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Zalpha

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About Zalpha

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  1. Any Infinity Engine game, Aurora Engine game [From BioWare (Neverwinter Nights series) -The witcher used this engine], Mass Effect game or Dragon age game with out romace, would not be the same game. Romances are apart of the stories/aspects of the games in some form or another. PE with no romance would just feel wierd and could then be argueed not on par with it's predecessors.
  2. I think a sentient book (tome* ) could be interesting as long as it wasn't voiced by... well, whatever you'd call the sword's voice acting. Dragon Age: Origins - Witch Hunt the human mage Finn was the best character out of all of them from Dragon Age: Origins (IMO). I found it sad that most compelling and entertaining NPC was in a short DLC. If the book/tomb had his quirky personality I would be very happy.
  3. You all make good points. (That is to say I agree with what you have to say). About the roll in the hay with a nun, what if Charisma is your main stat? Surely no woman says no to James Bond. XD DumpStats (Some interesting points there).
  4. How about a tomb (book) that a wizard (spell caster) bound himself to (by mistake) and with it in your inventory (or equiped?) he gives you trivial insight into the world around you, annoying at time and useful at others.
  5. The Talking Blade, Lilarcor His best quote: 'I may be an intelligent sword, but I've had no formal edumication.'
  6. After re-read the posts here and in in particular the one above me of the absolute hatred for romance. I am starting to think that those that flat out hate it are the type of players that don't read the dialog and narrative. They seem to the be players that click/press: 1. option no.1 = Good 2. option no.2 = Neutral 3. option no.2 = Evil and just get it over with, and the proceed to hack and slash. For those that read every line, and feel that every choice matters and is important, romance lends itself well to the story. My point is view is that you can see it coming, it starts off with flirting and moves on from there, you can usually end it or rebuff the person at any point in the dialog/options (although sometimes that is only failing to romance them options). I feel that as a player you have the choice to pursue a romance or not. [There are cases were the NPC falls in love with you (for who you are, what you stand for and the path you are taking - your going to be a legend) and this is scripted to the game. You can still deny them or continue it and see were it leads]. To deny others of those options is unfair of you when you have the choice to go that path or to not. To say that you don't them in there because you wouldn't choose it or don't want to be faced with the choice (oh noes so many options to chose from, my brain) is dumb. On the argument that a romance changes the very nature of an NPC (their roll in the party/viewpoint/story) that may be true. Although that could maybe not bad a bad thing, if you don't romance them, the game/story ends up one way, if you do ends up another way (replayability).
  7. I want to thank everyone who posted in this thread, yeah I am new (and there will be other new people coming as the game gets closer to being published, so brace yourselves for more noob questions). I was just interested in knowing if they would be any and to the limit at which it would go [kids – form my point a view an epic game (time wise) spanning your and others life time]. I hear both sides of the argument for or against it and see where both sides are coming from and can't agree with either of them, bot equally valid (imo). My conclusion on the matter, I feel romance adds more to a game rather than detracts. You get more dialogue options that expand from the standard base conversation/story line and add onto it. Take Viconia's Romance from BGII for example, you could have the standard oh your a Drow, oh your Evil, tell me about your people conversation. Then you can add love/hate to the mix (expanded dialogue options). The one side, oh your evil race, you should feel bad for who and what you are, I don't like you and your going to have to change if you want to be in my group OR the other, Oh you poor misunderstood creature, I will befriend you (romance ensues). This is fictitious, it doesn't play out like that in game but you should get my point. I think develops aren't at the point of romance yet in the game creation (seems like an after thought to me, rather than a design focus) and don't want to talk about adding them just yet, but in all likelihood they will be in final product to some degree. If not they could pull a Bethesda Studio and hope that the modding community (“fix”) add it to the game themselves. Edit: On a side note, found this, found it an interesting summery of the romance. http://www.gamebanshee.com/baldursgateii/npcs/viconia.php
  8. How I feel about this post right now, this came to mind and seems to fit. I mean romance bad, murder okay? Double standards but that is common this subject. Lets use this as common ground for the popularity of romance mods. http://www.gibberlings3.net/romanticencounters/ “Romantic possibilities are endless. It could be a bit of flirting. Or several. Some innuendo. A lovers' quarrel. A one-night stand. Or even several nights together - with a 'morning after' and without. A dream. Or something else?” “We are attempting to give the protagonist of the game Baldur's Gate II these opportunities. Some of the encounters are not explicit (PG-13, teen content), some have adult content.” 23065 downloads (9988 views) Updated 20 Aug 2012 That was uploaded almost a year ago and has a lot of downloads for a game that is really old now. Some people that play RPG's also play it for the romance. I am just stating that I feel romance has a place in games like this, and there is fan base for it. Perhaps love was to strong a word but I do remember the romance fondly, and I did experience it as a 14 year old boy, so maybe that's why I feel so strongly about it? I don't know, was a cool gaming experience none the less. That is also were I found my love for the Drow race, not only are they incredibly strong, they are very unique in a game setting. Viconia's romance was like a double edge sword, I felt like I was playing with fire every time I spoke with her. (For my Avatar, I re-textured the Anna the Nymph art work from NWN 1 to look like a Drow).
  9. No I didn't know that, intresting. I am used to the alignment method in games, BG2 had a reputaion system as well, going to be intresting.
  10. I would say my personal play style is Law Evil, I always take that but in truth it is Chaotic Evil. I am the kind of player that takes the quest to find the missing husband and/or return his wedding ring if he has meet his demise (always has!). So I take the quest (I want the XP and quest reward), I find it and return. Now I do one of two things, I either say no I didn't find the ring (I will sell it or keep it if useful) and get half the XP and quest item/money (or none) reward or I will say here you go, get full XP reward and quest items/gold. I then proceed to kill her and hopefully get back the ring (sometimes some how vanishes) and what ever she was carrying (gravy) for even more XP. Yes I am an evil player.
  11. Lol that was funny, good point. I actually feel bad for posting this, but wouldn't have know about the other posts anyway. Thanks for the list, I will check it out when I get a chance. It is good to see your view points on the matter.
  12. This a discussion on these topics, I AM NOT holding a debate for or against it, I actually don't care how you feel about it. I managed to find an article about should children be in the game and people were saying they should be immortal, that BS IMO if you want realism. I have played BG2 and have never killed a child, thought never even entered into my mind as an option. So my thoughts on the matter, if it bothers you don't do it, simple as that. I am new here so forgive me if it already covered and common knowledge on these topics, if it is I ask you to point me to the article/s so I can read up further on the subject/s. I did find a post about children, whether they should be in game or not, and the debate that followed if they should be killable or not. Personally I don't care about that, I am interested in marriage, romance and fathering (mothering? Doesn't seem right to fright with child) offspring. I find this intriguing and am interested if the option will ever be present, on launch, DLC or hopefully a mod (don't know if the game will be mod-able, let me know if it is please :D). In BG2 there was Aerie, whom you could romance even have a kid with (how awesome is/was that!). Sample dialogue from Aerie: “I…I will show you my body (char name)…and I hope it pleases you. Would you…would you stay with me this night (char name)? Will you show me what true love consists of?” “I’m such a silly woman. Whining and crying…I must seem so ridiculous and petty. No man will ever want me I think…I feel so embarrassed.” So I hope to have the option of doing the same in this game, it was one of the coolest experience I have had in a game, in fact I feel as though I still love her. How do you feel, want an epic game of epic proportions?
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