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Showing results for tags 'shield'.
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Throughout history the use of a spear and a shield was one of the most used weapon combinations. It was not only cheap, but also higly efficient. If it wasn't, then it wouldn't have been used for thousands of years. Despite all that, the majority of computer games and Table Top RPGs that includes both shields and spears in the game, they always put in some stupid restriction or limitation that prevents this use of History's favourite. This might be quite niche, but I would very much like it if Project Eternity is the first cRPG where I can fully employ this time honored fighting tradit
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- spear and shield
- weapons
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I've been enjoying my first play-through through PoE II but I've just realized (after a number of hours) that my main character is slightly bugged. I decided to choose a Devoted Fighter but didn't comprehend the fact that I'd only be able to choose one weapon proficiency for the rest of the game. I ended up choosing a shield as my proficiency, hoping to go back at a later level and choose a weapon that I could use, but have only recently realized that I won't be getting that chance. My main character is now essentially playing with all of the disadvantages of the Devoted subclass, but none of
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Hi Josh & Aarik, thanks a lot for answering those questions and feeding us with infos. One thing though: looking through the said video I noticed how you guys answered a question about bashing shields: You answered something like that it's not supposed to be a big dps boost. One should use dual wieldung or two handers for that. A shield is suppoed to give you deflection and not dps. So far, so good, but I think you misunderstood: The thing is that bashing shields reduce the dps compared to normal shields! It seems you don't know about that (which is unde
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According to this (https://forums.obsidian.net/topic/83326-twm-203-two-weapon-fighting-doesnt-work-with-bash/) post, two weapon fighting talent not working with shield bash was considered a bug, not as dev intended. I just skimmed through patch notes in the developer blog (actually used search function ) and found out shield bash not generating focus and not proccing carnage have been fixed, but two weapon fighting talent and shield bash is not mentioned anywhere in patch notes. To confirm this, I tested with most recent version of the game and it looks two weapon fighting talent do
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Has anybody noticed that when equipping a medium or large shield it appears to calculate the deflection bonus correctly but applies a larger than described accuracy penalty. Ex. (My Eder clone equips a battleaxe and his accuracy is 54; but when he adds a medium shield his accuracy drops to 38) Based on the shield description shouldn't it only drop 4 points?
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The shield is supposed to only affect melee attacks, and probably only enemy attacks as well. 1. have a party member equip Sura's Copper Plate 2. cast any of cipher's abilities on said party member 3. cipher receives dmg As far as I know it's only affecting cipher's abilities atm. It's quite annoying because Pain Block is a really good buf that provides DR but it kills my Griveous Mother... See the combat log(i casted blindstrike because you can't cast party buffs ooc) you see that after the first miss eder retaliates. I assume the retaliation uses the main weapon as Eder has a s
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A problem i find in the occasional modern rpg is that unique items are often too easy to find and are often done so by either random drops or in a chest on your way to a greater goal. Another traditional method of acquiring them is through boss fights. Yes ok, fighting a particularly powerful foe should yield its rewards, but for those items, these legendary artifacts that have changed the course of that games history, they should be secretive, they should not be found simply as a drop to a boss you had to kill anyway. Dragon Age has the same problem, some of the most powerful items there ar
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- design
- unique items
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