the people in your party, their personalities and personal interests, and determined if they'd ever be interested and, if they are, what kind of relationship they'd be interested in/okay with. It actually adds a level of depth that's really neat! I'd say every companion handles it differently, but the most notable examples that drift from the typical RPG set-up that I can think of are Serafen, Eder and Pallegina. Serafen is completely cool with flirting and casual sex, but doesn't want a relationship. Eder and Palegina are no where near an emotional place to even be interested. And even Aloth, while technically romanceable, won't ever engage you himself and will reject you unless you're in a specific situation. There's no magic way to make them change their minds by just being charming or the main character, either. --- Maia's Quest - This is one of my favorite examples (I've seen someone else mention this earlier, too). RPG's have ingrained the idea that every companion needs help with something personal, and that helping them out is the nice and right thing to do. Generally, if there's a gray zone or a questionable moment, you're usually given the chance or expected to correct your companion's direction. Usually doing otherwise is the evil or wrong thing to do. Maia's quest completely manipulates you and those assumptions into potentially doing some horrible things. It comes off as banal and helpful at first, but there's obviously something wrong, there's no way to get anyone to admit what, and there's no way to stop Maia from doing it altogether or change her mind before she's already done something horrible. You have to either already know the consequences or go off your own suspicions to decide to go against the objectives, which completely goes against the player mentality. And you have to pretty much be a **** about it - which at least in my case, is extremely uncomfortable. The way the quest objectives and its story works does a great job at showing how the RDC works and thinks, and how Maia works and thinks. And it's especially fitting that a quest that manipulates player assumptions like this comes from Atsura. --- Eothas's Storyline - This one is a little more finnicky. But I really liked the ethical issue his storyline brought up, in part because it felt like a storyline a main character in an RPG might do. Eothas is trying to do the ultimately right thing, in his eyes, by giving kith the opportunity to see what the gods are and gain independence and freedom from them. But the actions he's taking to make that goal are morally reprehensible - sacrificing and killing hundreds (thousands?) to do it, with no choice or say on their part, and potentially dooming the entire universe without anyone else's say. It's interesting, because that's the kind of thing a player character can and often does. To some extent. Often RPG's give you morally gray or questionable choices for the ultimate greater good. Often getting the best result involves killing several people. This, and Wael's comment about how the main character, "reaps, but on a smaller scale" like the gods, made me start to feel a lot more uncomfortable with the choices I was making for other people and the people I was hurting or killing to get an end positive result. I have at least one more example that I like, but this is already kind of a wall of text, so I'll hold off on that.
  10. I have no idea which forum to drop this in as I don't know if this is a bug, so hope it's cool if it goes here? So my Watcher is definitely not in a relationship with Xoti... least as far as I know. I romanced Aloth pretty dang early on and I've tried like hell to dodge all remotely flirtatious dialogue with her to avoid the Dragon Age Origins-esque "we're in love now right?" situation. Still, there's companion banter triggered where she's all like, "I always sleep well with the Watcher around, that's for sure!" (to Aloth so yeah, extra awkward). Her personal quest also had this unavoidable scene where she gets all flustered about my dude. Guess what I'm wondering is, is she supposed to be like this? Is Xoti just inherently crushing on your character? I could see that making sense, but rather be safe than sorry and run it by y'all. I'm unreasonably paranoid that some weird bug is gonna kick in to make it so she was my true love all along or something. You never know, man. You never know.
  11. Does anyone know which companions are romance options? Anyone watching the streams? I don't want to get spoilers for the game, except in this case, because it might influence my class choices. If Xoti is a romance option, for example, I'd rather not play as a priest. Edit: According to this thread on reddit, all companions are romanceable, except Eder and Pallegina: https://www.reddit.com/r/projecteternity/comments/8i736m/pillars_of_eternity_ii_a_complete_list_of_which/ It is also a good idea to check the companions favorable dispositions: https://forums.obsidian.net/topic/98401-companion-disposition-preferences/
  12. That's all I really wanted to say, but let me elaborate. He is such a brilliant companion to have around with his funny quips and responses to quips form other companions. Then there are all the priceless puns and innuendos in the stories of his conquests, and lovely naughtiness all around. Last but not least, to make all of that serve a greater purpose and hide a much deeper layer to the character was a beautiful move from the writers. The "grand finale" in the Wild Mare was actually very touching and made me fall in love with the character even more. One thing I either missed out on or that was not present is a follow up to his goddess mom's threat that she wanted someone better for her son. I honestly expected some sort of an epic confrontation at some point, but... part of me is glad it did not happen. That could not have ended well. I wish he and the watcher had a chance for a happy together forever, though, just as they had promised each other in the tavern to always wake up together, but... here's hoping for something of the sort in the future, yes? Because I need more Tekehu in my life, seriously. :D Anyway, thank you for Tekehu, he was like a breath of fresh air for this old and often bitter gamer.
  13. Currently, Maia and Tekehu's romance dialogues start very early. Roughly, it only takes three or four disposition "points" (as indicated by the dialogue screen of them approving) for them to proposition the Watcher; Disposition level 1 is not even required.
  14. So in one of the Dev Updates, #13 I believe, we were told that there would be deeper companion relationships in Deadfire than in PIllars 1, and that we could forge friendships, rivalries, and even love! My question is, by love, do you think they mean actual romance like kissy-kissy, or just a very close friendship. On that note, of the companions (and possibly side kicks?) we know about, who would you like to be romancable? Pallegina would be my first pick because shes a really great character.
  15. Disclaimer - my real life heart was broken two months ago so I am legally free to discuss this thread. I hope there wasn't this poll yet but, well, if there was a romantic activity present in this game, which of team companions would become a Chosen One for you? ^^ I think every option would offer something interesting story-wise. Treat sexes/orientations/racial issues however you want. Eder - default choice for female hetero player characters, as polls have shown he is regarded often as the coolest NPC in this game. Also he looks like a Bruce Willis and romance with him would be quite interesting. Aloth - secondary choice for gals. He is handsome and strangely cute with his awkwardness, not to mention the bonus of his rude 'friend' - I think a combination of these two could led to this romance being a comedy gem. Hiravias - kinky! Kana - hard for me to say anything here as he was somehow repulsive enough for me to kick him out of team, not to mention romance. Pallagina - I still am bored by her character but she seems to be attractive in some way. Sagani - well this could be a potentially very interesting stuff from the perspective of moral... ambiguity. She has a husband and children but not seen for at least five years. In real life I would never ever engage here but in game it could be interesting option for morally ambiguous/jerk character, as well as an option to enhance Sagani's mildly interesting personality. Grieving Mother - screw Sagani, this is where it becomes really interesting. GM is strange as hell but in the same time weirdly attractive for me, plus her telepathic link and distanced personality could provide interesting romance story. Durance - After imagining sexual intercourse with him I immediately curled under my desk into embrional position and started crying uncontrollably.
  16. First off, let me clarify that I know that one of the main dev's has explicitly said he does not like/enjoy romance in games. As such, I am fully aware that the majority of people backing a game made by such a man mostly share his notion. Here's why I fully disagree with this sentiment. A disclaimer first, since I'm largely anonymous in that no one here knows who I am nor cares; I'm just gonna give my view on romance and sex from my experience and hope that people take it at face value. A short introduction; I was heavily picked on as a kid, didn't have any real friends up until I was 16+ and during the first years of drinking and socialising (16-19) I literally had to drink myself ****faced to even talk to women. And even then, the first few times I'd actually tremble. Hell the first time I made out with a woman my legs were shacking afterwards (even when drunk) because it took such a toll on my weak confidence. Then I did my conscript service and noticed I'd grown up to be a fairly good-looking person. Tho in truth I was still a wreck in my persona, I followed the whole "the game" view of sex and interaction where-in I'd be someone I was not to gain something I truly didn't want: Sex, and gratification; Only the person they had sex with was not truly "me", it was this person I played to have sex with them. I became a sex addict because I wanted validation, I slept with more women than I can literally count and although I will admit there is a great learning in this (as we learn from mistakes) and some great adventures, there was also a heavy toll on my psyche. I became a alcoholic and I've been batteling depressions for more than a decade (I'm 27 now). Nowdays I'm pretty zen about all this, I never ponder or care for sex in the sense that it bothers me... If I find someone interesting and we share mutual interest and sexual affinity then it happens, if not who cares: The point herein is that it's not a "goal"; I don't start talking to anyone with a pre-defined agenda where sex is a goal, because in that I automatically will form myself to achieve said goal instead of just having a normal human meeting with no hidden intentions. It is here gaming and romance comes into the picture. I feel that a lot of times, romance in video-games follow the first road I traveled. You instantly recognize that what the writer and character has in intention is sex. Given, this is not always wrong; Sex is in truth extremely healthy and fun: Thousands of years of religious oppression and control has taught us otherwise, to feel shame when masturbating or showing sexual intent. We make love behind locked doors and don't speak of it, but we'd gladly express hatred and anger towards things as if that was somehow better feelings to show. I mean just ponder the fact that each and every human that has ever lived, a estimated hundred billion humans, was ****ed into existence! And probably not on the first try! That's a lot of sex. So my point is simply that, when handled "correct" (or my perception of what is healthy, natural and honest) sex and romance is not something to shun. When it follows the first path, the path of intent before reason, then yes it becomes a trope. It becomes a cliché, it becomes a rulebook of how to engage in all ways except being natural and "self". Now let me bring some examples to the table to discuss when romance is handled well, and when it is not. At least in my opinion. Anyone who has played "Indigo Prophecy (Fahrenheit)", Knights of the Old Republic (1-2) and Halo will know what bad romances are. Let me explain; In all of these games, for no apparent reason the protaganist and a female will somehow develop a bond, or rather the woman will covet the male, without any real reason. I love Halo, but Master Chief has no persona (shown in the games, I don't care if he has a library of books on the side; What we are shown is what we are allowed to judge upon), yet for some reason Cortana loves him in a semi-romantic way. I find that these kinds of "romances" are blatant whoring for the male player-base... Much like boothbabes. Now I don't mind women having sexuality, or being the ones to engage, on the contrary I am all for it. But if there is no real personal journey, no real discussion of character, who "we" are in these games, then why the hell would anyone love us? What these "romances" are, are not romances at all, it's abusing our inherit care for our main character from a perspective only we have been able to see, yet somehow the females just suddenly want to sex the protagonist for reasons they could never know unless they'd seen them through our eyes. And even then it's unrealistic at times. Worse yet is when, as in KOTOR, the developers still shoehorn romance into the game but are so deathly afraid of sex (thanks to americas churches) that there's no sex. And sex is a natural godamn thing, it's as natural as friendship, smiling, breathing. But instead of just treating it as another urge within humans, one that in no way defines us, but is a part of us, some games tip-toe around it making it to a huge elephant in the room. There are some middle-ground romances that are both positive in one way, but negative in another. A good example here is Morrigan in Dragon Age, and Jack (the female bionic) in Mass Effect 2-3. See both of these characters are quick to show a sexual interest in the character, and at first I actually thought Jack would be this badass woman who knows what she wants and takes it, but then also has a deeper side (which most people do have, even when sexual deviants). Nope. Turns out she's a damsel in distress that in the end just wants to be held by a big strong man. This is bad romance, even if it is good storytelling. Same with Morrigan, she comes out strong, then even needy and vulnerable... But for no apparent reason, sex without feelings is sex. Sure we can develop feelings but unless you're 13-19 years you'd be a godamn idiot to "fall in love" with someone if you have no godamn clue who that someone is; You're not in love with that person then: You're in love with the image you are projecting upon them, your perceived idea of who they are, "The statue in the marble block". Some amazing anti-examples of this is Baldur's Gate 2, where especially the "good" and "evil" romance really goes above and beyond character-development for not only the companions characters but their growth in the relationship as well. If you play the expansion together with the main game, the "good" romance interest will (SPOILER if you haven't played Baldurs Gate 2) go from a near helpless, naive and vulnerable girl to a fierce protective mother and partner in the expansion. This is romance done great, because even if the romance starts out with perhaps ulterior motives, it's nearly impossible not to fall in love with the character itself... We actually understand why our character would love them, and our journey also shows us why they would come to love us, the player. Another good example of this is Garrus and Tali from Mass Effect. In the first game they're not even romance options, and Liara is a good example of the bad kind of romance where there's no real explanation as to why either person would come to become drawn to the other (or well, Liara to Shepard because Shepard runs around doing great things, but Shepards interest in Liara comes down to less than 5 minutes of talking and the fact that she is sex-able). But Tali, Tali says it best in Mass Effect 2 when Shepard slyly asks her if she's flirting with him, "What, would I somehow develop feelings for a daring space-caption who not only saved the universe but also my life on two occasions? Heavens forbid!" And it is in these cases I find the lack of romance extremely detrimental to a role-playing game. If I am given a world and a character where romance seems a distant sparkle, like say Gear of War, well of course I won't expect or care for it. But give me a world so deep as Pillars of Eternity and it becomes downright absurd that no one would somehow not want to **** another character. Christ, put any amount of humans in any situation and sooner or later they will have sex, it's part of how we've evolved to be and to deny that is to break character. I'm not saying every npc, female or male should suddenly want to have sex with you, quite the opposite. But I am saying that if I spend literally days, weeks, months on the road with companions. Friends I learn about, share stories infront of the camp-fire, laugh with as we explore deep caverns, bleed with as we fight monsters, that we'd go through all of this and for some reason none of the people involved would find a kindred spirit? Disclaimer about sex: And no, it's not because I want some "rule 34" situation, if I wanted that I'd go to the site, if I wanted porn I'd go watch porn. We gamers don't play games to fap (well most of us, most of the time). We play games to get engrossed in fictional worlds, to explore, to live lives we'd never live anywhere else, to see and experience things. And to experience all feelings of the spectrum, sorrow, anger, hatred, friendship but for some reason leave out one of the biggest parts of being human (or a mammal for that matter) just seems so bizarre to me. Skip the sex scene for all I care, biowares barbie-bodies never did make me do anything but cringe. But I still remember Viconia from Baldurs Gate 2. Hell this was years ago, it was after I'd stopt ****ing around like a idiot, and it's insane to admit it but part of her writing stuck with me harder than half of my real-life sexual encounters. It was a moment when my character asked her how she was holding up, in the back of my head I had intent on consoling her to show her I cared, but she rebuked and instead said to me "Enough about me, how are you feeling?" I just sat there, in the dark of the night, with pale-blue light reflecting on my face... And I just started crying. It was the first time in so long someone had honestly asked me that. Now there's good writing. I'd been so engrossed in the world and my character, that when she asked my character that, it was as if she asked me that. That's the kind of romance I'd like to see, where the character we choose to play resonate with other characters who find mutual grounding. TLDR See, to me romance is just something natural. It either happens or it doesn't, not much too it and it's not a big deal. Some characters we enjoy the company of, others we hate, other we want to murder and yet others still we want to help. I just don't get why one of these many basic human emotions are boycotted because it is somehow a cliché? It's only a cliché for as long as we make it one, and the sooner we start acting like it's a big deal the sooner it will stop being a big deal. Just look at "Hatred", everyone goes ape**** about it but most gamers didn't care, "Doesn't look like a good game" and that's that. Whilst traditional games media tries to drum up a ****-storm, no one else cares. So why are we afraid to add writing that would only solidify the realism of a fictional world? Because to me, it just becomes silly when all the other feelings are readily called upon to create realism, "devout", "stoic", "proud", "loyal", but love or romance is absent? To me that's not a realistic world, it's a world that seems to readily avoid a basic fact of reality: Attraction and procreation. If you've read this far I thank you and I hope I didn't repeat or rant to much. I just wanted to share my own thoughts and views on this since I do realize that romance is a hot topic in gaming because it is so often wrongly called upon and used. I just think that it is our job as "mature" gamers to transcend this absurd debate, just as we've transcended violence in gaming. Instead of the old "only virgin boys want romance go play waifu similatur you loser" we could just admit that a great many people see and have sex as a normal part of their life, and there's nothing extraordinary, special or whatnot about that.
  17. Well after I fought with the Handmaiden half naked I had a soft spot for her so I was wondering if you could ye know "Romance" her
  18. Hello, I know this is jumping the gun given that the game doesn't have all of the expansion packs, and given that a modding framework hasn't been devised yet(and may be difficult given certain design choices). However, I know that a lot of people have wanted romantic options in the game given the lengthy romance threads, and it seems likely that if romances will exist in Pillars of Eternity, that modders will have to add them at some point. Because of this, it seems reasonable to maybe start thinking on the groundwork of this, particularly the idea of modding a Durance romance. After all, Durance has a lot of the qualities needed for an interesting romance: complicated emotions, deep internal struggle, passion, you name it. There has never been a character more ready for romance in any IE style game in history than Durance(Look at all of the problems the BG2 chicks and Anomen had). Here's what I'm thinking: Requirements: -Female (I'm getting more of a traditionalist vibe from him) -Orlan (obviously) -Priestess of Eothas (again, obviously) Major themes would likely be his deep abiding love of Magran, and his sense of guilt at killing Eothas, where the romantic protagonist helps Durance overcome these feelings and find peace in switching over to becoming a priest of Eothas(I'm not sure how hard that'd be to change, or whether gameplay-rp separation would be necessary). Obviously any suggestions would be helpful. (My apologies if this is the wrong forum)
  19. Good day all, new kid on the block, huge fan of CRPGs even though havent played that in retrospect. Really looking forward to this game My question, has probably been answered before, but I was wondering how much depth would in game party companions would have ie. personnality, romance, random opinions, hate talk, etc. This part was one of my favourites from BG2, I'd love how Minsc, Edwin or Viconia would just randomly spew hilarious stuff (especially Minsc). Thx!
  20. Start of old thread End of old thread
  21. The purpose of this survey is to show whether you would like to deep relationships in the game or not. This survey relates to such things as romance, love, fear, recpect, frendship or pure hate. It is not about whether the individual components as will or will not apear like "Do you like romances in games" or "do you like friendships in game". It's about WHOLE influence system as one of the game mechanics. We not talk about adding romances etc. We talk about adding influence system even without romances. This topic is not written just to prove that you whant or don't like "romances" or "Sex" in P:E. It's about complex relationships, personal motivations and complexity of human nature. For a perfect example for this system is Alpha Protocol and in some ways Neverwinter Nights 2 system (but not so good in my opinion). In AP we have complex system where friendship or respect will grant you some benefits but also If someone HATE you it also will grand you some benefits (but completly diftent) My goal is to demonstrate Does the complicated relationship like "Enemy that respects you" or "Party member is planning to murder you". It's obvious to me that if you are playing as "lawful good" and you have party member that is "Chaotic evil" then his will always disagree with you and his hate for you will grow day by day will somday will betray you when you least expect thrusting a dagger where it hurts hardest. In other han if you play as "Chaotic Evil" a paladin from your team might jump to comclusion that "World is better without you" and atack you. Im waiting for you answers An please by nice
  22. This a discussion on these topics, I AM NOT holding a debate for or against it, I actually don't care how you feel about it. I managed to find an article about should children be in the game and people were saying they should be immortal, that BS IMO if you want realism. I have played BG2 and have never killed a child, thought never even entered into my mind as an option. So my thoughts on the matter, if it bothers you don't do it, simple as that. I am new here so forgive me if it already covered and common knowledge on these topics, if it is I ask you to point me to the article/s so I can read up further on the subject/s. I did find a post about children, whether they should be in game or not, and the debate that followed if they should be killable or not. Personally I don't care about that, I am interested in marriage, romance and fathering (mothering? Doesn't seem right to fright with child) offspring. I find this intriguing and am interested if the option will ever be present, on launch, DLC or hopefully a mod (don't know if the game will be mod-able, let me know if it is please :D). In BG2 there was Aerie, whom you could romance even have a kid with (how awesome is/was that!). Sample dialogue from Aerie: “I…I will show you my body (char name)…and I hope it pleases you. Would you…would you stay with me this night (char name)? Will you show me what true love consists of?” “I’m such a silly woman. Whining and crying…I must seem so ridiculous and petty. No man will ever want me I think…I feel so embarrassed.” So I hope to have the option of doing the same in this game, it was one of the coolest experience I have had in a game, in fact I feel as though I still love her. How do you feel, want an epic game of epic proportions?
  23. This is the single consolidated location for discussion about romance and relationship vis-a-vis Project Eternity. Remember that arguing about each other's arguments and opinions is OK, personal attacks or obnoxious disruption is not. Play nice in the sandbox. Part 1 Part 2 Part 3 For those new to the forum/topic, here's a few example points of discussion (but not limited to): What type of dynamic, complex character relationships are important to your gaming experience, if any? If you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? What romance or relationship arcs from other games did you personally enjoy that can serve as examples? Do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? Most recently, Osvir has suggested a poll on romance (see above).
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