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Naesh

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Naesh last won the day on April 21 2013

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About Naesh

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  1. I think it's a great idea to vary classes too, on hardcore difficulty. Basically, it disables calculated powerplay. You won't know what type of party you could put together until you have met all the companion characters.
  2. Crawling Terror -------------------- The crawling terror comes at night. It is unknown exactly what kind of creature this is. We know only, that it is some form of predatory life, that instinctively tries to stay out of the light. It poses a danger to adventurers, as it targets campfires. When everyone is asleep, except the one person on guard, the crawling terror tries to lure him / her away from the others. It makes crackling noises in the nearby woods, imitates the moving of leaves in the bushes. When all else fails, the crawling terror tries to lure the person who is awake away from
  3. Randomize party members responses to some extent. This would make them feel more alive. And this would increase replayability.
  4. One thing i have concluded from reading this thread is that randomizing the npc responses to some extent would make them feel more alive.
  5. Okay then, it's my turn at the pros and the cons. Pros: best fps mmorpg ever; a game mechanics guaranteed to maximize the funsies; big ass swords; will have trolls in it; can play it while sitting on the toilet; very big (and sharp!) swords. Cons: not long enough; not enough swords; lack of big swords; too short; every game character has perfect dental health... which is not really a con, but kind of odd, if you think about it.
  6. >By finding obscure references to them in lore and then deducing their location. This. Plus, i really would like this 'deducing from references' part to have at least a small amount of *replay value*. It certainly seems possible to make a riddle of some sort, that really requires nearly all parts of these references to be gathered. The treasure could be randomized, the riddle could be randomized (to some extent) in a way that without getting (more or less) each part of it, there are just too many possible locations to grind through / check. As a bonus idea i think the best *randomiz
  7. I have found a quick way to include mature romance in the game. There could be some ingame books containing texts from those... uh, women novels.
  8. Good. Then as a surface idea, i want to have huge, badass swords and scythes. Plus i want to be able to dress my pc up as the grim reaper.
  9. I have a possibly cool idea. Remember the character generation phase of jagged alliance 2? You could take an optional quiz with some rather hilarious questions and possible answers, to get a suggestion of what type of character should you play. That was fun. http://wwwx.cs.unc.edu/~chrisv/node/8 Pillars could have an optional something like this. Plus, an ingame name converter / generator. Similar to these toys: http://rumandmonkey.com/widgets/toys/namegen/7749/ http://gorm.com/name/ http://thequarter.org/Media/VikingName.php The character creation phase could incorp
  10. The green-robed tutorial characters of bg. Anything tutorial in nature. I would like to be able to turn off certain soundtracks, npc voices. Possibly customise soundtracks. I would like to be able to see die rolls and such. But for a complete beginner to crpgs it could get very annoying. Oh, and yes, and i would like to be able to toggle some kind of 'super fast start' mode, where i don't have to sit through the whole introductory sequence of the game. Candlekeep. I would like to be able to set the difficulty only at the beginning of the game. I am willing to see a compromise
  11. The random rolls at character creation could be handled differently than in bg. On 'easy' / 'normal' difficulties you can reroll arbitrarily many times. On 'hardcore' difficulty setting you can reroll at most X times. Plus, it would be nice to actually see the dices rolling on the screen. And the color / transparency of the dices could be randomized. Or not. I don't know yet. There is also the idea of throwing dices with the cursor, but i'm not sure about that. It's pretty annoying. And i don't want a detailed, immersive 3d like world map. I would rather have in-game made maps, th
  12. I think it would be fun if the tone of narration changed depending on some variables. For example what sort of npc's are in the party overall, average use of magic / brains / brawl, things like that. Plus, it would be fun if the narrator was heavily biased against the heroes, portraying them as the evil antagonists of the story. "Thus, the heroes defeated the mighty warlord and tyrant, Tazok, ruler of the seven kingdoms. After helping themselves to the many trinkets the taxpayers have paid for, the heroes boldly ventured forward to the lands of Kuldahar, seeking new adventures without gi
  13. Yeah, you are right on that. Hmmm. The time-warp spell should work / be castable only if a given time has passed after the last time-warp spell was cast in the vicinity of the area. Years / hours .... this depends on the particular area. Aaand.... let's put a code into the AI script that limits the use of this type of spell depending on the real-life hours since the last time-warp spell was cast. So, the player encounters this type of spell at most once in every X real-life hours. How does that sound? Still too annoying? Hmmm.......
  14. The name of the party could be named after the leader, by default. For example, "Tazok's group" or "Tazok's party". And you could have the option to rename yours, if you want. But i have a new suggestion: make the game with solo players in mind. So, if you decide to go solo, there should be no reference to a party or to multiple people in the conversations. (if you solo icewind dale you will notice that in the conversations everybody is talking in plural) Some other ideas: enchanted tattoos, poisoned tattoos, cursed tattoos. Tattoos that glow in the dark, but are invisible in the
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